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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4ScoringManager 27 // -------------------------------------------------------------------- 28 29 #include "G4ScoringManager.hh" 30 #include "G4ScoringMessenger.hh" 31 #include "G4ScoreQuantityMessenger.hh" 32 #include "G4VScoringMesh.hh" 33 #include "G4THitsMap.hh" 34 #include "G4VScoreColorMap.hh" 35 #include "G4DefaultLinearColorMap.hh" 36 #include "G4ScoreLogColorMap.hh" 37 38 G4ThreadLocal G4ScoringManager* G4ScoringManager::fSManager = nullptr; 39 40 G4ThreadLocal G4int G4ScoringManager::replicaLevel = 3; 41 42 G4ScoringManager* G4ScoringManager::GetScoringManager() 43 { 44 if(fSManager == nullptr) 45 { 46 fSManager = new G4ScoringManager; 47 } 48 return fSManager; 49 } 50 51 G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist() 52 { 53 return fSManager; 54 } 55 56 G4ScoringManager::G4ScoringManager() 57 : verboseLevel(0) 58 , fCurrentMesh(nullptr) 59 { 60 fMessenger = new G4ScoringMessenger(this); 61 fQuantityMessenger = new G4ScoreQuantityMessenger(this); 62 fColorMapDict = new ColorMapDict(); 63 fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap"); 64 (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap; 65 G4VScoreColorMap* logColorMap = new G4ScoreLogColorMap("logColorMap"); 66 (*fColorMapDict)[logColorMap->GetName()] = logColorMap; 67 writer = new G4VScoreWriter(); 68 } 69 70 G4ScoringManager::~G4ScoringManager() 71 { 72 delete writer; 73 delete fDefaultLinearColorMap; 74 delete fColorMapDict; 75 delete fQuantityMessenger; 76 delete fMessenger; 77 fSManager = nullptr; 78 } 79 80 void G4ScoringManager::SetReplicaLevel(G4int lvl) { replicaLevel = lvl; } 81 G4int G4ScoringManager::GetReplicaLevel() { return replicaLevel; } 82 83 void G4ScoringManager::Accumulate(G4VHitsCollection* map) 84 { 85 auto sm = FindMesh(map); 86 if(sm == nullptr) 87 return; 88 if(verboseLevel > 9) 89 { 90 G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / " 91 << map->GetName() << G4endl; 92 G4cout << " is calling G4VScoringMesh::Accumulate() of " 93 << sm->GetWorldName() << G4endl; 94 } 95 sm->Accumulate(static_cast<G4THitsMap<double>*>(map)); 96 } 97 98 G4VScoringMesh* G4ScoringManager::FindMesh(G4VHitsCollection* map) 99 { 100 auto colID = map->GetColID(); 101 G4VScoringMesh* sm = nullptr; 102 auto msh = fMeshMap.find(colID); 103 if(msh == fMeshMap.end()) 104 { 105 const auto& wName = map->GetSDname(); 106 sm = FindMesh(wName); 107 fMeshMap[colID] = sm; 108 } 109 else 110 { 111 sm = (*msh).second; 112 } 113 return sm; 114 } 115 116 G4VScoringMesh* G4ScoringManager::FindMesh(const G4String& wName) 117 { 118 G4VScoringMesh* sm = nullptr; 119 for(auto msh : fMeshVec) 120 { 121 if(msh->GetWorldName() == wName) 122 return msh; 123 } 124 if((sm == nullptr) && verboseLevel > 9) 125 { 126 G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName 127 << "> is not found. Null returned." << G4endl; 128 } 129 return nullptr; 130 } 131 132 void G4ScoringManager::List() const 133 { 134 G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes." 135 << G4endl; 136 for(auto msh : fMeshVec) 137 msh->List(); 138 } 139 140 void G4ScoringManager::Dump() const 141 { 142 for(auto msh : fMeshVec) 143 msh->Dump(); 144 } 145 146 void G4ScoringManager::DrawMesh(const G4String& meshName, 147 const G4String& psName, 148 const G4String& colorMapName, G4int axflg) 149 { 150 G4VScoringMesh* mesh = FindMesh(meshName); 151 if(mesh != nullptr) 152 { 153 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName); 154 if(colorMap == nullptr) 155 { 156 G4cerr << "WARNING : Score color map <" << colorMapName 157 << "> is not found. Default linear color map is used." << G4endl; 158 colorMap = fDefaultLinearColorMap; 159 } 160 mesh->DrawMesh(psName, colorMap, axflg); 161 } 162 else 163 { 164 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" << meshName 165 << "> is not found. Nothing is done." << G4endl; 166 } 167 } 168 169 void G4ScoringManager::DrawMesh(const G4String& meshName, 170 const G4String& psName, G4int idxPlane, 171 G4int iColumn, const G4String& colorMapName) 172 { 173 G4VScoringMesh* mesh = FindMesh(meshName); 174 if(mesh != nullptr) 175 { 176 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName); 177 if(colorMap == nullptr) 178 { 179 G4cerr << "WARNING : Score color map <" << colorMapName 180 << "> is not found. Default linear color map is used." << G4endl; 181 colorMap = fDefaultLinearColorMap; 182 } 183 mesh->DrawMesh(psName, idxPlane, iColumn, colorMap); 184 } 185 else 186 { 187 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" << meshName 188 << "> is not found. Nothing is done." << G4endl; 189 } 190 } 191 192 void G4ScoringManager::DumpQuantityToFile(const G4String& meshName, 193 const G4String& psName, 194 const G4String& fileName, 195 const G4String& option) 196 { 197 G4VScoringMesh* mesh = FindMesh(meshName); 198 if(mesh != nullptr) 199 { 200 writer->SetScoringMesh(mesh); 201 writer->DumpQuantityToFile(psName, fileName, option); 202 } 203 else 204 { 205 G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <" << meshName 206 << "> is not found. Nothing is done." << G4endl; 207 } 208 } 209 210 void G4ScoringManager::DumpAllQuantitiesToFile(const G4String& meshName, 211 const G4String& fileName, 212 const G4String& option) 213 { 214 G4VScoringMesh* mesh = FindMesh(meshName); 215 if(mesh != nullptr) 216 { 217 writer->SetScoringMesh(mesh); 218 writer->DumpAllQuantitiesToFile(fileName, option); 219 } 220 else 221 { 222 G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <" 223 << meshName << "> is not found. Nothing is done." << G4endl; 224 } 225 } 226 227 void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap) 228 { 229 if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->cend()) 230 { 231 G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- " 232 << colorMap->GetName() 233 << " has already been registered. Method ignored." << G4endl; 234 } 235 else 236 { 237 (*fColorMapDict)[colorMap->GetName()] = colorMap; 238 } 239 } 240 241 G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(const G4String& mapName) 242 { 243 auto mItr = fColorMapDict->find(mapName); 244 if(mItr == fColorMapDict->cend()) 245 { 246 return nullptr; 247 } 248 return (mItr->second); 249 } 250 251 void G4ScoringManager::ListScoreColorMaps() 252 { 253 G4cout << "Registered Score Color Maps " 254 "-------------------------------------------------------" 255 << G4endl; 256 auto mItr = fColorMapDict->cbegin(); 257 for(; mItr != fColorMapDict->cend(); ++mItr) 258 { 259 G4cout << " " << mItr->first; 260 } 261 G4cout << G4endl; 262 } 263 264 void G4ScoringManager::Merge(const G4ScoringManager* mgr) 265 { 266 for(auto i = 0; i < (G4int)GetNumberOfMesh(); ++i) 267 { 268 G4VScoringMesh* fMesh = GetMesh(i); 269 G4VScoringMesh* scMesh = mgr->GetMesh(i); 270 fMesh->Merge(scMesh); 271 } 272 } 273