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Geant4/examples/advanced/brachytherapy/src/BrachyDetectorConstruction.cc

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Differences between /examples/advanced/brachytherapy/src/BrachyDetectorConstruction.cc (Version 11.3.0) and /examples/advanced/brachytherapy/src/BrachyDetectorConstruction.cc (Version 10.1)


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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // -------------------------------------------     26 // --------------------------------------------------------------
 27 //                 GEANT 4 - Brachytherapy exa     27 //                 GEANT 4 - Brachytherapy example
 28 // -------------------------------------------     28 // --------------------------------------------------------------
 29 //                                                 29 //
 30 // Code developed by: S. Guatelli, D. Cutajar, <<  30 // Code developed by:
 31 // Past developers: S. Agostinelli, F. Foppian <<  31 // S. Agostinelli, F. Foppiano, S. Garelli , M. Tropeano, S.Guatelli
 32 //                                                 32 //
 33 //                                                 33 //
 34 //    ****************************************     34 //    ****************************************
 35 //    *                                      *     35 //    *                                      *
 36 //    *    BrachyDetectorConstruction.cc     *     36 //    *    BrachyDetectorConstruction.cc     *
 37 //    *                                      *     37 //    *                                      *
 38 //    ****************************************     38 //    ****************************************
 39 //                                                 39 //
 40 #include "BrachyFactoryLeipzig.hh"             << 
 41 #include "BrachyFactoryTG186.hh"               << 
 42 #include "BrachyFactoryI.hh"                   << 
 43 #include "BrachyFactoryFlexi.hh"               << 
 44 #include "BrachyFactoryOncura6711.hh"          << 
 45 #include "BrachyDetectorMessenger.hh"          << 
 46 #include "BrachyDetectorConstruction.hh"       << 
 47 #include "G4SystemOfUnits.hh"                      40 #include "G4SystemOfUnits.hh"
 48 #include "G4CSGSolid.hh"                           41 #include "G4CSGSolid.hh"
 49 #include "G4MaterialPropertyVector.hh"             42 #include "G4MaterialPropertyVector.hh"
 50 #include "G4SDManager.hh"                          43 #include "G4SDManager.hh"
 51 #include "G4RunManager.hh"                         44 #include "G4RunManager.hh"
 52 #include "G4Box.hh"                                45 #include "G4Box.hh"
 53 #include "G4LogicalVolume.hh"                      46 #include "G4LogicalVolume.hh"
 54 #include "G4ThreeVector.hh"                        47 #include "G4ThreeVector.hh"
 55 #include "G4PVPlacement.hh"                        48 #include "G4PVPlacement.hh"
 56 #include "globals.hh"                              49 #include "globals.hh"
 57 #include "G4MaterialTable.hh"                      50 #include "G4MaterialTable.hh"
 58 #include "G4TransportationManager.hh"              51 #include "G4TransportationManager.hh"
 59 #include "G4Colour.hh"                             52 #include "G4Colour.hh"
 60 #include "G4UserLimits.hh"                         53 #include "G4UserLimits.hh"
 61 #include "G4VisAttributes.hh"                      54 #include "G4VisAttributes.hh"
 62 #include "G4NistManager.hh"                    <<  55 #include "BrachyMaterial.hh"
                                                   >>  56 #include "BrachyFactoryLeipzig.hh"
                                                   >>  57 #include "BrachyFactoryIr.hh"
                                                   >>  58 #include "BrachyFactoryI.hh"
                                                   >>  59 #include "BrachyDetectorMessenger.hh"
                                                   >>  60 #include "BrachyDetectorConstruction.hh"
 63                                                    61 
 64 BrachyDetectorConstruction::BrachyDetectorCons     62 BrachyDetectorConstruction::BrachyDetectorConstruction(): 
 65   fFactory(nullptr), fWorld(nullptr), fWorldLo <<  63   detectorChoice(0), factory(0),
 66   fPhantom(nullptr), fPhantomLog(nullptr), fPh <<  64   World(0), WorldLog(0), WorldPhys(0),
 67   fDetectorChoice(0)                           <<  65   Phantom(0), PhantomLog(0), PhantomPhys(0),
                                                   >>  66   phantomAbsorberMaterial(0)
 68 {                                                  67 {
 69  // Define the messenger of the Detector compo << 
 70  fDetectorMessenger = new BrachyDetectorMessen << 
 71                                                << 
 72  // Define half size of the phantom along the      68  // Define half size of the phantom along the x, y, z axis
 73  fPhantomSizeX = 15.*cm;                       <<  69  phantomSizeX = 15.*cm;
