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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConstruction class 28 29 #include "DetectorConstruction.hh" 30 31 #include "DetectorMessenger.hh" 32 33 #include "G4Box.hh" 34 #include "G4Colour.hh" 35 #include "G4GeometryManager.hh" 36 #include "G4LogicalVolume.hh" 37 #include "G4LogicalVolumeStore.hh" 38 #include "G4Material.hh" 39 #include "G4NistManager.hh" 40 #include "G4PVPlacement.hh" 41 #include "G4PhysicalVolumeStore.hh" 42 #include "G4Region.hh" 43 #include "G4RegionStore.hh" 44 #include "G4RunManager.hh" 45 #include "G4SolidStore.hh" 46 #include "G4SystemOfUnits.hh" 47 #include "G4Tubs.hh" 48 #include "G4VisAttributes.hh" 49 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 52 DetectorConstruction::DetectorConstruction() 53 : G4VUserDetectorConstruction(), fDiameter(6 * nm), fLength(10 * nm) 54 { 55 fDetectorMessenger = new DetectorMessenger(this); 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 60 DetectorConstruction::~DetectorConstruction() 61 { 62 delete fDetectorMessenger; 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 G4VPhysicalVolume* DetectorConstruction::Construct() 67 { 68 return ConstructVolumes(); 69 } 70 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 72 73 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes() 74 { 75 // Cleanup old geometry 76 // 77 G4GeometryManager::GetInstance()->OpenGeometry(); 78 G4PhysicalVolumeStore::GetInstance()->Clean(); 79 G4LogicalVolumeStore::GetInstance()->Clean(); 80 G4SolidStore::GetInstance()->Clean(); 81 82 // 83 G4Material* water = G4NistManager::Instance()->FindOrBuildMaterial("G4_WATER"); 84 85 // Geometry parameters 86 G4double worldSize = 150 * nanometer; 87 88 G4VSolid* world = new G4Box("world", // its name 89 worldSize / 2, worldSize / 2, worldSize / 2); // its size 90 91 G4LogicalVolume* worldLog = new G4LogicalVolume(world, // its solid 92 water, // its material 93 "world"); // its name 94 95 G4VisAttributes* vis = new G4VisAttributes(G4Colour(G4Colour::Blue())); 96 worldLog->SetVisAttributes(vis); 97 98 G4VPhysicalVolume* worldPhys = new G4PVPlacement(0, // no rotation 99 G4ThreeVector(), // at (0,0,0) 100 worldLog, // its logical volume 101 "world", // its name 102 0, // its mother volume 103 false, // no boolean operation 104 0, // copy number 105 true); // checking overlaps forced to YES 106 107 G4VSolid* target = new G4Tubs("target", 0, fDiameter / 2, fLength / 2, 0, 360 * deg); // its size 108 109 G4LogicalVolume* targetLog = new G4LogicalVolume(target, water, "target"); 110 111 new G4PVPlacement(0, // no rotation 112 G4ThreeVector(), // at (0,0,0) 113 targetLog, // its logical volume 114 "target", // its name 115 worldLog, // its mother volume 116 false, // no boolean operation 117 0, // copy number 118 true); // checking overlaps force to YES 119 120 // A region is needed as splitting is performed in regions 121 G4Region* aRegion = G4RegionStore::GetInstance()->FindOrCreateRegion("Target"); 122 targetLog->SetRegion(aRegion); 123 aRegion->AddRootLogicalVolume(targetLog); 124 125 G4VisAttributes* visTarget = new G4VisAttributes(G4Colour(G4Colour::Blue())); 126 visTarget->SetForceSolid(true); 127 visTarget->SetVisibility(true); 128 targetLog->SetVisAttributes(visTarget); 129 130 return worldPhys; 131 } 132 133 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 134 135 void DetectorConstruction::SetDiameter(G4double diameter) 136 { 137 fDiameter = diameter; 138 G4RunManager::GetRunManager()->GeometryHasBeenModified(); 139 } 140 141 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 142 143 void DetectorConstruction::SetLength(G4double length) 144 { 145 fLength = length; 146 G4RunManager::GetRunManager()->GeometryHasBeenModified(); 147 } 148 149 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 150 151 #include "G4RunManager.hh" 152 153 void DetectorConstruction::UpdateGeometry() 154 { 155 G4RunManager::GetRunManager()->DefineWorldVolume(ConstructVolumes()); 156 } 157 158 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 159