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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // Jeff Kallenbach 01 Aug 1996 30 // OpenInventor stored scene - creates OpenInventor display lists. 31 32 // this : 33 #include "G4OpenInventorSceneHandler.hh" 34 35 #include <Inventor/SoPath.h> 36 #include <Inventor/SoNodeKitPath.h> 37 #include <Inventor/nodes/SoCoordinate3.h> 38 #include <Inventor/nodes/SoCoordinate4.h> 39 #include <Inventor/nodes/SoSeparator.h> 40 #include <Inventor/nodes/SoDrawStyle.h> 41 #include <Inventor/nodes/SoLightModel.h> 42 #include <Inventor/nodes/SoMaterial.h> 43 #include <Inventor/nodes/SoLineSet.h> 44 #include <Inventor/nodes/SoCube.h> 45 #include <Inventor/nodes/SoFont.h> 46 #include <Inventor/nodes/SoText2.h> 47 #include <Inventor/nodes/SoFaceSet.h> 48 #include <Inventor/nodes/SoNormal.h> 49 #include <Inventor/nodes/SoNormalBinding.h> 50 #include <Inventor/nodes/SoComplexity.h> 51 #include <Inventor/nodes/SoTranslation.h> 52 #include <Inventor/nodes/SoTransform.h> 53 #include <Inventor/nodes/SoResetTransform.h> 54 #include <Inventor/nodes/SoMatrixTransform.h> 55 56 #define USE_SOPOLYHEDRON 57 58 #ifndef USE_SOPOLYHEDRON 59 #include "HEPVis/nodes/SoBox.h" 60 #include "HEPVis/nodes/SoTubs.h" 61 #include "HEPVis/nodes/SoCons.h" 62 #include "HEPVis/nodes/SoTrd.h" 63 #include "HEPVis/nodes/SoTrap.h" 64 #endif 65 #include "HEPVis/nodes/SoMarkerSet.h" 66 67 using SoMarkerSet = HEPVis_SoMarkerSet; 68 69 #include "HEPVis/nodekits/SoDetectorTreeKit.h" 70 #include "HEPVis/misc/SoStyleCache.h" 71 72 #include "SoG4Polyhedron.h" 73 #include "SoG4LineSet.h" 74 #include "SoG4MarkerSet.h" 75 76 #include "G4Scene.hh" 77 #include "G4OpenInventor.hh" 78 #include "G4OpenInventorTransform3D.hh" 79 #include "G4ThreeVector.hh" 80 #include "G4Point3D.hh" 81 #include "G4Normal3D.hh" 82 #include "G4Transform3D.hh" 83 #include "G4Polyline.hh" 84 #include "G4Text.hh" 85 #include "G4Circle.hh" 86 #include "G4Square.hh" 87 #include "G4Polymarker.hh" 88 #include "G4Polyhedron.hh" 89 #include "G4Box.hh" 90 #include "G4Tubs.hh" 91 #include "G4Cons.hh" 92 #include "G4Trap.hh" 93 #include "G4Trd.hh" 94 #include "G4ModelingParameters.hh" 95 #include "G4VPhysicalVolume.hh" 96 #include "G4LogicalVolume.hh" 97 #include "G4Material.hh" 98 #include "G4VisAttributes.hh" 99 100 #define G4warn G4cout 101 102 G4int G4OpenInventorSceneHandler::fSceneIdCount = 0; 103 104 G4OpenInventorSceneHandler::G4OpenInventorSceneHandler (G4OpenInventor& system, 105 const G4String& name) 106 :G4VSceneHandler (system, fSceneIdCount++, name) 107 ,fRoot(0) 108 ,fDetectorRoot(0) 109 ,fTransientRoot(0) 110 ,fCurrentSeparator(0) 111 ,fModelingSolid(false) 112 ,fReducedWireFrame(true) 113 ,fStyleCache(0) 114 ,fPreviewAndFull(true) 115 { 116 fStyleCache = new SoStyleCache; 117 fStyleCache->ref(); 118 119 fRoot = new SoSeparator; 120 fRoot->ref(); 121 fRoot->setName("Root"); 122 123 fDetectorRoot = new SoSeparator; 124 fDetectorRoot->setName("StaticRoot"); 125 fRoot->addChild(fDetectorRoot); 126 127 fTransientRoot = new SoSeparator; 128 fTransientRoot->setName("TransientRoot"); 129 fRoot->addChild(fTransientRoot); 130 131 fCurrentSeparator = fTransientRoot; 132 } 133 134 G4OpenInventorSceneHandler::~G4OpenInventorSceneHandler () 135 { 136 fRoot->unref(); 137 fStyleCache->unref(); 138 } 139 140 void G4OpenInventorSceneHandler::ClearStore () 141 { 142 fDetectorRoot->removeAllChildren(); 143 fSeparatorMap.clear(); 144 145 fTransientRoot->removeAllChildren(); 146 } 147 148 void G4OpenInventorSceneHandler::ClearTransientStore () 149 { 150 fTransientRoot->removeAllChildren(); 151 } 152 153 // 154 // Generates prerequisites for solids 155 // 156 void G4OpenInventorSceneHandler::PreAddSolid 157 (const G4Transform3D& objectTransformation, 158 const G4VisAttributes& visAttribs) 159 { 160 G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs); 161 // Stores arguments away for future use, e.g., AddPrimitives. 