Geant4 Cross Reference

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Geant4/examples/extended/geometry/vecGeomNavigation/src/VG01PrimaryGeneratorAction.cc

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 26 //
 27 /// \file VG01PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the VG01PrimaryGeneratorAction class
 29 //
 30 //  Authors: J. Apostolakis & S. Wenzel (CERN)  2018-2021
 31 //
 32 //  Started from FullCMS code by Mihaly Novak (CERN) 2017
 33 
 34 #include "VG01PrimaryGeneratorAction.hh"
 35 
 36 #include "G4Event.hh"
 37 #include "G4ParticleDefinition.hh"
 38 #include "G4ParticleGun.hh"
 39 #include "G4ParticleTable.hh"
 40 #include "G4RandomDirection.hh"
 41 #include "G4SystemOfUnits.hh"
 42 
 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44 
 45 VG01PrimaryGeneratorAction::VG01PrimaryGeneratorAction(EGeneratorMode mode)
 46   : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fMode(mode)
 47 {
 48   G4int n_particle = 1;
 49   fParticleGun = new G4ParticleGun(n_particle);
 50 
 51   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4String particleName;
 53   fParticleGun->SetParticleDefinition(particleTable->FindParticle(particleName = "geantino"));
 54   fParticleGun->SetParticleEnergy(1.0 * GeV);
 55   fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, 0));  // -1.2*m, 0.1, 0.1));
 56 }
 57 
 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59 
 60 VG01PrimaryGeneratorAction::~VG01PrimaryGeneratorAction()
 61 {
 62   delete fParticleGun;
 63 }
 64 
 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66 
 67 void VG01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 68 {
 69   G4ThreeVector dir(1.0, 0.0, 0.0);
 70 
 71   // G4ThreeVector FixedMode[3] =
 72   //  { G4ThreeVector(1,0,0), G4ThreeVector(1,0.1,0), G4ThreeVector( 1, 0, 0.1)};
 73   G4ThreeVector AxisModeVectors[3] = {G4ThreeVector(1, 0, 0), G4ThreeVector(0, 1, 0),
 74                                       G4ThreeVector(0, 0, 1.0)};
 75 
 76   if (fMode == kFreeMode) {
 77     // Do not fix the direction
 78     //   -- UI commands to particle mode can change it!
 79     fParticleGun->GeneratePrimaryVertex(anEvent);
 80     return;
 81     //----
 82   }
 83   else if (fMode == kFixedMode) {
 84     G4int i = anEvent->GetEventID() % 3;
 85     dir = G4ThreeVector(1.0, 0.0, 0.0);
 86     switch (i) {
 87       case 0:
 88         break;
 89       case 1:
 90         dir.setY(0.1);
 91         break;
 92       case 2:
 93         dir.setZ(0.1);
 94         break;
 95     }
 96   }
 97   else if (fMode == kUniformMode) {
 98     dir = G4RandomDirection();
 99   }
100   else if (fMode == kAxisMode) {
101     G4int i = anEvent->GetEventID() % 3;
102     dir = AxisModeVectors[i];
103   }
104 
105   fParticleGun->SetParticleMomentumDirection(dir);
106   fParticleGun->GeneratePrimaryVertex(anEvent);
107 }
108