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Geant4/visualization/management/include/G4VViewer.hh

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Differences between /visualization/management/include/G4VViewer.hh (Version 11.3.0) and /visualization/management/include/G4VViewer.hh (Version 4.0.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4VViewer.hh,v 1.12 2001/08/14 18:35:19 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-00 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // John Allison  27th March 1996                   28 // John Allison  27th March 1996
 30 //                                                 29 //
 31 // Class description                               30 // Class description
 32 //                                                 31 //
 33 // Abstract interface class for graphics viewe     32 // Abstract interface class for graphics viewers.
 34                                                    33 
 35 #ifndef G4VVIEWER_HH                               34 #ifndef G4VVIEWER_HH
 36 #define G4VVIEWER_HH                               35 #define G4VVIEWER_HH
 37                                                    36 
 38 #include "globals.hh"                              37 #include "globals.hh"
 39                                                    38 
 40 #include "G4SceneTreeItem.hh"                  << 
 41                                                << 
 42 #include "G4ViewParameters.hh"                     39 #include "G4ViewParameters.hh"
 43 #include "G4PhysicalVolumeModel.hh"            << 
 44 #include "G4PseudoScene.hh"                    << 
 45                                                << 
 46 #include <vector>                              << 
 47 #include <list>                                << 
 48                                                    40 
 49 class G4VSceneHandler;                             41 class G4VSceneHandler;
 50                                                    42 
 51 // clang-format off                            << 
 52 class G4VViewer {                                  43 class G4VViewer {
 53                                                    44 
 54 public: // With description                        45 public: // With description
 55                                                    46 
 56   friend std::ostream& operator << (std::ostre <<  47   friend G4std::ostream& operator << (G4std::ostream& os, const G4VViewer& v);
 57                                                    48 
 58   G4VViewer (G4VSceneHandler&, G4int id, const <<  49   G4VViewer (G4VSceneHandler& scene, G4int id, const G4String& name = "");
 59   virtual ~G4VViewer ();                           50   virtual ~G4VViewer ();
 60                                                    51 
 61   virtual void Initialise ();                      52   virtual void Initialise ();
 62   // Called immediately after construction for     53   // Called immediately after construction for those operations that
 63   // must await complete contruction of viewer     54   // must await complete contruction of viewer and all its bases.  For
 64   // example, if this class (G4VViewer) is inh     55   // example, if this class (G4VViewer) is inherited virtually, as in
 65   // the OpenGL sub-category, it will not be f     56   // the OpenGL sub-category, it will not be fully constructed until
 66   // *after* the the derived viewer (this is t     57   // *after* the the derived viewer (this is the rule about order of
 67   // construction for virtual inheritance), so     58   // construction for virtual inheritance), so the derived viewer may
 68   // not use information in G4VViewer in its c     59   // not use information in G4VViewer in its contructor.  Hence such
 69   // code must be in Initialise().                 60   // code must be in Initialise().
 70                                                    61 
 71   ////////////////////////////////////////////     62   //////////////////////////////////////////////////////////////
 72   // View manipulation functions.                  63   // View manipulation functions.
 73                                                    64 
 74   virtual void ResetView ();                   << 
 75   // Reset view parameters to default, includi << 
 76   // The sub-class should always invoke the ba << 
 77   // virtual void SubClass::ResetView () {     << 
 78   //   G4VViewer::ResetView();                 << 
 79   //   // Then reset sub-class parameters      << 
 80   //   ...                                     << 
 81                                                << 
 82   virtual void SetView () = 0;                     65   virtual void SetView () = 0;
 83   // Take view parameters and work out model/v     66   // Take view parameters and work out model/view transformation,
 84   // projection transformation, lighting, etc.     67   // projection transformation, lighting, etc.
 85                                                    68 
 86   virtual void ClearView () = 0;                   69   virtual void ClearView () = 0;
 87   // Clear screen/viewing buffers.                 70   // Clear screen/viewing buffers.
 88                                                    71 
 89   virtual void DrawView () = 0;                    72   virtual void DrawView () = 0;
 90   // Draw view of the scene currently attached     73   // Draw view of the scene currently attached to the scene handler -
 91   // see example of a minimal function at end      74   // see example of a minimal function at end of this file.
