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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 29 #ifndef G4VSplitableHadron_h 30 #define G4VSplitableHadron_h 1 31 32 // ------------------------------------------------------------ 33 // GEANT 4 class header file 34 // 35 // ---------------- G4VSplitableHadron---------------- 36 // by Gunter Folger, June 1998. 37 // class storing an interacting particle. Used by Parton String Models. 38 // ------------------------------------------------------------ 39 40 #include "globals.hh" 41 #include "G4ParticleDefinition.hh" 42 #include "G4ReactionProduct.hh" 43 #include "G4ThreeVector.hh" 44 #include "G4LorentzVector.hh" 45 46 class G4Nucleon; 47 class G4Parton; 48 class G4VKineticNucleon; 49 50 #include <vector> 51 52 class G4VSplitableHadron 53 { 54 public: 55 G4VSplitableHadron(); 56 G4VSplitableHadron(const G4ReactionProduct & aPrimary); 57 G4VSplitableHadron(const G4Nucleon & aNucleon); 58 G4VSplitableHadron(const G4VKineticNucleon * aNucleon); 59 60 virtual ~G4VSplitableHadron(); 61 62 G4bool operator==(const G4VSplitableHadron &right) const; 63 G4bool operator!=(const G4VSplitableHadron &right) const; 64 65 void Set4Momentum(const G4LorentzVector &a4Momentum); 66 const G4LorentzVector & Get4Momentum() const; 67 68 void SetDefinition(const G4ParticleDefinition *aDefinition); 69 const G4ParticleDefinition * GetDefinition() const; 70 71 void IncrementCollisionCount(G4int aCount); 72 void SetCollisionCount(G4int aCount); 73 74 void SetTimeOfCreation(G4double aTime); 75 G4double GetTimeOfCreation(); 76 77 void SetPosition(const G4ThreeVector &aPosition); 78 const G4ThreeVector & GetPosition() const; 79 80 void SetStatus(const G4int aStatus); 81 G4int GetStatus(); 82 83 virtual void SplitUp() = 0; 84 virtual void SetFirstParton(G4int PDGcode) = 0; 85 virtual void SetSecondParton(G4int PDGcode)= 0; 86 virtual G4Parton * GetNextParton() = 0 ; 87 virtual G4Parton * GetNextAntiParton() = 0 ; 88 G4bool IsSplit() { return isSplit;} 89 90 G4int GetSoftCollisionCount(); 91 92 void Splitting() {isSplit = true;} 93 94 private: 95 G4VSplitableHadron(const G4VSplitableHadron &right); 96 const G4VSplitableHadron & operator=(const G4VSplitableHadron &right); 97 98 const G4ParticleDefinition *theDefinition; 99 100 G4LorentzVector the4Momentum; 101 102 G4double TimeOfCreation; 103 G4ThreeVector thePosition; 104 G4int theCollisionCount; 105 106 G4int curStatus; 107 G4bool isSplit; 108 }; 109 110 inline G4int G4VSplitableHadron::GetSoftCollisionCount() 111 { 112 return theCollisionCount; 113 } 114 115 inline void G4VSplitableHadron::SetCollisionCount(G4int aCount) 116 { 117 theCollisionCount = aCount; 118 } 119 120 inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum) 121 { 122 the4Momentum=a4Momentum; 123 } 124 125 inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const 126 { 127 return the4Momentum; 128 } 129 130 inline void G4VSplitableHadron::SetDefinition(const G4ParticleDefinition *aDefinition) 131 { 132 theDefinition=aDefinition; 133 } 134 135 inline const G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const 136 { 137 return theDefinition; 138 } 139 140 inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount) 141 { 142 theCollisionCount += aCount; 143 } 144 145 inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime) 146 { 147 TimeOfCreation=aTime; 148 } 149 150 inline G4double G4VSplitableHadron::GetTimeOfCreation() 151 { 152 return TimeOfCreation; 153 } 154 155 inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition) 156 { 157 thePosition=aPosition; 158 } 159 160 inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const 161 { 162 return thePosition; 163 } 164 165 inline void G4VSplitableHadron::SetStatus(G4int aStatus) 166 { 167 curStatus=aStatus; 168 } 169 170 inline G4int G4VSplitableHadron::GetStatus() 171 { 172 return curStatus; 173 } 174 175 #endif 176 177