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Geant4/examples/extended/parameterisations/gflash/gflash1/ExGflash1.cc

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  1 //
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 26 //
 27 /// \file ExGflash1.cc
 28 /// \brief Main program of the parameterisations/gflash/gflash1 example
 29 //
 30 // Created by Joanna Weng 26.11.2004
 31 
 32 // G4 includes
 33 #include "G4RunManagerFactory.hh"
 34 #include "G4Timer.hh"
 35 #include "G4Types.hh"
 36 #include "G4UImanager.hh"
 37 #include "G4ios.hh"
 38 
 39 // my project
 40 #include "ExGflash1DetectorConstruction.hh"
 41 #include "ExGflashActionInitialization.hh"
 42 #include "FTFP_BERT.hh"
 43 
 44 #include "G4FastSimulationPhysics.hh"
 45 #include "G4UIExecutive.hh"
 46 #include "G4VisExecutive.hh"
 47 
 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49 
 50 int main(int argc, char** argv)
 51 {
 52   // Instantiate G4UIExecutive if interactive mode
 53   G4UIExecutive* ui = nullptr;
 54   if (argc == 1) {
 55     ui = new G4UIExecutive(argc, argv);
 56   }
 57 
 58   // timer to see GFlash performance
 59   G4Timer timer;
 60   timer.Start();
 61 
 62   G4cout << "+-------------------------------------------------------+" << G4endl;
 63   G4cout << "|                                                       |" << G4endl;
 64   G4cout << "|          This is an example of Shower                 |" << G4endl;
 65   G4cout << "|          Parameterization with GFLASH                 |" << G4endl;
 66   G4cout << "+-------------------------------------------------------+" << G4endl;
 67 
 68   auto* runManager = G4RunManagerFactory::CreateRunManager();
 69   runManager->SetNumberOfThreads(1);
 70 
 71   // UserInitialization classes (mandatory)
 72   G4cout << "# GFlash Example: Detector Construction" << G4endl;
 73   runManager->SetUserInitialization(new ExGflash1DetectorConstruction);
 74 
 75   // G4cout<<"# GFlash Example: Physics "<<G4endl;
 76   // -- Select a physics list:
 77   G4VModularPhysicsList* physicsList = new FTFP_BERT();
 78   // -- Create a fast simulation physics constructor, used to augment
 79   // -- the above physics list to allow for fast simulation:
 80   auto fastSimulationPhysics = new G4FastSimulationPhysics();
 81   // -- We now configure the fastSimulationPhysics object.
 82   // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
 83   // -- is applicable to e+ and e- : we augment the physics list for these
 84   // -- particles (by adding a G4FastSimulationManagerProcess with below's
 85   // -- calls), this will make the fast simulation to be activated:
 86   fastSimulationPhysics->ActivateFastSimulation("e-");
 87   fastSimulationPhysics->ActivateFastSimulation("e+");
 88   // -- Register this fastSimulationPhysics to the physicsList,
 89   // -- when the physics list will be called by the run manager
 90   // -- (will happen at initialization of the run manager)
 91   // -- for physics process construction, the fast simulation
 92   // -- configuration will be applied as well.
 93   physicsList->RegisterPhysics(fastSimulationPhysics);
 94   runManager->SetUserInitialization(physicsList);
 95 
 96   // Action initialization:
 97   runManager->SetUserInitialization(new ExGflashActionInitialization);
 98 
 99   G4VisManager* visManager = new G4VisExecutive;
100   visManager->Initialize();
101 
102   G4UImanager* UImanager = G4UImanager::GetUIpointer();
103   UImanager->ApplyCommand("/run/verbose 0");
104   runManager->Initialize();
105   UImanager->ApplyCommand("/Step/Verbose 0");
106 
107   if (ui)  // Define UI terminal for interactive mode
108   {
109     UImanager->ApplyCommand("/control/execute vis.mac");
110     ui->SessionStart();
111     delete ui;
112   }
113   else  // Batch mode
114   {
115     G4String s = *(argv + 1);
116     UImanager->ApplyCommand("/control/execute " + s);
117   }
118 
119   delete visManager;
120   delete runManager;
121 
122   timer.Stop();
123   G4cout << G4endl;
124   G4cout << "******************************************";
125   G4cout << G4endl;
126   G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed();
127   G4cout << G4endl;
128   G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
129   G4cout << G4endl;
130   G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
131   G4cout << G4endl;
132   G4cout << "******************************************";
133   G4cout << G4endl;
134 
135   return 0;
136 }
137 
138 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
139