Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4ScoringMessenger 27 // 28 // Class description: 29 // 30 // This is a concrete class of G4UImessenger which handles the 31 // commands for G4ScoringManager. 32 // 33 // Author: Tsukasa Aso (KEK), September 2007 34 // -------------------------------------------------------------------- 35 #ifndef G4ScoringMessenger_h 36 #define G4ScoringMessenger_h 1 37 38 #include "G4String.hh" 39 #include "G4UImessenger.hh" 40 41 #include <vector> 42 43 class G4ScoringManager; 44 class G4VScoringMesh; 45 class G4UIdirectory; 46 class G4UIcmdWithoutParameter; 47 class G4UIcmdWithAString; 48 class G4UIcmdWithABool; 49 class G4UIcmdWithAnInteger; 50 class G4UIcmdWithADoubleAndUnit; 51 class G4UIcmdWith3VectorAndUnit; 52 class G4UIcommand; 53 54 using G4TokenVec = std::vector<G4String>; 55 56 class G4ScoringMessenger : public G4UImessenger 57 { 58 public: 59 60 G4ScoringMessenger(G4ScoringManager* SManager); 61 62 ~G4ScoringMessenger() override; 63 64 void SetNewValue(G4UIcommand* command, G4String newValues) override; 65 66 G4String GetCurrentValue(G4UIcommand* command) override; 67 68 protected: 69 70 void FillTokenVec(const G4String& newValues, G4TokenVec& token); 71 void MeshBinCommand(G4VScoringMesh* mesh, G4TokenVec& token); 72 void Fill1D(G4UIcommand* cmd, const G4String& newValues); 73 74 private: 75 76 G4ScoringManager* fSMan; 77 G4UIdirectory* scoreDir; 78 G4UIcmdWithoutParameter* listCmd; 79 G4UIcmdWithoutParameter* dumpCmd; 80 G4UIcmdWithAnInteger* verboseCmd; 81 // 82 G4UIdirectory* meshCreateDir; 83 G4UIcmdWithAString* meshBoxCreateCmd; 84 G4UIcmdWithAString* meshCylinderCreateCmd; 85 G4UIcommand* meshRWLogVolCreateCmd; 86 G4UIcommand* probeCreateCmd; 87 // 88 // Mesh commands 89 G4UIdirectory* meshDir; 90 G4UIcmdWithAString* meshOpnCmd; 91 // 92 G4UIcmdWithoutParameter* meshClsCmd; 93 // 94 // Size commands 95 G4UIcmdWith3VectorAndUnit* mBoxSizeCmd; 96 G4UIcommand* mCylinderSizeCmd; 97 G4UIcmdWithADoubleAndUnit* mCylinderRMinCmd; 98 G4UIcommand* mCylinderAngleCmd; 99 // 100 // Division command 101 G4UIcommand* mBinCmd; 102 // 103 // Placement command 104 G4UIdirectory* mTransDir; 105 G4UIcmdWithoutParameter* mTResetCmd; 106 G4UIcmdWith3VectorAndUnit* mTXyzCmd; 107 G4UIdirectory* mRotDir; 108 G4UIcmdWithADoubleAndUnit* mRotXCmd; 109 G4UIcmdWithADoubleAndUnit* mRotYCmd; 110 G4UIcmdWithADoubleAndUnit* mRotZCmd; 111 // 112 // Probe commands 113 G4UIdirectory* probeDir; 114 G4UIcmdWithAString* probeMatCmd; 115 G4UIcmdWith3VectorAndUnit* probeLocateCmd; 116 // 117 // Draw Command 118 G4UIcommand* drawCmd; 119 G4UIcommand* drawColumnCmd; 120 G4UIdirectory* colorMapDir; 121 G4UIcmdWithoutParameter* listColorMapCmd; 122 G4UIcmdWithAString* floatMinMaxCmd; 123 G4UIcommand* colorMapMinMaxCmd; 124 // 125 // Dump scoring result to file 126 G4UIcommand* dumpQtyToFileCmd; 127 G4UIcommand* dumpAllQtsToFileCmd; 128 G4UIcommand* dumpQtyWithFactorCmd; 129 G4UIcommand* dumpAllQtsWithFactorCmd; 130 // 131 // Command for direcly plotting to a histogram 132 G4UIcommand* fill1DCmd; 133 }; 134 135 #endif 136