162 163 GeneratePrerequisites(); 164 } 165 166 // 167 // Generates prerequisites for primitives 168 // 169 void G4OpenInventorSceneHandler::BeginPrimitives 170 (const G4Transform3D& objectTransformation) { 171 172 G4VSceneHandler::BeginPrimitives (objectTransformation); 173 174 // If thread of control has already passed through PreAddSolid, 175 // avoid opening a graphical data base component again. 176 if (!fProcessingSolid) { 177 GeneratePrerequisites(); 178 } 179 } 180 181 // 182 // Method for handling G4Polyline objects (from tracking). 183 // 184 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline& line) 185 { 186 if (fProcessing2D) { 187 static G4bool warned = false; 188 if (!warned) { 189 warned = true; 190 G4Exception 191 ("G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline&)", 192 "OpenInventor-0001", JustWarning, 193 "2D polylines not implemented. Ignored."); 194 } 195 return; 196 } 197 198 // Get vis attributes - pick up defaults if none. 199 const G4VisAttributes* pVA = 200 fpViewer -> GetApplicableVisAttributes (line.GetVisAttributes ()); 201 202 AddProperties(pVA); // Colour, etc. 203 AddTransform(); // Transformation 204 205 G4int nPoints = (G4int)line.size(); 206 SbVec3f* pCoords = new SbVec3f[nPoints]; 207 208 for (G4int iPoint = 0; iPoint < nPoints ; ++iPoint) { 209 pCoords[iPoint].setValue((G4float)line[iPoint].x(), 210 (G4float)line[iPoint].y(), 211 (G4float)line[iPoint].z()); 212 } 213 214 // 215 // Point Set 216 // 217 SoCoordinate3 *polyCoords = new SoCoordinate3; 218 polyCoords->point.setValues(0,nPoints,pCoords); 219 fCurrentSeparator->addChild(polyCoords); 220 221 // 222 // Wireframe 223 // 224 SoDrawStyle* drawStyle = fStyleCache->getLineStyle(); 225 fCurrentSeparator->addChild(drawStyle); 226 227 SoG4LineSet *pLine = new SoG4LineSet; 228 229 // Loads G4Atts for picking... 230 if (fpViewer->GetViewParameters().IsPicking()) LoadAtts(line, pLine); 231 232 #ifdef INVENTOR2_0 233 pLine->numVertices.setValues(0,1,(const G4long *)&nPoints); 234 #else 235 pLine->numVertices.setValues(0,1,&nPoints); 236 #endif 237 238 fCurrentSeparator->addChild(pLine); 239 240 delete [] pCoords; 241 } 242 243 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker) 244 { 245 if (fProcessing2D) { 246 static G4bool warned = false; 247 if (!warned) { 248 warned = true; 249 G4Exception 250 ("G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker&)", 251 "OpenInventor-0002", JustWarning, 252 "2D polymarkers not implemented. Ignored."); 253 } 254 return; 255 } 256 257 // Get vis attributes - pick up defaults if none. 258 const G4VisAttributes* pVA = 259 fpViewer -> GetApplicableVisAttributes (polymarker.GetVisAttributes ()); 260 261 AddProperties(pVA); // Colour, etc. 262 AddTransform(); // Transformation 263 264 G4int pointn = (G4int)polymarker.size(); 265 if(pointn<=0) return; 266 267 SbVec3f* points = new SbVec3f[pointn]; 268 for (G4int iPoint = 0; iPoint < pointn ; ++iPoint) { 269 points[iPoint].setValue((G4float)polymarker[iPoint].x(), 270 (G4float)polymarker[iPoint].y(), 271 (G4float)polymarker[iPoint].z()); 272 } 273 274 SoCoordinate3* coordinate3 = new SoCoordinate3; 275 coordinate3->point.setValues(0,pointn,points); 276 fCurrentSeparator->addChild(coordinate3); 277 278 MarkerSizeType sizeType; 279 G4double screenSize = GetMarkerSize (polymarker, sizeType); 280 switch (sizeType) { 281 default: 282 case screen: 283 // Draw in screen coordinates. OK. 284 break; 285 case world: 286 // Draw in world coordinates. Not implemented. Use screenSize = 10. 