 74  fPhantomSizeY = 15.*cm;                       <<  70  phantomSizeY = 15.*cm;
 75  fPhantomSizeZ = 15.*cm;                       <<  71  phantomSizeZ = 15.*cm;
 76                                                    72  
 77  // Define the sizes of the World volume conta     73  // Define the sizes of the World volume containing the phantom
 78  fWorldSizeX = 4.0*m;                          <<  74  worldSizeX = 4.0*m;
 79  fWorldSizeY = 4.0*m;                          <<  75  worldSizeY = 4.0*m;
 80  fWorldSizeZ = 4.0*m;                          <<  76  worldSizeZ = 4.0*m;
                                                   >>  77 
                                                   >>  78  // Define the messenger of the Detector component
                                                   >>  79  // It is possible to modify geometrical parameters through UI
                                                   >>  80  detectorMessenger = new BrachyDetectorMessenger(this);
                                                   >>  81 
                                                   >>  82   // Define the Iridium source as default source modelled in the geometry
                                                   >>  83  factory = new BrachyFactoryIr();
 81                                                    84 
 82   // Define the Flexi source as default source <<  85   // BrachyMaterial defined the all the materials necessary
 83  fFactory = new BrachyFactoryFlexi();          <<  86   // for the experimental set-up 
                                                   >>  87  pMaterial = new BrachyMaterial();
 84 }                                                  88 }
 85                                                    89 
 86 BrachyDetectorConstruction::~BrachyDetectorCon     90 BrachyDetectorConstruction::~BrachyDetectorConstruction()
 87 {                                                  91 { 
 88   delete fDetectorMessenger;                   <<  92   delete pMaterial;
 89   delete fFactory;                             <<  93   delete factory;
                                                   >>  94   delete detectorMessenger;
 90 }                                                  95 }
 91                                                    96 
 92 G4VPhysicalVolume* BrachyDetectorConstruction:     97 G4VPhysicalVolume* BrachyDetectorConstruction::Construct()
 93 {                                                  98 {
                                                   >>  99  pMaterial -> DefineMaterials();
                                                   >> 100 
 94  // Model the phantom (water box)                 101  // Model the phantom (water box)
 95  ConstructPhantom();                              102  ConstructPhantom();
 96                                                   103 
 97  // Model the source in the phantom               104  // Model the source in the phantom
 98  fFactory -> CreateSource(fPhantomPhys);       << 105  factory -> CreateSource(PhantomPhys);
 99                                                   106 
100  return fWorldPhys;                            << 107  return WorldPhys;
101 }                                                 108 }
102                                                   109 
103 void BrachyDetectorConstruction::SwitchBrachyt    110 void BrachyDetectorConstruction::SwitchBrachytherapicSeed()
104 {                                                 111 {
105   // Change the source in the water phantom       112   // Change the source in the water phantom
106   fFactory -> CleanSource();                   << 113   factory -> CleanSource();
107   G4cout << "Old brachy source is deleted ..." << 114   G4cout << "Old Source is deleted ..." << G4endl;
108   delete fFactory;                             << 115   delete factory;
109                                                   116 
110   switch(fDetectorChoice)                      << 117   switch(detectorChoice)
111   {                                               118   { 
112    case 1:                                        119    case 1:
113       fFactory = new BrachyFactoryI();         << 120       factory = new BrachyFactoryI();
114       break;                                      121       break;
115    case 2:                                        122    case 2:
116       fFactory = new BrachyFactoryLeipzig();   << 123       factory = new BrachyFactoryLeipzig();
117       break;                                      124       break;
118    case 3:                                        125    case 3:
119       fFactory = new BrachyFactoryTG186();     << 126       factory = new BrachyFactoryIr();
120       break;                                   << 
121    case 4:                                     << 
122       fFactory = new BrachyFactoryFlexi();     << 
123       break;                                      127       break;
