Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/utils/src/G4VScoringMesh.cc

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  1 //
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 24 // ********************************************************************
 25 //
 26 // G4VScoringMesh
 27 // ---------------------------------------------------------------------
 28 
 29 #include "G4VScoringMesh.hh"
 30 #include "G4THitsMap.hh"
 31 #include "G4SystemOfUnits.hh"
 32 #include "G4VPhysicalVolume.hh"
 33 #include "G4MultiFunctionalDetector.hh"
 34 #include "G4VPrimitiveScorer.hh"
 35 #include "G4VSDFilter.hh"
 36 #include "G4SDManager.hh"
 37 
 38 G4VScoringMesh::G4VScoringMesh(const G4String& wName)
 39   : fWorldName(wName)
 40   , fCurrentPS(nullptr)
 41   , fConstructed(false)
 42   , fActive(true)
 43   , fShape(MeshShape::undefined)
 44   , fRotationMatrix(nullptr)
 45   , fMFD(new G4MultiFunctionalDetector(wName))
 46   , verboseLevel(0)
 47   , sizeIsSet(false)
 48   , nMeshIsSet(false)
 49   , fDrawUnit("")
 50   , fDrawUnitValue(1.)
 51   , fMeshElementLogical(nullptr)
 52   , fParallelWorldProcess(nullptr)
 53   , fGeometryHasBeenDestroyed(false)
 54   , copyNumberLevel(0)
 55   , layeredMassFlg(false)
 56 {
 57   G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
 58 
 59   fSize[0] = fSize[1] = fSize[2] = 0.;
 60   fAngle[0]                      = 0.0;
 61   fAngle[1]                      = CLHEP::twopi * rad;
 62   fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
 63   fDivisionAxisNames[0] = fDivisionAxisNames[1] = fDivisionAxisNames[2] = "";
 64 }
 65 
 66 void G4VScoringMesh::ResetScore()
 67 {
 68   if(verboseLevel > 9)
 69     G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
 70   for(const auto& mp : fMap)
 71   {
 72     if(verboseLevel > 9)
 73       G4cout << "G4VScoringMesh::ResetScore()" << mp.first << G4endl;
 74     mp.second->clear();
 75   }
 76 }
 77 
 78 void G4VScoringMesh::SetSize(G4double size[3])
 79 {
 80   if(!sizeIsSet)
 81   {
 82     sizeIsSet = true;
 83     for(G4int i = 0; i < 3; ++i)
 84     {
 85       fSize[i] = size[i];
 86     }
 87   }
 88   else
 89   {
 90     G4String message = "   Mesh size has already been set and it cannot be changed.\n";
 91     message += "  This method is ignored.";
 92     G4Exception("G4VScoringMesh::SetSize()",
 93                 "DigiHitsUtilsScoreVScoringMesh000", JustWarning, message);
 94   }
 95 }
 96 
 97 G4ThreeVector G4VScoringMesh::GetSize() const
 98 {
 99   if(sizeIsSet)
100     return G4ThreeVector(fSize[0], fSize[1], fSize[2]);
101   return G4ThreeVector(0., 0., 0.);
102 }
103 
104 void G4VScoringMesh::SetAngles(G4double startAngle, G4double spanAngle)
105 {
106   fAngle[0] = startAngle;
107   fAngle[1] = spanAngle;
108 }
109 
110 void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3])
111 {
112   fCenterPosition =
113     G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
114 }
115 
116 void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3])
117 {
118   if(!nMeshIsSet || fShape == MeshShape::realWorldLogVol ||
119      fShape == MeshShape::probe)
120   {
121     for(G4int i = 0; i < 3; ++i)
122       fNSegment[i] = nSegment[i];
123     nMeshIsSet = true;
124   }
125   else
126   {
127     G4String message = "   Number of bins has already been set and it cannot be changed.\n";
128     message += "  This method is ignored.";
129     G4Exception("G4VScoringMesh::SetNumberOfSegments()",
130                 "DigiHitsUtilsScoreVScoringMesh000", JustWarning, message);
131   }
132 }
133 
134 void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3])
135 {
136   for(G4int i = 0; i < 3; ++i)
137     nSegment[i] = fNSegment[i];
138 }
139 
140 void G4VScoringMesh::RotateX(G4double delta)
141 {
142   if(fRotationMatrix == nullptr)
143     fRotationMatrix = new G4RotationMatrix();
144   fRotationMatrix->rotateX(delta);
145 }
146 
147 void G4VScoringMesh::RotateY(G4double delta)
148 {
149   if(fRotationMatrix == nullptr)
150     fRotationMatrix = new G4RotationMatrix();
151   fRotationMatrix->rotateY(delta);
152 }
153 
154 void G4VScoringMesh::RotateZ(G4double delta)
155 {
156   if(fRotationMatrix == nullptr)
157     fRotationMatrix = new G4RotationMatrix();
158   fRotationMatrix->rotateZ(delta);
159 }
160 
161 void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer* prs)
162 {
163   if(!ReadyForQuantity())
164   {
165     G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : "
166            << prs->GetName()
167            << " does not yet have mesh size or number of bins. Set them first."
