Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/Boolean/src/G4SubtractionSolid.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // Implementation of methods for the class G4IntersectionSolid
 27 //
 28 // 22.07.11 T.Nikitina: added detection of infinite loop in DistanceToIn(p,v)
 29 // 19.10.98 V.Grichine: new algorithm of DistanceToIn(p,v)
 30 // 14.10.98 V.Grichine: implementation of the first version 
 31 // --------------------------------------------------------------------
 32 
 33 #include "G4SubtractionSolid.hh"
 34 
 35 #include "G4SystemOfUnits.hh"
 36 #include "G4VoxelLimits.hh"
 37 #include "G4VPVParameterisation.hh"
 38 #include "G4GeometryTolerance.hh"
 39 
 40 #include "G4VGraphicsScene.hh"
 41 #include "G4Polyhedron.hh"
 42 #include "G4PolyhedronArbitrary.hh"
 43 #include "HepPolyhedronProcessor.h"
 44 
 45 #include "G4IntersectionSolid.hh"
 46 
 47 #include <sstream>
 48 
 49 //////////////////////////////////////////////////////////////////////////
 50 //
 51 // Transfer all data members to G4BooleanSolid which is responsible
 52 // for them. pName will be in turn sent to G4VSolid
 53 
 54 G4SubtractionSolid::G4SubtractionSolid( const G4String& pName,
 55                                               G4VSolid* pSolidA ,
 56                                               G4VSolid* pSolidB   )
 57   : G4BooleanSolid(pName,pSolidA,pSolidB)
 58 {
 59 }
 60 
 61 //////////////////////////////////////////////////////////////////////////
 62 //
 63 // Constructor
 64  
 65 G4SubtractionSolid::G4SubtractionSolid( const G4String& pName,
 66                                               G4VSolid* pSolidA ,
 67                                               G4VSolid* pSolidB ,
 68                                               G4RotationMatrix* rotMatrix,
 69                                         const G4ThreeVector& transVector )
 70   : G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
 71 {
 72 } 
 73 
 74 //////////////////////////////////////////////////////////////////////////
 75 //
 76 // Constructor
 77 
 78 G4SubtractionSolid::G4SubtractionSolid( const G4String& pName,
 79                                               G4VSolid* pSolidA ,
 80                                               G4VSolid* pSolidB ,
 81                                         const G4Transform3D& transform )
 82   : G4BooleanSolid(pName,pSolidA,pSolidB,transform)
 83 {
 84 }
 85 
 86 //////////////////////////////////////////////////////////////////////////
 87 //
 88 // Fake default constructor - sets only member data and allocates memory
 89 //                            for usage restricted to object persistency.
 90 
 91 G4SubtractionSolid::G4SubtractionSolid( __void__& a )
 92   : G4BooleanSolid(a)
 93 {
 94 }
 95 
 96 //////////////////////////////////////////////////////////////////////////
 97 //
 98 // Destructor
 99 
100 G4SubtractionSolid::~G4SubtractionSolid() = default;
101 
102 //////////////////////////////////////////////////////////////////////////
103 //
104 // Copy constructor
105 
106 G4SubtractionSolid::G4SubtractionSolid(const G4SubtractionSolid&) = default;
107 
108 //////////////////////////////////////////////////////////////////////////
109 //
110 // Assignment operator
111 
112 G4SubtractionSolid&
113 G4SubtractionSolid::operator = (const G4SubtractionSolid& rhs) 
114 {
115   // Check assignment to self
116   //
117   if (this == &rhs)  { return *this; }
118 
119   // Copy base class data
120   //
121   G4BooleanSolid::operator=(rhs);
122 
123   return *this;
124 }  
125 
126 //////////////////////////////////////////////////////////////////////////
127 //
128 // Get bounding box
129 
130 void
131 G4SubtractionSolid::BoundingLimits(G4ThreeVector& pMin,
132                                    G4ThreeVector& pMax) const
133 {
134   // Since it is unclear how the shape of the first solid will be changed
135   // after subtraction, just return its original bounding box.
136   //
137   fPtrSolidA->BoundingLimits(pMin,pMax);
138 
139   // Check correctness of the bounding box
140   //
141   if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
142   {
143     std::ostringstream message;
144     message << "Bad bounding box (min >= max) for solid: "
145             << GetName() << " !"
