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Geant4/examples/extended/parameterisations/gflash/gflash3/ExGflash3.cc

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 26 //
 27 /// \file ExGflash3.cc
 28 /// \brief Main program of the parameterisations/gflash/gflash3 example
 29 //
 30 // Created by Joanna Weng 26.11.2004
 31 
 32 // G4 includes
 33 #include "G4RunManagerFactory.hh"
 34 #include "G4Timer.hh"
 35 #include "G4Types.hh"
 36 #include "G4UImanager.hh"
 37 #include "G4ios.hh"
 38 
 39 // my project
 40 #include "ExGflash3DetectorConstruction.hh"
 41 #include "ExGflash3ParallelWorld.hh"
 42 #include "ExGflashActionInitialization.hh"
 43 #include "FTFP_BERT.hh"
 44 
 45 #include "G4FastSimulationPhysics.hh"
 46 #include "G4ParallelWorldPhysics.hh"
 47 #include "G4UIExecutive.hh"
 48 #include "G4VisExecutive.hh"
 49 
 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51 
 52 int main(int argc, char** argv)
 53 {
 54   // Instantiate G4UIExecutive if interactive mode
 55   G4UIExecutive* ui = nullptr;
 56   if (argc == 1) {
 57     ui = new G4UIExecutive(argc, argv);
 58   }
 59 
 60   // timer to see GFlash performance
 61   G4Timer timer;
 62   timer.Start();
 63 
 64   G4cout << "+-------------------------------------------------------+" << G4endl;
 65   G4cout << "|                                                       |" << G4endl;
 66   G4cout << "|          This is an example of Shower                 |" << G4endl;
 67   G4cout << "|          Parameterization with GFLASH                 |" << G4endl;
 68   G4cout << "+-------------------------------------------------------+" << G4endl;
 69 
 70   auto* runManager = G4RunManagerFactory::CreateRunManager();
 71   runManager->SetNumberOfThreads(1);
 72 
 73   // UserInitialization classes (mandatory)
 74   G4cout << "# GFlash Example: Detector Construction" << G4endl;
 75   auto detector = new ExGflash3DetectorConstruction();
 76   detector->RegisterParallelWorld(new ExGflash3ParallelWorld("parallelWorld"));
 77   runManager->SetUserInitialization(detector);
 78 
 79   // G4cout<<"# GFlash Example: Physics "<<G4endl;
 80   // -- Select a physics list:
 81   G4VModularPhysicsList* physicsList = new FTFP_BERT();
 82   // -- Create a fast simulation physics constructor, used to augment
 83   // -- the above physics list to allow for fast simulation:
 84   auto fastSimulationPhysics = new G4FastSimulationPhysics();
 85   // -- We now configure the fastSimulationPhysics object.
 86   // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
 87   // -- is applicable to e+ and e- : we augment the physics list for these
 88   // -- particles (by adding a G4FastSimulationManagerProcess with below's
 89   // -- calls), this will make the fast simulation to be activated:
 90   fastSimulationPhysics->ActivateFastSimulation("e-");
 91   fastSimulationPhysics->ActivateFastSimulation("e+");
 92   // -- Register this fastSimulationPhysics to the physicsList,
 93   // -- when the physics list will be called by the run manager
 94   // -- (will happen at initialization of the run manager)
 95   // -- for physics process construction, the fast simulation
 96   // -- configuration will be applied as well.
 97   physicsList->RegisterPhysics(new G4ParallelWorldPhysics("parallelWorld"));
 98   physicsList->RegisterPhysics(fastSimulationPhysics);
 99   runManager->SetUserInitialization(physicsList);
100 
101   // Action initialization:
102   runManager->SetUserInitialization(new ExGflashActionInitialization);
103 
104   G4VisManager* visManager = new G4VisExecutive;
105   visManager->Initialize();
106 
107   G4UImanager* UImanager = G4UImanager::GetUIpointer();
108   UImanager->ApplyCommand("/run/verbose 0");
109   runManager->Initialize();
110   UImanager->ApplyCommand("/Step/Verbose 0");
111 
112   if (ui)  // Define UI terminal for interactive mode
113   {
114     UImanager->ApplyCommand("/control/execute vis.mac");
115     ui->SessionStart();
116     delete ui;
117   }
118   else  // Batch mode
119   {
120     G4String s = *(argv + 1);
121     UImanager->ApplyCommand("/control/execute " + s);
122   }
123 
124   delete visManager;
125   delete runManager;
126 
127   timer.Stop();
128   G4cout << G4endl;
129   G4cout << "******************************************";
130   G4cout << G4endl;
131   G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed();
132   G4cout << G4endl;
133   G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
134   G4cout << G4endl;
135   G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
136   G4cout << G4endl;
137   G4cout << "******************************************";
138   G4cout << G4endl;
139 
140   return 0;
141 }
142 
143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144