Geant4 Cross Reference

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Geant4/examples/extended/biasing/GB04/src/GB04DetectorConstruction.cc

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 26 //
 27 /// \file GB04DetectorConstruction.cc
 28 /// \brief Implementation of the GB04DetectorConstruction class
 29 
 30 #include "GB04DetectorConstruction.hh"
 31 
 32 #include "GB04BOptrBremSplitting.hh"
 33 
 34 #include "G4Box.hh"
 35 #include "G4Colour.hh"
 36 #include "G4LogicalVolume.hh"
 37 #include "G4LogicalVolumeStore.hh"
 38 #include "G4Material.hh"
 39 #include "G4NistManager.hh"
 40 #include "G4PVPlacement.hh"
 41 #include "G4SystemOfUnits.hh"
 42 #include "G4UniformMagField.hh"
 43 #include "G4VisAttributes.hh"
 44 
 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46 
 47 GB04DetectorConstruction::GB04DetectorConstruction() {}
 48 
 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50 
 51 GB04DetectorConstruction::~GB04DetectorConstruction() {}
 52 
 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 54 
 55 G4VPhysicalVolume* GB04DetectorConstruction::Construct()
 56 {
 57   G4Material* worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 58   G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
 59 
 60   G4VSolid* solidWorld = new G4Box("World", 10 * m, 10 * m, 10 * m);
 61 
 62   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,  // its solid
 63                                                     worldMaterial,  // its material
 64                                                     "World");  // its name
 65 
 66   G4PVPlacement* physiWorld = new G4PVPlacement(0,  // no rotation
 67                                                 G4ThreeVector(),  // at (0,0,0)
 68                                                 logicWorld,  // its logical volume
 69                                                 "World",  // its name
 70                                                 0,  // its mother  volume
 71                                                 false,  // no boolean operation
 72                                                 0);  // copy number
 73 
 74   // -----------------------------------
 75   // -- volume where biasing is applied:
 76   // -----------------------------------
 77   G4double halfZ = 5 * mm;
 78   G4VSolid* solidTest = new G4Box("test.solid", 1 * m, 1 * m, halfZ);
 79 
 80   G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest,  // its solid
 81                                                    defaultMaterial,  // its material
 82                                                    "test.logical");  // its name
 83 
 84   new G4PVPlacement(0,  // no rotation
 85                     G4ThreeVector(0, 0, halfZ),  // volume entrance at (0,0,0)
 86                     logicTest,  // its logical volume
 87                     "test.phys",  // its name
 88                     logicWorld,  // its mother  volume
 89                     false,  // no boolean operation
 90                     0);  // copy number
 91 
 92   return physiWorld;
 93 }
 94 
 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96 
 97 void GB04DetectorConstruction::ConstructSDandField()
 98 {
 99   // -- Fetch volume for biasing:
100   G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical");
101 
102   // ----------------------------------------------
103   // -- operator creation and attachment to volume:
104   // ----------------------------------------------
105   GB04BOptrBremSplitting* bremSplittingOperator = new GB04BOptrBremSplitting();
106   bremSplittingOperator->AttachTo(logicTest);
107   G4cout << " Attaching biasing operator " << bremSplittingOperator->GetName()
108          << " to logical volume " << logicTest->GetName() << G4endl;
109 }
110 
111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
112