168            << G4endl << "This Method is ignored." << G4endl;
169     return;
170   }
171   if(verboseLevel > 0)
172     G4cout << "G4VScoringMesh::SetPrimitiveScorer() : " << prs->GetName()
173            << " is registered."
174            << " 3D size: (" << fNSegment[0] << ", " << fNSegment[1] << ", "
175            << fNSegment[2] << ")" << G4endl;
176 
177   prs->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
178   fCurrentPS = prs;
179   fMFD->RegisterPrimitive(prs);
180   auto  map =
181     new G4THitsMap<G4StatDouble>(fWorldName, prs->GetName());
182   fMap[prs->GetName()] = map;
183 }
184 
185 void G4VScoringMesh::SetFilter(G4VSDFilter* filter)
186 {
187   if(fCurrentPS == nullptr)
188   {
189     G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be "
190               "defined first. This method is ignored."
191            << G4endl;
192     return;
193   }
194   if(verboseLevel > 0)
195     G4cout << "G4VScoringMesh::SetFilter() : " << filter->GetName()
196            << " is set to " << fCurrentPS->GetName() << G4endl;
197 
198   G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
199   if(oldFilter != nullptr)
200   {
201     G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName()
202            << " is overwritten by " << filter->GetName() << G4endl;
203   }
204   fCurrentPS->SetFilter(filter);
205 }
206 
207 void G4VScoringMesh::SetCurrentPrimitiveScorer(const G4String& name)
208 {
209   fCurrentPS = GetPrimitiveScorer(name);
210   if(fCurrentPS == nullptr)
211   {
212     G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The "
213               "primitive scorer <"
214            << name << "> does not found." << G4endl;
215   }
216 }
217 
218 G4bool G4VScoringMesh::FindPrimitiveScorer(const G4String& psname)
219 {
220   const auto itr = fMap.find(psname);
221   return itr != fMap.cend();
222 }
223 
224 G4String G4VScoringMesh::GetPSUnit(const G4String& psname)
225 {
226   const auto itr = fMap.find(psname);
227   if(itr == fMap.cend())
228   {
229     return G4String("");
230   }
231   
232   return GetPrimitiveScorer(psname)->GetUnit();
233 }
234 
235 G4String G4VScoringMesh::GetCurrentPSUnit()
236 {
237   G4String unit = "";
238   if(fCurrentPS == nullptr)
239   {
240     G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
241     msg += " Current primitive scorer is null.";
242     G4cerr << msg << G4endl;
243   }
244   else
245   {
246     unit = fCurrentPS->GetUnit();
247   }
248   return unit;
249 }
250 
251 void G4VScoringMesh::SetCurrentPSUnit(const G4String& unit)
252 {
253   if(fCurrentPS == nullptr)
254   {
255     G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
256     msg += " Current primitive scorer is null.";
257     G4cerr << msg << G4endl;
258   }
259   else
260   {
261     fCurrentPS->SetUnit(unit);
262   }
263 }
