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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Authors: M. Large, S. Guatelli - University of Wollongong, Australia 27 // This class developed by John Allison, March 2021 28 // 29 30 #ifndef ICRP110PhantomPseudoScene_h 31 #define ICRP110PhantomPseudoScene_h 1 32 33 #include "G4PseudoScene.hh" 34 35 #include "G4Colour.hh" 36 #include "G4ThreeVector.hh" 37 38 #include <map> 39 40 class G4PhysicalVolumeModel; 41 class G4Material; 42 43 class ICRP110PhantomPseudoScene: public G4PseudoScene 44 { 45 public: 46 // Given a world volume, fill a multimap provided by the instantiator 47 ICRP110PhantomPseudoScene 48 (G4PhysicalVolumeModel* // input...the following are outputs 49 ,std::multimap<const G4Material*,G4ThreeVector>& positionByMaterial 50 ,std::map <const G4Material*,G4Colour>& colourByMaterial); 51 52 ~ICRP110PhantomPseudoScene(); 53 54 using G4PseudoScene::AddSolid; // except for... 55 void AddSolid(const G4Box&); 56 void ProcessVolume(const G4VSolid&); 57 58 const std::multimap<const G4Material*,G4ThreeVector>& GetPositionByMaterial() 59 {return fPositionByMaterial;} 60 61 const std::map <const G4Material*,G4Colour>& GetColourByMaterial() 62 {return fColourByMaterial;} 63 64 private: 65 G4PhysicalVolumeModel* fpPVModel; 66 std::multimap<const G4Material*,G4ThreeVector>& fPositionByMaterial; 67 std::map <const G4Material*,G4Colour>& fColourByMaterial; 68 }; 69 #endif 70 71