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Geant4/examples/extended/parameterisations/gflash/gflasha/ExGflasha.cc

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  1 //
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 25 //
 26 //
 27 /// \file ExGflasha.cc
 28 /// \brief Main program of the parameterisations/gflash/gflasha example
 29 //
 30 
 31 // G4 includes
 32 #include "G4PhysListFactory.hh"
 33 #include "G4RunManagerFactory.hh"
 34 #include "G4Timer.hh"
 35 #include "G4Types.hh"
 36 #include "G4UImanager.hh"
 37 #include "G4ios.hh"
 38 
 39 // my project
 40 #include "ExGflashActionInitialization.hh"
 41 #include "ExGflashDetectorConstruction.hh"
 42 
 43 #include "G4FastSimulationPhysics.hh"
 44 #include "G4UIExecutive.hh"
 45 #include "G4VisExecutive.hh"
 46 
 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48 
 49 int main(int argc, char** argv)
 50 {
 51   // Instantiate G4UIExecutive if interactive mode
 52   G4UIExecutive* ui = nullptr;
 53   if (argc == 1) {
 54     ui = new G4UIExecutive(argc, argv);
 55   }
 56 
 57   // timer to see GFlash performance
 58   G4Timer timer;
 59   timer.Start();
 60 
 61   G4cout << "+-------------------------------------------------------+" << G4endl;
 62   G4cout << "|                                                       |" << G4endl;
 63   G4cout << "|          This is an example of Shower                 |" << G4endl;
 64   G4cout << "|          Parameterization with GFLASH                 |" << G4endl;
 65   G4cout << "+-------------------------------------------------------+" << G4endl;
 66 
 67   auto* runManager = G4RunManagerFactory::CreateRunManager();
 68 
 69   // UserInitialization classes (mandatory)
 70   auto detector = new ExGflashDetectorConstruction;
 71   runManager->SetUserInitialization(detector);
 72 
 73   // -- Select a physics list:
 74   G4PhysListFactory listFactory;
 75   G4String name;
 76   auto list_name = std::getenv("PHYSLIST");
 77   if (list_name == nullptr || std::strlen(list_name) == 0) {
 78     name = "FTFP_BERT";
 79   }
 80   else {
 81     name = list_name;
 82   }
 83   G4VModularPhysicsList* physicsList = listFactory.GetReferencePhysList(name);
 84 
 85   // -- Create a fast simulation physics constructor, used to augment
 86   // -- the above physics list to allow for fast simulation:
 87   auto fastSimulationPhysics = new G4FastSimulationPhysics();
 88 
 89   // -- We now configure the fastSimulationPhysics object.
 90   // -- The gflash model (GFlashShowerModel, see
 91   // ExGflashDetectorConstruction.cc)
 92   // -- is applicable to e+ and e- : we augment the physics list for these
 93   // -- particles (by adding a G4FastSimulationManagerProcess with below's
 94   // -- calls), this will make the fast simulation to be activated:
 95   fastSimulationPhysics->ActivateFastSimulation("e-");
 96   fastSimulationPhysics->ActivateFastSimulation("e+");
 97   // -- Register this fastSimulationPhysics to the physicsList,
 98   // -- when the physics list will be called by the run manager
 99   // -- (will happen at initialization of the run manager)
100   // -- for physics process construction, the fast simulation
101   // -- configuration will be applied as well.
102   physicsList->RegisterPhysics(fastSimulationPhysics);
103   runManager->SetUserInitialization(physicsList);
104 
105   // Action initialization:
106   runManager->SetUserInitialization(new ExGflashActionInitialization(detector));
107 
108   G4VisManager* visManager = new G4VisExecutive;
109   visManager->Initialize();
110 
111   G4UImanager* UImanager = G4UImanager::GetUIpointer();
112 
113   if (ui != nullptr)  // Define UI terminal for interactive mode
114   {
115     UImanager->ApplyCommand("/control/execute vis.mac");
116     ui->SessionStart();
117     delete ui;
118   }
119   else  // Batch mode
120   {
121     G4String s = *(argv + 1);
122     UImanager->ApplyCommand("/control/execute " + s);
123   }
124 
125   delete visManager;
126   delete runManager;
127 
128   timer.Stop();
129   G4cout << G4endl;
130   G4cout << "******************************************";
131   G4cout << G4endl;
132   G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed();
133   G4cout << G4endl;
134   G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
135   G4cout << G4endl;
136   G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
137   G4cout << G4endl;
138   G4cout << "******************************************";
139   G4cout << G4endl;
140 
141   return 0;
142 }
143 
144 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
145