124    case 5:                                     << 
125       fFactory = new BrachyFactoryOncura6711() << 
126       break;                                   << 
127    default:                                       128    default:
128       fFactory = new BrachyFactoryFlexi();     << 129       factory = new BrachyFactoryIr();
129       break;                                      130       break;
130    }                                              131    }
131                                                   132 
132   fFactory -> CreateSource(fPhantomPhys);      << 133   factory -> CreateSource(PhantomPhys);
133   G4cout << "New brachy source is created ..." << 134   G4cout << "... New source is created ..." << G4endl;
134                                                   135 
135   // Notify run manager that the new geometry     136   // Notify run manager that the new geometry has been built
136   G4RunManager::GetRunManager() -> GeometryHas    137   G4RunManager::GetRunManager() -> GeometryHasBeenModified();
                                                   >> 138   G4cout << "... Geometry is notified .... THAT'S IT!!!!!" << G4endl;
137 }                                                 139 }
138                                                   140 
139 void BrachyDetectorConstruction::SelectBrachyt    141 void BrachyDetectorConstruction::SelectBrachytherapicSeed(G4String val)
140 {                                                 142 {
141   if (val == "Iodine")                         << 143   if (val == "Iodium") detectorChoice = 1;
142     fDetectorChoice = 1;                       << 144   else{
143       else                                     << 145        if(val=="Leipzig") detectorChoice = 2;
144       {                                        << 146        else{
145           if(val=="Leipzig")                   << 147             if(val=="Iridium") detectorChoice = 3;
146             fDetectorChoice = 2;               << 148              else G4cout << val <<  "is not available!!!!"  <<G4endl;              
147             else                               << 149             }
148             {                                  << 150        }
149                 if(val=="TG186")               << 151  G4cout << "Now the source is " << val << G4endl;
150                   fDetectorChoice = 3;         << 
151                   else                         << 
152                   {                            << 
153                 if(val=="Flexi")               << 
154                   fDetectorChoice = 4;         << 
155                   else                         << 
156                   {                            << 
157                     if(val=="Oncura")          << 
158                        fDetectorChoice = 5;    << 
159                                 else           << 
160                                   G4cout << va << 
161                   }                            << 
162                   }                            << 
163         }                                      << 
164   }                                            << 
165  G4cout << "Now the brachy source is " << val  << 
166 }                                                 152 }
167                                                   153 
168 void BrachyDetectorConstruction::ConstructPhan    154 void BrachyDetectorConstruction::ConstructPhantom()
169 {                                                 155 {
170   // Model the water phantom                      156   // Model the water phantom 
171                                                   157 
172   // Define the light blue color                  158   // Define the light blue color
173   G4Colour  lblue   (0.0, 0.0, .75);              159   G4Colour  lblue   (0.0, 0.0, .75);
174                                                   160   
175    //Get nist material manager                 << 161   G4Material* air = pMaterial -> GetMat("Air") ;
176   G4NistManager* nist = G4NistManager::Instanc << 162   G4Material* water = pMaterial -> GetMat("Water");
177   G4Material* air = nist -> FindOrBuildMateria << 
178   G4Material* water = nist -> FindOrBuildMater << 
179                                                   163 
180   // World volume                                 164   // World volume
181   fWorld = new G4Box("World", fWorldSizeX, fWo << 165   World = new G4Box("World",worldSizeX,worldSizeY,worldSizeZ);
182   fWorldLog = new G4LogicalVolume(fWorld,air," << 166   WorldLog = new G4LogicalVolume(World,air,"WorldLog",0,0,0);
183   fWorldPhys = new G4PVPlacement(nullptr,G4Thr << 167   WorldPhys = new G4PVPlacement(0,G4ThreeVector(),"WorldPhys",WorldLog,0,false,0);
184                                                   168 
185   // Water Box                                    169   // Water Box
186   fPhantom = new G4Box("Phantom", fPhantomSize << 170   Phantom = new G4Box("Phantom",phantomSizeX,phantomSizeY,phantomSizeZ);
