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Geant4/visualization/management/include/G4VViewer.hh

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Differences between /visualization/management/include/G4VViewer.hh (Version 11.3.0) and /visualization/management/include/G4VViewer.hh (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 // 
 29 // John Allison  27th March 1996                   29 // John Allison  27th March 1996
 30 //                                                 30 //
 31 // Class description                               31 // Class description
 32 //                                                 32 //
 33 // Abstract interface class for graphics viewe     33 // Abstract interface class for graphics viewers.
 34                                                    34 
 35 #ifndef G4VVIEWER_HH                               35 #ifndef G4VVIEWER_HH
 36 #define G4VVIEWER_HH                               36 #define G4VVIEWER_HH
 37                                                    37 
 38 #include "globals.hh"                              38 #include "globals.hh"
 39                                                    39 
 40 #include "G4SceneTreeItem.hh"                      40 #include "G4SceneTreeItem.hh"
 41                                                    41 
 42 #include "G4ViewParameters.hh"                     42 #include "G4ViewParameters.hh"
 43 #include "G4PhysicalVolumeModel.hh"                43 #include "G4PhysicalVolumeModel.hh"
 44 #include "G4PseudoScene.hh"                        44 #include "G4PseudoScene.hh"
 45                                                    45 
 46 #include <vector>                                  46 #include <vector>
 47 #include <list>                                    47 #include <list>
 48                                                    48 
 49 class G4VSceneHandler;                             49 class G4VSceneHandler;
 50                                                    50 
 51 // clang-format off                                51 // clang-format off
 52 class G4VViewer {                                  52 class G4VViewer {
 53                                                    53 
 54 public: // With description                        54 public: // With description
 55                                                    55 
 56   friend std::ostream& operator << (std::ostre     56   friend std::ostream& operator << (std::ostream& os, const G4VViewer& v);
 57                                                    57 
 58   G4VViewer (G4VSceneHandler&, G4int id, const     58   G4VViewer (G4VSceneHandler&, G4int id, const G4String& name = "");
 59   virtual ~G4VViewer ();                           59   virtual ~G4VViewer ();
 60                                                    60 
 61   virtual void Initialise ();                      61   virtual void Initialise ();
 62   // Called immediately after construction for     62   // Called immediately after construction for those operations that
 63   // must await complete contruction of viewer     63   // must await complete contruction of viewer and all its bases.  For
 64   // example, if this class (G4VViewer) is inh     64   // example, if this class (G4VViewer) is inherited virtually, as in
 65   // the OpenGL sub-category, it will not be f     65   // the OpenGL sub-category, it will not be fully constructed until
 66   // *after* the the derived viewer (this is t     66   // *after* the the derived viewer (this is the rule about order of
 67   // construction for virtual inheritance), so     67   // construction for virtual inheritance), so the derived viewer may
 68   // not use information in G4VViewer in its c     68   // not use information in G4VViewer in its contructor.  Hence such
 69   // code must be in Initialise().                 69   // code must be in Initialise().
 70                                                    70 
 71   ////////////////////////////////////////////     71   //////////////////////////////////////////////////////////////
 72   // View manipulation functions.                  72   // View manipulation functions.
 73                                                    73 
 74   virtual void ResetView ();                       74   virtual void ResetView ();
 75   // Reset view parameters to default, includi     75   // Reset view parameters to default, including sub-class parameters, if any.
 76   // The sub-class should always invoke the ba     76   // The sub-class should always invoke the base class implementation, i.e:
 77   // virtual void SubClass::ResetView () {         77   // virtual void SubClass::ResetView () {
 78   //   G4VViewer::ResetView();                     78   //   G4VViewer::ResetView();
 79   //   // Then reset sub-class parameters          79   //   // Then reset sub-class parameters
 80   //   ...                                         80   //   ...
 81                                                    81 
 82   virtual void SetView () = 0;                     82   virtual void SetView () = 0;
 83   // Take view parameters and work out model/v     83   // Take view parameters and work out model/view transformation,
 84   // projection transformation, lighting, etc.     84   // projection transformation, lighting, etc.
