Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/util/include/G4Nucleon.hh

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 27 //
 28 #ifndef G4Nucleon_h
 29 #define G4Nucleon_h 1
 30 
 31 // ------------------------------------------------------------
 32 //      GEANT 4 class header file
 33 //
 34 //      ---------------- G4Nucleon ----------------
 35 //             by Gunter Folger, May 1998.
 36 //       class for a nucleon (inside a 3D Nucleus)
 37 // ------------------------------------------------------------
 38 
 39 #include "G4ThreeVector.hh"
 40 #include "G4LorentzVector.hh"
 41 #include "globals.hh"
 42 #include "G4ParticleDefinition.hh"
 43 #include "G4Proton.hh"
 44 #include "G4Neutron.hh"
 45 #include "G4Lambda.hh"
 46 #include "G4AntiProton.hh"
 47 #include "G4AntiNeutron.hh"
 48 #include "G4AntiLambda.hh"
 49 #include "G4VKineticNucleon.hh"
 50 
 51 //#include "G4VSplitableHadron.hh"
 52 class G4VSplitableHadron;
 53 
 54 class G4Nucleon : public G4VKineticNucleon
 55 {
 56 
 57   public:
 58       G4Nucleon();
 59       ~G4Nucleon();
 60 
 61       inline G4bool operator==(const G4Nucleon &right) const;
 62       inline G4bool operator!=(const G4Nucleon &right) const;
 63       G4Nucleon& operator=(const G4Nucleon& right);
 64 
 65   public:
 66 
 67     void SetPosition(const G4ThreeVector aPosition);
 68     const G4ThreeVector& GetPosition() const;
 69 
 70     inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
 71     inline const G4LorentzVector& GetMomentum()  const {return theMomentum;}
 72     virtual inline const G4LorentzVector & Get4Momentum()  const {return theMomentum;}
 73 
 74     inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
 75     inline G4double GetBindingEnergy()  const {return theBindingE;}
 76 
 77     inline void SetParticleType(G4Proton*  aProton) {theParticleType = aProton;}
 78     inline void SetParticleType(G4Neutron* aNeutron){theParticleType = aNeutron;}
 79     inline void SetParticleType(G4Lambda*  aLambda) {theParticleType = aLambda;}
 80 
 81     inline void SetParticleType(G4AntiProton*  aAntiProton) {theParticleType = aAntiProton;}
 82     inline void SetParticleType(G4AntiNeutron* aAntiNeutron){theParticleType = aAntiNeutron;}
 83     inline void SetParticleType(G4AntiLambda*  aAntiLambda) {theParticleType = aAntiLambda;}
 84 
 85     inline  const G4ParticleDefinition* GetParticleType() const {return theParticleType;}
 86     virtual const G4ParticleDefinition* GetDefinition() const {return theParticleType;}
 87     
 88     inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); } 
 89            void Boost(const G4LorentzVector & aMomentum);
 90 
 91     inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;}
 92 //    inline void Hit(G4int ) { isHit=true;}    
 93     inline void Hit(G4int ) 
 94     { 
 95       theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111); 
 96     }
 97     inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
 98     inline G4bool AreYouHit() const {  return theSplitableHadron!=0;}
 99 
100   private:
101 
102     G4ThreeVector thePosition;
103     G4LorentzVector theMomentum;
104     G4double theBindingE;
105     const G4ParticleDefinition * theParticleType;
106     G4VSplitableHadron * theSplitableHadron;
107 
108 
109 };
110 
111 std::ostream & operator << (std::ostream &, const G4Nucleon&);
112 
113 inline G4bool G4Nucleon::operator==(const G4Nucleon &right) const
114 {
115   return this==&right;
116 }
117 inline G4bool G4Nucleon::operator!=(const G4Nucleon &right) const
118 {
119   return this!=&right;
120 }
121 
122 inline G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right)
123 {
124    if (this != &right)
125    {
126       thePosition=right.GetPosition();
127       theMomentum=right.Get4Momentum();
128       theBindingE=right.GetBindingEnergy();
129       theParticleType=right.GetDefinition();
130       theSplitableHadron=right.GetSplitableHadron();
131    }
132   return *this;
133 }
134 
135 inline void G4Nucleon::SetPosition(const G4ThreeVector aPosition)
136 {
137   thePosition = aPosition;
138 }
139 
140 inline const G4ThreeVector& G4Nucleon::GetPosition() const
141 {
142   return thePosition;
143 }
144 
145 #endif
146 
147