Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4UTet.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 24 // ********************************************************************
 25 //
 26 // Implementation for G4UTet wrapper class
 27 //
 28 // 1.11.13 G.Cosmo, CERN
 29 // --------------------------------------------------------------------
 30 
 31 #include "G4Tet.hh"
 32 #include "G4UTet.hh"
 33 
 34 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
 35 
 36 #include "G4AffineTransform.hh"
 37 #include "G4VPVParameterisation.hh"
 38 #include "G4BoundingEnvelope.hh"
 39 
 40 using namespace CLHEP;
 41 
 42 ////////////////////////////////////////////////////////////////////////
 43 //
 44 // Constructor - create a tetrahedron
 45 // This class is implemented separately from general polyhedra,
 46 // because the simplex geometry can be computed very quickly,
 47 // which may become important in situations imported from mesh generators,
 48 // in which a very large number of G4Tets are created.
 49 // A Tet has all of its geometrical information precomputed
 50 //
 51 G4UTet::G4UTet(const G4String& pName,
 52                const G4ThreeVector& anchor,
 53                const G4ThreeVector& p1,
 54                const G4ThreeVector& p2,
 55                const G4ThreeVector& p3, G4bool* degeneracyFlag)
 56   : Base_t(pName, U3Vector(anchor.x(),anchor.y(),anchor.z()),
 57                   U3Vector(p1.x(), p1.y(), p1.z()),
 58                   U3Vector(p2.x(), p2.y(), p2.z()),
 59                   U3Vector(p3.x(), p3.y(), p3.z()))
 60 {
 61   // Check for degeneracy
 62   G4bool degenerate = CheckDegeneracy(anchor, p1, p2, p3);
 63   if(degeneracyFlag != nullptr) *degeneracyFlag = degenerate;
 64   else if (degenerate)
 65   {
 66     G4Exception("G4UTet::G4UTet()", "GeomSolids0002", FatalException,
 67                 "Degenerate tetrahedron not allowed.");
 68   }
 69 
 70   // Set bounding box
 71   for (G4int i = 0; i < 3; ++i)
 72   {
 73     fBmin[i] = std::min(std::min(std::min(anchor[i], p1[i]), p2[i]), p3[i]);
 74     fBmax[i] = std::max(std::max(std::max(anchor[i], p1[i]), p2[i]), p3[i]);
 75   }
 76 }
 77 
 78 //////////////////////////////////////////////////////////////////////////
 79 //
 80 // Fake default constructor - sets only member data and allocates memory
 81 //                            for usage restricted to object persistency.
 82 //
 83 G4UTet::G4UTet( __void__& a )
 84   : Base_t(a)
 85 {
 86 }
 87 
 88 //////////////////////////////////////////////////////////////////////////
 89 //
 90 // Destructor
 91 //
 92 G4UTet::~G4UTet() = default;
 93 
 94 ///////////////////////////////////////////////////////////////////////////////
 95 //
 96 // Copy constructor
 97 //
 98 G4UTet::G4UTet(const G4UTet& rhs)
 99   : Base_t(rhs)
100 {
101   fBmin = rhs.fBmin;
102   fBmax = rhs.fBmax;
103 }
104 
105 
106 ///////////////////////////////////////////////////////////////////////////////
107 //
108 // Assignment operator
109 //
110 G4UTet& G4UTet::operator = (const G4UTet& rhs)
111 {
112   // Check assignment to self
113   if (this == &rhs)  { return *this; }
114 
115   // Copy base class data
116   Base_t::operator=(rhs);
117 
118   // Copy bounding box
119   fBmin = rhs.fBmin;
120   fBmax = rhs.fBmax;
121 
122   return *this;
123 }
124 
125 ///////////////////////////////////////////////////////////////////////////////
126 //
127 // Return true if tetrahedron is degenerate
128 // Tetrahedron is concidered as degenerate in case if its minimal
129 // height is less than the degeneracy tolerance
130 //
131 G4bool G4UTet::CheckDegeneracy(const G4ThreeVector& p0,
132                                const G4ThreeVector& p1,
133                                const G4ThreeVector& p2,
134                                const G4ThreeVector& p3) const
135 {
136   G4double hmin = 4. * kCarTolerance; // degeneracy tolerance
137 
138   // Calculate volume
139   G4double vol = std::abs((p1 - p0).cross(p2 - p0).dot(p3 - p0));
140 
141   // Calculate face areas squared
142   G4double ss[4];
143   ss[0] = ((p1 - p0).cross(p2 - p0)).mag2();
144   ss[1] = ((p2 - p0).cross(p3 - p0)).mag2();
145   ss[2] = ((p3 - p0).cross(p1 - p0)).mag2();
146   ss[3] = ((p2 - p1).cross(p3 - p1)).mag2();
147 
148   // Find face with max area
149   G4int k = 0;
150   for (G4int i = 1; i < 4; ++i) { if (ss[i] > ss[k]) k = i; }
151 
152   // Check: vol^2 / s^2 <= hmin^2
153   return (vol*vol <= ss[k]*hmin*hmin);
154 }
155 
156 ////////////////////////////////////////////////////////////////////////
157 //
158 // Dispatch to parameterisation for replication mechanism dimension
159 // computation & modification.