146             << "\npMin = " << pMin
147             << "\npMax = " << pMax;
148     G4Exception("G4SubtractionSolid::BoundingLimits()", "GeomMgt0001",
149                 JustWarning, message);
150     DumpInfo();
151   }
152 }
153 
154 //////////////////////////////////////////////////////////////////////////
155 //
156 // Calculate extent under transform and specified limit
157      
158 G4bool 
159 G4SubtractionSolid::CalculateExtent( const EAxis pAxis,
160                                      const G4VoxelLimits& pVoxelLimit,
161                                      const G4AffineTransform& pTransform,
162                                            G4double& pMin,
163                                            G4double& pMax ) const 
164 {
165   // Since we cannot be sure how much the second solid subtracts 
166   // from the first, we must use the first solid's extent!
167 
168   return fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit, 
169                                       pTransform, pMin, pMax );
170 }
171  
172 //////////////////////////////////////////////////////////////////////////
173 //
174 // Touching ? Empty subtraction ?
175 
176 EInside G4SubtractionSolid::Inside( const G4ThreeVector& p ) const
177 {
178   EInside positionA = fPtrSolidA->Inside(p);
179   if (positionA == kOutside) return positionA; // outside A
180 
181   EInside positionB = fPtrSolidB->Inside(p);
182   if (positionB == kOutside) return positionA;
183 
184   if (positionB == kInside) return kOutside;
185   if (positionA == kInside) return kSurface; // surface B
186 
187   // Point is on both surfaces
188   //
189   static const G4double rtol = 1000*kCarTolerance;
190 
191   return ((fPtrSolidA->SurfaceNormal(p) -
192            fPtrSolidB->SurfaceNormal(p)).mag2() > rtol) ? kSurface : kOutside;
193 }
194 
195 //////////////////////////////////////////////////////////////////////////
196 //
197 // SurfaceNormal
198 
199 G4ThreeVector 
200 G4SubtractionSolid::SurfaceNormal( const G4ThreeVector& p ) const 
201 {
202   G4ThreeVector normal;
203 
204   EInside InsideA = fPtrSolidA->Inside(p);
205   EInside InsideB = fPtrSolidB->Inside(p); 
206 
207   if( InsideA == kOutside )
208   {
209 #ifdef G4BOOLDEBUG
210     G4cout << "WARNING - Invalid call [1] in "
211            << "G4SubtractionSolid::SurfaceNormal(p)" << G4endl
212            << "  Point p is outside !" << G4endl;
213     G4cout << "          p = " << p << G4endl;
214     G4cerr << "WARNING - Invalid call [1] in "
215            << "G4SubtractionSolid::SurfaceNormal(p)" << G4endl
216            << "  Point p is outside !" << G4endl;
217     G4cerr << "          p = " << p << G4endl;
218 #endif
219     normal = fPtrSolidA->SurfaceNormal(p) ;
220   }
221   else if( InsideA == kSurface && 
222            InsideB != kInside      ) 
223   {
224     normal = fPtrSolidA->SurfaceNormal(p) ;
225   }
226   else if( InsideA == kInside && 
227            InsideB != kOutside    )
228   {
229     normal = -fPtrSolidB->SurfaceNormal(p) ;
230   }
231   else 
232   {
233     if ( fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToIn(p) )
234     {
235       normal = fPtrSolidA->SurfaceNormal(p) ;
236     }
237     else
238     {
239       normal = -fPtrSolidB->SurfaceNormal(p) ;
240     }
241 #ifdef G4BOOLDEBUG
242     if(Inside(p) == kInside)
243     {
244       G4cout << "WARNING - Invalid call [2] in "
245              << "G4SubtractionSolid::SurfaceNormal(p)" << G4endl
246              << "  Point p is inside !" << G4endl;
247       G4cout << "          p = " << p << G4endl;
248       G4cerr << "WARNING - Invalid call [2] in "
249              << "G4SubtractionSolid::SurfaceNormal(p)" << G4endl
250              << "  Point p is inside !" << G4endl;
251       G4cerr << "          p = " << p << G4endl;
252     }
253 #endif
254   }
255   return normal;
256 }
257 
258 //////////////////////////////////////////////////////////////////////////
259 //
260 // The same algorithm as in DistanceToIn(p)
261 
262 G4double 
263 G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p,
264                                   const G4ThreeVector& v ) const 
265 {
266   G4double dist = 0.0, dist2 = 0.0, disTmp = 0.0;