264 
265 G4double G4VScoringMesh::GetPSUnitValue(const G4String& psname)
266 {
267   const auto itr = fMap.find(psname);
268   if(itr == fMap.cend())
269   {
270     return 1.;
271   }
272   
273   return GetPrimitiveScorer(psname)->GetUnitValue();
274 }
275 
276 void G4VScoringMesh::GetDivisionAxisNames(G4String divisionAxisNames[3])
277 {
278   for(G4int i = 0; i < 3; ++i)
279     divisionAxisNames[i] = fDivisionAxisNames[i];
280 }
281 
282 G4VPrimitiveScorer* G4VScoringMesh::GetPrimitiveScorer(const G4String& name)
283 {
284   if(fMFD == nullptr)
285     return nullptr;
286 
287   G4int nps = fMFD->GetNumberOfPrimitives();
288   for(G4int i = 0; i < nps; ++i)
289   {
290     G4VPrimitiveScorer* prs = fMFD->GetPrimitive(i);
291     if(name == prs->GetName())
292       return prs;
293   }
294 
295   return nullptr;
296 }
297 
298 void G4VScoringMesh::List() const
299 {
300   G4cout << " # of segments: (" << fNSegment[0] << ", " << fNSegment[1] << ", "
301          << fNSegment[2] << ")" << G4endl;
302   G4cout << " displacement: (" << fCenterPosition.x() / cm << ", "
303          << fCenterPosition.y() / cm << ", " << fCenterPosition.z() / cm
304          << ") [cm]" << G4endl;
305   if(fRotationMatrix != nullptr)
306   {
307     G4cout << " rotation matrix: " << fRotationMatrix->xx() << "  "
308            << fRotationMatrix->xy() << "  " << fRotationMatrix->xz() << G4endl
309            << "                  " << fRotationMatrix->yx() << "  "
310            << fRotationMatrix->yy() << "  " << fRotationMatrix->yz() << G4endl
311            << "                  " << fRotationMatrix->zx() << "  "
312            << fRotationMatrix->zy() << "  " << fRotationMatrix->zz() << G4endl;
313   }
314 
315   G4cout << " registered primitve scorers : " << G4endl;
316   G4int nps = fMFD->GetNumberOfPrimitives();
317   G4VPrimitiveScorer* prs;
318   for(G4int i = 0; i < nps; ++i)
319   {
320     prs = fMFD->GetPrimitive(i);
321     G4cout << "   " << i << "  " << prs->GetName();
322     if(prs->GetFilter() != nullptr)
323       G4cout << "     with  " << prs->GetFilter()->GetName();
324     G4cout << G4endl;
325   }
326 }
327 
328 void G4VScoringMesh::Dump()
329 {
330   G4cout << "scoring mesh name: " << fWorldName << G4endl;
331   G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
332   for(const auto& mp : fMap)
333   {
334     G4cout << "[" << mp.first << "]" << G4endl;
335     mp.second->PrintAllHits();
336   }
337   G4cout << G4endl;
338 }
339 
340 void G4VScoringMesh::DrawMesh(const G4String& psName,
341                               G4VScoreColorMap* colorMap, G4int axflg)
342 {
343   fDrawPSName = psName;
344   const auto fMapItr = fMap.find(psName);
345   if(fMapItr != fMap.cend())
346   {
347     fDrawUnit      = GetPSUnit(psName);
348     fDrawUnitValue = GetPSUnitValue(psName);