 92                                                << 
 93   void RefreshView ();                         << 
 94   // Simply invokes SetView, ClearView, DrawVi << 
 95                                                    75 
 96   virtual void ShowView ();                        76   virtual void ShowView ();
 97   // Show view (for graphics systems which req     77   // Show view (for graphics systems which require to process
 98   // all drawn objects before finalising the v     78   // all drawn objects before finalising the view).
 99                                                    79 
100   virtual void FinishView ();                      80   virtual void FinishView ();
101   // Called at the end of drawing scene.  Used     81   // Called at the end of drawing scene.  Used to flush streams, or
102   // swap buffers.  (Perhaps it is inappropria     82   // swap buffers.  (Perhaps it is inappropriately named, perhaps its
103   // function could be incorporated into EndMo     83   // function could be incorporated into EndModeling ().  It marks the
104   // end of scene drawing; be aware hits and d     84   // end of scene drawing; be aware hits and digi drawing may Follow.
105   // It is not yet the end of all drawing; tha     85   // It is not yet the end of all drawing; that is signalled by
106   // ShowView ().)                                 86   // ShowView ().)
107                                                    87 
108   virtual G4bool ReadyToDraw() {return true;}  << 
109                                                << 
110   std::vector<G4ThreeVector> ComputeFlyThrough << 
111                                                << 
112   // Note: the order of calling of MovingToVis << 
113   // is undefined, so you may need to implemen << 
114   // order - see, e.g., G4OpenGLQtViewer. To s << 
115   // as follows - see G4VisManager.cc.         << 
116   // DoneWithMasterThread                      << 
117   // MovingToVisSubThread ) or ( SwitchToVisSu << 
118   // SwitchToVisSubThread )    ( MovingToVisSu << 
119   // DoneWithVisSubThread                      << 
120   // MovingToMasterThread                      << 
121   // SwitchToMasterThread                      << 
122                                                << 
123   // Called on the master thread before starti << 
124   virtual void DoneWithMasterThread () {}      << 
125                                                << 
126   // Called on the master thread after startin << 
127   virtual void MovingToVisSubThread () {}      << 
128                                                << 
129   // Called on the vis sub-thread at start of  << 
130   virtual void SwitchToVisSubThread () {}      << 
131                                                << 
132   // Called on the vis sub-thread when all eve << 
133   virtual void DoneWithVisSubThread () {}      << 
134                                                << 
135   // Called on the vis sub-thread when all eve << 
136   virtual void MovingToMasterThread () {}      << 
137                                                << 
138   // Called on the master thread after the vis << 
139   virtual void SwitchToMasterThread () {}      << 
140                                                << 
141   //////////////////////////////////////////// << 
142   // Stuff for scene tree.                     << 
143   /**                                          << 
144    - The scene tree is a tree of G4SceneTreeIt << 
145    - Its root is a data member fSceneTree of a << 
146    G4VViewer inheritance,                      << 
147    - G4SceneTreeItem is an aggregate of data m << 
148    properties of objects in the scene (G4Scene << 
149    low-level types - G4String, G4VisAttributes << 
150    that it can be used across categories, avoi << 
151    - The root item has children that represent << 
152    sub-classes) in the scene.                  << 
153    - For a G4PhysicalVolumeModel (detector com << 
154    children's children, etc., imitate the geom << 
155    model. These descendants are called "toucha << 
156    - There may be more than one G4PhysicalVolu << 
157    the user creates his/her scene.             << 
158    - The scene tree is reviewed, and updated i << 
159    of G4VSceneHandler::ProcessScene.  This is  << 
160    - A kernel visit is triggered by some vis c << 
161    /vis/viewer/rebuild) and by a viewer if it  << 
162    example, a kernel visit may not be required << 
163    but required for a change from surface to w << 
164    - The idea is that the scene tree can be pa << 
165    create a tree widget, and interactions with << 
166    /vis/scene/activateModel, /vis/set/touchabl << 
167    The viewer decides if this requires a kerne << 
168    must update fSceneTree itself (utilities ar << 