187                                                   171 
188   // Logical volume                               172   // Logical volume
189   fPhantomLog = new G4LogicalVolume(fPhantom,w << 173   PhantomLog = new G4LogicalVolume(Phantom,water,"PhantomLog",0,0,0);
190                                                   174 
191   // Physical volume                              175   // Physical volume
192   fPhantomPhys = new G4PVPlacement(nullptr,G4T << 176   PhantomPhys = new G4PVPlacement(0,G4ThreeVector(), // Position: rotation and translation
193                                   "PhantomPhys    177                                   "PhantomPhys", // Name
194                                   fPhantomLog, << 178                                   PhantomLog, // Associated logical volume
195                                   fWorldPhys,  << 179                                   WorldPhys, // Mother volume
196                                   false,0);       180                                   false,0);
197                                                << 181   WorldLog -> SetVisAttributes (G4VisAttributes::Invisible);
198   fWorldLog -> SetVisAttributes (G4VisAttribut << 
199                                                   182 
200   // Visualization attributes of the phantom      183   // Visualization attributes of the phantom
201   auto simpleBoxVisAtt = new G4VisAttributes(l << 184   G4VisAttributes* simpleBoxVisAtt = new G4VisAttributes(lblue);
202   simpleBoxVisAtt -> SetVisibility(true);         185   simpleBoxVisAtt -> SetVisibility(true);
203   simpleBoxVisAtt -> SetForceWireframe(true);     186   simpleBoxVisAtt -> SetForceWireframe(true);
204   fPhantomLog -> SetVisAttributes(simpleBoxVis << 187   PhantomLog -> SetVisAttributes(simpleBoxVisAtt);
205 }                                                 188 }
206                                                   189 
207 void BrachyDetectorConstruction::PrintDetector    190 void BrachyDetectorConstruction::PrintDetectorParameters()
208 {                                                 191 {
209   G4cout << "----------------" << G4endl          192   G4cout << "----------------" << G4endl
210          << "the phantom is a water box whose     193          << "the phantom is a water box whose size is: " << G4endl
211          << fPhantomSizeX *2./cm               << 194          << phantomSizeX *2./cm
212          << " cm * "                              195          << " cm * "
213          << fPhantomSizeY *2./cm               << 196          << phantomSizeY *2./cm
214          << " cm * "                              197          << " cm * "
215          << fPhantomSizeZ *2./cm               << 198          << phantomSizeZ *2./cm
216          << " cm" << G4endl                       199          << " cm" << G4endl
217          << "The phantom is made of "             200          << "The phantom is made of "
218          << fPhantomLog -> GetMaterial() -> Ge << 201          << phantomAbsorberMaterial -> GetName() <<G4endl
219          << "the source is at the center of th    202          << "the source is at the center of the phantom" << G4endl
220          << "----------------"                    203          << "----------------"
221          << G4endl;                               204          << G4endl;
222 }                                                 205 }
223                                                   206 
224 void BrachyDetectorConstruction::SetPhantomMat    207 void BrachyDetectorConstruction::SetPhantomMaterial(G4String materialChoice)
225 {                                                 208 {
226   // Method to change the material of the phan << 209   // It is possible to change the material of the phantom
227                                                << 210   // interactively
228   G4NistManager* nist = G4NistManager::Instanc << 
229                                                   211 
230   // Search the material by its name              212   // Search the material by its name
231   G4Material* pttoMaterial =  nist -> FindOrBu << 213   G4Material* pttoMaterial = G4Material::GetMaterial(materialChoice);
232                                                   214 
233   if (pttoMaterial)                               215   if (pttoMaterial)
234   {                                               216   {
235     fPhantomLog -> SetMaterial(pttoMaterial);  << 217     phantomAbsorberMaterial = pttoMaterial;
                                                   >> 218     PhantomLog -> SetMaterial(pttoMaterial);
236     PrintDetectorParameters();                    219     PrintDetectorParameters();
237   } else  G4cout << "WARNING: material '" << m << 220   } else 
                                                   >> 221     { G4cout << "WARNING: material '" << materialChoice << "' not available!" << G4endl;}
238 }                                                 222 }
239                                                   223