Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/event/src/G4SingleParticleSource.cc

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 25 //
 26 // G4SingleParticleSource source implementation
 27 //
 28 // Author: Fan Lei, QinetiQ ltd. - 05/02/2004
 29 // Customer: ESA/ESTEC
 30 // Revision: Andrea Dotti, SLAC
 31 // --------------------------------------------------------------------
 32 
 33 #include <cmath>
 34 
 35 #include "G4SingleParticleSource.hh"
 36 
 37 #include "G4SystemOfUnits.hh"
 38 #include "G4PrimaryParticle.hh"
 39 #include "G4Event.hh"
 40 #include "Randomize.hh"
 41 #include "G4ParticleTable.hh"
 42 #include "G4Geantino.hh"
 43 #include "G4ParticleDefinition.hh"
 44 #include "G4IonTable.hh"
 45 #include "G4Ions.hh"
 46 #include "G4TrackingManager.hh"
 47 #include "G4Track.hh"
 48 #include "G4AutoLock.hh"
 49 
 50 G4SingleParticleSource::part_prop_t::part_prop_t()
 51 {
 52   momentum_direction = G4ParticleMomentum(1,0,0);
 53   energy = 1.*MeV;
 54   position = G4ThreeVector();
 55 }
 56 
 57 G4SingleParticleSource::G4SingleParticleSource()
 58 {
 59   // Initialise all variables
 60   // Position distribution Variables
 61 
 62   NumberOfParticlesToBeGenerated = 1;
 63   definition = G4Geantino::GeantinoDefinition();
 64 
 65   charge = 0.0;
 66   time = 0;
 67   polarization = G4ThreeVector();
 68 
 69   biasRndm = new G4SPSRandomGenerator();
 70   posGenerator = new G4SPSPosDistribution();
 71   posGenerator->SetBiasRndm(biasRndm);
 72   angGenerator = new G4SPSAngDistribution();
 73   angGenerator->SetPosDistribution(posGenerator);
 74   angGenerator->SetBiasRndm(biasRndm);
 75   eneGenerator = new G4SPSEneDistribution();
 76   eneGenerator->SetBiasRndm(biasRndm);
 77 
 78   verbosityLevel = 0;
 79     
 80   G4MUTEXINIT(mutex);
 81 }
 82 
 83 G4SingleParticleSource::~G4SingleParticleSource()
 84 {
 85   delete biasRndm;
 86   delete posGenerator;
 87   delete angGenerator;
 88   delete eneGenerator;
 89 
 90   G4MUTEXDESTROY(mutex);
 91 }
 92 
 93 void G4SingleParticleSource::SetVerbosity(G4int vL)
 94 {
 95   G4AutoLock l(&mutex);
 96   verbosityLevel = vL;
 97   posGenerator->SetVerbosity(vL);
 98   angGenerator->SetVerbosity(vL);
 99   eneGenerator->SetVerbosity(vL);
100 }
101 
102 void G4SingleParticleSource::
103 SetParticleDefinition(G4ParticleDefinition* aParticleDefinition)
104 {
105   definition = aParticleDefinition;
106   charge = aParticleDefinition->GetPDGCharge();
107 }
108 
109 void G4SingleParticleSource::GeneratePrimaryVertex(G4Event* evt)
110 {
111   if (definition == nullptr)
112   {
113     // TODO: Should this rise an exception???
114     return;
115   }
116 
117   if (verbosityLevel > 1)
118   {
119     G4cout << " NumberOfParticlesToBeGenerated: "
120            << NumberOfParticlesToBeGenerated << G4endl;
121   }
122 
123   part_prop_t& pp = ParticleProperties.Get();
124 
125   // Position stuff
126   pp.position = posGenerator->GenerateOne();
127 
128   // Create a new vertex
129   auto* vertex = new G4PrimaryVertex(pp.position,time);
130 
131   for (G4int i=0; i<NumberOfParticlesToBeGenerated; ++i)
132   {
133     // Angular stuff
134     pp.momentum_direction = angGenerator->GenerateOne();
135 
136     // Energy stuff
137     pp.energy = eneGenerator->GenerateOne(definition);
138 
139     if (verbosityLevel >= 2)
140     {
141       G4cout << "Creating primaries and assigning to vertex" << G4endl;
142     }
143 
144     // Create new primaries and set them to the vertex
145     //
146     G4double mass = definition->GetPDGMass();
147     auto* particle = new G4PrimaryParticle(definition);
148     particle->SetKineticEnergy(pp.energy );
149     particle->SetMass( mass );
150     particle->SetMomentumDirection( pp.momentum_direction );
151     particle->SetCharge( charge );
152     particle->SetPolarization(polarization.x(),
153                               polarization.y(),
154                               polarization.z());
155     if (verbosityLevel > 1)
156     {
157       G4cout << "Particle name: " << definition->GetParticleName() << G4endl;
158       G4cout << "       Energy: " << pp.energy << G4endl;
159       G4cout << "     Position: " << pp.position << G4endl;
160       G4cout << "    Direction: " << pp.momentum_direction << G4endl;
161     }
162 
163     // Set bweight equal to the multiple of all non-zero weights
164     //
165     G4double weight = eneGenerator->GetWeight()*biasRndm->GetBiasWeight();
166 
167     if(eneGenerator->IfApplyEnergyWeight())
168     {
169       weight *= eneGenerator->GetArbEneWeight(pp.energy);
170     }
171 
172     // Pass it to primary particle
173     //
174     particle->SetWeight(weight);
175     vertex->SetPrimary(particle);
176   }
177 
178   // Now pass the weight to the primary vertex. CANNOT be used here!
179   //  vertex->SetWeight(particle_weight);
180   evt->AddPrimaryVertex(vertex);
181 
182   if (verbosityLevel > 1)
183   {
184     G4cout << " Primary Vetex generated !" << G4endl;
185   }
186 }
187