Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 29 #include "G4RTPrimaryGeneratorAction.hh" 30 #include "G4ParticleDefinition.hh" 31 #include "G4ParticleTable.hh" 32 #include "G4TransportationManager.hh" 33 #include "G4Event.hh" 34 #include "G4PrimaryVertex.hh" 35 #include "G4PrimaryParticle.hh" 36 37 #include "G4TheMTRayTracer.hh" 38 39 G4RTPrimaryGeneratorAction::G4RTPrimaryGeneratorAction() 40 { 41 G4ThreeVector zero; 42 particle_definition = 0; 43 particle_energy = 1.0*CLHEP::GeV; 44 particle_time = 0.0; 45 particle_polarization = zero; 46 47 pWorld = 0; 48 whereisit = kInside; 49 50 nRow = 0; 51 nColumn = 0; 52 53 eyePosition = zero; 54 eyeDirection = zero; 55 up = G4ThreeVector(0,1,0); 56 headAngle = 0.0; 57 viewSpan = 0.0; 58 stepAngle = 0.0; 59 viewSpanX = 0.0; 60 viewSpanY = 0.0; 61 62 distortionOn = false; 63 } 64 65 G4RTPrimaryGeneratorAction::~G4RTPrimaryGeneratorAction() 66 {;} 67 68 void G4RTPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 70 // Note: We don't use G4ParticleGun here, as instantiating a G4ParticleGun 71 // object causes creation of UI commands and corresponding UI messenger 72 // that interfare with normal G4ParticleGun UI commands. 73 74 // evId = iRow * nColumn + iColumn 75 G4int evId = anEvent->GetEventID(); 76 G4int iRow = evId / nColumn; 77 G4int iColumn = evId % nColumn; 78 G4double angleX = -(viewSpanX/2. - G4double(iColumn)*stepAngle); 79 G4double angleY = viewSpanY/2. - G4double(iRow)*stepAngle; 80 G4ThreeVector rayDirection; 81 if(distortionOn) 82 { rayDirection = G4ThreeVector(-std::tan(angleX)/std::cos(angleY),std::tan(angleY)/std::cos(angleX),1.0); } 83 else 84 { rayDirection = G4ThreeVector(-std::tan(angleX),std::tan(angleY),1.0); } 85 G4double cp = std::cos(eyeDirection.phi()); 86 G4double sp = std::sqrt(1.-cp*cp); 87 G4double ct = std::cos(eyeDirection.theta()); 88 G4double st = std::sqrt(1.-ct*ct); 89 G4double gam = std::atan2(ct*cp*up.x()+ct*sp*up.y()-st*up.z(), -sp*up.x()+cp*up.y()); 90 rayDirection.rotateZ(-gam); 91 rayDirection.rotateZ(headAngle); 92 rayDirection.rotateUz(eyeDirection); 93 94 G4ThreeVector rayPosition(eyePosition); 95 if (whereisit != kInside) { 96 // Eye position is outside the world, so move it inside. 97 G4double outsideDistance = pWorld->GetLogicalVolume()->GetSolid()-> 98 DistanceToIn(rayPosition,rayDirection); 99 if(outsideDistance != kInfinity) 100 { rayPosition = rayPosition + (outsideDistance+0.001)*rayDirection; } 101 else 102 { 103 // Ray does not intercept world at all. 104 // Return without primary particle. 105 return; 106 } 107 } 108 109 // create a new vertex 110 G4PrimaryVertex* vertex = new G4PrimaryVertex(rayPosition,particle_time); 111 112 // create new primaries and set them to the vertex 113 G4double mass = particle_definition->GetPDGMass(); 114 G4PrimaryParticle* particle = new G4PrimaryParticle(particle_definition); 115 particle->SetKineticEnergy( particle_energy ); 116 particle->SetMass( mass ); 117 particle->SetMomentumDirection( rayDirection.unit() ); 118 particle->SetPolarization(particle_polarization.x(), 119 particle_polarization.y(), 120 particle_polarization.z()); 121 vertex->SetPrimary( particle ); 122 123 anEvent->AddPrimaryVertex( vertex ); 124 } 125 126 void G4RTPrimaryGeneratorAction::SetUp() 127 { 128 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 129 particle_definition = particleTable->FindParticle("geantino"); 130 if(!particle_definition) 131 { 132 G4String msg; 133 msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n"; 134 msg += "define G4Geantino. Please add G4Geantino in your physics list."; 135 G4Exception("G4RTPrimaryGeneratorAction::SetUp","VisRayTracer00101",FatalException,msg); 136 } 137 138 G4TheMTRayTracer* rt = G4TheMTRayTracer::theInstance; 139 nRow = rt->nRow; 140 nColumn = rt->nColumn; 141 eyePosition = rt->eyePosition; 142 eyeDirection = rt->eyeDirection; 143 viewSpan = rt->viewSpan; 144 stepAngle = viewSpan/100.; 145 viewSpanX = stepAngle*nColumn; 146 viewSpanY = stepAngle*nRow; 147 distortionOn = rt->distortionOn; 148 149 pWorld = G4TransportationManager::GetTransportationManager()-> 150 GetNavigatorForTracking()->GetWorldVolume(); 151 whereisit = pWorld->GetLogicalVolume()->GetSolid()->Inside(eyePosition); 152 } 153 154