Geant4 Cross Reference

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Geant4/visualization/modeling/src/G4LogicalVolumeModel.cc

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Differences between /visualization/modeling/src/G4LogicalVolumeModel.cc (Version 11.3.0) and /visualization/modeling/src/G4LogicalVolumeModel.cc (Version 10.6.p1)


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 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 // 
 29 // John Allison  26th July 1999.                   29 // John Allison  26th July 1999.
 30 // Model for logical volumes.                      30 // Model for logical volumes.
 31                                                    31 
 32 #include "G4LogicalVolumeModel.hh"                 32 #include "G4LogicalVolumeModel.hh"
 33                                                    33 
 34 #include "G4VSolid.hh"                             34 #include "G4VSolid.hh"
 35 #include "G4LogicalVolume.hh"                      35 #include "G4LogicalVolume.hh"
 36 #include "G4PVPlacement.hh"                        36 #include "G4PVPlacement.hh"
 37 #include "G4PVParameterised.hh"                    37 #include "G4PVParameterised.hh"
 38 #include "G4VPVParameterisation.hh"                38 #include "G4VPVParameterisation.hh"
 39 #include "G4ModelingParameters.hh"                 39 #include "G4ModelingParameters.hh"
 40 #include "G4VGraphicsScene.hh"                     40 #include "G4VGraphicsScene.hh"
 41 #include "G4DrawVoxels.hh"                         41 #include "G4DrawVoxels.hh"
 42 #include "G4VSensitiveDetector.hh"                 42 #include "G4VSensitiveDetector.hh"
 43 #include "G4VReadOutGeometry.hh"                   43 #include "G4VReadOutGeometry.hh"
 44 #include "G4Circle.hh"                             44 #include "G4Circle.hh"
 45                                                    45 
 46 #include <vector>                                  46 #include <vector>
 47 #include <utility>                                 47 #include <utility>
 48                                                    48 
 49 G4LogicalVolumeModel::G4LogicalVolumeModel         49 G4LogicalVolumeModel::G4LogicalVolumeModel
 50 (G4LogicalVolume*            pLV,                  50 (G4LogicalVolume*            pLV,
 51  G4int                       soughtDepth,          51  G4int                       soughtDepth,
 52  G4bool                      booleans,             52  G4bool                      booleans,
 53  G4bool                      voxels,               53  G4bool                      voxels,
 54  G4bool                      readout,              54  G4bool                      readout,
 55  G4bool                      checkOverlaps,        55  G4bool                      checkOverlaps,
 56  const G4Transform3D&        modelTransformati     56  const G4Transform3D&        modelTransformation,
 57  const G4ModelingParameters* pMP):                 57  const G4ModelingParameters* pMP):
 58   // Instantiate a G4PhysicalVolumeModel with      58   // Instantiate a G4PhysicalVolumeModel with a G4PVPlacement to
 59   // represent this logical volume.  It has no     59   // represent this logical volume.  It has no rotation and a null
 60   // translation so that the logical volume wi     60   // translation so that the logical volume will be seen in its own
 61   // reference system.  It will be added to th     61   // reference system.  It will be added to the physical volume store
 62   // but it will not be part of the normal geo     62   // but it will not be part of the normal geometry heirarchy so it
 63   // has no mother.                                63   // has no mother.
 64   G4PhysicalVolumeModel                            64   G4PhysicalVolumeModel
 65 (new G4PVPlacement (0,                   // No     65 (new G4PVPlacement (0,                   // No rotation.
 66         G4ThreeVector(),     // Null traslatio     66         G4ThreeVector(),     // Null traslation.
 67         "PhysVol representation of LogVol " +      67         "PhysVol representation of LogVol " + pLV -> GetName (),
 68         pLV,                                       68         pLV,
 69         0,                   // No mother.         69         0,                   // No mother.
 70         false,               // Not "MANY".        70         false,               // Not "MANY".
 71         0),                  // Copy number.       71         0),                  // Copy number.