267     
268 #ifdef G4BOOLDEBUG
269   if( Inside(p) == kInside )
270   {
271     G4cout << "WARNING - Invalid call in "
272            << "G4SubtractionSolid::DistanceToIn(p,v)" << G4endl
273            << "  Point p is inside !" << G4endl;
274     G4cout << "          p = " << p << G4endl;
275     G4cout << "          v = " << v << G4endl;
276     G4cerr << "WARNING - Invalid call in "
277            << "G4SubtractionSolid::DistanceToIn(p,v)" << G4endl
278            << "  Point p is inside !" << G4endl;
279     G4cerr << "          p = " << p << G4endl;
280     G4cerr << "          v = " << v << G4endl;
281   }
282 #endif
283 
284     // if( // ( fPtrSolidA->Inside(p) != kOutside) &&  // case1:p in both A&B 
285     if ( fPtrSolidB->Inside(p) != kOutside )   // start: out of B
286     {
287       dist = fPtrSolidB->DistanceToOut(p,v) ; // ,calcNorm,validNorm,n) ;
288       
289       if( fPtrSolidA->Inside(p+dist*v) != kInside )
290       {
291         G4int count1=0;
292         do   // Loop checking, 13.08.2015, G.Cosmo
293         {
294           disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
295 
296           if(disTmp == kInfinity)
297           {  
298             return kInfinity ;
299           }
300           dist += disTmp ;
301 
302           if( Inside(p+dist*v) == kOutside )
303           {
304             disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
305             dist2 = dist+disTmp;
306             if (dist == dist2)  { return dist; }   // no progress
307             dist = dist2 ;
308             ++count1;
309             if( count1 > 1000 )  // Infinite loop detected
310             {
311               G4String nameB = fPtrSolidB->GetName();
312               if(fPtrSolidB->GetEntityType()=="G4DisplacedSolid")
313               {
314                 nameB = (dynamic_cast<G4DisplacedSolid*>(fPtrSolidB))
315                         ->GetConstituentMovedSolid()->GetName();
316               }
317               std::ostringstream message;
318               message << "Illegal condition caused by solids: "
319                       << fPtrSolidA->GetName() << " and " << nameB << G4endl;
320               message.precision(16);
321               message << "Looping detected in point " << p+dist*v
322                       << ", from original point " << p
323                       << " and direction " << v << G4endl
324                       << "Computed candidate distance: " << dist << "*mm. ";
325               message.precision(6);
326               DumpInfo();
327               G4Exception("G4SubtractionSolid::DistanceToIn(p,v)",
328                           "GeomSolids1001", JustWarning, message,
329                           "Returning candidate distance.");
330               return dist;
331             }
332           }    
333         }
334         while( Inside(p+dist*v) == kOutside ) ;
335       }
336     }
337     else // p outside A, start in A
338     {
339       dist = fPtrSolidA->DistanceToIn(p,v) ;
340 
341       if( dist == kInfinity ) // past A, hence past A\B
342       {
343         return kInfinity ;
344       }
345       else
346       {
347         G4int count2=0;
348         while( Inside(p+dist*v) == kOutside )  // pushing loop
349         {
350           disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
351           dist += disTmp ;
352 
353           if( Inside(p+dist*v) == kOutside )
354           { 
355             disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
356 
357             if(disTmp == kInfinity) // past A, hence past A\B
358             {  
359               return kInfinity ;
360             }                 
361             dist2 = dist+disTmp;
362             if (dist == dist2)  { return dist; }   // no progress
363             dist = dist2 ;
364             ++count2;
365             if( count2 > 1000 )  // Infinite loop detected
366             {
367               G4String nameB = fPtrSolidB->GetName();
368               if(fPtrSolidB->GetEntityType()=="G4DisplacedSolid")
369               {
370                 nameB = (dynamic_cast<G4DisplacedSolid*>(fPtrSolidB))
371                         ->GetConstituentMovedSolid()->GetName();
