Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file ExGflash3.cc 28 /// \brief Main program of the parameterisations/gflash/gflash3 example 29 // 30 // Created by Joanna Weng 26.11.2004 31 32 // G4 includes 33 #include "G4RunManagerFactory.hh" 34 #include "G4Timer.hh" 35 #include "G4Types.hh" 36 #include "G4UImanager.hh" 37 #include "G4ios.hh" 38 39 // my project 40 #include "ExGflash3DetectorConstruction.hh" 41 #include "ExGflash3ParallelWorld.hh" 42 #include "ExGflashActionInitialization.hh" 43 #include "FTFP_BERT.hh" 44 45 #include "G4FastSimulationPhysics.hh" 46 #include "G4ParallelWorldPhysics.hh" 47 #include "G4UIExecutive.hh" 48 #include "G4VisExecutive.hh" 49 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 52 int main(int argc, char** argv) 53 { 54 // Instantiate G4UIExecutive if interactive mode 55 G4UIExecutive* ui = nullptr; 56 if (argc == 1) { 57 ui = new G4UIExecutive(argc, argv); 58 } 59 60 // timer to see GFlash performance 61 G4Timer timer; 62 timer.Start(); 63 64 G4cout << "+-------------------------------------------------------+" << G4endl; 65 G4cout << "| |" << G4endl; 66 G4cout << "| This is an example of Shower |" << G4endl; 67 G4cout << "| Parameterization with GFLASH |" << G4endl; 68 G4cout << "+-------------------------------------------------------+" << G4endl; 69 70 auto* runManager = G4RunManagerFactory::CreateRunManager(); 71 runManager->SetNumberOfThreads(1); 72 73 // UserInitialization classes (mandatory) 74 G4cout << "# GFlash Example: Detector Construction" << G4endl; 75 auto detector = new ExGflash3DetectorConstruction(); 76 detector->RegisterParallelWorld(new ExGflash3ParallelWorld("parallelWorld")); 77 runManager->SetUserInitialization(detector); 78 79 // G4cout<<"# GFlash Example: Physics "<<G4endl; 80 // -- Select a physics list: 81 G4VModularPhysicsList* physicsList = new FTFP_BERT(); 82 // -- Create a fast simulation physics constructor, used to augment 83 // -- the above physics list to allow for fast simulation: 84 auto fastSimulationPhysics = new G4FastSimulationPhysics(); 85 // -- We now configure the fastSimulationPhysics object. 86 // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc) 87 // -- is applicable to e+ and e- : we augment the physics list for these 88 // -- particles (by adding a G4FastSimulationManagerProcess with below's 89 // -- calls), this will make the fast simulation to be activated: 90 fastSimulationPhysics->ActivateFastSimulation("e-"); 91 fastSimulationPhysics->ActivateFastSimulation("e+"); 92 // -- Register this fastSimulationPhysics to the physicsList, 93 // -- when the physics list will be called by the run manager 94 // -- (will happen at initialization of the run manager) 95 // -- for physics process construction, the fast simulation 96 // -- configuration will be applied as well. 97 physicsList->RegisterPhysics(new G4ParallelWorldPhysics("parallelWorld")); 98 physicsList->RegisterPhysics(fastSimulationPhysics); 99 runManager->SetUserInitialization(physicsList); 100 101 // Action initialization: 102 runManager->SetUserInitialization(new ExGflashActionInitialization); 103 104 G4VisManager* visManager = new G4VisExecutive; 105 visManager->Initialize(); 106 107 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 108 UImanager->ApplyCommand("/run/verbose 0"); 109 runManager->Initialize(); 110 UImanager->ApplyCommand("/Step/Verbose 0"); 111 112 if (ui) // Define UI terminal for interactive mode 113 { 114 UImanager->ApplyCommand("/control/execute vis.mac"); 115 ui->SessionStart(); 116 delete ui; 117 } 118 else // Batch mode 119 { 120 G4String s = *(argv + 1); 121 UImanager->ApplyCommand("/control/execute " + s); 122 } 123 124 delete visManager; 125 delete runManager; 126 127 timer.Stop(); 128 G4cout << G4endl; 129 G4cout << "******************************************"; 130 G4cout << G4endl; 131 G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed(); 132 G4cout << G4endl; 133 G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed(); 134 G4cout << G4endl; 135 G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed(); 136 G4cout << G4endl; 137 G4cout << "******************************************"; 138 G4cout << G4endl; 139 140 return 0; 141 } 142 143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144