349     Draw(fMapItr->second, colorMap, axflg);
350   }
351   else
352   {
353     G4cerr << "Scorer <" << psName << "> is not defined. Method ignored."
354            << G4endl;
355   }
356 }
357 
358 void G4VScoringMesh::DrawMesh(const G4String& psName, G4int idxPlane,
359                               G4int iColumn, G4VScoreColorMap* colorMap)
360 {
361   fDrawPSName = psName;
362   const auto fMapItr = fMap.find(psName);
363   if(fMapItr != fMap.cend())
364   {
365     fDrawUnit      = GetPSUnit(psName);
366     fDrawUnitValue = GetPSUnitValue(psName);
367     DrawColumn(fMapItr->second, colorMap, idxPlane, iColumn);
368   }
369   else
370   {
371     G4cerr << "Scorer <" << psName << "> is not defined. Method ignored."
372            << G4endl;
373   }
374 }
375 
376 void G4VScoringMesh::Accumulate(G4THitsMap<G4double>* map)
377 {
378   G4String psName = map->GetName();
379   const auto fMapItr = fMap.find(psName);
380   if (fMapItr != fMap.cend())  { *(fMapItr->second) += *map; }
381 
382   if(verboseLevel > 9)
383   {
384     G4cout << G4endl;
385     G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
386     G4cout << "  PS name : " << psName << G4endl;
387     if(fMapItr == fMap.cend())
388     {
389       G4cout << "  " << psName << " was not found." << G4endl;
390     }
391     else
392     {
393       G4cout << "  map size : " << map->GetSize() << G4endl;
394       map->PrintAllHits();
395     }
396     G4cout << G4endl;
397   }
398 }
399 
400 void G4VScoringMesh::Accumulate(G4THitsMap<G4StatDouble>* map)
401 {
402   G4String psName = map->GetName();
403   const auto fMapItr = fMap.find(psName);
404   if (fMapItr != fMap.cend()) { *(fMapItr->second) += *map; }
405 
406   if(verboseLevel > 9)
407   {
408     G4cout << G4endl;
409     G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
410     G4cout << "  PS name : " << psName << G4endl;
411     if(fMapItr == fMap.cend())
412     {
413       G4cout << "  " << psName << " was not found." << G4endl;
414     }
415     else
416     {
417       G4cout << "  map size : " << map->GetSize() << G4endl;
418       map->PrintAllHits();
419     }
420     G4cout << G4endl;
421   }
422 }
423 
424 void G4VScoringMesh::Construct(G4VPhysicalVolume* fWorldPhys)
425 {
426   if(fConstructed)
427   {
428     if(fGeometryHasBeenDestroyed)
429     {
430       SetupGeometry(fWorldPhys);
431       fGeometryHasBeenDestroyed = false;
432     }
433     if(verboseLevel > 0)
434       G4cout << fWorldName << " --- All quantities are reset." << G4endl;
435     ResetScore();
436   }
437   else
438   {
439     fConstructed = true;
440     SetupGeometry(fWorldPhys);
441   }
442 }
443 
444 void G4VScoringMesh::WorkerConstruct(G4VPhysicalVolume* fWorldPhys)
445 {
446   if(fConstructed)
447   {
448     if(fGeometryHasBeenDestroyed)
449     {
450       fMeshElementLogical->SetSensitiveDetector(fMFD);
451       fGeometryHasBeenDestroyed = false;
452     }
453 
454     if(verboseLevel > 0)
455       G4cout << fWorldPhys->GetName() << " --- All quantities are reset."
456              << G4endl;
457     ResetScore();
458   }
459   else
460   {
461     fConstructed = true;
462     fMeshElementLogical->SetSensitiveDetector(fMFD);
463   }
464 }
465 
466 void G4VScoringMesh::Merge(const G4VScoringMesh* scMesh)
467 {
468   const MeshScoreMap scMap = scMesh->GetScoreMap();
469 
470   auto fMapItr = fMap.cbegin();
471   auto mapItr  = scMap.cbegin();
472   for(; fMapItr != fMap.cend(); ++fMapItr)
473   {
474     if(verboseLevel > 9)
475       G4cout << "G4VScoringMesh::Merge()" << fMapItr->first << G4endl;
476     *(fMapItr->second) += *(mapItr->second);
477     ++mapItr;
478   }
479 }
480