Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/utils/src/G4ScoringManager.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // G4ScoringManager
 27 // --------------------------------------------------------------------
 28 
 29 #include "G4ScoringManager.hh"
 30 #include "G4ScoringMessenger.hh"
 31 #include "G4ScoreQuantityMessenger.hh"
 32 #include "G4VScoringMesh.hh"
 33 #include "G4THitsMap.hh"
 34 #include "G4VScoreColorMap.hh"
 35 #include "G4DefaultLinearColorMap.hh"
 36 #include "G4ScoreLogColorMap.hh"
 37 
 38 G4ThreadLocal G4ScoringManager* G4ScoringManager::fSManager = nullptr;
 39 
 40 G4ThreadLocal G4int G4ScoringManager::replicaLevel = 3;
 41 
 42 G4ScoringManager* G4ScoringManager::GetScoringManager()
 43 {
 44   if(fSManager == nullptr)
 45   {
 46     fSManager = new G4ScoringManager;
 47   }
 48   return fSManager;
 49 }
 50 
 51 G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist()
 52 {
 53   return fSManager;
 54 }
 55 
 56 G4ScoringManager::G4ScoringManager()
 57   : verboseLevel(0)
 58   , fCurrentMesh(nullptr)
 59 {
 60   fMessenger             = new G4ScoringMessenger(this);
 61   fQuantityMessenger     = new G4ScoreQuantityMessenger(this);
 62   fColorMapDict          = new ColorMapDict();
 63   fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap");
 64   (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap;
 65   G4VScoreColorMap* logColorMap = new G4ScoreLogColorMap("logColorMap");
 66   (*fColorMapDict)[logColorMap->GetName()] = logColorMap;
 67   writer                                   = new G4VScoreWriter();
 68 }
 69 
 70 G4ScoringManager::~G4ScoringManager()
 71 { 
 72   delete writer;
 73   delete fDefaultLinearColorMap;
 74   delete fColorMapDict;
 75   delete fQuantityMessenger;
 76   delete fMessenger;
 77   fSManager = nullptr;
 78 }
 79 
 80 void G4ScoringManager::SetReplicaLevel(G4int lvl) { replicaLevel = lvl; }
 81 G4int G4ScoringManager::GetReplicaLevel() { return replicaLevel; }
 82 
 83 void G4ScoringManager::Accumulate(G4VHitsCollection* map)
 84 {
 85   auto sm = FindMesh(map);
 86   if(sm == nullptr)
 87     return;
 88   if(verboseLevel > 9)
 89   {
 90     G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / "
 91            << map->GetName() << G4endl;
 92     G4cout << "  is calling G4VScoringMesh::Accumulate() of "
 93            << sm->GetWorldName() << G4endl;
 94   }
 95   sm->Accumulate(static_cast<G4THitsMap<double>*>(map));
 96 }
 97 
 98 G4VScoringMesh* G4ScoringManager::FindMesh(G4VHitsCollection* map)
 99 {
100   auto colID         = map->GetColID();
101   G4VScoringMesh* sm = nullptr;
102   auto msh           = fMeshMap.find(colID);
103   if(msh == fMeshMap.end())
104   {
105     const auto& wName = map->GetSDname();
106     sm              = FindMesh(wName);
107     fMeshMap[colID] = sm;
108   }
109   else
110   {
111     sm = (*msh).second;
112   }
113   return sm;
114 }
115 
116 G4VScoringMesh* G4ScoringManager::FindMesh(const G4String& wName)
117 {
118   G4VScoringMesh* sm = nullptr;
119   for(auto msh : fMeshVec)
120   {
121     if(msh->GetWorldName() == wName)
122       return msh;
123   }
124   if((sm == nullptr) && verboseLevel > 9)
125   {
126     G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName
127            << "> is not found. Null returned." << G4endl;
128   }
129   return nullptr;
