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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // Guy Barrand 26 Mar 1998. 29 // OpenInventor graphics system factory. 30 31 #ifndef G4OPENINVENTOR_HH 32 #define G4OPENINVENTOR_HH 33 34 #include "G4VGraphicsSystem.hh" 35 36 class G4VInteractorManager; 37 38 class G4OpenInventor: public G4VGraphicsSystem { 39 public: 40 G4OpenInventor(const G4String,const G4String,G4VGraphicsSystem::Functionality); 41 virtual ~G4OpenInventor(); 42 void SetInteractorManager(G4VInteractorManager*); 43 G4VInteractorManager* GetInteractorManager(); 44 G4VSceneHandler* CreateSceneHandler (const G4String& name); 45 void InitNodes(); 46 G4bool IsUISessionCompatible () const; 47 private: 48 virtual void Initialize() = 0; 49 private: 50 G4VInteractorManager* interactorManager; 51 }; 52 53 #endif 54