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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file medical/dna/range/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 29 // $Id: PrimaryGeneratorAction.cc 73024 2013-08-15 09:11:40Z gcosmo $ 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 #include "PrimaryGeneratorAction.hh" 35 36 #include "DetectorConstruction.hh" 37 38 #include "G4Electron.hh" 39 #include "G4Event.hh" 40 #include "G4Gamma.hh" 41 #include "G4ParticleDefinition.hh" 42 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 44 #include "G4PhysicalConstants.hh" 45 #include "G4RandomDirection.hh" 46 #include "G4RunManager.hh" 47 #include "G4StateManager.hh" 48 #include "G4SystemOfUnits.hh" 49 #include "Randomize.hh" 50 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 53 PrimaryGeneratorAction::PrimaryGeneratorAction() 54 : G4VUserPrimaryGeneratorAction(), G4VStateDependent(), fParticleGun(0), fDetector(0) 55 { 56 fDetector = dynamic_cast<const DetectorConstruction*>( 57 G4RunManager::GetRunManager()->GetUserDetectorConstruction()); 58 G4int n_particle = 1; 59 fParticleGun = new G4ParticleGun(n_particle); 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 64 PrimaryGeneratorAction::~PrimaryGeneratorAction() 65 { 66 G4StateManager::GetStateManager()->DeregisterDependent(this); 67 if (fParticleGun) delete fParticleGun; 68 } 69 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 73 { 74 G4double R = fDetector->GetNPRadius(); 75 G4double Ryz = 9999; 76 77 // G4ParticleDefinition *particle = G4Electron::ElectronDefinition(); 78 // fParticleGun->SetParticleDefinition(particle); 79 80 G4double scale = 1.; 81 82 G4double xpos = 0, ypos = 0, zpos = 0; 83 while (!(Ryz < R)) { 84 ypos = (2. * G4UniformRand() - 1.) * R; 85 zpos = (2. * G4UniformRand() - 1.) * R; 86 Ryz = std::sqrt(ypos * ypos + zpos * zpos); 87 } 88 xpos = std::sqrt(R * R - (ypos * ypos + zpos * zpos)); 89 fParticleGun->SetParticlePosition(G4ThreeVector(-xpos * scale, ypos * scale, zpos * scale)); 90 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1, 0, 0)); 91 92 fParticleGun->GeneratePrimaryVertex(anEvent); 93 } 94 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 97 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState) 98 { 99 if (requestedState == G4State_Idle) { 100 if (fParticleGun != 0) return true; 101 G4double R = fDetector->GetNPRadius(); 102 G4double Ryz = 9999; 103 ; 104 105 // G4ParticleDefinition *particle = G4Electron::ElectronDefinition(); 106 // fParticleGun->SetParticleDefinition(particle); 107 108 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(-1, 0, 0)); 109 110 while (!(Ryz < R)) { 111 G4double ypos = (2. * G4UniformRand() - 1.) * R; 112 G4double zpos = (2. * G4UniformRand() - 1.) * R; 113 Ryz = std::sqrt(ypos * ypos + zpos * zpos); 114 G4double xpos = std::sqrt(R * R - (ypos * ypos + zpos * zpos)); 115 fParticleGun->SetParticlePosition(G4ThreeVector(-xpos, ypos, zpos)); 116 } 117 // fParticleGun->SetParticlePosition(G4ThreeVector(-Xposition,0,0)); 118 // fParticleGun->GeneratePrimaryVertex(anEvent); 119 } 120 121 return true; 122 } 123