372               }
373               std::ostringstream message;
374               message << "Illegal condition caused by solids: "
375                       << fPtrSolidA->GetName() << " and " << nameB << G4endl;
376               message.precision(16);
377               message << "Looping detected in point " << p+dist*v
378                       << ", from original point " << p
379                       << " and direction " << v << G4endl
380                       << "Computed candidate distance: " << dist << "*mm. ";
381               message.precision(6);
382               DumpInfo();
383               G4Exception("G4SubtractionSolid::DistanceToIn(p,v)",
384                           "GeomSolids1001", JustWarning, message,
385                           "Returning candidate distance.");
386               return dist;
387             }
388           }
389         }    // Loop checking, 13.08.2015, G.Cosmo
390       }
391     }
392   
393   return dist ;
394 }
395 
396 //////////////////////////////////////////////////////////////////////////
397 //
398 // Approximate nearest distance from the point p to the intersection of
399 // two solids. It is usually underestimated from the point of view of
400 // isotropic safety
401 
402 G4double 
403 G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p ) const 
404 {
405   G4double dist = 0.0;
406 
407 #ifdef G4BOOLDEBUG
408   if( Inside(p) == kInside )
409   {
410     G4cout << "WARNING - Invalid call in "
411            << "G4SubtractionSolid::DistanceToIn(p)" << G4endl
412            << "  Point p is inside !" << G4endl;
413     G4cout << "          p = " << p << G4endl;
414     G4cerr << "WARNING - Invalid call in "
415            << "G4SubtractionSolid::DistanceToIn(p)" << G4endl
416            << "  Point p is inside !" << G4endl;
417     G4cerr << "          p = " << p << G4endl;
418   }
419 #endif
420 
421   if( ( fPtrSolidA->Inside(p) != kOutside) &&   // case 1
422       ( fPtrSolidB->Inside(p) != kOutside)    )
423   {
424     dist = fPtrSolidB->DistanceToOut(p);
425   }
426   else
427   {
428     dist = fPtrSolidA->DistanceToIn(p); 
429   }
430   
431   return dist; 
432 }
433 
434 //////////////////////////////////////////////////////////////////////////
435 //
436 // The same algorithm as DistanceToOut(p)
437 
438 G4double 
439 G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p,
440                                    const G4ThreeVector& v,
441                                    const G4bool calcNorm,
442                                          G4bool* validNorm,
443                                          G4ThreeVector* n ) const 
444 {
445 #ifdef G4BOOLDEBUG
446     if( Inside(p) == kOutside )
447     {
448       G4cout << "Position:"  << G4endl << G4endl;
449       G4cout << "p.x() = "   << p.x()/mm << " mm" << G4endl;
450       G4cout << "p.y() = "   << p.y()/mm << " mm" << G4endl;
451       G4cout << "p.z() = "   << p.z()/mm << " mm" << G4endl << G4endl;
452       G4cout << "Direction:" << G4endl << G4endl;
453       G4cout << "v.x() = "   << v.x() << G4endl;
454       G4cout << "v.y() = "   << v.y() << G4endl;
455       G4cout << "v.z() = "   << v.z() << G4endl << G4endl;
456       G4cout << "WARNING - Invalid call in "
457              << "G4SubtractionSolid::DistanceToOut(p,v)" << G4endl
458              << "  Point p is outside !" << G4endl;
459       G4cout << "          p = " << p << G4endl;
460       G4cout << "          v = " << v << G4endl;
461       G4cerr << "WARNING - Invalid call in "
462              << "G4SubtractionSolid::DistanceToOut(p,v)" << G4endl
463              << "  Point p is outside !" << G4endl;
464       G4cerr << "          p = " << p << G4endl;
465       G4cerr << "          v = " << v << G4endl;
466     }
467 #endif
468 
469     G4double distout;
470     G4double distA = fPtrSolidA->DistanceToOut(p,v,calcNorm,validNorm,n) ;
471     G4double distB = fPtrSolidB->DistanceToIn(p,v) ;
472     if(distB < distA)
473     {
474       if(calcNorm)
475       {
476         *n = -(fPtrSolidB->SurfaceNormal(p+distB*v)) ;
477         *validNorm = false ;
478       }
479       distout= distB ;
480     }
481     else
482     {
483       distout= distA ; 
