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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file eventgenerator/particleGun/include/PrimaryGeneratorAction3.hh 27 /// \brief Definition of the PrimaryGeneratorAction3 class 28 // 29 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 #ifndef PrimaryGeneratorAction3_h 35 #define PrimaryGeneratorAction3_h 1 36 37 #include "G4ThreeVector.hh" 38 #include "G4VUserPrimaryGeneratorAction.hh" 39 #include "globals.hh" 40 41 class G4ParticleGun; 42 class G4Event; 43 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 45 46 class PrimaryGeneratorAction3 47 { 48 public: 49 PrimaryGeneratorAction3(G4ParticleGun*); 50 ~PrimaryGeneratorAction3() = default; 51 52 public: 53 void GeneratePrimaries(G4Event*); 54 55 public: 56 G4ThreeVector GetNewUz() { return fNewUz; }; 57 G4double GetAlphaMax() { return fAlphaMax; }; 58 59 private: 60 G4ThreeVector fNewUz; 61 G4double fAlphaMax = 0.; // max angle 62 63 G4ParticleGun* fParticleGun = nullptr; 64 }; 65 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 68 #endif 69