Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/parton_string/management/src/G4VSplitableHadron.cc

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 26 //
 27 //
 28 
 29 // ------------------------------------------------------------
 30 //      GEANT 4 class implementation file
 31 //
 32 //      ---------------- G4VSplitableHadron----------------
 33 //             by Gunter Folger, June 1998.
 34 //       class storing an interacting particle. Used by Parton String Models.
 35 // ------------------------------------------------------------
 36 
 37 #include "G4VSplitableHadron.hh"
 38 #include "G4Nucleon.hh"
 39 #include "G4VKineticNucleon.hh"
 40 
 41 G4VSplitableHadron::G4VSplitableHadron()
 42 : theDefinition(NULL), TimeOfCreation(0.), theCollisionCount(0), curStatus(0), isSplit(false)
 43 {
 44 }
 45 
 46 G4VSplitableHadron::G4VSplitableHadron(const G4ReactionProduct & aPrimary)
 47 : TimeOfCreation(0.), theCollisionCount(0), curStatus(0), isSplit(false)
 48 {
 49   theDefinition=aPrimary.GetDefinition();
 50   the4Momentum.setVect(aPrimary.GetMomentum());
 51   the4Momentum.setE(aPrimary.GetTotalEnergy());
 52 }
 53 
 54 G4VSplitableHadron::G4VSplitableHadron(const G4Nucleon & aNucleon)
 55 {
 56   TimeOfCreation   = 0.;                                          
 57   theCollisionCount= 0;
 58   isSplit          = false;
 59   theDefinition    = aNucleon.GetParticleType();
 60   the4Momentum     = aNucleon.GetMomentum();
 61   thePosition      = aNucleon.GetPosition();
 62   curStatus        = 0;                                           
 63 }
 64 
 65 G4VSplitableHadron::G4VSplitableHadron(const G4VKineticNucleon * aNucleon)
 66 {
 67   TimeOfCreation   = 0.;   
 68   theCollisionCount= 0;
 69   isSplit          = false;
 70   theDefinition    = aNucleon->GetDefinition();
 71   the4Momentum     = aNucleon->Get4Momentum();
 72   thePosition      = aNucleon->GetPosition();
 73   curStatus        = 0;                                        
 74 }
 75 
 76 G4VSplitableHadron::G4VSplitableHadron(const G4VSplitableHadron &right)
 77 {
 78   TimeOfCreation   = 0.;
 79   theCollisionCount= 0;
 80   isSplit          = false;
 81   theDefinition    = right.GetDefinition();
 82   the4Momentum     = right.Get4Momentum();
 83   thePosition      = right.GetPosition();
 84   curStatus        = 0;                                        
 85 }
 86 
 87 
 88 G4VSplitableHadron::~G4VSplitableHadron()
 89 {
 90 }
 91 
 92 
 93 const G4VSplitableHadron & G4VSplitableHadron::operator=(const G4VSplitableHadron &)
 94 {
 95   throw G4HadronicException(__FILE__, __LINE__, 
 96                             "G4VSplitableHadron::operator= meant to not be accessible");
 97   return *this;
 98 }
 99 
100 
101 G4bool G4VSplitableHadron::operator==(const G4VSplitableHadron &right) const
102 {
103   return this==&right;
104 }
105 
106 G4bool G4VSplitableHadron::operator!=(const G4VSplitableHadron &right) const
107 {
108   return this!=&right;
109 }
110 
111 
112 void G4VSplitableHadron::SplitUp()
113 {
114 }
115 
116