 72  soughtDepth,                                      72  soughtDepth,
 73  modelTransformation,                              73  modelTransformation,
 74  pMP,                                              74  pMP,
 75  true),                                  // Us     75  true),                                  // Use full extent.
 76   fpLV (pLV),                                      76   fpLV (pLV),
 77   fBooleans (booleans),                            77   fBooleans (booleans),
 78   fVoxels (voxels),                                78   fVoxels (voxels),
 79   fReadout (readout),                              79   fReadout (readout),
 80   fCheckOverlaps(checkOverlaps),                   80   fCheckOverlaps(checkOverlaps),
 81   fOverlapsPrinted(false)                          81   fOverlapsPrinted(false)
 82 {                                                  82 {
 83   fType = "G4LogicalVolumeModel";                  83   fType = "G4LogicalVolumeModel";
 84   fGlobalTag = fpLV -> GetName ();                 84   fGlobalTag = fpLV -> GetName ();
 85   fGlobalDescription = "G4LogicalVolumeModel "     85   fGlobalDescription = "G4LogicalVolumeModel " + fGlobalTag;
 86 }                                                  86 }
 87                                                    87 
 88 G4LogicalVolumeModel::~G4LogicalVolumeModel ()     88 G4LogicalVolumeModel::~G4LogicalVolumeModel () {}
 89                                                    89 
 90 namespace {                                        90 namespace {
 91   // Vis attributes                                91   // Vis attributes
 92   const G4Colour highlightSolidColour(1.0,0.8,     92   const G4Colour highlightSolidColour(1.0,0.8,0.8);
 93   const G4double highlightSolidLineWidth(10./*     93   const G4double highlightSolidLineWidth(10./*pixels*/);
 94   const G4Colour highlightPointColour(0.5,0.5,     94   const G4Colour highlightPointColour(0.5,0.5,1.0);
 95   const G4double highlightPointDiameter(20./*p     95   const G4double highlightPointDiameter(20./*pixels*/);
 96   // Keep a vector of solid-copy number pairs      96   // Keep a vector of solid-copy number pairs to avoid duplication.
 97   typedef std::pair<G4VSolid*,G4int> solidCopy     97   typedef std::pair<G4VSolid*,G4int> solidCopyNoPair;
 98   std::vector<solidCopyNoPair> solidCopyNoVect     98   std::vector<solidCopyNoPair> solidCopyNoVector;
 99   void DrawSolid                                   99   void DrawSolid
100   (G4VGraphicsScene& sceneHandler,                100   (G4VGraphicsScene& sceneHandler,
101    G4VSolid* sol, G4int copyNo, const G4Transf    101    G4VSolid* sol, G4int copyNo, const G4Transform3D& t) {
102     // Avoid duplication.                         102     // Avoid duplication.
103     std::pair<G4VSolid*,G4int> pair(sol,copyNo    103     std::pair<G4VSolid*,G4int> pair(sol,copyNo);
104     auto iter = solidCopyNoVector.begin();        104     auto iter = solidCopyNoVector.begin();
105     for ( ; iter != solidCopyNoVector.end(); +    105     for ( ; iter != solidCopyNoVector.end(); ++iter) {
106       if (*iter == pair) break;                   106       if (*iter == pair) break;
107     }                                             107     }
108     if (iter == solidCopyNoVector.end()) {        108     if (iter == solidCopyNoVector.end()) {
109       solidCopyNoVector.push_back(pair);          109       solidCopyNoVector.push_back(pair);
110       G4VisAttributes highlightSolidVisAtts(hi    110       G4VisAttributes highlightSolidVisAtts(highlightSolidColour);
111       highlightSolidVisAtts.SetLineWidth(highl    111       highlightSolidVisAtts.SetLineWidth(highlightSolidLineWidth);
112       sceneHandler.PreAddSolid(t,highlightSoli    112       sceneHandler.PreAddSolid(t,highlightSolidVisAtts);
113       sceneHandler.AddSolid(*sol);                113       sceneHandler.AddSolid(*sol);
114       sceneHandler.PostAddSolid();                114       sceneHandler.PostAddSolid();
115     }                                             115     }
116   }                                               116   }
