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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 29 #ifndef G4InteractionContent_h 30 #define G4InteractionContent_h 1 31 32 // ------------------------------------------------------------ 33 // GEANT 4 class header file 34 // 35 // ---------------- G4InteractionContent---------------- 36 // by Gunter Folger, June 1998. 37 // class for a storing colliding particles in PartonString Models 38 // ------------------------------------------------------------ 39 40 #include "globals.hh" 41 #include "G4VSplitableHadron.hh" 42 #include "G4Nucleon.hh" 43 44 45 class G4InteractionContent 46 { 47 public: 48 G4InteractionContent() {} 49 G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant); 50 51 ~G4InteractionContent(); 52 53 G4bool operator<(const G4InteractionContent &right) const; 54 55 G4VSplitableHadron * GetProjectile() const ; 56 G4VSplitableHadron * GetTarget() const; 57 58 void SetProjectileNucleon(G4Nucleon * aNucleon); 59 G4Nucleon * GetProjectileNucleon() const; 60 61 void SetTargetNucleon(G4Nucleon * aNucleon); 62 G4Nucleon * GetTargetNucleon() const; 63 64 void SetTarget(G4VSplitableHadron *aTarget); 65 66 G4int GetNumberOfSoftCollisions(); 67 G4int GetNumberOfHardCollisions(); 68 void SetNumberOfSoftCollisions(int); 69 void SetNumberOfHardCollisions(int); 70 G4int GetNumberOfDiffractiveCollisions(); 71 void SetNumberOfDiffractiveCollisions(int); 72 73 void SplitHadrons(); 74 75 void SetInteractionTime(G4double aValue); 76 G4double GetInteractionTime() const; 77 void SetStatus(G4int aValue); 78 G4int GetStatus() const; 79 80 #ifdef G4DEBUG 81 void Dump(); 82 #endif 83 84 private: 85 G4InteractionContent & operator=(const G4InteractionContent &right); 86 G4InteractionContent(const G4InteractionContent &right); 87 G4bool operator==(const G4InteractionContent &right) const; 88 G4bool operator!=(const G4InteractionContent &right) const; 89 90 protected: 91 92 private: 93 G4VSplitableHadron * theTarget; 94 G4VSplitableHadron * theProjectile; 95 96 G4Nucleon * theProjectileNucleon; 97 G4Nucleon * theTargetNucleon; 98 99 G4int theNumberOfHard; 100 G4int theNumberOfSoft; 101 G4int theNumberOfDiffractive; 102 103 G4double theInteractionTime; 104 G4int curStatus; 105 }; 106 107 // Class G4InteractionContent 108 109 inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const 110 { 111 return theProjectile; 112 } 113 114 inline G4VSplitableHadron * G4InteractionContent::GetTarget() const 115 { 116 return theTarget; 117 } 118 119 inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget) 120 { 121 theTarget = aTarget; 122 } 123 124 inline void G4InteractionContent::SetProjectileNucleon(G4Nucleon * aNucleon) 125 { 126 theProjectileNucleon = aNucleon; 127 } 128 129 inline G4Nucleon * G4InteractionContent::GetProjectileNucleon() const 130 { 131 return theProjectileNucleon; 132 } 133 134 inline void G4InteractionContent::SetTargetNucleon(G4Nucleon * aNucleon) 135 { 136 theTargetNucleon = aNucleon; 137 } 138 139 inline G4Nucleon * G4InteractionContent::GetTargetNucleon() const 140 { 141 return theTargetNucleon; 142 } 143 144 inline G4int G4InteractionContent::GetNumberOfSoftCollisions() 145 { 146 return theNumberOfSoft; 147 } 148 149 inline G4int G4InteractionContent::GetNumberOfHardCollisions() 150 { 151 return theNumberOfHard; 152 } 153 154 inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol) 155 { 156 theNumberOfSoft = nCol; 157 } 158 159 inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol) 160 { 161 theNumberOfHard = nCol; 162 } 163 164 inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions() 165 { 166 return theNumberOfDiffractive; 167 } 168 169 inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol) 170 { 171 theNumberOfDiffractive = nCol; 172 } 173 174 inline void G4InteractionContent::SplitHadrons() 175 { 176 //G4cout<<"InterContent Proj "<<theProjectile<<G4endl; 177 if ( theProjectile != NULL ) {theProjectile->SplitUp();} 178 //G4cout<<"InterContent Targ "<<theTarget<<G4endl; 179 if ( theTarget != NULL ) {theTarget->SplitUp();} 180 #ifdef G4DEBUG 181 //Dump(); 182 #endif 183 } 184 185 #ifdef G4DEBUG 186 inline void G4InteractionContent::Dump() 187 { 188 G4LorentzVector mom(0.,0.,0.,0.); 189 G4cout << " G4InteractionContent " << this << G4endl 190 << "Hard/Soft/Diff " 191 << theNumberOfHard<<" / " 192 <<theNumberOfSoft<<" / " 193 <<theNumberOfDiffractive << G4endl 194 << "Projectile " ; 195 196 if ( theProjectile ) { 197 G4cout << theProjectile->GetDefinition()->GetPDGEncoding() 198 << " " << theProjectile->Get4Momentum()<< G4endl; 199 mom+=theProjectile->Get4Momentum(); 200 } else { 201 G4cout << " none " << G4endl; 202 } 203 204 if ( theTarget ) { 205 G4cout << "Target " << theTarget->GetDefinition()->GetPDGEncoding() 206 << " " << theTarget->Get4Momentum()<< G4endl; 207 mom+=theTarget->Get4Momentum(); 208 } else { 209 G4cout << " none " << G4endl; 210 } 211 G4cout << "total 4-mom of interaction content " << mom << G4endl; 212 } 213 #endif 214 215 #endif 216 217