Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // Satoshi TANAKA 29 // DAWNFILE factory. 30 31 //#define DEBUG_FR_SYSTEM 32 33 #include "G4DAWNFILE.hh" 34 35 #define __G_ANSI_C__ 36 37 #include "G4VisFeaturesOfDAWNFILE.hh" 38 #include "G4VSceneHandler.hh" 39 #include "G4DAWNFILESceneHandler.hh" 40 #include "G4DAWNFILEViewer.hh" 41 #include "G4FRConst.hh" 42 43 //----- G4DAWNFILE, constructor 44 G4DAWNFILE::G4DAWNFILE() 45 : G4VGraphicsSystem("DAWNFILE", "DAWNFILE", G4VisFeaturesOfDAWNFILE(), 46 G4VGraphicsSystem::fileWriter) 47 {} 48 49 //----- G4DAWNFILE, destructor 50 G4DAWNFILE::~G4DAWNFILE() {} 51 52 //----- G4DAWNFILE::CreateSceneHandler (const G4String& name) 53 G4VSceneHandler* G4DAWNFILE::CreateSceneHandler(const G4String& name) 54 { 55 G4VSceneHandler* p = new G4DAWNFILESceneHandler(*this, name); 56 return p; 57 } 58 59 //----- G4DAWNFILE::CreateViewer () 60 G4VViewer* G4DAWNFILE::CreateViewer(G4VSceneHandler& scene, 61 const G4String& name) 62 { 63 G4VViewer* pView = 64 new G4DAWNFILEViewer((G4DAWNFILESceneHandler&) scene, name); 65 return pView; 66 } 67