484     } 
485     return distout;
486 }
487 
488 //////////////////////////////////////////////////////////////////////////
489 //
490 // Inverted algorithm of DistanceToIn(p)
491 
492 G4double 
493 G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const 
494 {
495   G4double dist=0.0;
496 
497   if( Inside(p) == kOutside )
498   { 
499 #ifdef G4BOOLDEBUG
500     G4cout << "WARNING - Invalid call in "
501            << "G4SubtractionSolid::DistanceToOut(p)" << G4endl
502            << "  Point p is outside" << G4endl;
503     G4cout << "          p = " << p << G4endl;
504     G4cerr << "WARNING - Invalid call in "
505            << "G4SubtractionSolid::DistanceToOut(p)" << G4endl
506            << "  Point p is outside" << G4endl;
507     G4cerr << "          p = " << p << G4endl;
508 #endif
509   }
510   else
511   {
512      dist= std::min(fPtrSolidA->DistanceToOut(p),
513                       fPtrSolidB->DistanceToIn(p) ) ; 
514   }
515   return dist; 
516 }
517 
518 //////////////////////////////////////////////////////////////////////////
519 //
520 //
521 
522 G4GeometryType G4SubtractionSolid::GetEntityType() const 
523 {
524   return {"G4SubtractionSolid"};
525 }
526 
527 //////////////////////////////////////////////////////////////////////////
528 //
529 // Make a clone of the object
530 
531 G4VSolid* G4SubtractionSolid::Clone() const
532 {
533   return new G4SubtractionSolid(*this);
534 }
535 
536 //////////////////////////////////////////////////////////////////////////
537 //
538 // ComputeDimensions
539 
540 void 
541 G4SubtractionSolid::ComputeDimensions(       G4VPVParameterisation*,
542                                        const G4int,
543                                        const G4VPhysicalVolume* ) 
544 {
545 }
546 
547 //////////////////////////////////////////////////////////////////////////
548 //
549 // DescribeYourselfTo
550 
551 void 
552 G4SubtractionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const 
553 {
554   scene.AddSolid (*this);
555 }
556 
557 //////////////////////////////////////////////////////////////////////////
558 //
559 // CreatePolyhedron
560 
561 G4Polyhedron* G4SubtractionSolid::CreatePolyhedron () const 
562 {
563   if (fExternalBoolProcessor == nullptr)
564   {
565     HepPolyhedronProcessor processor;
566     // Stack components and components of components recursively
567     // See G4BooleanSolid::StackPolyhedron
568     G4Polyhedron* top = StackPolyhedron(processor, this);
569     auto result = new G4Polyhedron(*top);
570     if (processor.execute(*result))
571     {
572       return result;
573     }
574     else
575     {
576       return nullptr;
577     }
578   }
579   else
580   {
581     return fExternalBoolProcessor->Process(this);
582   }
583 }
584 
585 //////////////////////////////////////////////////////////////////////////
586 //
587 // GetCubicVolume
588 //
589 
590 G4double G4SubtractionSolid::GetCubicVolume()
591 {
592   if( fCubicVolume >= 0. )
593   {
594     return fCubicVolume;
595   }
596   G4ThreeVector bminA, bmaxA, bminB, bmaxB;
597   fPtrSolidA->BoundingLimits(bminA, bmaxA);
598   fPtrSolidB->BoundingLimits(bminB, bmaxB);
599   G4bool noIntersection =
600      bminA.x() >= bmaxB.x() || bminA.y() >= bmaxB.y() || bminA.z() >= bmaxB.z() ||
601      bminB.x() >= bmaxA.x() || bminB.y() >= bmaxA.y() || bminB.z() >= bmaxA.z();
602 
603   if (noIntersection)
604   {
605     fCubicVolume = fPtrSolidA->GetCubicVolume();
606   }
607   else
608   {
609     if (GetNumOfConstituents() > 10)
610     {
611       fCubicVolume = G4BooleanSolid::GetCubicVolume();
612     }
613     else
614     {
615       G4IntersectionSolid intersectVol("Temporary-Intersection-for-Subtraction",
616                                         fPtrSolidA, fPtrSolidB);
617       intersectVol.SetCubVolStatistics(GetCubVolStatistics());
618       intersectVol.SetCubVolEpsilon(GetCubVolEpsilon());
619 
620       G4double cubVolumeA = fPtrSolidA->GetCubicVolume();
621       fCubicVolume = cubVolumeA - intersectVol.GetCubicVolume();
622       if (fCubicVolume < 0.01*cubVolumeA) fCubicVolume = G4BooleanSolid::GetCubicVolume();
623     }
624   }
625   return fCubicVolume;
626 }
627