Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/parton_string/management/include/G4InteractionContent.hh

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  1 //
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 27 //
 28 
 29 #ifndef G4InteractionContent_h
 30 #define G4InteractionContent_h 1
 31 
 32 // ------------------------------------------------------------
 33 //      GEANT 4 class header file
 34 //
 35 //      ---------------- G4InteractionContent----------------
 36 //             by Gunter Folger, June 1998.
 37 //       class for a storing colliding particles in PartonString Models
 38 // ------------------------------------------------------------
 39 
 40 #include "globals.hh"
 41 #include "G4VSplitableHadron.hh"
 42 #include "G4Nucleon.hh"
 43 
 44 
 45 class G4InteractionContent 
 46 {
 47   public:
 48     G4InteractionContent() {}
 49     G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant);
 50 
 51     ~G4InteractionContent();
 52 
 53     G4bool operator<(const G4InteractionContent &right) const;
 54       
 55     G4VSplitableHadron * GetProjectile() const ;
 56     G4VSplitableHadron * GetTarget() const;
 57 
 58     void                 SetProjectileNucleon(G4Nucleon * aNucleon);
 59     G4Nucleon          * GetProjectileNucleon() const;
 60 
 61     void                 SetTargetNucleon(G4Nucleon * aNucleon);
 62     G4Nucleon          * GetTargetNucleon() const;
 63 
 64     void SetTarget(G4VSplitableHadron *aTarget);
 65 
 66     G4int GetNumberOfSoftCollisions();
 67     G4int GetNumberOfHardCollisions();
 68     void  SetNumberOfSoftCollisions(int);
 69     void  SetNumberOfHardCollisions(int);
 70     G4int GetNumberOfDiffractiveCollisions();
 71     void  SetNumberOfDiffractiveCollisions(int);
 72 
 73     void SplitHadrons();
 74 
 75     void     SetInteractionTime(G4double aValue);
 76     G4double GetInteractionTime() const;         
 77     void     SetStatus(G4int aValue);            
 78     G4int    GetStatus() const;                  
 79  
 80     #ifdef G4DEBUG
 81     void Dump();
 82     #endif
 83 
 84   private:
 85     G4InteractionContent & operator=(const G4InteractionContent &right);
 86     G4InteractionContent(const G4InteractionContent &right);
 87     G4bool operator==(const G4InteractionContent &right) const;
 88     G4bool operator!=(const G4InteractionContent &right) const;
 89 
 90   protected:
 91 
 92   private:
 93     G4VSplitableHadron * theTarget;
 94     G4VSplitableHadron * theProjectile;
 95 
 96     G4Nucleon          * theProjectileNucleon;
 97     G4Nucleon          * theTargetNucleon;
 98       
 99     G4int theNumberOfHard;
100     G4int theNumberOfSoft;
101     G4int theNumberOfDiffractive;
102 
103     G4double theInteractionTime;
104     G4int    curStatus;
105 };
106 
107 // Class G4InteractionContent 
108 
109 inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const
110 {
111   return theProjectile;
112 }
113 
114 inline G4VSplitableHadron * G4InteractionContent::GetTarget() const
115 {
116   return theTarget;
117 }
118 
119 inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget)
120 {
121   theTarget = aTarget;
122 }
123 
124 inline void G4InteractionContent::SetProjectileNucleon(G4Nucleon * aNucleon)
125 {
126   theProjectileNucleon = aNucleon;
127 }
128 
129 inline G4Nucleon * G4InteractionContent::GetProjectileNucleon() const
130 {
131   return theProjectileNucleon;
132 }
133 
134 inline void G4InteractionContent::SetTargetNucleon(G4Nucleon * aNucleon)
135 {
136   theTargetNucleon = aNucleon;
137 }
138 
139 inline G4Nucleon * G4InteractionContent::GetTargetNucleon() const
140 {
141   return theTargetNucleon;
142 }
143 
144 inline G4int G4InteractionContent::GetNumberOfSoftCollisions()
145 {
146   return theNumberOfSoft;
147 }
148 
149 inline G4int G4InteractionContent::GetNumberOfHardCollisions()
150 {
151   return theNumberOfHard;
152 }
153 
154 inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol)
155 {
156   theNumberOfSoft = nCol;
157 }
158 
159 inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol)
160 {
161   theNumberOfHard = nCol;
162 }
163 
164 inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions()
165 {
166   return theNumberOfDiffractive;
167 }
168 
169 inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol)
170 {
171   theNumberOfDiffractive = nCol;
172 }
173 
174 inline void G4InteractionContent::SplitHadrons()
175 {
176   //G4cout<<"InterContent Proj "<<theProjectile<<G4endl;
177   if ( theProjectile != NULL ) {theProjectile->SplitUp();}
178   //G4cout<<"InterContent Targ "<<theTarget<<G4endl;
179   if ( theTarget != NULL )     {theTarget->SplitUp();}
180   #ifdef G4DEBUG
181   //Dump();
182   #endif
183 }
184 
185 #ifdef G4DEBUG
186 inline void G4InteractionContent::Dump()
187 {
188   G4LorentzVector mom(0.,0.,0.,0.);
189   G4cout  << " G4InteractionContent " << this << G4endl
190     << "Hard/Soft/Diff "
191     << theNumberOfHard<<" / "
192     <<theNumberOfSoft<<" / "
193     <<theNumberOfDiffractive << G4endl
194     << "Projectile " ;
195 
196   if ( theProjectile ) {
197     G4cout <<  theProjectile->GetDefinition()->GetPDGEncoding()
198            << "  " << theProjectile->Get4Momentum()<< G4endl;
199     mom+=theProjectile->Get4Momentum();
200   } else {   
201     G4cout << " none " << G4endl;
202   }     
203 
204   if ( theTarget ) {
205     G4cout <<  "Target     " << theTarget->GetDefinition()->GetPDGEncoding()
206      << "  " << theTarget->Get4Momentum()<< G4endl;
207     mom+=theTarget->Get4Momentum();
208   } else {
209     G4cout << " none " << G4endl;
210   }     
211   G4cout << "total 4-mom of interaction content " << mom << G4endl;
212 }      
213 #endif      
214 
215 #endif
216 
217