287 screenSize = 10.; 288 break; 289 } 290 291 SoG4MarkerSet* markerSet = new SoG4MarkerSet; 292 markerSet->numPoints = pointn; 293 294 // Loads G4Atts for picking... 295 if (fpViewer->GetViewParameters().IsPicking()) 296 LoadAtts(polymarker, markerSet); 297 298 G4VMarker::FillStyle style = polymarker.GetFillStyle(); 299 switch (polymarker.GetMarkerType()) { 300 default: 301 // Are available 5_5, 7_7 and 9_9 302 case G4Polymarker::dots: 303 if (screenSize <= 5.) { 304 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 305 } else if (screenSize <= 7.) { 306 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 307 } else { 308 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 309 } 310 break; 311 case G4Polymarker::circles: 312 if (screenSize <= 5.) { 313 if (style == G4VMarker::filled) { 314 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 315 } else { 316 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5; 317 } 318 } else if (screenSize <= 7.) { 319 if (style == G4VMarker::filled) { 320 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 321 } else { 322 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7; 323 } 324 } else { 325 if (style == G4VMarker::filled) { 326 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 327 } else { 328 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9; 329 } 330 } 331 break; 332 case G4Polymarker::squares: 333 if (screenSize <= 5.) { 334 if (style == G4VMarker::filled) { 335 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5; 336 } else { 337 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5; 338 } 339 } else if (screenSize <= 7.) { 340 if (style == G4VMarker::filled) { 341 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7; 342 } else { 343 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7; 344 } 345 } else { 346 if (style == G4VMarker::filled) { 347 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9; 348 } else { 349 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9; 350 } 351 } 352 } 353 fCurrentSeparator->addChild(markerSet); 354 355 delete [] points; 356 } 357 358 // Method for handling G4Text objects 359 // 360 void G4OpenInventorSceneHandler::AddPrimitive (const G4Text& text) 361 { 362 if (fProcessing2D) { 363 static G4bool warned = false; 364 if (!warned) { 365 warned = true; 366 G4Exception 367 ("G4OpenInventorSceneHandler::AddPrimitive (const G4Text&)", 368 "OpenInventor-0003", JustWarning, 369 "2D text not implemented. Ignored."); 370 } 371 return; 372 } 373 374 AddProperties(text.GetVisAttributes()); // Colour, etc. 375 AddTransform(text.GetPosition()); // Transformation 376 377 // 378 // Color. Note: text colour is worked out differently. This 379 // over-rides the colour added in AddProperties... 380 // 381 const G4Colour& c = GetTextColour (text); 382 SoMaterial* material = 383 fStyleCache->getMaterial((G4float)c.GetRed(), 384 (G4float)c.GetGreen(), 385 (G4float)c.GetBlue(), 386 (G4float)(1-c.GetAlpha())); 387 fCurrentSeparator->addChild(material); 388 389 MarkerSizeType sizeType; 390 G4double size = GetMarkerSize (text, sizeType); 391 switch (sizeType) { 392 default: 393 case screen: 394 // Draw in screen coordinates. OK. 395 break; 396 case world: 397 // Draw in world coordinates. Not implemented. Use size = 20. 