130 }
131 
132 void G4ScoringManager::List() const
133 {
134   G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes."
135          << G4endl;
136   for(auto msh : fMeshVec)
137     msh->List();
138 }
139 
140 void G4ScoringManager::Dump() const
141 {
142   for(auto msh : fMeshVec)
143     msh->Dump();
144 }
145 
146 void G4ScoringManager::DrawMesh(const G4String& meshName,
147                                 const G4String& psName,
148                                 const G4String& colorMapName, G4int axflg)
149 {
150   G4VScoringMesh* mesh = FindMesh(meshName);
151   if(mesh != nullptr)
152   {
153     G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
154     if(colorMap == nullptr)
155     {
156       G4cerr << "WARNING : Score color map <" << colorMapName
157              << "> is not found. Default linear color map is used." << G4endl;
158       colorMap = fDefaultLinearColorMap;
159     }
160     mesh->DrawMesh(psName, colorMap, axflg);
161   }
162   else
163   {
164     G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" << meshName
165            << "> is not found. Nothing is done." << G4endl;
166   }
167 }
168 
169 void G4ScoringManager::DrawMesh(const G4String& meshName,
170                                 const G4String& psName, G4int idxPlane,
171                                 G4int iColumn, const G4String& colorMapName)
172 {
173   G4VScoringMesh* mesh = FindMesh(meshName);
174   if(mesh != nullptr)
175   {
176     G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
177     if(colorMap == nullptr)
178     {
179       G4cerr << "WARNING : Score color map <" << colorMapName
180              << "> is not found. Default linear color map is used." << G4endl;
181       colorMap = fDefaultLinearColorMap;
182     }
183     mesh->DrawMesh(psName, idxPlane, iColumn, colorMap);
184   }
185   else
186   {
187     G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" << meshName
188            << "> is not found. Nothing is done." << G4endl;
189   }
190 }
191 
192 void G4ScoringManager::DumpQuantityToFile(const G4String& meshName,
193                                           const G4String& psName,
194                                           const G4String& fileName,
195                                           const G4String& option)
196 {
197   G4VScoringMesh* mesh = FindMesh(meshName);
198   if(mesh != nullptr)
199   {
200     writer->SetScoringMesh(mesh);
201     writer->DumpQuantityToFile(psName, fileName, option);
202   }
203   else
204   {
205     G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <" << meshName
206            << "> is not found. Nothing is done." << G4endl;
207   }
208 }
209 
210 void G4ScoringManager::DumpAllQuantitiesToFile(const G4String& meshName,
211                                                const G4String& fileName,
212                                                const G4String& option)
213 {
214   G4VScoringMesh* mesh = FindMesh(meshName);
215   if(mesh != nullptr)
216   {
217     writer->SetScoringMesh(mesh);
218     writer->DumpAllQuantitiesToFile(fileName, option);
219   }
220   else
221   {
222     G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <"
223            << meshName << "> is not found. Nothing is done." << G4endl;
224   }
225 }
226 
227 void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap)
228 {
229   if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->cend())
230   {
231     G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- "
232            << colorMap->GetName()
233            << " has already been registered. Method ignored." << G4endl;
234   }
235   else
236   {
237     (*fColorMapDict)[colorMap->GetName()] = colorMap;
238   }
239 }
240 
241 G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(const G4String& mapName)
242 {
243   auto mItr = fColorMapDict->find(mapName);
244   if(mItr == fColorMapDict->cend())
245   {
246     return nullptr;
247   }
248   return (mItr->second);
249 }
250 
251 void G4ScoringManager::ListScoreColorMaps()
252 {
253   G4cout << "Registered Score Color Maps "
254             "-------------------------------------------------------"
255          << G4endl;
256   auto mItr = fColorMapDict->cbegin();
257   for(; mItr != fColorMapDict->cend(); ++mItr)
258   {
259     G4cout << "   " << mItr->first;
260   }
261   G4cout << G4endl;
262 }
263 
264 void G4ScoringManager::Merge(const G4ScoringManager* mgr)
265 {
266   for(auto i = 0; i < (G4int)GetNumberOfMesh(); ++i)
267   {
268     G4VScoringMesh* fMesh  = GetMesh(i);
269     G4VScoringMesh* scMesh = mgr->GetMesh(i);
270     fMesh->Merge(scMesh);
271   }
272 }
273