Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli << 26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy 27 // Authors (since 2007): S. Guatelli, Universi << 28 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 29 // 33 // 30 #include "G4MIRDLeftClavicle.hh" 34 #include "G4MIRDLeftClavicle.hh" 31 35 32 #include "globals.hh" 36 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" 37 #include "G4SystemOfUnits.hh" 34 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 35 #include "G4Cons.hh" 39 #include "G4Cons.hh" 36 #include "G4VisAttributes.hh" 40 #include "G4VisAttributes.hh" 37 #include "G4HumanPhantomMaterial.hh" 41 #include "G4HumanPhantomMaterial.hh" 38 #include "G4EllipticalTube.hh" 42 #include "G4EllipticalTube.hh" 39 #include "G4ThreeVector.hh" 43 #include "G4ThreeVector.hh" 40 #include "G4VPhysicalVolume.hh" 44 #include "G4VPhysicalVolume.hh" 41 #include "G4RotationMatrix.hh" 45 #include "G4RotationMatrix.hh" 42 #include "G4LogicalVolume.hh" 46 #include "G4LogicalVolume.hh" 43 #include "G4PVPlacement.hh" 47 #include "G4PVPlacement.hh" 44 #include "G4SubtractionSolid.hh" 48 #include "G4SubtractionSolid.hh" 45 #include "G4HumanPhantomColour.hh" 49 #include "G4HumanPhantomColour.hh" 46 #include "G4Box.hh" 50 #include "G4Box.hh" 47 #include "G4Torus.hh" 51 #include "G4Torus.hh" 48 52 >> 53 G4MIRDLeftClavicle::G4MIRDLeftClavicle() >> 54 { >> 55 } >> 56 >> 57 G4MIRDLeftClavicle::~G4MIRDLeftClavicle() >> 58 { >> 59 } >> 60 49 G4VPhysicalVolume* G4MIRDLeftClavicle::Constru 61 G4VPhysicalVolume* G4MIRDLeftClavicle::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 50 const G4String& colourName, G4bool 62 const G4String& colourName, G4bool wireFrame,G4bool) 51 { 63 { 52 64 53 G4cout<<"Construct "<<volumeName<<" with mot 65 G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl; 54 66 55 auto* material = new G4HumanPhantomMaterial( << 67 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 56 auto* skeleton = material -> GetMaterial("sk << 68 G4Material* skeleton = material -> GetMaterial("skeleton"); 57 69 58 G4double rMin = 0*cm; 70 G4double rMin = 0*cm; 59 G4double rMax = 0.7883*cm; 71 G4double rMax = 0.7883*cm; 60 G4double rTor = 10*cm; 72 G4double rTor = 10*cm; 61 G4double pSPhi = 298.15*degree; 73 G4double pSPhi = 298.15*degree; 62 G4double pDPhi = 0.7*rad; 74 G4double pDPhi = 0.7*rad; 63 75 64 auto* clavicle = new G4Torus("Clavicle",rMin << 65 76 66 auto* logicLeftClavicle = new G4LogicalVolum << 77 G4Torus* clavicle = new G4Torus("Clavicle",rMin,rMax,rTor,pSPhi,pDPhi); >> 78 >> 79 G4LogicalVolume* logicLeftClavicle = new G4LogicalVolume(clavicle, 67 skeleton, 80 skeleton, 68 "logical" + volumeName, 81 "logical" + volumeName, 69 nullptr, nullptr, nullptr); << 82 0, 0, 0); 70 83 71 84 72 G4VPhysicalVolume* physLeftClavicle = new G4 << 85 G4VPhysicalVolume* physLeftClavicle = new G4PVPlacement(0, 73 G4ThreeVector(0.*cm,2. *cm,33. << 86 G4ThreeVector(0.*cm,0.*cm,33.25*cm), 74 "physicalLeftClavicle", 87 "physicalLeftClavicle", 75 logicLeftClavicle, 88 logicLeftClavicle, 76 mother, 89 mother, 77 false, 90 false, 78 0, true); 91 0, true); 79 92 80 // Visualization Attributes 93 // Visualization Attributes 81 //G4VisAttributes* LeftClavicleVisAtt = new 94 //G4VisAttributes* LeftClavicleVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5)); 82 auto* colourPointer = new G4HumanPhantomColo << 95 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 83 G4Colour colour = colourPointer -> GetColour 96 G4Colour colour = colourPointer -> GetColour(colourName); 84 auto* LeftClavicleVisAtt = new G4VisAttribut << 97 G4VisAttributes* LeftClavicleVisAtt = new G4VisAttributes(colour); 85 LeftClavicleVisAtt->SetForceSolid(wireFrame) 98 LeftClavicleVisAtt->SetForceSolid(wireFrame); 86 logicLeftClavicle->SetVisAttributes(LeftClav 99 logicLeftClavicle->SetVisAttributes(LeftClavicleVisAtt); 87 100 88 G4cout << "LeftClavicle created !!!!!!" << G 101 G4cout << "LeftClavicle created !!!!!!" << G4endl; 89 102 90 // Testing LeftClavicle Volume 103 // Testing LeftClavicle Volume 91 G4double LeftClavicleVol = logicLeftClavicle 104 G4double LeftClavicleVol = logicLeftClavicle->GetSolid()->GetCubicVolume(); 92 G4cout << "Volume of LeftClavicle = " << Lef 105 G4cout << "Volume of LeftClavicle = " << LeftClavicleVol/cm3 << " cm^3" << G4endl; 93 106 94 // Testing LeftClavicle Material 107 // Testing LeftClavicle Material 95 G4String LeftClavicleMat = logicLeftClavicle 108 G4String LeftClavicleMat = logicLeftClavicle->GetMaterial()->GetName(); 96 G4cout << "Material of LeftClavicle = " << L 109 G4cout << "Material of LeftClavicle = " << LeftClavicleMat << G4endl; 97 110 98 // Testing Density 111 // Testing Density 99 G4double LeftClavicleDensity = logicLeftClav 112 G4double LeftClavicleDensity = logicLeftClavicle->GetMaterial()->GetDensity(); 100 G4cout << "Density of Material = " << LeftCl 113 G4cout << "Density of Material = " << LeftClavicleDensity*cm3/g << " g/cm^3" << G4endl; 101 114 102 // Testing Mass 115 // Testing Mass 103 G4double LeftClavicleMass = (LeftClavicleVol 116 G4double LeftClavicleMass = (LeftClavicleVol)*LeftClavicleDensity; 104 G4cout << "Mass of LeftClavicle = " << LeftC 117 G4cout << "Mass of LeftClavicle = " << LeftClavicleMass/gram << " g" << G4endl; 105 118 106 119 107 return physLeftClavicle; 120 return physLeftClavicle; 108 } 121 } 109 122