Geant4 Cross Reference

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Geant4/physics_lists/constructors/limiters/src/G4FastSimulationPhysics.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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 10 // *                                                                  *
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 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //---------------------------------------------------------------------------
 28 //
 29 // ClassName:   G4FastSimulationPhysics
 30 //
 31 // Author:      M. Verderi (Nov.03.2016)
 32 //
 33 //----------------------------------------------------------------------------
 34 //
 35 //
 36 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 37 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 38 
 39 #include "G4FastSimulationPhysics.hh"
 40 
 41 #include "G4ParticleDefinition.hh"
 42 #include "G4ProcessManager.hh"
 43 
 44 #include "G4FastSimulationHelper.hh"
 45 #include "G4FastSimulationManagerProcess.hh"
 46 
 47 // factory
 48 #include "G4PhysicsConstructorFactory.hh"
 49 //
 50 G4_DECLARE_PHYSCONSTR_FACTORY(G4FastSimulationPhysics);
 51 
 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53 
 54 G4FastSimulationPhysics::G4FastSimulationPhysics(const G4String& name)
 55   :  G4VPhysicsConstructor(name),
 56      fVerbose(false)
 57 {;}
 58 
 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60 
 61 G4FastSimulationPhysics::~G4FastSimulationPhysics()
 62 {;}
 63 
 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65 
 66 void G4FastSimulationPhysics::ActivateFastSimulation(const G4String particleName, const G4String parallelGeometryName)
 67 {
 68   fParticlesUnderFastSimulation.push_back(particleName);
 69   fGeometries                  .push_back(parallelGeometryName);
 70 }
 71 
 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 73 
 74 void G4FastSimulationPhysics::ConstructParticle()
 75 {;}
 76 
 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 78 
 79 void G4FastSimulationPhysics::ConstructProcess()
 80 {
 81   
 82   auto myParticleIterator = GetParticleIterator();
 83   myParticleIterator->reset();
 84   
 85   while ( (*myParticleIterator)() )
 86     {
 87       G4ParticleDefinition*     particle = myParticleIterator->value();
 88       G4String              particleName = particle->GetParticleName();
 89       G4ProcessManager*         pmanager = particle->GetProcessManager();
 90       
 91       // -- include fast simulation manager process interface:
 92       auto itr = std::find( fParticlesUnderFastSimulation.begin(),
 93           fParticlesUnderFastSimulation.end(),
 94           particleName                           );
 95       
 96       if ( itr != fParticlesUnderFastSimulation.end() )
 97   {
 98     std::size_t ipos = itr - fParticlesUnderFastSimulation.begin();
 99     const G4String& geometry = fGeometries[ipos];
100     if ( geometry == "" ) G4FastSimulationHelper::ActivateFastSimulation(pmanager);
101     else                  G4FastSimulationHelper::ActivateFastSimulation(pmanager, geometry);
102   }
103     }
104 
105   // -- tells what is done:
106   if ( fVerbose )
107     {
108       // -- print:
109       myParticleIterator->reset();
110       
111       while ( (*myParticleIterator)() )
112   {
113     G4ParticleDefinition*     particle = myParticleIterator->value();
114     G4String              particleName = particle->GetParticleName();
115     G4ProcessManager*         pmanager = particle->GetProcessManager();
116     
117     G4bool isUnderFastSimulation(false);
118     G4String processAndGeometryNames;
119     
120     G4ProcessVector*  vprocess = pmanager->GetProcessList();
121     for (G4int ip = 0 ; ip < (G4int)vprocess->size() ; ++ip)
122       {
123         G4VProcess* process = (*vprocess)[ip];
124         G4FastSimulationManagerProcess* pb = dynamic_cast< G4FastSimulationManagerProcess* >(process);
125         if ( pb != nullptr )
126     {
127       isUnderFastSimulation = true;
128       processAndGeometryNames += pb->GetProcessName();
129       processAndGeometryNames += "[geom:";
130       processAndGeometryNames += pb->GetWorldVolume()->GetName();
131       processAndGeometryNames += "] ";
132     }
133       }
134     if ( isUnderFastSimulation ) G4cout << std::setw(14) << particleName << " : " << processAndGeometryNames << G4endl;
135   }
136     }
137 }
138