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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // ------------------------------------------- 26 // -------------------------------------------------------------- 27 // GEANT 4 - Brachytherapy exa 27 // GEANT 4 - Brachytherapy example 28 // ------------------------------------------- 28 // -------------------------------------------------------------- 29 // 29 // 30 // Code developed by: S. Guatelli, D. Cutajar, 30 // Code developed by: S. Guatelli, D. Cutajar, A. Le 31 // Past developers: S. Agostinelli, F. Foppian 31 // Past developers: S. Agostinelli, F. Foppiano, S. Garelli , M. Tropeano 32 // 32 // 33 // 33 // 34 // **************************************** 34 // **************************************** 35 // * * 35 // * * 36 // * BrachyDetectorConstruction.cc * 36 // * BrachyDetectorConstruction.cc * 37 // * * 37 // * * 38 // **************************************** 38 // **************************************** 39 // 39 // 40 #include "BrachyFactoryLeipzig.hh" << 41 #include "BrachyFactoryTG186.hh" << 42 #include "BrachyFactoryI.hh" << 43 #include "BrachyFactoryFlexi.hh" << 44 #include "BrachyFactoryOncura6711.hh" << 45 #include "BrachyDetectorMessenger.hh" << 46 #include "BrachyDetectorConstruction.hh" << 47 #include "G4SystemOfUnits.hh" 40 #include "G4SystemOfUnits.hh" 48 #include "G4CSGSolid.hh" 41 #include "G4CSGSolid.hh" 49 #include "G4MaterialPropertyVector.hh" 42 #include "G4MaterialPropertyVector.hh" 50 #include "G4SDManager.hh" 43 #include "G4SDManager.hh" 51 #include "G4RunManager.hh" 44 #include "G4RunManager.hh" 52 #include "G4Box.hh" 45 #include "G4Box.hh" 53 #include "G4LogicalVolume.hh" 46 #include "G4LogicalVolume.hh" 54 #include "G4ThreeVector.hh" 47 #include "G4ThreeVector.hh" 55 #include "G4PVPlacement.hh" 48 #include "G4PVPlacement.hh" 56 #include "globals.hh" 49 #include "globals.hh" 57 #include "G4MaterialTable.hh" 50 #include "G4MaterialTable.hh" 58 #include "G4TransportationManager.hh" 51 #include "G4TransportationManager.hh" 59 #include "G4Colour.hh" 52 #include "G4Colour.hh" 60 #include "G4UserLimits.hh" 53 #include "G4UserLimits.hh" 61 #include "G4VisAttributes.hh" 54 #include "G4VisAttributes.hh" 62 #include "G4NistManager.hh" << 55 #include "BrachyMaterial.hh" >> 56 #include "BrachyFactoryLeipzig.hh" >> 57 #include "BrachyFactoryTG186.hh" >> 58 #include "BrachyFactoryI.hh" >> 59 #include "BrachyFactoryFlexi.hh" >> 60 #include "BrachyFactoryOncura6711.hh" >> 61 #include "BrachyDetectorMessenger.hh" >> 62 #include "BrachyDetectorConstruction.hh" 63 63 64 BrachyDetectorConstruction::BrachyDetectorCons 64 BrachyDetectorConstruction::BrachyDetectorConstruction(): 65 fFactory(nullptr), fWorld(nullptr), fWorldLo << 65 fDetectorChoice(0), fFactory(nullptr), >> 66 fWorld(nullptr), fWorldLog(nullptr), fWorldPhys(nullptr), 66 fPhantom(nullptr), fPhantomLog(nullptr), fPh 67 fPhantom(nullptr), fPhantomLog(nullptr), fPhantomPhys(nullptr), 67 fDetectorChoice(0) << 68 fPhantomAbsorberMaterial(nullptr) 68 { 69 { 69 // Define the messenger of the Detector compo << 70 fDetectorMessenger = new BrachyDetectorMessen << 71 << 72 // Define half size of the phantom along the 70 // Define half size of the phantom along the x, y, z axis 73 fPhantomSizeX = 15.*cm; 71 fPhantomSizeX = 15.*cm; 74 fPhantomSizeY = 15.*cm; 72 fPhantomSizeY = 15.*cm; 75 fPhantomSizeZ = 15.*cm; 73 fPhantomSizeZ = 15.*cm; 76 74 77 // Define the sizes of the World volume conta 75 // Define the sizes of the World volume containing the phantom 78 fWorldSizeX = 4.0*m; 76 fWorldSizeX = 4.0*m; 79 fWorldSizeY = 4.0*m; 77 fWorldSizeY = 4.0*m; 80 fWorldSizeZ = 4.0*m; 78 fWorldSizeZ = 4.0*m; 81 79 >> 80 // Define the messenger of the Detector component >> 81 // It is possible to modify geometrical parameters through UI >> 82 fDetectorMessenger = new BrachyDetectorMessenger(this); >> 83 82 // Define the Flexi source as default source 84 // Define the Flexi source as default source modelled in the geometry 83 fFactory = new BrachyFactoryFlexi(); 85 fFactory = new