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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file biasing/B03/src/B03DetectorConstruction.cc 27 /// \brief Implementation of the B03DetectorConstruction class 28 // 29 // 30 // 31 #include "B03DetectorConstruction.hh" 32 33 #include "G4Box.hh" 34 #include "G4Colour.hh" 35 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" 37 #include "G4PVPlacement.hh" 38 #include "G4PhysicalConstants.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "G4ThreeVector.hh" 41 #include "G4Tubs.hh" 42 #include "G4Types.hh" 43 #include "G4VisAttributes.hh" 44 #include "globals.hh" 45 46 // for importance biasing 47 #include "G4IStore.hh" 48 49 // For Primitive Scorers 50 #include "G4MultiFunctionalDetector.hh" 51 #include "G4PSNofCollision.hh" 52 #include "G4PSPopulation.hh" 53 #include "G4PSTrackCounter.hh" 54 #include "G4PSTrackLength.hh" 55 #include "G4SDManager.hh" 56 #include "G4SDParticleFilter.hh" 57 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 60 B03DetectorConstruction::B03DetectorConstruction() : G4VUserDetectorConstruction() 61 { 62 ; 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 67 B03DetectorConstruction::~B03DetectorConstruction() 68 { 69 ; 70 } 71 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 73 74 G4VPhysicalVolume* B03DetectorConstruction::Construct() 75 { 76 G4double pos_x; 77 G4double pos_y; 78 G4double pos_z; 79 80 G4double density, pressure, temperature; 81 G4double A; 82 G4int Z; 83 84 G4String name, symbol; 85 G4double z; 86 G4double fractionmass; 87 88 A = 1.01 * g / mole; 89 G4Element* elH = new G4Element(name = "Hydrogen", symbol = "H", Z = 1, A); 90 91 A = 12.01 * g / mole; 92 G4Element* elC = new G4Element(name = "Carbon", symbol = "C", Z = 6, A); 93 94 A = 16.00 * g / mole; 95 G4Element* elO = new G4Element(name = "Oxygen", symbol = "O", Z = 8, A); 96 97 A = 22.99 * g / mole; 98 G4Element* elNa = new G4Element(name = "Natrium", symbol = "Na", Z = 11, A); 99 100 A = 200.59 * g / mole; 101 G4Element* elHg = new G4Element(name = "Hg", symbol = "Hg", Z = 80, A); 102 103 A = 26.98 * g / mole; 104 G4Element* elAl = new G4Element(name = "Aluminium", symbol = "Al", Z = 13, A); 105 106 A = 28.09 * g / mole; 107 G4Element* elSi = new G4Element(name = "Silicon", symbol = "Si", Z = 14, A); 108 109 A = 39.1 * g / mole; 110 G4Element* elK = new G4Element(name = "K", symbol = "K", Z = 19, A); 111 112 A = 69.72 * g / mole; 113 G4Element* elCa = new G4Element(name = "Calzium", symbol = "Ca", Z = 31, A); 114 115 A = 55.85 * g / mole; 116 G4Element* elFe = new G4Element(name = "Iron", symbol = "Fe", Z = 26, A); 117 118 density = universe_mean_density; // from PhysicalConstants.h 119 pressure = 3.e-18 * pascal; 120 temperature = 2.73 * kelvin; 121 G4Material* Galactic = new G4Material(name = "Galactic", z = 1., A = 1.01 * g / mole, density, 122 kStateGas, temperature, pressure); 123 124 density = 2.03 * g / cm3; 125 G4Material* Concrete = new G4Material("Concrete", density, 10); 126 Concrete->AddElement(elH, fractionmass = 0.01); 127 Concrete->AddElement(elO, fractionmass = 0.529); 128 Concrete->AddElement(elNa, fractionmass = 0.016); 129 Concrete->AddElement(elHg, fractionmass = 0.002); 130 Concrete->AddElement(elAl, fractionmass = 0.034); 131 Concrete->AddElement(elSi, fractionmass = 0.337); 132 Concrete->AddElement(elK, fractionmass = 0.013); 133 Concrete->AddElement(elCa, fractionmass = 0.044); 134 Concrete->AddElement(elFe, fractionmass = 0.014); 135 Concrete->AddElement(elC, fractionmass = 0.001); 136 137 ///////////////////////////// 138 // world cylinder volume 139 //////////////////////////// 140 141 // world solid 142 143 G4double innerRadiusCylinder = 0 * cm; 144 G4double outerRadiusCylinder = 101 * cm; // dont't have scoring 145 // cells coinside eith world volume boundary 146 // G4double heightCylinder = 105*cm; 147 G4double heightCylinder = 100 * cm; 148 G4double startAngleCylinder = 0 * deg; 149 G4double spanningAngleCylinder = 360 * deg; 150 151 G4Tubs* worldCylinder = new G4Tubs("worldCylinder", innerRadiusCylinder, outerRadiusCylinder, 152 heightCylinder, startAngleCylinder, spanningAngleCylinder); 153 154 // logical world 155 156 G4LogicalVolume* worldCylinder_log = 157 new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log"); 158 159 name = "shieldWorld"; 160 fWorldVolume = new G4PVPlacement(0, G4ThreeVector(0, 0, 0), worldCylinder_log, name, 0, false, 0); 161 162 // creating 18 slobs of 10 cm thick concrete 163 164 G4double innerRadiusShield = 0 * cm; 165 G4double outerRadiusShield = 100 * cm; 166 G4double heightShield = 90 * cm; 167 G4double startAngleShield = 0 * deg; 168 G4double spanningAngleShield = 360 * deg; 169 170 G4Tubs* aShield = new G4Tubs("aShield", innerRadiusShield, outerRadiusShield, heightShield, 171 startAngleShield, spanningAngleShield); 172 173 // logical shield 174 175 G4LogicalVolume* aShield_log = new G4LogicalVolume(aShield, Concrete, "aShield_log"); 176 177 G4VisAttributes* pShieldVis = new G4VisAttributes(G4Colour(0.0, 0.0, 1.0)); 178 pShieldVis->SetForceSolid(true); 179 aShield_log->SetVisAttributes(pShieldVis); 180 181 // physical shields 182 183 name = "concreteShield"; 184 185 pos_x = 0 * cm; 186 pos_y = 0 * cm; 187 pos_z = 0; 188 189 new G4PVPlacement(0, G4ThreeVector(pos_x, pos_y, pos_z), aShield_log, name, worldCylinder_log, 190 false, 0); 191 192 return fWorldVolume; 193 } 194 195 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 196 197 // void B03DetectorConstruction::ConstructSDandField() 198 // { 199 // ; 200 // } 201 202 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 203 204 G4VPhysicalVolume* B03DetectorConstruction::GetWorldVolume() 205 { 206 return fWorldVolume; 207 } 208 209 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 210 211 G4VPhysicalVolume& B03DetectorConstruction::GetWorldVolumeAddress() const 212 { 213 return *fWorldVolume; 214 } 215 216 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 217