Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
 28 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia
 29 // 
 30 #include "G4MIRDRightArmBone.hh"
 31 #include "globals.hh"
 32 #include "G4SystemOfUnits.hh"
 33 #include "G4SDManager.hh"
 34 #include "G4VisAttributes.hh"
 35 #include "G4EllipticalTube.hh"
 36 #include "G4RotationMatrix.hh"
 37 #include "G4ThreeVector.hh"
 38 #include "G4VPhysicalVolume.hh"
 39 #include "G4PVPlacement.hh"
 40 #include "G4UnionSolid.hh"
 41 #include "G4EllipticalCone.hh"
 42 #include "G4HumanPhantomColour.hh"
 43 #include "G4HumanPhantomMaterial.hh"
 44 
 45 G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
 46              const G4String& colourName,G4bool wireFrame, G4bool)
 47 { 
 48   auto* material = new G4HumanPhantomMaterial();
 49    
 50   G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
 51    
 52   auto* skeleton = material -> GetMaterial("skeleton");
 53   
 54   delete material;
 55 
 56   G4double dx = 1.4 * cm;//a
 57   G4double dy = 2.7 * cm;//b
 58   // G4double dz= 46. * cm;//z0
 59 
 60   auto* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
 61  
 62   auto* logicRightArmBone = new G4LogicalVolume(rightArm,
 63                  skeleton,
 64                  "logical" + volumeName,
 65                  nullptr, nullptr, nullptr);
 66 
 67   auto* rm = new G4RotationMatrix();
 68   rm->rotateX(180.*degree);
 69   G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(rm,
 70                 G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
 71                 //-x0
 72                 "physicalRightArmBone",
 73                 logicRightArmBone,
 74                 mother,
 75                 false,0,true);
 76       
 77   // Visualization Attributes
 78   //G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
 79   auto* colourPointer = new G4HumanPhantomColour();
 80   G4Colour colour = colourPointer -> GetColour(colourName);
 81   auto* RightArmBoneVisAtt = new G4VisAttributes(colour);
 82 
 83   RightArmBoneVisAtt->SetForceSolid(wireFrame);
 84   logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
 85 
 86   G4cout << "RightArmBone created !!!!!!" << G4endl;
 87  
 88   // Testing RightArmBone Volume
 89   G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
 90   G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
 91   
 92   // Testing RightArmBone Material
 93   G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
 94   G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
 95   
 96   // Testing Density
 97   G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
 98   G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
 99 
100   // Testing Mass
101   G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
102   G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
103   
104   return physRightArmBone;
105 }
106