160 //
161 void G4UTet::ComputeDimensions(G4VPVParameterisation*,
162                                const G4int,
163                                const G4VPhysicalVolume*)
164 {
165 }
166 
167 //////////////////////////////////////////////////////////////////////////
168 //
169 // Make a clone of the object
170 //
171 G4VSolid* G4UTet::Clone() const
172 {
173   return new G4UTet(*this);
174 }
175 
176 ///////////////////////////////////////////////////////////////////////////////
177 //
178 // Modifier
179 //
180 void G4UTet::SetVertices(const G4ThreeVector& anchor,
181                          const G4ThreeVector& p1,
182                          const G4ThreeVector& p2,
183                          const G4ThreeVector& p3,
184                          G4bool* degeneracyFlag)
185 {
186   // Check for degeneracy
187   G4bool degenerate = CheckDegeneracy(anchor, p1, p2, p3);
188   if(degeneracyFlag != nullptr) *degeneracyFlag = degenerate;
189   else if (degenerate)
190   {
191     G4Exception("G4UTet::SetVertices()", "GeomSolids0002", FatalException,
192                 "Degenerate tetrahedron not allowed.");
193   }
194 
195   // Change tetrahedron
196   *this = G4UTet(GetName(), anchor, p1, p2, p3, &degenerate);
197 }
198 
199 ///////////////////////////////////////////////////////////////////////////////
200 //
201 // Accessors
202 //
203 void G4UTet::GetVertices(G4ThreeVector& anchor,
204                          G4ThreeVector& p1,
205                          G4ThreeVector& p2,
206                          G4ThreeVector& p3) const
207 {
208   std::vector<U3Vector> vec(4);
209   Base_t::GetVertices(vec[0], vec[1], vec[2], vec[3]);
210   anchor = G4ThreeVector(vec[0].x(), vec[0].y(), vec[0].z());
211   p1 = G4ThreeVector(vec[1].x(), vec[1].y(), vec[1].z());
212   p2 = G4ThreeVector(vec[2].x(), vec[2].y(), vec[2].z());
213   p3 = G4ThreeVector(vec[3].x(), vec[3].y(), vec[3].z());
214 }
215 
216 std::vector<G4ThreeVector> G4UTet::GetVertices() const
217 {
218   std::vector<U3Vector> vec(4);
219   Base_t::GetVertices(vec[0], vec[1], vec[2], vec[3]);
220   std::vector<G4ThreeVector> vertices;
221   for (unsigned int i=0; i<4; ++i)
222   {
223     G4ThreeVector v(vec[i].x(), vec[i].y(), vec[i].z());
224     vertices.push_back(v);
225   }
226   return vertices;
227 }
228 
229 ////////////////////////////////////////////////////////////////////////
230 //
231 // Set bounding box
232 //
233 void G4UTet::SetBoundingLimits(const G4ThreeVector& pMin,
234                                const G4ThreeVector& pMax)
235 {
236   G4ThreeVector fVertex[4];
237   GetVertices(fVertex[0], fVertex[1], fVertex[2], fVertex[3]);
238 
239   G4int iout[4] = { 0, 0, 0, 0 };
240   for (G4int i = 0; i < 4; ++i)
241   {
242     iout[i] = (G4int)(fVertex[i].x() < pMin.x() ||
243                       fVertex[i].y() < pMin.y() ||
244                       fVertex[i].z() < pMin.z() ||
245                       fVertex[i].x() > pMax.x() ||
246                       fVertex[i].y() > pMax.y() ||
247                       fVertex[i].z() > pMax.z());
248   }
249   if (iout[0] + iout[1] + iout[2] + iout[3] != 0)
250   {
251     std::ostringstream message;
252     message << "Attempt to set bounding box that does not encapsulate solid: "
