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Geant4/examples/advanced/ICRP110_HumanPhantoms/include/ICRP110PhantomPseudoScene.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 14 // * regarding  this  software system or assume any liability for its *
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 17 // *                                                                  *
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 25 //
 26 // Authors: M. Large, S. Guatelli -  University of Wollongong, Australia
 27 // This class developed by John Allison, March 2021
 28 //
 29 
 30 #ifndef ICRP110PhantomPseudoScene_h
 31 #define ICRP110PhantomPseudoScene_h 1
 32 
 33 #include "G4PseudoScene.hh"
 34 
 35 #include "G4Colour.hh"
 36 #include "G4ThreeVector.hh"
 37 
 38 #include <map>
 39 
 40 class G4PhysicalVolumeModel;
 41 class G4Material;
 42 
 43 class ICRP110PhantomPseudoScene: public G4PseudoScene
 44 {
 45 public:
 46   // Given a world volume, fill a multimap provided by the instantiator
 47   ICRP110PhantomPseudoScene
 48   (G4PhysicalVolumeModel*  // input...the following are outputs
 49    ,std::multimap<const G4Material*,G4ThreeVector>& positionByMaterial
 50    ,std::map     <const G4Material*,G4Colour>&      colourByMaterial);
 51 
 52   ~ICRP110PhantomPseudoScene();
 53 
 54   using G4PseudoScene::AddSolid;  // except for...
 55   void AddSolid(const G4Box&);
 56   void ProcessVolume(const G4VSolid&);
 57 
 58   const std::multimap<const G4Material*,G4ThreeVector>& GetPositionByMaterial()
 59   {return fPositionByMaterial;}
 60 
 61   const std::map     <const G4Material*,G4Colour>&      GetColourByMaterial()
 62   {return fColourByMaterial;}
 63 
 64 private:
 65   G4PhysicalVolumeModel* fpPVModel;
 66   std::multimap<const G4Material*,G4ThreeVector>& fPositionByMaterial;
 67   std::map     <const G4Material*,G4Colour>&      fColourByMaterial;
 68 };
 69 #endif
 70 
 71