Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/particle_hp/include/G4ParticleHPFissionBaseFS.hh

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  1 //
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 25 //
 26 //
 27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 28 //
 29 #ifndef G4ParticleHPFissionBaseFS_h
 30 #define G4ParticleHPFissionBaseFS_h 1
 31 
 32 #include "G4Cache.hh"
 33 #include "G4DynamicParticleVector.hh"
 34 #include "G4ParticleHPAngular.hh"
 35 #include "G4ParticleHPEnergyDistribution.hh"
 36 #include "G4ParticleHPFinalState.hh"
 37 #include "G4ParticleHPNames.hh"
 38 #include "G4ParticleHPVector.hh"
 39 #include "G4ReactionProduct.hh"
 40 #include "globals.hh"
 41 
 42 class G4ParticleHPFissionBaseFS : public G4ParticleHPFinalState
 43 {
 44     struct toBeCached
 45     {
 46         const G4ReactionProduct* theNeutronRP{nullptr};
 47         const G4ReactionProduct* theTarget{nullptr};
 48         toBeCached() = default;
 49     };
 50 
 51   public:
 52 
 53     G4ParticleHPFissionBaseFS()
 54     {
 55       hasXsec = true;
 56       theXsection = new G4ParticleHPVector;
 57     }
 58 
 59     ~G4ParticleHPFissionBaseFS() override { delete theXsection; }
 60 
 61     void Init(G4double A, G4double Z, G4int M, const G4String& dirName,
 62               const G4String& bit, G4ParticleDefinition*) override;
 63 
 64     G4DynamicParticleVector* ApplyYourself(G4int Prompt);
 65 
 66     G4double GetXsec(G4double anEnergy) const override
 67     {
 68       return std::max(0., theXsection->GetY(anEnergy));
 69     }
 70 
 71     G4ParticleHPVector* GetXsec() const override { return theXsection; }
 72 
 73     inline void SetNeutronRP(const G4ReactionProduct& aNeutron)
 74     {
 75       fCache.Get().theNeutronRP = &aNeutron;
 76       theAngularDistribution.SetProjectileRP(aNeutron);
 77     }
 78 
 79     inline void SetTarget(const G4ReactionProduct& aTarget)
 80     {
 81       fCache.Get().theTarget = &aTarget;
 82       theAngularDistribution.SetTarget(aTarget);
 83     }
 84 
 85   private:
 86 
 87     G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; }
 88 
 89     G4ParticleHPVector* theXsection;
 90     G4ParticleHPEnergyDistribution theEnergyDistribution;
 91     G4ParticleHPAngular theAngularDistribution;
 92 
 93     G4Cache<toBeCached> fCache;
 94 };
 95 
 96 #endif
 97