Geant4 Cross Reference

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Geant4/visualization/modeling/src/G4TrajectoriesModel.cc

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Diff markup

Differences between /visualization/modeling/src/G4TrajectoriesModel.cc (Version 11.3.0) and /visualization/modeling/src/G4TrajectoriesModel.cc (Version 4.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4TrajectoriesModel.cc,v 1.9 2001/08/14 18:43:33 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-00 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // John Allison  26th August 1998.                 28 // John Allison  26th August 1998.
 30 // Model which knows how to draw GEANT4 trajec     29 // Model which knows how to draw GEANT4 trajectories.
 31                                                    30 
 32 #include "G4TrajectoriesModel.hh"                  31 #include "G4TrajectoriesModel.hh"
 33                                                    32 
 34 #include "G4ModelingParameters.hh"             << 
 35 #include "G4VGraphicsScene.hh"                     33 #include "G4VGraphicsScene.hh"
 36 #include "G4RunManager.hh"                         34 #include "G4RunManager.hh"
 37 #include "G4RunManagerFactory.hh"              << 
 38 #include "G4Run.hh"                            << 
 39 #include "G4Event.hh"                              35 #include "G4Event.hh"
 40 #include "G4AttDefStore.hh"                    << 
 41 #include "G4AttValue.hh"                       << 
 42 #include "G4AttDef.hh"                         << 
 43 #include "G4AttCheck.hh"                       << 
 44 #include "G4UIcommand.hh"                      << 
 45 #include "G4VVisManager.hh"                    << 
 46                                                << 
 47 G4TrajectoriesModel::G4TrajectoriesModel ()    << 
 48 :fpCurrentTrajectory(0)                        << 
 49 ,fRunID(-1)                                    << 
 50 ,fEventID(-1)                                  << 
 51 {                                              << 
 52   fType = "G4TrajectoriesModel";               << 
 53   fGlobalTag = "G4TrajectoriesModel for any ty << 
 54   fGlobalDescription = fGlobalTag;             << 
 55 }                                              << 
 56                                                    36 
 57 G4TrajectoriesModel::~G4TrajectoriesModel () {     37 G4TrajectoriesModel::~G4TrajectoriesModel () {}
 58                                                    38 
 59 void G4TrajectoriesModelDebugG4AttValues(const <<  39 G4TrajectoriesModel::G4TrajectoriesModel () {
 60                                                <<  40   fGlobalTag = "G4TrajectoriesModel for all trajectories.";
 61 void G4TrajectoriesModel::DescribeYourselfTo ( <<  41   fGlobalDescription = fGlobalTag;
 62 {                                              << 
 63   G4RunManager* runManager = G4RunManagerFacto << 
 64   const G4Run* currentRun  = runManager->GetCu << 
 65   if(currentRun)                               << 
 66   {                                            << 
 67     fRunID = currentRun->GetRunID();           << 
 68   }                                            << 
 69   else                                         << 
 70   {                                            << 
 71     fRunID = -1;                               << 
 72     return;                                    << 
 73   }                                            << 
 74                                                << 
 75   const G4Event* event = fpMP->GetEvent();     << 
 76   if (event) {                                 << 
 77     fEventID = event->GetEventID();            << 
 78   } else {                                     << 
 79     fEventID = -1;                             << 
 80     return;                                    << 
 81   }                                            << 
 82                                                << 
 83   G4TrajectoryContainer* TC = event -> GetTraj << 
 84   if (!TC) return;                             << 
 85                                                << 
 86   G4VVisManager* pVVisManager = G4VVisManager: << 
 87   if (!pVVisManager) return;                   << 
 88                                                << 
 89   pVVisManager->BeginDraw();                   << 
 90   // The use of Begin/EndDraw (optional method << 
 91   // speed) assumes all trajectories are drawn << 
 92   // transformation.  If not, a fatal exceptio << 
 93   // G4VisManager::DrawT.                      << 
 94   for (std::size_t iT = 0; iT < TC->entries(); << 
 95     fpCurrentTrajectory = (*TC) [iT];          << 
 96     // Debug trajectory:                       << 
 97     // fpCurrentTrajectory->ShowTrajectory();  << 
 98     // Debug G4AttValues:                      << 