169    G4VViewer::TouchableSetVisibility/Colour).  << 
170   */                                           << 
171   class SceneTreeScene: public G4PseudoScene { << 
172     // G4PhysicalVolumeModel sends touchables  << 
173   public:                                      << 
174     SceneTreeScene(G4VViewer*, G4PhysicalVolum << 
175     ~SceneTreeScene() = default;               << 
176   private:                                     << 
177     void ProcessVolume(const G4VSolid& solid)  << 
178     std::list<G4SceneTreeItem>::iterator FindO << 
179     (const G4String& modelID, G4SceneTreeItem& << 
180      G4int depth, const G4String& partialPathS << 
181     G4VViewer* fpViewer = nullptr;             << 
182     G4PhysicalVolumeModel* fpPVModel = nullptr << 
183     std::list<G4SceneTreeItem>::iterator  fMod << 
184     G4int fMaximumExpandedDepth = 0;    // To  << 
185     const G4int fMaximumExpanded = 30;  // So  << 
186   };                                           << 
187   void InsertModelInSceneTree(G4VModel*);      << 
188   const G4SceneTreeItem& GetSceneTree() {retur << 
189   G4SceneTreeItem& AccessSceneTree() {return f << 
190   void UpdateGUISceneTree();  // A utility     << 
191   const G4int fMaxNTouchables = 10000;  // Lim << 
192   G4bool fCurtailDescent = false;  // Flag to  << 
193                                                << 
194   ////////////////////////////////////////////     88   //////////////////////////////////////////////////////////////
195   // Access functions.                             89   // Access functions.
196   const G4String&         GetName           ()     90   const G4String&         GetName           () const;
197   const G4String&         GetShortName      ()     91   const G4String&         GetShortName      () const;
198   void                    SetName           (c     92   void                    SetName           (const G4String&);
199   G4int                   GetViewId         ()     93   G4int                   GetViewId         () const;
200   G4VSceneHandler*        GetSceneHandler   ()     94   G4VSceneHandler*        GetSceneHandler   () const;
201   const G4ViewParameters& GetViewParameters        95   const G4ViewParameters& GetViewParameters        () const;
202   const G4ViewParameters& GetDefaultViewParame     96   const G4ViewParameters& GetDefaultViewParameters () const;
203   G4double                GetKernelVisitElapse << 
204                                                << 
205   virtual const std::vector<G4ModelingParamete << 
206   GetPrivateVisAttributesModifiers() const;    << 
207   // So that privately accumulated vis attribu << 
208   // concatenated with the standard vis attrib << 
209   // such as /vis/viewer/set/all and /vis/view << 
210                                                << 
211   void SetViewParameters         (const G4View     97   void SetViewParameters         (const G4ViewParameters& vp);
212   void SetDefaultViewParameters  (const G4View     98   void SetDefaultViewParameters  (const G4ViewParameters& vp);
213                                                    99 
214   ////////////////////////////////////////////    100   //////////////////////////////////////////////////////////////
215   // Public utility functions.                    101   // Public utility functions.
216                                                   102 
217   const G4VisAttributes*  GetApplicableVisAttr    103   const G4VisAttributes*  GetApplicableVisAttributes
218                                             (c    104                                             (const G4VisAttributes*) const;
219                                                   105 
220   void SetNeedKernelVisit (G4bool need);       << 106   void SetNeedKernelVisit ();
221   // Sets individual need-visit flag.          << 107   // Sets individual need-visit flags.
222                                                   108 
223   void NeedKernelVisit ();                        109   void NeedKernelVisit ();
224   // Flags all views the need to re-visit the     110   // Flags all views the need to re-visit the GEANT4 kernel to refresh
225   // the scene.                                   111   // the scene.
226                                                   112 
227   void ProcessView ();                         << 
228   // Used by DrawView ().  Invokes SetView (). << 
229                                                << 
230 protected:                                        113 protected:
231                                                   114 
232   //////////////////////////////////////////// << 115   void ProcessView ();
233   // Protected utility functions.              << 116   // Used by DrawView ().  Invokes SetView ().  The basic logic is here.
