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Geant4/examples/extended/biasing/GB01/src/GB01DetectorConstruction.cc

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  1 //
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 25 //
 26 /// \file GB01/src/GB01DetectorConstruction.cc
 27 /// \brief Implementation of the GB01DetectorConstruction class
 28 //
 29 #include "GB01DetectorConstruction.hh"
 30 
 31 #include "GB01BOptrMultiParticleChangeCrossSection.hh"
 32 
 33 #include "G4Box.hh"
 34 #include "G4Colour.hh"
 35 #include "G4LogicalVolume.hh"
 36 #include "G4LogicalVolumeStore.hh"
 37 #include "G4Material.hh"
 38 #include "G4NistManager.hh"
 39 #include "G4PVPlacement.hh"
 40 #include "G4SystemOfUnits.hh"
 41 #include "G4UniformMagField.hh"
 42 #include "G4VisAttributes.hh"
 43 
 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45 
 46 GB01DetectorConstruction::GB01DetectorConstruction() {}
 47 
 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49 
 50 GB01DetectorConstruction::~GB01DetectorConstruction() {}
 51 
 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53 
 54 G4VPhysicalVolume* GB01DetectorConstruction::Construct()
 55 {
 56   G4Material* worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 57   G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_lN2");
 58 
 59   G4VSolid* solidWorld = new G4Box("World", 10 * m, 10 * m, 10 * m);
 60 
 61   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,  // its solid
 62                                                     worldMaterial,  // its material
 63                                                     "World");  // its name
 64 
 65   G4PVPlacement* physiWorld = new G4PVPlacement(0,  // no rotation
 66                                                 G4ThreeVector(),  // at (0,0,0)
 67                                                 logicWorld,  // its logical volume
 68                                                 "World",  // its name
 69                                                 0,  // its mother volume
 70                                                 false,  // no boolean operation
 71                                                 0);  // copy number
 72 
 73   // -----------------------------------
 74   // -- volume where biasing is applied:
 75   // -----------------------------------
 76   G4double halfZ = 10 * cm;
 77   G4VSolid* solidTest = new G4Box("test.solid", 1 * m, 1 * m, halfZ);
 78 
 79   G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest,  // its solid
 80                                                    defaultMaterial,  // its material
 81                                                    "test.logical");  // its name
 82 
 83   new G4PVPlacement(0,  // no rotation
 84                     G4ThreeVector(0, 0, halfZ),  // volume entrance at (0,0,0)
 85                     logicTest,  // its logical volume
 86                     "test.phys",  // its name
 87                     logicWorld,  // its mother  volume
 88                     false,  // no boolean operation
 89                     0);  // copy number
 90 
 91   return physiWorld;
 92 }
 93 
 94 void GB01DetectorConstruction::ConstructSDandField()
 95 {
 96   // -- Fetch volume for biasing:
 97   G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical");
 98 
 99   // ----------------------------------------------
100   // -- operator creation and attachment to volume:
101   // ----------------------------------------------
102   GB01BOptrMultiParticleChangeCrossSection* testMany =
103     new GB01BOptrMultiParticleChangeCrossSection();
104   testMany->AddParticle("gamma");
105   testMany->AddParticle("neutron");
106   testMany->AttachTo(logicTest);
107   G4cout << " Attaching biasing operator " << testMany->GetName() << " to logical volume "
108          << logicTest->GetName() << G4endl;
109 }
110