398 size = 20.; 399 break; 400 } 401 402 // 403 // Font 404 // 405 SoFont *g4Font = new SoFont(); 406 g4Font->size = size; 407 fCurrentSeparator->addChild(g4Font); 408 409 // 410 // Text 411 // 412 SoText2 *g4String = new SoText2(); 413 g4String->string.setValue(text.GetText()); 414 g4String->spacing = 2.0; 415 switch (text.GetLayout()) { 416 default: 417 case G4Text::left: 418 g4String->justification = SoText2::LEFT; break; 419 case G4Text::centre: 420 g4String->justification = SoText2::CENTER; break; 421 case G4Text::right: 422 g4String->justification = SoText2::RIGHT; break; 423 } 424 fCurrentSeparator->addChild(g4String); 425 } 426 427 // 428 // Method for handling G4Circle objects 429 // 430 void G4OpenInventorSceneHandler::AddPrimitive (const G4Circle& circle) { 431 AddCircleSquare(G4OICircle, circle); 432 } 433 434 // 435 // Method for handling G4Square objects - defaults to wireframe 436 // 437 void G4OpenInventorSceneHandler::AddPrimitive (const G4Square& square) { 438 AddCircleSquare(G4OISquare, square); 439 } 440 441 void G4OpenInventorSceneHandler::AddCircleSquare 442 (G4OIMarker markerType, const G4VMarker& marker) 443 { 444 if (fProcessing2D) { 445 static G4bool warned = false; 446 if (!warned) { 447 warned = true; 448 G4Exception 449 ("G4OpenInventorSceneHandler::AddCircleSquare", 450 "OpenInventor-0004", JustWarning, 451 "2D circles and squares not implemented. Ignored."); 452 } 453 return; 454 } 455 456 // Get vis attributes - pick up defaults if none. 457 const G4VisAttributes* pVA = 458 fpViewer -> GetApplicableVisAttributes (marker.GetVisAttributes ()); 459 460 AddProperties(pVA); // Colour, etc. 461 AddTransform(); // Transformation 462 463 MarkerSizeType sizeType; 464 G4double screenSize = GetMarkerSize (marker, sizeType); 465 switch (sizeType) { 466 default: 467 case screen: 468 // Draw in screen coordinates. OK. 469 break; 470 case world: 471 // Draw in world coordinates. Not implemented. Use size = 10. 472 screenSize = 10.; 473 break; 474 } 475 476 G4Point3D centre = marker.GetPosition(); 477 478 // Borrowed from AddPrimitive(G4Polymarker) - inefficient? JA 479 SbVec3f* points = new SbVec3f[1]; 480 points[0].setValue((G4float)centre.x(), 481 (G4float)centre.y(), 482 (G4float)centre.z()); 483 SoCoordinate3* coordinate3 = new SoCoordinate3; 484 coordinate3->point.setValues(0,1,points); 485 fCurrentSeparator->addChild(coordinate3); 486 487 SoG4MarkerSet* markerSet = new SoG4MarkerSet; 488 markerSet->numPoints = 1; 489 490 // Loads G4Atts for picking... 491 if (fpViewer->GetViewParameters().IsPicking()) LoadAtts(marker, markerSet); 492 493 G4VMarker::FillStyle style = marker.GetFillStyle(); 494 switch (markerType) { 495 case G4OICircle: 496 if (screenSize <= 5.) { 497 if (style == G4VMarker::filled) { 498 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 499 } else { 500 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5; 501 } 502 } else if (screenSize <= 7.) { 503 if (style == G4VMarker::filled) { 504 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 505 } else { 506 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7; 507 } 508 } else { 509 if (style == G4VMarker::filled) { 510 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 511 } else { 512 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9; 513 } 514 } 515 break; 516 case G4OISquare: 517 if (screenSize <= 5.) { 518 if (style == G4VMarker::filled) { 519 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5; 520 } else { 521 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5; 522 } 523 } else if (screenSize <= 7.) { 524 if (style == G4VMarker::filled) { 525 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7; 526 } else { 527 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7; 528 } 529 } else { 530 if (style == G4VMarker::filled) { 531 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9; 532 } else { 533 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9; 534 } 535 } 536 break; 537 } 538 fCurrentSeparator->addChild(markerSet); 539 540 delete [] points; 541 } 542 543 // 544 // Method for handling G4Polyhedron objects for drawing solids. 