BrachyFactoryFlexi(); >> 86 >> 87 // BrachyMaterial defined the all the materials necessary >> 88 // for the experimental set-up >> 89 fMaterial = new BrachyMaterial(); 84 } 90 } 85 91 86 BrachyDetectorConstruction::~BrachyDetectorCon 92 BrachyDetectorConstruction::~BrachyDetectorConstruction() 87 { 93 { 88 delete fDetectorMessenger; << 94 delete fMaterial; 89 delete fFactory; 95 delete fFactory; >> 96 delete fDetectorMessenger; 90 } 97 } 91 98 92 G4VPhysicalVolume* BrachyDetectorConstruction: 99 G4VPhysicalVolume* BrachyDetectorConstruction::Construct() 93 { 100 { >> 101 fMaterial -> DefineMaterials(); >> 102 94 // Model the phantom (water box) 103 // Model the phantom (water box) 95 ConstructPhantom(); 104 ConstructPhantom(); 96 105 97 // Model the source in the phantom 106 // Model the source in the phantom 98 fFactory -> CreateSource(fPhantomPhys); 107 fFactory -> CreateSource(fPhantomPhys); 99 108 100 return fWorldPhys; 109 return fWorldPhys; 101 } 110 } 102 111 103 void BrachyDetectorConstruction::SwitchBrachyt 112 void BrachyDetectorConstruction::SwitchBrachytherapicSeed() 104 { 113 { 105 // Change the source in the water phantom 114 // Change the source in the water phantom 106 fFactory -> CleanSource(); 115 fFactory -> CleanSource(); 107 G4cout << "Old brachy source is deleted ..." << 116 G4cout << "Old Source is deleted ..." << G4endl; 108 delete fFactory; 117 delete fFactory; 109 118 110 switch(fDetectorChoice) 119 switch(fDetectorChoice) 111 { 120 { 112 case 1: 121 case 1: 113 fFactory = new BrachyFactoryI(); 122 fFactory = new BrachyFactoryI(); 114 break; 123 break; 115 case 2: 124 case 2: 116 fFactory = new BrachyFactoryLeipzig(); 125 fFactory = new BrachyFactoryLeipzig(); 117 break; 126 break; 118 case 3: 127 case 3: 119 fFactory = new BrachyFactoryTG186(); 128 fFactory = new BrachyFactoryTG186(); 120 break; 129 break; 121 case 4: 130 case 4: 122 fFactory = new BrachyFactoryFlexi(); 131 fFactory = new BrachyFactoryFlexi(); 123 break; 132 break; 124 case 5: 133 case 5: 125 fFactory = new BrachyFactoryOncura6711() 134 fFactory = new BrachyFactoryOncura6711(); 126 break; 135 break; 127 default: 136 default: 128 fFactory = new BrachyFactoryFlexi(); 137 fFactory = new BrachyFactoryFlexi(); 129 break; 138 break; 130 } 139 } 131 140 132 fFactory -> CreateSource(fPhantomPhys); 141 fFactory -> CreateSource(fPhantomPhys); 133 G4cout << "New brachy source is created ..." << 142 G4cout << "... New source is created ..." << G4endl; 134 143 135 // Notify run manager that the new geometry 144 // Notify run manager that the new geometry has been built 136 G4RunManager::GetRunManager() -> GeometryHas 145 G4RunManager::GetRunManager() -> GeometryHasBeenModified(); 137 } 146 } 138 147 139 void BrachyDetectorConstruction::SelectBrachyt 148 void BrachyDetectorConstruction::SelectBrachytherapicSeed(G4String val) 140 { 149 { 141 if (val == "Iodine") 150 if (val == "Iodine") 142 fDetectorChoice = 1; 151 fDetectorChoice = 1; 143 else 152 else 144 { 153 { 145 if(val=="Leipzig") 154 if(val=="Leipzig") 146 fDetectorChoice = 2; 155 fDetectorChoice = 2; 147 else 156 else 148 { 157 { 149 if(val=="TG186") 158 if(val=="TG186") 150 fDetectorChoice = 3; 159 fDetectorChoice = 3; 151 else 160 else 152 { 161 { 153 if(val=="Flexi") 162 if(val=="Flexi") 154 fDetectorChoice = 4; 163 fDetectorChoice = 4; 155 else 164 else 156 { 165 { 157 if(val=="Oncura") 166 if(val=="Oncura") 158 fDetectorChoice = 5; 167 fDetectorChoice = 5; 159 else 168 else 160 G4cout << va 169 G4cout << val << "is not available!!!!" << G4endl; 161 } 170 } 162 } 171 } 163 } 172 } 164 } 173 } 165 G4cout << "Now the brachy source is " << val << 174 G4cout << "Now the source is " << val << G4endl; 166 } 175 } 167 176 168 void BrachyDetectorConstruction::ConstructPhan 177 void BrachyDetectorConstruction::ConstructPhantom() 169 { 178 { 170 // Model the water phantom 179 // Model the water phantom 171 180 172 // Define the light blue color 181 // Define the light blue color 173 G4Colour lblue (0.0, 0.0, .75); 182 G4Colour lblue (0.0, 0.0, .75); 174 183 