117   void DrawPoint                                  117   void DrawPoint
118   (G4VGraphicsScene& sceneHandler,                118   (G4VGraphicsScene& sceneHandler,
119    const G4ThreeVector& point) {                  119    const G4ThreeVector& point) {
120     G4VisAttributes highlightPointVisAtts(high    120     G4VisAttributes highlightPointVisAtts(highlightPointColour);
121     G4Circle overlapPoint;                        121     G4Circle overlapPoint;
122     overlapPoint.SetVisAttributes(highlightPoi    122     overlapPoint.SetVisAttributes(highlightPointVisAtts);
123     overlapPoint.SetPosition(point);              123     overlapPoint.SetPosition(point);
124     overlapPoint.SetDiameter(G4VMarker::SizeTy    124     overlapPoint.SetDiameter(G4VMarker::SizeType::screen,highlightPointDiameter);
125     overlapPoint.SetFillStyle(G4VMarker::FillS    125     overlapPoint.SetFillStyle(G4VMarker::FillStyle::filled);
126     sceneHandler.BeginPrimitives();               126     sceneHandler.BeginPrimitives();
127     sceneHandler.AddPrimitive(overlapPoint);      127     sceneHandler.AddPrimitive(overlapPoint);
128     sceneHandler.EndPrimitives();                 128     sceneHandler.EndPrimitives();
129   }                                               129   }
130 }                                                 130 }
131                                                   131 
132 void G4LogicalVolumeModel::DescribeYourselfTo     132 void G4LogicalVolumeModel::DescribeYourselfTo
133 (G4VGraphicsScene& sceneHandler) {                133 (G4VGraphicsScene& sceneHandler) {
134                                                   134 
135   // Store current modeling parameters and ens    135   // Store current modeling parameters and ensure nothing is culled.
136   const G4ModelingParameters* tmpMP = fpMP;       136   const G4ModelingParameters* tmpMP = fpMP;
137   G4ModelingParameters nonCulledMP;               137   G4ModelingParameters nonCulledMP;
138   if (fpMP) nonCulledMP = *fpMP;                  138   if (fpMP) nonCulledMP = *fpMP;
139   nonCulledMP.SetCulling (false);                 139   nonCulledMP.SetCulling (false);
140   fpMP = &nonCulledMP;                            140   fpMP = &nonCulledMP;    
141   G4PhysicalVolumeModel::DescribeYourselfTo (s    141   G4PhysicalVolumeModel::DescribeYourselfTo (sceneHandler);
142   fpMP = tmpMP;                                   142   fpMP = tmpMP;
143                                                   143 
144   if (fVoxels) {                                  144   if (fVoxels) {
145     if (fpTopPV->GetLogicalVolume()->GetVoxelH    145     if (fpTopPV->GetLogicalVolume()->GetVoxelHeader()) {
146       // Add Voxels.                              146       // Add Voxels.
147       G4DrawVoxels dv;                            147       G4DrawVoxels dv;
148       G4PlacedPolyhedronList* pPPL =              148       G4PlacedPolyhedronList* pPPL =
149   dv.CreatePlacedPolyhedra (fpTopPV -> GetLogi    149   dv.CreatePlacedPolyhedra (fpTopPV -> GetLogicalVolume ());
150       for (size_t i = 0; i < pPPL -> size ();     150       for (size_t i = 0; i < pPPL -> size (); i++) {
151   const G4Transform3D& transform = (*pPPL)[i].    151   const G4Transform3D& transform = (*pPPL)[i].GetTransform ();
152   const G4Polyhedron& polyhedron = (*pPPL)[i].    152   const G4Polyhedron& polyhedron = (*pPPL)[i].GetPolyhedron ();
153   sceneHandler.BeginPrimitives (transform);       153   sceneHandler.BeginPrimitives (transform);
154   sceneHandler.AddPrimitive (polyhedron);         154   sceneHandler.AddPrimitive (polyhedron);
155   sceneHandler.EndPrimitives ();                  155   sceneHandler.EndPrimitives ();
156       }                                           156       }
157       delete pPPL;                                157       delete pPPL;
158     }                                             158     }
159   }                                               159   }
160                                                   160 
161   if (fReadout) {                                 161   if (fReadout) {
162     // Draw readout geometry...                   162     // Draw readout geometry...