545 // 546 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) 547 { 548 if (polyhedron.GetNoFacets() == 0) return; 549 550 if (fProcessing2D) { 551 static G4bool warned = false; 552 if (!warned) { 553 warned = true; 554 G4Exception 555 ("G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron&)", 556 "OpenInventor-0005", JustWarning, 557 "2D polyhedra not implemented. Ignored."); 558 } 559 return; 560 } 561 562 // Get vis attributes - pick up defaults if none. 563 const G4VisAttributes* pVA = 564 fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ()); 565 566 AddProperties(pVA); // Colour, etc. 567 AddTransform(); // Transformation 568 569 SoG4Polyhedron* soPolyhedron = new SoG4Polyhedron(polyhedron); 570 571 // Loads G4Atts for picking... 572 if (fpViewer->GetViewParameters().IsPicking()) 573 LoadAtts(polyhedron, soPolyhedron); 574 575 SbString name = "Non-geometry"; 576 G4PhysicalVolumeModel* pPVModel = 577 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 578 if (pPVModel) { 579 name = pPVModel->GetCurrentLV()->GetName().c_str(); 580 } 581 SbName sbName(name); 582 soPolyhedron->setName(sbName); 583 soPolyhedron->solid.setValue(fModelingSolid); 584 soPolyhedron->reducedWireFrame.setValue(fReducedWireFrame?TRUE:FALSE); 585 fCurrentSeparator->addChild(soPolyhedron); 586 } 587 588 void G4OpenInventorSceneHandler::AddCompound(const G4Mesh& mesh) { 589 StandardSpecialMeshRendering(mesh); 590 } 591 592 void G4OpenInventorSceneHandler::GeneratePrerequisites() 593 { 594 // Utility for PreAddSolid and BeginPrimitives. 595 596 // This routines prepares for adding items to the scene database. We 597 // are expecting two kinds of solids: leaf parts and non-leaf parts. 598 // For non-leaf parts, we create a detector tree kit. This has two 599 // separators. The solid itself goes in the preview separator, the 600 // full separator is forseen for daughters. This separator is not 601 // only created--it is also put in a dictionary for future use by 602 // the leaf part. 603 604 // For leaf parts, we first locate the mother volume and find its 605 // separator through the dictionary. 606 607 // The private member fCurrentSeparator is set to the proper 608 // location on in the scene database so that when the solid is 609 // actually added (in addthis), it is put in the right place. 610 611 G4PhysicalVolumeModel* pPVModel = 612 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 613 614 if (pPVModel) { 615 616 // This call comes from a G4PhysicalVolumeModel. drawnPVPath is 617 // the path of the current drawn (non-culled) volume in terms of 618 // drawn (non-culled) ancestors. Each node is identified by a 619 // PVNodeID object, which is a physical volume and copy number. It 620 // is a vector of PVNodeIDs corresponding to the geometry hierarchy 621 // actually selected, i.e., not culled. 622 using PVNodeID = G4PhysicalVolumeModel::G4PhysicalVolumeNodeID; 623 using PVPath = std::vector<PVNodeID>; 624 const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath(); 625 //G4int currentDepth = pPVModel->GetCurrentDepth(); 626 G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV(); 627 G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV(); 628 //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial(); 629 // Note: pCurrentMaterial may be zero (parallel world). 630 631 // The simplest algorithm, used by the Open Inventor Driver 632 // developers, is to rely on the fact the G4PhysicalVolumeModel 633 // traverses the geometry hierarchy in an orderly manner. The last 634 // mother, if any, will be the node to which the volume should be 635 // added. So it is enough to keep a map of scene graph nodes keyed 636 // on the volume path ID. Actually, it is enough to use the logical 637 // volume as the key. (An alternative would be to keep the PVNodeID 638 // in the tree and match the PVPath from the root down.) 639 640 // Find mother. ri points to mother, if any... 641 PVPath::const_reverse_iterator ri; 642 G4LogicalVolume* MotherVolume = 0; 643 ri = ++drawnPVPath.rbegin(); 644 if (ri != drawnPVPath.rend()) { 645 // This volume has a mother. 