253             << GetName() << " !\n"
254             << "  Specified bounding box limits:\n"
255             << "    pmin: " << pMin << "\n"
256             << "    pmax: " << pMax << "\n"
257             << "  Tetrahedron vertices:\n"
258             << "    anchor " << fVertex[0] << ((iout[0]) != 0 ? " is outside\n" : "\n")
259             << "    p1 "     << fVertex[1] << ((iout[1]) != 0 ? " is outside\n" : "\n")
260             << "    p2 "     << fVertex[2] << ((iout[2]) != 0 ? " is outside\n" : "\n")
261             << "    p3 "     << fVertex[3] << ((iout[3]) != 0 ? " is outside"   : "");
262     G4Exception("G4UTet::SetBoundingLimits()", "GeomSolids0002",
263                 FatalException, message);
264   }
265   fBmin = pMin;
266   fBmax = pMax;
267 }
268 
269 //////////////////////////////////////////////////////////////////////////
270 //
271 // Get bounding box
272 
273 void G4UTet::BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const
274 {
275   pMin = fBmin;
276   pMax = fBmax;
277 }
278 
279 //////////////////////////////////////////////////////////////////////////
280 //
281 // Calculate extent under transform and specified limit
282 
283 G4bool
284 G4UTet::CalculateExtent(const EAxis pAxis,
285                         const G4VoxelLimits& pVoxelLimit,
286                         const G4AffineTransform& pTransform,
287                               G4double& pMin, G4double& pMax) const
288 {
289   G4ThreeVector bmin, bmax;
290 
291   // Check bounding box (bbox)
292   //
293   BoundingLimits(bmin,bmax);
294   G4BoundingEnvelope bbox(bmin,bmax);
295 
296   // Use simple bounding-box to help in the case of complex 3D meshes
297   //
298   return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
299 
300 #if 0
301   // Precise extent computation (disabled by default for this shape)
302   //
303   G4bool exist;
304   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
305   {
306     return exist = (pMin < pMax) ? true : false;
307   }
308 
309   // Set bounding envelope (benv) and calculate extent
310   //
311   std::vector<G4ThreeVector> vec = GetVertices();
312 
313   G4ThreeVectorList anchor(1);
314   anchor[0] = vec[0];
315 
316   G4ThreeVectorList base(3);
317   base[0] = vec[1];
318   base[1] = vec[2];
319   base[2] = vec[3];
320 
321   std::vector<const G4ThreeVectorList *> polygons(2);
322   polygons[0] = &anchor;
323   polygons[1] = &base;
324 
325   G4BoundingEnvelope benv(bmin,bmax,polygons);
326   return exists = benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
327 #endif
328 }
329 
330 ////////////////////////////////////////////////////////////////////////
331 //
332 // CreatePolyhedron
333 //
334 G4Polyhedron* G4UTet::CreatePolyhedron() const
335 {
336   std::vector<U3Vector> vec(4);
337   Base_t::GetVertices(vec[0], vec[1], vec[2], vec[3]);
338 
339   G4double xyz[4][3];
340   const G4int faces[4][4] = {{1,3,2,0},{1,4,3,0},{1,2,4,0},{2,3,4,0}};
341   for (unsigned int i=0; i<4; ++i)
342   {
343     xyz[i][0] = vec[i].x();
344     xyz[i][1] = vec[i].y();
345     xyz[i][2] = vec[i].z();
346   }
347 
348   auto ph = new G4Polyhedron;
349   ph->createPolyhedron(4,4,xyz,faces);
350   return ph;
351 }
352 
353 #endif  // G4GEOM_USE_USOLIDS
354