Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 25-08-06 New Final State type (refFlag==3 , Legendre (Low Energy) + Probability (High Energy) ) 29 // is added by T. KOI 30 // 31 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 32 // 33 #ifndef G4ParticleHPElasticFS_h 34 #define G4ParticleHPElasticFS_h 1 35 36 #include "G4HadFinalState.hh" 37 #include "G4HadProjectile.hh" 38 #include "G4ParticleHPFastLegendre.hh" 39 #include "G4ParticleHPFinalState.hh" 40 #include "G4ParticleHPInterpolator.hh" 41 #include "G4ParticleHPLegendreStore.hh" 42 #include "G4ParticleHPNames.hh" 43 #include "G4ParticleHPPartial.hh" 44 #include "G4ParticleHPVector.hh" 45 #include "G4ReactionProduct.hh" 46 #include "globals.hh" 47 48 class G4ParticleHPElasticFS : public G4ParticleHPFinalState 49 { 50 public: 51 52 G4ParticleHPElasticFS(); 53 ~G4ParticleHPElasticFS() override 54 { 55 delete theCoefficients; 56 delete theProbArray; 57 } 58 void Init(G4double A, G4double Z, G4int M, const G4String& dirName, 59 const G4String& aFSType, G4ParticleDefinition*) override; 60 G4HadFinalState* ApplyYourself(const G4HadProjectile& theTrack) override; 61 G4ParticleHPFinalState* New() override 62 { 63 auto theNew = new G4ParticleHPElasticFS; 64 return theNew; 65 } 66 67 // New method useful for the DBRC algorithm 68 void RegisterCrossSection(G4ParticleHPVector* vec) { xsForDBRC = vec; } 69 70 private: 71 72 // The following two methods and six data members are needed for the DBRC algorithm 73 void InitializeScatteringKernelParameters(); 74 G4ReactionProduct GetBiasedThermalNucleus(const G4double aMass, G4ThreeVector aVelocity, 75 const G4double temp = -1.); 76 G4double svtEmax; 77 G4double dbrcEmax; 78 G4double dbrcEmin; 79 G4double dbrcAmin; 80 G4bool dbrcUse; 81 G4ParticleHPVector* xsForDBRC; 82 83 G4int repFlag; // Legendre coeff(1), or probability array(2), or isotropic(0). 84 // add 3: for Legendre (Low Energy) + Probability (High Energy) 85 G4double tE_of_repFlag3; // transition energy in case of repFlag 3: 86 G4double targetMass; // in neutronmass units. 87 G4int frameFlag; // CMS or Lab system. 88 89 G4ParticleHPLegendreStore* theCoefficients; // the legendre coefficients 90 G4ParticleHPPartial* theProbArray; // the probability array p,costh for energy 91 92 G4ParticleHPFastLegendre theLegend; // fast look-up for leg-integrals 93 }; 94 #endif 95