646 MotherVolume = ri->GetPhysicalVolume()->GetLogicalVolume(); 647 } 648 649 if (pCurrentLV->GetNoDaughters()!=0 || 650 pCurrentPV->IsReplicated()) { //????Don't understand this???? JA 651 // This block of code is executed for non-leaf parts: 652 653 // Make the detector tree kit: 654 SoDetectorTreeKit* detectorTreeKit = new SoDetectorTreeKit(); 655 656 SoSeparator* previewSeparator = 657 (SoSeparator*) detectorTreeKit->getPart("previewSeparator",TRUE); 658 previewSeparator->renderCaching = SoSeparator::OFF; 659 660 SoSeparator* fullSeparator = 661 (SoSeparator*) detectorTreeKit->getPart("fullSeparator", TRUE); 662 fullSeparator->renderCaching = SoSeparator::OFF; 663 664 if(fPreviewAndFull) detectorTreeKit->setPreviewAndFull(); 665 else detectorTreeKit->setPreview(TRUE); 666 667 // Colour, etc., for SoDetectorTreeKit. Treated differently to 668 // othere SoNodes(?). Use fpVisAttribs stored away in 669 // PreAddSolid... 670 const G4VisAttributes* pApplicableVisAttribs = 671 fpViewer->GetApplicableVisAttributes (fpVisAttribs); 672 673 // First find the color attributes... 674 const G4Colour& g4Col = pApplicableVisAttribs->GetColour (); 675 const G4double red = g4Col.GetRed (); 676 const G4double green = g4Col.GetGreen (); 677 const G4double blue = g4Col.GetBlue (); 678 G4double transparency = 1 - g4Col.GetAlpha(); 679 680 // Drawing style... 681 G4ViewParameters::DrawingStyle drawing_style = 682 GetDrawingStyle(pApplicableVisAttribs); 683 switch (drawing_style) { 684 case (G4ViewParameters::wireframe): 685 fModelingSolid = false; 686 break; 687 case (G4ViewParameters::hlr): 688 case (G4ViewParameters::hsr): 689 case (G4ViewParameters::hlhsr): 690 fModelingSolid = true; 691 break; 692 case (G4ViewParameters::cloud): 693 fModelingSolid = false; 694 break; 695 } 696 697 SoMaterial* material = 698 fStyleCache->getMaterial((G4float)red, 699 (G4float)green, 700 (G4float)blue, 701 (G4float)transparency); 702 detectorTreeKit->setPart("appearance.material",material); 703 704 SoLightModel* lightModel = 705 fModelingSolid ? fStyleCache->getLightModelPhong() : 706 fStyleCache->getLightModelBaseColor(); 707 detectorTreeKit->setPart("appearance.lightModel",lightModel); 708 709 // Add the full separator to the dictionary; it is indexed by the 710 // address of the logical volume! 711 fSeparatorMap[pCurrentLV] = fullSeparator; 712 713 // Find out where to add this volume. 714 // If no mother can be found, it goes under root. 715 if (MotherVolume) { 716 if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) { 717 //printf("debug : PreAddSolid : mother %s found in map\n", 718 // MotherVolume->GetName().c_str()); 719 fSeparatorMap[MotherVolume]->addChild(detectorTreeKit); 720 } else { 721 // Mother not previously encountered. Shouldn't happen, since 722 // G4PhysicalVolumeModel sends volumes as it encounters them, 723 // i.e., mothers before daughters, in its descent of the 724 // geometry tree. Error! 725 G4warn << 726 "ERROR: G4OpenInventorSceneHandler::GeneratePrerequisites: Mother " 727 << ri->GetPhysicalVolume()->GetName() 728 << ':' << ri->GetCopyNo() 729 << " not previously encountered." 730 "\nShouldn't happen! Please report to visualization coordinator." 731 << G4endl; 732 // Continue anyway. Add to root of scene graph tree... 733 //printf("debug : PreAddSolid : mother %s not found in map !!!