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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 28 // 29 #ifndef G4ParticleHPFCFissionFS_h 30 #define G4ParticleHPFCFissionFS_h 1 31 32 #include "G4DynamicParticleVector.hh" 33 #include "G4HadProjectile.hh" 34 #include "G4ParticleHPFissionBaseFS.hh" 35 #include "globals.hh" 36 37 class G4ParticleHPFCFissionFS : public G4ParticleHPFissionBaseFS 38 { 39 public: 40 41 G4ParticleHPFCFissionFS() { hasXsec = false; } 42 ~G4ParticleHPFCFissionFS() override = default; 43 44 void Init(G4double A, G4double Z, G4int M, const G4String& dirName, 45 const G4String& aFSType, G4ParticleDefinition* projectile) override; 46 G4DynamicParticleVector* ApplyYourself(G4int nNeutrons); 47 G4ParticleHPFinalState* New() override 48 { 49 auto theNew = new G4ParticleHPFCFissionFS; 50 return theNew; 51 } 52 53 private: 54 55 G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; } 56 }; 57 #endif 58