163     G4VSensitiveDetector* sd = fpLV->GetSensit    163     G4VSensitiveDetector* sd = fpLV->GetSensitiveDetector();
164     if (sd) {                                     164     if (sd) {
165       G4VReadOutGeometry* roGeom = sd->GetROge    165       G4VReadOutGeometry* roGeom = sd->GetROgeometry();
166       if (roGeom) {                               166       if (roGeom) {
167   G4VPhysicalVolume* roWorld = roGeom->GetROWo    167   G4VPhysicalVolume* roWorld = roGeom->GetROWorld();
168 //  G4cout << "Readout geometry \"" << roGeom- << 168   G4cout << "Readout geometry \"" << roGeom->GetName()
169 //         << "\" with top physical volume \"" << 169          << "\" with top physical volume \""
170 //         << roWorld->GetName()               << 170          << roWorld->GetName()
171 //         << "\"" << G4endl;                  << 171          << "\"" << G4endl;
172   G4PhysicalVolumeModel pvModel(roWorld);         172   G4PhysicalVolumeModel pvModel(roWorld);
173   pvModel.SetModelingParameters(fpMP);            173   pvModel.SetModelingParameters(fpMP);
174   pvModel.DescribeYourselfTo(sceneHandler);       174   pvModel.DescribeYourselfTo(sceneHandler);
175       }                                           175       }
176     }                                             176     }
177   }                                               177   }
178                                                   178 
179   if (fCheckOverlaps) {                           179   if (fCheckOverlaps) {
180     G4LogicalVolume* motherLog = fpTopPV->GetL    180     G4LogicalVolume* motherLog = fpTopPV->GetLogicalVolume();
181     G4VSolid* motherSolid = motherLog->GetSoli    181     G4VSolid* motherSolid = motherLog->GetSolid();
182     G4int nDaughters = (G4int)motherLog->GetNo << 182     G4int nDaughters = motherLog->GetNoDaughters();
183                                                   183 
184     // Models are called repeatedly by the sce    184     // Models are called repeatedly by the scene handler so be careful...
185     // Print overlaps - but only the first tim    185     // Print overlaps - but only the first time for a given instantiation of G4LogicalVolume
186     if (!fOverlapsPrinted) {                      186     if (!fOverlapsPrinted) {
187       for (G4int iDaughter = 0; iDaughter < nD    187       for (G4int iDaughter = 0; iDaughter < nDaughters; ++iDaughter) {
188         G4VPhysicalVolume* daughterPhys = moth    188         G4VPhysicalVolume* daughterPhys = motherLog->GetDaughter(iDaughter);
189         daughterPhys->CheckOverlaps();            189         daughterPhys->CheckOverlaps();
190       }                                           190       }
191       fOverlapsPrinted = true;                    191       fOverlapsPrinted = true;
192     }                                             192     }
193                                                   193 
194     // Draw overlaps                              194     // Draw overlaps
195     solidCopyNoVector.clear();                    195     solidCopyNoVector.clear();
196     for (G4int iDaughter = 0; iDaughter < nDau    196     for (G4int iDaughter = 0; iDaughter < nDaughters; ++iDaughter) {
197       G4VPhysicalVolume* daughterPhys = mother    197       G4VPhysicalVolume* daughterPhys = motherLog->GetDaughter(iDaughter);
198       G4PVPlacement* daughterPVPlace = dynamic    198       G4PVPlacement* daughterPVPlace = dynamic_cast<G4PVPlacement*>(daughterPhys);
199       G4PVParameterised* daughterPVParam = dyn    199       G4PVParameterised* daughterPVParam = dynamic_cast<G4PVParameterised*>(daughterPhys);
200       const G4int nPoints = 1000;                 200       const G4int nPoints = 1000;
201                                                   201 
202       if (daughterPVPlace) {                      202       if (daughterPVPlace) {
203                                                   203 
204         // This algorithm is based on G4PVPlac    204         // This algorithm is based on G4PVPlacement::CheckOverlaps.
