Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file ExGflash2.cc 28 /// \brief Main program of the parameterisations/gflash/gflash2 example 29 // 30 // Created by Joanna Weng 26.11.2004 31 32 // G4 includes 33 #include "G4RunManagerFactory.hh" 34 #include "G4Timer.hh" 35 #include "G4Types.hh" 36 #include "G4UImanager.hh" 37 #include "G4ios.hh" 38 39 // my project 40 #include "ExGflash2DetectorConstruction.hh" 41 #include "ExGflash2ParallelWorld.hh" 42 #include "ExGflashActionInitialization.hh" 43 #include "FTFP_BERT.hh" 44 45 #include "G4FastSimulationPhysics.hh" 46 #include "G4UIExecutive.hh" 47 #include "G4VisExecutive.hh" 48 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 51 int main(int argc, char** argv) 52 { 53 // Instantiate G4UIExecutive if interactive mode 54 G4UIExecutive* ui = nullptr; 55 if (argc == 1) { 56 ui = new G4UIExecutive(argc, argv); 57 } 58 59 // timer to see GFlash performance 60 G4Timer timer; 61 timer.Start(); 62 63 G4cout << "+-------------------------------------------------------+" << G4endl; 64 G4cout << "| |" << G4endl; 65 G4cout << "| This is an example of Shower |" << G4endl; 66 G4cout << "| Parameterization with GFLASH |" << G4endl; 67 G4cout << "+-------------------------------------------------------+" << G4endl; 68 69 auto* runManager = G4RunManagerFactory::CreateRunManager(); 70 runManager->SetNumberOfThreads(1); 71 72 // UserInitialization classes (mandatory) 73 G4cout << "# GFlash Example: Detector Construction" << G4endl; 74 auto detector = new ExGflash2DetectorConstruction(); 75 detector->RegisterParallelWorld(new ExGflash2ParallelWorld("parallelWorld")); 76 runManager->SetUserInitialization(detector); 77 78 // G4cout<<"# GFlash Example: Physics "<<G4endl; 79 // -- Select a physics list: 80 G4VModularPhysicsList* physicsList = new FTFP_BERT(); 81 // -- Create a fast simulation physics constructor, used to augment 82 // -- the above physics list to allow for fast simulation: 83 auto fastSimulationPhysics = new G4FastSimulationPhysics(); 84 // -- We now configure the fastSimulationPhysics object. 85 // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc) 86 // -- is applicable to e+ and e- : we augment the physics list for these 87 // -- particles (by adding a G4FastSimulationManagerProcess with below's 88 // -- calls), this will make the fast simulation to be activated: 89 fastSimulationPhysics->ActivateFastSimulation("e-", "parallelWorld"); 90 fastSimulationPhysics->ActivateFastSimulation("e+", "parallelWorld"); 91 // -- Register this fastSimulationPhysics to the physicsList, 92 // -- when the physics list will be called by the run manager 93 // -- (will happen at initialization of the run manager) 94 // -- for physics process construction, the fast simulation 95 // -- configuration will be applied as well. 96 physicsList->RegisterPhysics(fastSimulationPhysics); 97 runManager->SetUserInitialization(physicsList); 98 99 // Action initialization: 100 runManager->SetUserInitialization(new ExGflashActionInitialization); 101 102 G4VisManager* visManager = new G4VisExecutive; 103 visManager->Initialize(); 104 105 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 106 UImanager->ApplyCommand("/run/verbose 0"); 107 runManager->Initialize(); 108 UImanager->ApplyCommand("/Step/Verbose 0"); 109 110 if (ui) // Define UI terminal for interactive mode 111 { 112 UImanager->ApplyCommand("/control/execute vis.mac"); 113 ui->SessionStart(); 114 delete ui; 115 } 116 else // Batch mode 117 { 118 G4String s = *(argv + 1); 119 UImanager->ApplyCommand("/control/execute " + s); 120 } 121 122 delete visManager; 123 delete runManager; 124 125 timer.Stop(); 126 G4cout << G4endl; 127 G4cout << "******************************************"; 128 G4cout << G4endl; 129 G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed(); 130 G4cout << G4endl; 131 G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed(); 132 G4cout << G4endl; 133 G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed(); 134 G4cout << G4endl; 135 G4cout << "******************************************"; 136 G4cout << G4endl; 137 138 return 0; 139 } 140 141 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 142