234                                                << 
235   void SetTouchable                            << 
236   (const std::vector<G4PhysicalVolumeModel::G4 << 
237   // Set the touchable for /vis/touchable/set/ << 
238                                                << 
239   void TouchableSetVisibility                  << 
240   (const std::vector<G4PhysicalVolumeModel::G4 << 
241    G4bool visibility);                         << 
242   // Set the touchable visibility attribute.   << 
243   // Changes the Vis Attribute Modifiers WITHO << 
244                                                << 
245   void TouchableSetColour                      << 
246   (const std::vector<G4PhysicalVolumeModel::G4 << 
247    const G4Colour&);                           << 
248   // Set the touchable colour attribute.       << 
249   // Changes the Vis Attribute Modifiers WITHO << 
250                                                   117 
251   ////////////////////////////////////////////    118   //////////////////////////////////////////////////////////////
252   // Data members                                 119   // Data members
253   G4VSceneHandler&        fSceneHandler;     /    120   G4VSceneHandler&        fSceneHandler;     // Abstract scene for this view.
254   G4int            fViewId;    // Id of this i    121   G4int            fViewId;    // Id of this instance.
255   G4String         fName;                         122   G4String         fName;
256   G4String         fShortName; // Up to first     123   G4String         fShortName; // Up to first ' ' character, if any.
257   G4ViewParameters fVP;        // View paramet    124   G4ViewParameters fVP;        // View parameters.
258   G4ViewParameters fDefaultVP; // Default view    125   G4ViewParameters fDefaultVP; // Default view parameters.
259   G4double         fKernelVisitElapsedTimeSeco << 
260   // Note: fKernelVisitElapsedTimeSeconds is m << 
261   G4SceneTreeItem  fSceneTree;                 << 
262                                                   126 
263   ////////////////////////////////////////////    127   //////////////////////////////////////////////////////////////
264   // Other parameters.                            128   // Other parameters.
                                                   >> 129   G4bool           fModified;         // If View Parameters have been modified.
265   G4bool           fNeedKernelVisit;  // See D    130   G4bool           fNeedKernelVisit;  // See DrawView() for comments.
266 };                                                131 };
267                                                   132 
268 #include "G4VViewer.icc"                          133 #include "G4VViewer.icc"
269                                                   134 
270 /*********************************************    135 /*********************************************
271                                                   136 
272 Here is a minimal DrawView () as it might be i    137 Here is a minimal DrawView () as it might be implemented in the
273 concrete viewer.                               << 138 concrete view.
274                                                   139 
275 void G4VViewer::DrawView () {  // Default - co    140 void G4VViewer::DrawView () {  // Default - concrete view usually overrides.
276                                                   141 
277   // First, a view should decide when to re-vi    142   // First, a view should decide when to re-visit the G4 kernel.
278   // Sometimes it might not be necessary, e.g.    143   // Sometimes it might not be necessary, e.g., if the scene is stored
279   // in a graphical database (e.g., OpenGL's d    144   // in a graphical database (e.g., OpenGL's display lists) and only
280   // the viewing angle has changed.  But graph    145   // the viewing angle has changed.  But graphics systems without a
281   // graphical database will always need to vi    146   // graphical database will always need to visit the G4 kernel.
282                                                   147 
283   NeedKernelVisit ();  // Default is - always     148   NeedKernelVisit ();  // Default is - always visit G4 kernel.
284   // Note: this routine sets the fNeedKernelVi    149   // Note: this routine sets the fNeedKernelVisit flag of *all* the views of
285   // the scene.                                   150   // the scene.
286                                                   151 
287   ProcessView ();             // The basic log    152   ProcessView ();             // The basic logic is here.
288                                                   153 
289   // Then a view may have more to do, e.g., di    154   // Then a view may have more to do, e.g., display the graphical
290   // database.  That code should come here bef    155   // database.  That code should come here before finally...
291                                                   156 
292   FinishView ();              // Flush streams    157   FinishView ();              // Flush streams and/or swap buffers.
293 }                                                 158 }
294                                                   159 
295 *********************************************/    160 *********************************************/
296                                                   161 
297 #endif                                            162 #endif
298                                                   163