\n", 734 // MotherVolume->GetName().c_str()); 735 fDetectorRoot->addChild(detectorTreeKit); 736 } 737 } else { 738 //printf("debug : PreAddSolid : has no mother\n"); 739 fDetectorRoot->addChild(detectorTreeKit); 740 } 741 742 fCurrentSeparator = previewSeparator; 743 744 } else { 745 // This block of code is executed for leaf parts. 746 747 if (MotherVolume) { 748 if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) { 749 fCurrentSeparator = fSeparatorMap[MotherVolume]; 750 } else { 751 // Mother not previously encountered. Shouldn't happen, since 752 // G4PhysicalVolumeModel sends volumes as it encounters them, 753 // i.e., mothers before daughters, in its descent of the 754 // geometry tree. Error! 755 G4warn << "ERROR: G4OpenInventorSceneHandler::PreAddSolid: Mother " 756 << ri->GetPhysicalVolume()->GetName() 757 << ':' << ri->GetCopyNo() 758 << " not previously encountered." 759 "\nShouldn't happen! Please report to visualization coordinator." 760 << G4endl; 761 // Continue anyway. Add to root of scene graph tree... 762 fCurrentSeparator = fDetectorRoot; 763 } 764 } else { 765 fCurrentSeparator = fDetectorRoot; 766 } 767 } 768 769 } else { 770 // Not from G4PhysicalVolumeModel, so add to root as leaf part... 771 772 if (fReadyForTransients) { 773 fCurrentSeparator = fTransientRoot; 774 } else { 775 fCurrentSeparator = fDetectorRoot; 776 } 777 } 778 } 779 780 void G4OpenInventorSceneHandler::AddProperties(const G4VisAttributes* visAtts) 781 { 782 // Use the applicable vis attributes... 783 const G4VisAttributes* pApplicableVisAttribs = 784 fpViewer->GetApplicableVisAttributes (visAtts); 785 786 // First find the color attributes... 787 const G4Colour& g4Col = pApplicableVisAttribs->GetColour (); 788 const G4double red = g4Col.GetRed (); 789 const G4double green = g4Col.GetGreen (); 790 const G4double blue = g4Col.GetBlue (); 791 G4double transparency = 1 - g4Col.GetAlpha(); 792 793 // Drawing style... 794 G4ViewParameters::DrawingStyle drawing_style = 795 GetDrawingStyle(pApplicableVisAttribs); 796 switch (drawing_style) { 797 case (G4ViewParameters::wireframe): 798 fModelingSolid = false; 799 break; 800 case (G4ViewParameters::hlr): 801 case (G4ViewParameters::hsr): 802 case (G4ViewParameters::hlhsr): 803 fModelingSolid = true; 804 break; 805 case (G4ViewParameters::cloud): 806 fModelingSolid = false; 807 break; 808 } 809 810 // Edge visibility... 811 G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pApplicableVisAttribs); 812 fReducedWireFrame = !isAuxEdgeVisible; 813 814 SoMaterial* material = 815 fStyleCache->getMaterial((G4float)red, 816 (G4float)green, 817 (G4float)blue, 818 (G4float)transparency); 819 fCurrentSeparator->addChild(material); 820 821 SoLightModel* lightModel = 822 fModelingSolid ? fStyleCache->getLightModelPhong() : 823 fStyleCache->getLightModelBaseColor(); 824 fCurrentSeparator->addChild(lightModel); 825 } 826 827 void G4OpenInventorSceneHandler::AddTransform(const G4Point3D& translation) 828 { 829 // AddTransform takes fObjectTransformation and "adds" a translation. 830 // Set up the geometrical transformation for the coming 831 fCurrentSeparator->addChild(fStyleCache->getResetTransform()); 832 833 SoMatrixTransform* matrixTransform = new SoMatrixTransform; 834 G4OpenInventorTransform3D oiTran 835 (fObjectTransformation * G4Translate3D(translation)); 836 SbMatrix* sbMatrix = oiTran.GetSbMatrix(); 837 838 const G4Vector3D scale = fpViewer->GetViewParameters().GetScaleFactor(); 839 SbMatrix sbScale; 840 sbScale.setScale 841 (SbVec3f((G4float)scale.x(),(G4float)scale.y(),(G4float)scale.z())); 842 sbMatrix->multRight(sbScale); 843 844 matrixTransform->matrix.setValue(*sbMatrix); 845 delete sbMatrix; 846 fCurrentSeparator->addChild(matrixTransform); 847 } 848