205         G4AffineTransform tDaughter(daughterPh    205         G4AffineTransform tDaughter(daughterPhys->GetRotation(),daughterPhys->GetTranslation());
206         G4VSolid* daughterSolid = daughterPhys    206         G4VSolid* daughterSolid = daughterPhys->GetLogicalVolume()->GetSolid();
207         for (G4int i = 0; i < nPoints; ++i) {     207         for (G4int i = 0; i < nPoints; ++i) {
208           G4ThreeVector point = daughterSolid-    208           G4ThreeVector point = daughterSolid->GetPointOnSurface();
209           // Transform to mother's coordinate     209           // Transform to mother's coordinate system
210           G4ThreeVector motherPoint = tDaughte    210           G4ThreeVector motherPoint = tDaughter.TransformPoint(point);
211           // Check overlaps with the mother vo    211           // Check overlaps with the mother volume
212           if (motherSolid->Inside(motherPoint)    212           if (motherSolid->Inside(motherPoint)==kOutside) {
213             // Draw mother and daughter and po    213             // Draw mother and daughter and point
214             DrawSolid(sceneHandler,motherSolid    214             DrawSolid(sceneHandler,motherSolid,0,G4Transform3D());
215             DrawSolid(sceneHandler,daughterSol    215             DrawSolid(sceneHandler,daughterSolid,daughterPhys->GetCopyNo(),tDaughter);
216             DrawPoint(sceneHandler,motherPoint    216             DrawPoint(sceneHandler,motherPoint);
217           }                                       217           }
218           // Check other daughters                218           // Check other daughters
219           for (G4int iSister = 0; iSister < nD    219           for (G4int iSister = 0; iSister < nDaughters; ++iSister) {
220             if (iSister == iDaughter) continue    220             if (iSister == iDaughter) continue;
221             G4VPhysicalVolume* sisterPhys = mo    221             G4VPhysicalVolume* sisterPhys = motherLog->GetDaughter(iSister);
222             G4AffineTransform tSister(sisterPh    222             G4AffineTransform tSister(sisterPhys->GetRotation(),sisterPhys->GetTranslation());
223             // Transform to sister's coordinat    223             // Transform to sister's coordinate system
224             G4ThreeVector sisterPoint = tSiste    224             G4ThreeVector sisterPoint = tSister.InverseTransformPoint(motherPoint);
225             G4LogicalVolume* sisterLog = siste    225             G4LogicalVolume* sisterLog = sisterPhys->GetLogicalVolume();
226             G4VSolid* sisterSolid = sisterLog-    226             G4VSolid* sisterSolid = sisterLog->GetSolid();
227             if (sisterSolid->Inside(sisterPoin    227             if (sisterSolid->Inside(sisterPoint)==kInside) {
228               // Draw daughter and sister and     228               // Draw daughter and sister and point
229               DrawSolid(sceneHandler,daughterS    229               DrawSolid(sceneHandler,daughterSolid,daughterPhys->GetCopyNo(),tDaughter);
230               DrawSolid(sceneHandler,sisterSol    230               DrawSolid(sceneHandler,sisterSolid,sisterPhys->GetCopyNo(),tSister);
231               DrawPoint(sceneHandler,motherPoi    231               DrawPoint(sceneHandler,motherPoint);
232             }                                     232             }
233           }                                       233           }
234         }                                         234         }
235                                                   235 
236       } else if (daughterPVParam) {               236       } else if (daughterPVParam) {
237                                                   237 
238         // This algorithm is based on G4PVPara    238         // This algorithm is based on G4PVParameterised::CheckOverlaps
239         const G4int multiplicity = daughterPVP    239         const G4int multiplicity = daughterPVParam->GetMultiplicity();
240         auto* param = daughterPVParam->GetPara    240         auto* param = daughterPVParam->GetParameterisation();
241         // Cache points for later checking aga    241         // Cache points for later checking against other parameterisations
