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Geant4/examples/advanced/human_phantom/src/G4HumanPhantomHit.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4HumanPhantomHit.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4HumanPhantomHit.cc (Version 10.2.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Previous authors: G. Guerrieri, S. Guatelli <<  26 //
 27 // Authors (since 2007): S. Guatelli,Universit <<  27 // $Id: G4HumanPhantomHit.cc 76254 2013-11-08 11:27:57Z gcosmo $
 28 // Contributions by F. Ambroglini INFN Perugia << 
 29 //                                                 28 //
 30                                                    29 
 31 #include "G4HumanPhantomHit.hh"                    30 #include "G4HumanPhantomHit.hh"
 32 #include "G4UnitsTable.hh"                         31 #include "G4UnitsTable.hh"
 33 #include "G4VVisManager.hh"                        32 #include "G4VVisManager.hh"
 34 #include "G4Circle.hh"                             33 #include "G4Circle.hh"
 35 #include "G4Colour.hh"                             34 #include "G4Colour.hh"
 36 #include "G4VisAttributes.hh"                      35 #include "G4VisAttributes.hh"
 37                                                    36 
 38                                                    37 
 39 // THIS IS NECESSARY FOR MT MODE                   38 // THIS IS NECESSARY FOR MT MODE
 40 G4ThreadLocal G4Allocator<G4HumanPhantomHit>*  <<  39 G4ThreadLocal G4Allocator<G4HumanPhantomHit>* G4HumanPhantomHitAllocator=0;
 41                                                    40 
 42 G4HumanPhantomHit::G4HumanPhantomHit() {}          41 G4HumanPhantomHit::G4HumanPhantomHit() {}
 43                                                    42 
 44 G4HumanPhantomHit::~G4HumanPhantomHit() {}         43 G4HumanPhantomHit::~G4HumanPhantomHit() {}
 45                                                    44 
 46 G4HumanPhantomHit::G4HumanPhantomHit(const G4H     45 G4HumanPhantomHit::G4HumanPhantomHit(const G4HumanPhantomHit& right)
 47   : G4VHit()                                       46   : G4VHit()
 48 {                                                  47 {
 49   bodyPartID = right.bodyPartID;                   48   bodyPartID = right.bodyPartID;
 50   edep = right.edep;                               49   edep = right.edep;
 51 }                                                  50 }
 52                                                    51 
 53 const G4HumanPhantomHit& G4HumanPhantomHit::op     52 const G4HumanPhantomHit& G4HumanPhantomHit::operator=(const G4HumanPhantomHit& right)
 54 {                                                  53 {
 55   bodyPartID = right.bodyPartID;                   54   bodyPartID = right.bodyPartID;
 56   edep  = right.edep;                              55   edep  = right.edep;
 57   return *this;                                    56   return *this;
 58 }                                                  57 }
 59                                                    58 
 60 G4bool G4HumanPhantomHit::operator==(const G4H <<  59 G4int G4HumanPhantomHit::operator==(const G4HumanPhantomHit& right) const
 61 {                                                  60 {
 62   return (this==&right) ? true : false;        <<  61   return (this==&right) ? 1 : 0;
 63 }                                                  62 }
 64                                                    63 
 65 void G4HumanPhantomHit::Draw()                     64 void G4HumanPhantomHit::Draw()
 66 {                                                  65 {
 67 }                                                  66 }
 68                                                    67 
 69 void G4HumanPhantomHit::Print()                    68 void G4HumanPhantomHit::Print()
 70 {                                                  69 {
 71   G4cout << "Energy deposit: " << G4BestUnit(e     70   G4cout << "Energy deposit: " << G4BestUnit(edep,"Energy")
 72    << "BodyPartID: " << bodyPartID << G4endl;      71    << "BodyPartID: " << bodyPartID << G4endl;
 73 }                                                  72 }
 74                                                    73 
 75                                                    74