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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 30 31 #ifndef G4FastSimulationPhysics_h 32 #define G4FastSimulationPhysics_h 1 33 34 #include "G4VPhysicsConstructor.hh" 35 #include "globals.hh" 36 37 #include <vector> 38 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 40 41 class G4FastSimulationPhysics : public G4VPhysicsConstructor 42 { 43 public: 44 45 G4FastSimulationPhysics(const G4String& name = "FastSimP"); 46 virtual ~G4FastSimulationPhysics(); 47 48 public: 49 // -------------------------------------- 50 // -- Fast simulation activation methods: 51 // -------------------------------------- 52 // -- Used to select particles for which fast simulation has to be activated: 53 // ---- Activate fast simulation for one particle with fast simulation attached to mass geometry: (without geometry name) or 54 // ---- activate fast simulation for one particle with fast simulation attached to a parallel geometry: 55 void ActivateFastSimulation(const G4String particleName, const G4String parallelGeometryName = ""); 56 57 // -- Information about particles under fast simulation: 58 void BeVerbose() { fVerbose = true; } 59 60 public: 61 62 // This method is dummy for physics 63 virtual void ConstructParticle(); 64 65 // This method will be invoked in the Construct() method. 66 // each physics process will be instantiated and 67 // registered to the process manager of each particle type 68 virtual void ConstructProcess(); 69 70 private: 71 72 // hide assignment operator 73 G4FastSimulationPhysics & operator=(const G4FastSimulationPhysics &right); 74 G4FastSimulationPhysics(const G4FastSimulationPhysics&); 75 76 // -- Particles under fast simulation: 77 std::vector< G4String > fParticlesUnderFastSimulation; 78 // -- And their related possible parallel geometries: 79 std::vector< G4String > fGeometries; 80 81 // -- Report: 82 G4bool fVerbose; 83 84 }; 85 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 88 #endif 89