242         std::vector<G4ThreeVector> motherPoint    242         std::vector<G4ThreeVector> motherPoints;
243         for (G4int iP = 0; iP < multiplicity;     243         for (G4int iP = 0; iP < multiplicity; iP++) {
244           G4VSolid* daughterSolid = param->Com    244           G4VSolid* daughterSolid = param->ComputeSolid(iP, daughterPhys);
245           daughterSolid->ComputeDimensions(par    245           daughterSolid->ComputeDimensions(param, iP, daughterPhys);
246           param->ComputeTransformation(iP, dau    246           param->ComputeTransformation(iP, daughterPhys);
247           G4AffineTransform tDaughter(daughter    247           G4AffineTransform tDaughter(daughterPVParam->GetRotation(),daughterPVParam->GetTranslation());
248           for (G4int i = 0; i < nPoints; ++i)     248           for (G4int i = 0; i < nPoints; ++i) {
249             G4ThreeVector point = daughterSoli    249             G4ThreeVector point = daughterSolid->GetPointOnSurface();
250             // Transform to mother's coordinat    250             // Transform to mother's coordinate system
251             G4ThreeVector motherPoint = tDaugh    251             G4ThreeVector motherPoint = tDaughter.TransformPoint(point);
252             // Check overlaps with the mother     252             // Check overlaps with the mother volume
253             if (motherSolid->Inside(motherPoin    253             if (motherSolid->Inside(motherPoint)==kOutside) {
254               // Draw mother and daughter and     254               // Draw mother and daughter and point
255               DrawSolid(sceneHandler,motherSol    255               DrawSolid(sceneHandler,motherSolid,0,G4Transform3D());
256               DrawSolid(sceneHandler,daughterS    256               DrawSolid(sceneHandler,daughterSolid,iP,tDaughter);
257               DrawPoint(sceneHandler,motherPoi    257               DrawPoint(sceneHandler,motherPoint);
258             }                                     258             }
259             motherPoints.push_back(motherPoint    259             motherPoints.push_back(motherPoint);
260           }                                       260           }
261           // Check sister parameterisations       261           // Check sister parameterisations
262           for (G4int iPP = iP + 1; iPP < multi    262           for (G4int iPP = iP + 1; iPP < multiplicity; iPP++) {
263             G4VSolid* sisterSolid = param->Com    263             G4VSolid* sisterSolid = param->ComputeSolid(iPP, daughterPhys);
264             sisterSolid->ComputeDimensions(par    264             sisterSolid->ComputeDimensions(param, iPP, daughterPhys);
265             param->ComputeTransformation(iPP,     265             param->ComputeTransformation(iPP, daughterPhys);
266             G4AffineTransform tSister             266             G4AffineTransform tSister
267             (daughterPVParam->GetRotation(),da    267             (daughterPVParam->GetRotation(),daughterPVParam->GetTranslation());
268             for (const auto& motherPoint: moth    268             for (const auto& motherPoint: motherPoints) {
269               // Transform each point into dau    269               // Transform each point into daughter's frame
270               G4ThreeVector sisterPoint = tSis    270               G4ThreeVector sisterPoint = tSister.InverseTransformPoint(motherPoint);
271               if (sisterSolid->Inside(sisterPo    271               if (sisterSolid->Inside(sisterPoint)==kInside) {
272                 // Draw sister                    272                 // Draw sister
273                 DrawSolid(sceneHandler,sisterS    273                 DrawSolid(sceneHandler,sisterSolid,iPP,tSister);
274                 // Recompute daughter paramete    274                 // Recompute daughter parameterisation before drawing
275                 daughterSolid->ComputeDimensio    275                 daughterSolid->ComputeDimensions(param, iP, daughterPhys);
276                 param->ComputeTransformation(i    276                 param->ComputeTransformation(iP, daughterPhys);
