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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc 27 /// \brief Implementation of the PrimaryGeneratorAction3 class 28 // 29 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 #include "PrimaryGeneratorAction3.hh" 35 36 #include "PrimaryGeneratorAction.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4PhysicalConstants.hh" 43 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 48 PrimaryGeneratorAction3::PrimaryGeneratorAction3(G4ParticleGun* gun) : fParticleGun(gun) 49 { 50 // direction 51 // 52 G4double theta = 90 * deg, phi = 45 * deg; 53 fNewUz = G4ThreeVector(std::sin(theta) * std::cos(phi), std::sin(theta) * std::sin(phi), 54 std::cos(theta)); 55 56 fAlphaMax = 15 * deg; 57 } 58 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 61 void PrimaryGeneratorAction3::GeneratePrimaries(G4Event* anEvent) 62 { 63 // particle direction uniform around fNewUz axis 64 // 65 // 1- in World frame 66 // cosAlpha uniform in [cos(0), cos(fAlphaMax)] 67 G4double cosAlpha = 1. - G4UniformRand() * (1. - std::cos(fAlphaMax)); 68 G4double sinAlpha = std::sqrt(1. - cosAlpha * cosAlpha); 69 G4double psi = twopi * G4UniformRand(); // psi uniform in [0, 2*pi] 70 G4ThreeVector dir(sinAlpha * std::cos(psi), sinAlpha * std::sin(psi), cosAlpha); 71 72 // 2- rotate dir (rotateUz transforms uz to fNewUz) 73 dir.rotateUz(fNewUz); 74 75 fParticleGun->SetParticleMomentumDirection(dir); 76 77 // set energy 78 // 79 fParticleGun->SetParticleEnergy(1 * MeV); 80 81 // create vertex 82 // 83 fParticleGun->GeneratePrimaryVertex(anEvent); 84 } 85 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87