 99     // G4TrajectoriesModelDebugG4AttValues(fpC << 
100     if (fpCurrentTrajectory)                   << 
101       sceneHandler.AddCompound (*fpCurrentTraj << 
102   }                                            << 
103   pVVisManager->EndDraw();                     << 
104 }                                              << 
105                                                << 
106 const std::map<G4String,G4AttDef>* G4Trajector << 
107 {                                              << 
108   G4bool isNew;                                << 
109   std::map<G4String,G4AttDef>* store           << 
110   = G4AttDefStore::GetInstance("G4Trajectories << 
111   if (isNew) {                                 << 
112     (*store)["RunID"] =                        << 
113     G4AttDef("RunID","Run ID","Physics","","G4 << 
114     (*store)["EventID"] =                      << 
115     G4AttDef("EventID","Event ID","Physics","" << 
116   }                                            << 
117   return store;                                << 
118 }                                              << 
119                                                << 
120 std::vector<G4AttValue>* G4TrajectoriesModel:: << 
121 {                                              << 
122   std::vector<G4AttValue>* values = new std::v << 
123   values->push_back                            << 
124   (G4AttValue("RunID",G4UIcommand::ConvertToSt << 
125   values->push_back                            << 
126   (G4AttValue("EventID",G4UIcommand::ConvertTo << 
127   return values;                               << 
128 }                                                  42 }
129                                                    43 
130 // Debug material...                           <<  44 void G4TrajectoriesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
131                                                <<  45   G4RunManager* runManager = G4RunManager::GetRunManager ();
132 #include "G4VTrajectoryPoint.hh"               <<  46   const G4Event* event = runManager -> GetCurrentEvent ();
133                                                <<  47   if (event) {
134 void G4TrajectoriesModelDebugG4AttValues(const <<  48     G4TrajectoryContainer* TC = event -> GetTrajectoryContainer ();
135 {                                              <<  49     if (TC) {
136   // Trajectory attributes                     <<  50       G4int nT = TC -> entries ();
137   {  // Scope bracket - allows re-use of names <<  51       sceneHandler.BeginPrimitives ();
138     std::vector<G4AttValue>* attValues = pTraj <<  52       for (int iT = 0; iT < nT; iT++) {
139     if (attValues) {                           <<  53   // GB : default representation should be the most efficent one.
140       G4AttCheck attCheck(attValues, pTraj->Ge <<  54         // Representation with a circle at each step should be an option 
141       G4cout << "\nProvided G4Atts:\n" << attC <<  55         // choosable from a command.
142       if (attCheck.Check()) G4cout << "Error"  <<  56   // (*TC) [iT] -> DrawTrajectory (50);
143       else {                                   <<  57   (*TC) [iT] -> DrawTrajectory ();
144   std::vector<G4AttValue> standardValues;      << 
145   std::map<G4String,G4AttDef> standardDefiniti << 
146   attCheck.Standard(&standardValues, &standard << 
147   G4cout << "\nStandard G4Atts:\n"             << 
148          << G4AttCheck(&standardValues, &stand << 
149       }                                        << 
150       delete attValues;                        << 
151     }                                          << 
152   }                                            << 
153   // Trajectory point attributes               << 
154   for (G4int i = 0; i < pTraj->GetPointEntries << 
155     G4VTrajectoryPoint* aPoint = pTraj->GetPoi << 
156     std::vector<G4AttValue>* attValues = aPoin << 
157     if (attValues) {                           << 
158       G4AttCheck attCheck(attValues, aPoint->G << 
159       G4cout << "\nProvided G4Atts:\n" << attC << 
160       if (attCheck.Check()) G4cout << "Error"  << 
161       else {                                   << 
162   std::vector<G4AttValue> standardValues;      << 
163   std::map<G4String,G4AttDef> standardDefiniti << 
164   attCheck.Standard(&standardValues, &standard << 
165   G4cout << "\nStandard G4Atts:\n"             << 
166          << G4AttCheck(&standardValues, &stand << 
167       }                                            58       }
168       delete attValues;                        <<  59       sceneHandler.EndPrimitives ();
169     }                                              60     }
170   }                                                61   }
171 }                                                  62 }
172                                                    63