175 //Get nist material manager << 184 G4Material* air = fMaterial -> GetMat("Air") ; 176 G4NistManager* nist = G4NistManager::Instanc << 185 G4Material* water = fMaterial -> GetMat("Water"); 177 G4Material* air = nist -> FindOrBuildMateria << 178 G4Material* water = nist -> FindOrBuildMater << 179 186 180 // World volume 187 // World volume 181 fWorld = new G4Box("World", fWorldSizeX, fWo 188 fWorld = new G4Box("World", fWorldSizeX, fWorldSizeY, fWorldSizeZ); 182 fWorldLog = new G4LogicalVolume(fWorld,air," << 189 fWorldLog = new G4LogicalVolume(fWorld,air,"WorldLog",0,0,0); 183 fWorldPhys = new G4PVPlacement(nullptr,G4Thr << 190 fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),"WorldPhys",fWorldLog,0,false,0); 184 191 185 // Water Box 192 // Water Box 186 fPhantom = new G4Box("Phantom", fPhantomSize 193 fPhantom = new G4Box("Phantom", fPhantomSizeX, fPhantomSizeY, fPhantomSizeZ); 187 194 188 // Logical volume 195 // Logical volume 189 fPhantomLog = new G4LogicalVolume(fPhantom,w << 196 fPhantomLog = new G4LogicalVolume(fPhantom,water,"PhantomLog",0,0,0); 190 197 191 // Physical volume 198 // Physical volume 192 fPhantomPhys = new G4PVPlacement(nullptr,G4T << 199 fPhantomPhys = new G4PVPlacement(0,G4ThreeVector(), // Position: rotation and translation 193 "PhantomPhys 200 "PhantomPhys", // Name 194 fPhantomLog, 201 fPhantomLog, // Associated logical volume 195 fWorldPhys, 202 fWorldPhys, // Mother volume 196 false,0); 203 false,0); 197 204 198 fWorldLog -> SetVisAttributes (G4VisAttribut 205 fWorldLog -> SetVisAttributes (G4VisAttributes::GetInvisible()); 199 206 200 // Visualization attributes of the phantom 207 // Visualization attributes of the phantom 201 auto simpleBoxVisAtt = new G4VisAttributes(l << 208 G4VisAttributes* simpleBoxVisAtt = new G4VisAttributes(lblue); 202 simpleBoxVisAtt -> SetVisibility(true); 209 simpleBoxVisAtt -> SetVisibility(true); 203 simpleBoxVisAtt -> SetForceWireframe(true); 210 simpleBoxVisAtt -> SetForceWireframe(true); 204 fPhantomLog -> SetVisAttributes(simpleBoxVis 211 fPhantomLog -> SetVisAttributes(simpleBoxVisAtt); 205 } 212 } 206 213 207 void BrachyDetectorConstruction::PrintDetector 214 void BrachyDetectorConstruction::PrintDetectorParameters() 208 { 215 { 209 G4cout << "----------------" << G4endl 216 G4cout << "----------------" << G4endl 210 << "the phantom is a water box whose 217 << "the phantom is a water box whose size is: " << G4endl 211 << fPhantomSizeX *2./cm 218 << fPhantomSizeX *2./cm 212 << " cm * " 219 << " cm * " 213 << fPhantomSizeY *2./cm 220 << fPhantomSizeY *2./cm 214 << " cm * " 221 << " cm * " 215 << fPhantomSizeZ *2./cm 222 << fPhantomSizeZ *2./cm 216 << " cm" << G4endl 223 << " cm" << G4endl 217 << "The phantom is made of " 224 << "The phantom is made of " 218 << fPhantomLog -> GetMaterial() -> Ge << 225 << fPhantomAbsorberMaterial -> GetName() <<G4endl 219 << "the source is at the center of th 226 << "the source is at the center of the phantom" << G4endl 220 << "----------------" 227 << "----------------" 221 << G4endl; 228 << G4endl; 222 } 229 } 223 230 224 void BrachyDetectorConstruction::SetPhantomMat 231 void BrachyDetectorConstruction::SetPhantomMaterial(G4String materialChoice) 225 { 232 { 226 // Method to change the material of the phan << 233 // It is possible to change the material of the phantom 227 << 234 // interactively 228 G4NistManager* nist = G4NistManager::Instanc << 229 235 230 // Search the material by its name 236 // Search the material by its name 231 G4Material* pttoMaterial = nist -> FindOrBu << 237 G4Material* pttoMaterial = G4Material::GetMaterial(materialChoice); 232 238 233 if (pttoMaterial) 239 if (pttoMaterial) 234 { 240 { >> 241 fPhantomAbsorberMaterial = pttoMaterial; 235 fPhantomLog -> SetMaterial(pttoMaterial); 242 fPhantomLog -> SetMaterial(pttoMaterial); 236 PrintDetectorParameters(); 243 PrintDetectorParameters(); 237 } else G4cout << "WARNING: material '" << m << 244 } else >> 245 { G4cout << "WARNING: material '" << materialChoice << "' not available!" << G4endl;} 238 } 246 } 239 247