277                 tDaughter = G4AffineTransform     277                 tDaughter = G4AffineTransform
278                 (daughterPVParam->GetRotation(    278                 (daughterPVParam->GetRotation(),daughterPVParam->GetTranslation());
279                 DrawSolid(sceneHandler,daughte    279                 DrawSolid(sceneHandler,daughterSolid,iP,tDaughter);
280                 DrawPoint(sceneHandler,motherP    280                 DrawPoint(sceneHandler,motherPoint);
281               }                                   281               }
282             }                                     282             }
283           }                                       283           }
284         }                                         284         }
285       }                                           285       }
286     }                                             286     }
287   }                                               287   }
288 }                                                 288 }
289                                                   289 
290 // This called from G4PhysicalVolumeModel::Des    290 // This called from G4PhysicalVolumeModel::DescribeAndDescend by the
291 // virtual function mechanism.                    291 // virtual function mechanism.
292 void G4LogicalVolumeModel::DescribeSolid          292 void G4LogicalVolumeModel::DescribeSolid
293 (const G4Transform3D& theAT,                      293 (const G4Transform3D& theAT,
294  G4VSolid* pSol,                                  294  G4VSolid* pSol,
295  const G4VisAttributes* pVisAttribs,              295  const G4VisAttributes* pVisAttribs,
296  G4VGraphicsScene& sceneHandler) {                296  G4VGraphicsScene& sceneHandler) {
297                                                   297 
298   if (fBooleans) {                                298   if (fBooleans) {
299     // Look for "constituents".  Could be a Bo    299     // Look for "constituents".  Could be a Boolean solid.
300     G4VSolid* pSol0 = pSol -> GetConstituentSo    300     G4VSolid* pSol0 = pSol -> GetConstituentSolid (0);
301     if (pSol0) {  // Composite solid...           301     if (pSol0) {  // Composite solid...
302       G4VSolid* pSol1 = pSol -> GetConstituent    302       G4VSolid* pSol1 = pSol -> GetConstituentSolid (1);
303       if (!pSol1) {                               303       if (!pSol1) {
304   G4Exception                                     304   G4Exception
305     ("G4PhysicalVolumeModel::DescribeSolid",      305     ("G4PhysicalVolumeModel::DescribeSolid",
306      "modeling0001", FatalException,              306      "modeling0001", FatalException,
307      "2nd component solid in Boolean is missin    307      "2nd component solid in Boolean is missing.");
308       }                                           308       }
309       // Draw these constituents white and "fo    309       // Draw these constituents white and "forced wireframe"...
310       G4VisAttributes constituentAttributes;      310       G4VisAttributes constituentAttributes;
311       constituentAttributes.SetForceWireframe(    311       constituentAttributes.SetForceWireframe(true);
312       DescribeSolid (theAT, pSol0, &constituen    312       DescribeSolid (theAT, pSol0, &constituentAttributes, sceneHandler);
313       DescribeSolid (theAT, pSol1, &constituen    313       DescribeSolid (theAT, pSol1, &constituentAttributes, sceneHandler);
314     }                                             314     }
315   }                                               315   }
316                                                   316 
317   // In any case draw the original/resultant s    317   // In any case draw the original/resultant solid...
318   sceneHandler.PreAddSolid (theAT, *pVisAttrib    318   sceneHandler.PreAddSolid (theAT, *pVisAttribs);
319   pSol -> DescribeYourselfTo (sceneHandler);      319   pSol -> DescribeYourselfTo (sceneHandler);
320   sceneHandler.PostAddSolid ();                   320   sceneHandler.PostAddSolid ();
321 }                                                 321 }
322                                                   322