Geant4 Cross Reference

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Geant4/processes/hadronic/models/parton_string/management/include/G4VSplitableHadron.hh

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 27 //
 28 
 29 #ifndef G4VSplitableHadron_h
 30 #define G4VSplitableHadron_h 1
 31 
 32 // ------------------------------------------------------------
 33 //      GEANT 4 class header file
 34 //
 35 //      ---------------- G4VSplitableHadron----------------
 36 //             by Gunter Folger, June 1998.
 37 //       class storing an interacting particle. Used by Parton String Models.
 38 // ------------------------------------------------------------
 39 
 40 #include "globals.hh"
 41 #include "G4ParticleDefinition.hh"
 42 #include "G4ReactionProduct.hh"
 43 #include "G4ThreeVector.hh"
 44 #include "G4LorentzVector.hh"
 45 
 46 class G4Nucleon;
 47 class G4Parton;
 48 class G4VKineticNucleon;
 49 
 50 #include <vector>
 51 
 52 class G4VSplitableHadron 
 53 {
 54   public:
 55     G4VSplitableHadron();
 56     G4VSplitableHadron(const G4ReactionProduct & aPrimary);
 57     G4VSplitableHadron(const G4Nucleon & aNucleon);
 58     G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
 59 
 60     virtual ~G4VSplitableHadron();
 61 
 62     G4bool operator==(const G4VSplitableHadron &right) const;
 63     G4bool operator!=(const G4VSplitableHadron &right) const;
 64 
 65     void Set4Momentum(const G4LorentzVector &a4Momentum);
 66     const G4LorentzVector & Get4Momentum() const;
 67 
 68     void SetDefinition(const G4ParticleDefinition *aDefinition);
 69     const G4ParticleDefinition * GetDefinition() const;
 70       
 71     void IncrementCollisionCount(G4int aCount);
 72     void SetCollisionCount(G4int aCount);
 73 
 74     void SetTimeOfCreation(G4double aTime);
 75     G4double GetTimeOfCreation();
 76 
 77     void SetPosition(const G4ThreeVector &aPosition);
 78     const G4ThreeVector & GetPosition() const;
 79 
 80     void SetStatus(const G4int aStatus);
 81     G4int GetStatus();
 82 
 83     virtual void SplitUp() = 0;
 84     virtual void SetFirstParton(G4int PDGcode) = 0;
 85     virtual void SetSecondParton(G4int PDGcode)= 0;
 86     virtual G4Parton * GetNextParton() = 0 ;
 87     virtual G4Parton * GetNextAntiParton() = 0 ;
 88     G4bool IsSplit() { return isSplit;}
 89 
 90     G4int GetSoftCollisionCount();
 91 
 92     void Splitting() {isSplit = true;}
 93 
 94   private:
 95     G4VSplitableHadron(const G4VSplitableHadron &right);
 96     const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
 97 
 98     const G4ParticleDefinition *theDefinition;
 99 
100     G4LorentzVector the4Momentum;
101 
102     G4double TimeOfCreation;
103     G4ThreeVector thePosition;
104     G4int theCollisionCount;
105 
106     G4int  curStatus;
107     G4bool isSplit;
108 };
109 
110 inline G4int G4VSplitableHadron::GetSoftCollisionCount()
111 {
112   return theCollisionCount;
113 }
114 
115 inline void G4VSplitableHadron::SetCollisionCount(G4int aCount)
116 {
117   theCollisionCount = aCount;
118 }
119 
120 inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
121 {
122   the4Momentum=a4Momentum;
123 }
124 
125 inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const
126 {
127   return the4Momentum;
128 }
129 
130 inline void G4VSplitableHadron::SetDefinition(const G4ParticleDefinition *aDefinition)
131 {
132   theDefinition=aDefinition;
133 }
134 
135 inline const G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const
136 {
137   return theDefinition;
138 }
139 
140 inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount)
141 {
142   theCollisionCount += aCount;
143 }
144 
145 inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime)
146 {
147   TimeOfCreation=aTime;
148 }
149 
150 inline G4double G4VSplitableHadron::GetTimeOfCreation()
151 {
152   return TimeOfCreation; 
153 }
154 
155 inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
156 {
157   thePosition=aPosition;
158 }
159 
160 inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const
161 {
162   return thePosition;
163 }
164 
165 inline void G4VSplitableHadron::SetStatus(G4int aStatus)
166 {
167   curStatus=aStatus;
168 }
169 
170 inline G4int G4VSplitableHadron::GetStatus()
171 {
172   return curStatus; 
173 }
174 
175 #endif
176 
177