Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction.cc

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 25 //
 26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //
 29 //
 30 //
 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 
 34 #include "PrimaryGeneratorAction.hh"
 35 
 36 #include "PrimaryGeneratorAction0.hh"
 37 #include "PrimaryGeneratorAction1.hh"
 38 #include "PrimaryGeneratorAction2.hh"
 39 #include "PrimaryGeneratorAction3.hh"
 40 #include "PrimaryGeneratorAction4.hh"
 41 #include "PrimaryGeneratorMessenger.hh"
 42 
 43 #include "G4Event.hh"
 44 #include "G4ParticleDefinition.hh"
 45 #include "G4ParticleGun.hh"
 46 #include "G4ParticleTable.hh"
 47 #include "Randomize.hh"
 48 
 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50 
 51 PrimaryGeneratorAction::PrimaryGeneratorAction()
 52 {
 53   // default particle kinematic
 54   //
 55   G4int n_particle = 1;
 56   fParticleGun = new G4ParticleGun(n_particle);
 57 
 58   G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("geantino");
 59   fParticleGun->SetParticleDefinition(particle);
 60 
 61   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
 62 
 63   fAction0 = new PrimaryGeneratorAction0(fParticleGun);
 64   fAction1 = new PrimaryGeneratorAction1(fParticleGun);
 65   fAction2 = new PrimaryGeneratorAction2(fParticleGun);
 66   fAction3 = new PrimaryGeneratorAction3(fParticleGun);
 67   fAction4 = new PrimaryGeneratorAction4(fParticleGun);
 68 
 69   // create a messenger for this class
 70   fGunMessenger = new PrimaryGeneratorMessenger(this);
 71 }
 72 
 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74 
 75 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 76 {
 77   delete fAction0;
 78   delete fAction1;
 79   delete fAction2;
 80   delete fAction3;
 81   delete fAction4;
 82   delete fParticleGun;
 83   delete fGunMessenger;
 84 }
 85 
 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87 
 88 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {
 90   switch (fSelectedAction) {
 91     case 0:
 92       fAction0->GeneratePrimaries(anEvent);
 93       break;
 94     case 1:
 95       fAction1->GeneratePrimaries(anEvent);
 96       break;
 97     case 2:
 98       fAction2->GeneratePrimaries(anEvent);
 99       break;
100     case 3:
101       fAction3->GeneratePrimaries(anEvent);
102       break;
103     case 4:
104       fAction4->GeneratePrimaries(anEvent);
105       break;
106     default:
107       G4cerr << "Invalid generator fAction" << G4endl;
108   }
109 }
110 
111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
112