 85                                                    85 
 86   virtual void ClearView () = 0;                   86   virtual void ClearView () = 0;
 87   // Clear screen/viewing buffers.                 87   // Clear screen/viewing buffers.
 88                                                    88 
 89   virtual void DrawView () = 0;                    89   virtual void DrawView () = 0;
 90   // Draw view of the scene currently attached     90   // Draw view of the scene currently attached to the scene handler -
 91   // see example of a minimal function at end      91   // see example of a minimal function at end of this file.
 92                                                    92   
 93   void RefreshView ();                             93   void RefreshView ();
 94   // Simply invokes SetView, ClearView, DrawVi     94   // Simply invokes SetView, ClearView, DrawView.
 95                                                    95 
 96   virtual void ShowView ();                        96   virtual void ShowView ();
 97   // Show view (for graphics systems which req     97   // Show view (for graphics systems which require to process
 98   // all drawn objects before finalising the v     98   // all drawn objects before finalising the view).
 99                                                    99 
100   virtual void FinishView ();                     100   virtual void FinishView ();
101   // Called at the end of drawing scene.  Used    101   // Called at the end of drawing scene.  Used to flush streams, or
102   // swap buffers.  (Perhaps it is inappropria    102   // swap buffers.  (Perhaps it is inappropriately named, perhaps its
103   // function could be incorporated into EndMo    103   // function could be incorporated into EndModeling ().  It marks the
104   // end of scene drawing; be aware hits and d    104   // end of scene drawing; be aware hits and digi drawing may Follow.
105   // It is not yet the end of all drawing; tha    105   // It is not yet the end of all drawing; that is signalled by
106   // ShowView ().)                                106   // ShowView ().)
107                                                   107 
108   virtual G4bool ReadyToDraw() {return true;}  << 
109                                                << 
110   std::vector<G4ThreeVector> ComputeFlyThrough    108   std::vector<G4ThreeVector> ComputeFlyThrough(G4Vector3D*);
111                                                   109 
                                                   >> 110 #ifdef G4MULTITHREADED
112   // Note: the order of calling of MovingToVis    111   // Note: the order of calling of MovingToVisSubThread and SwitchToVisSubThread
113   // is undefined, so you may need to implemen    112   // is undefined, so you may need to implement mutexes to ensure your preferred
114   // order - see, e.g., G4OpenGLQtViewer. To s    113   // order - see, e.g., G4OpenGLQtViewer. To summarise, the order of calling is
115   // as follows - see G4VisManager.cc.            114   // as follows - see G4VisManager.cc.
116   // DoneWithMasterThread                         115   // DoneWithMasterThread
117   // MovingToVisSubThread ) or ( SwitchToVisSu    116   // MovingToVisSubThread ) or ( SwitchToVisSubThread
118   // SwitchToVisSubThread )    ( MovingToVisSu    117   // SwitchToVisSubThread )    ( MovingToVisSubThread
119   // DoneWithVisSubThread                         118   // DoneWithVisSubThread
120   // MovingToMasterThread                         119   // MovingToMasterThread
121   // SwitchToMasterThread                         120   // SwitchToMasterThread
122                                                   121 
123   // Called on the master thread before starti    122   // Called on the master thread before starting the vis sub-thread.
124   virtual void DoneWithMasterThread () {}      << 123   virtual void DoneWithMasterThread ();
125                                                   124 
126   // Called on the master thread after startin    125   // Called on the master thread after starting the vis sub-thread.
127   virtual void MovingToVisSubThread () {}      << 126   virtual void MovingToVisSubThread ();
128                                                   127 
129   // Called on the vis sub-thread at start of     128   // Called on the vis sub-thread at start of vis sub-thread.
130   virtual void SwitchToVisSubThread () {}      << 129   virtual void SwitchToVisSubThread ();
131                                                   130 
132   // Called on the vis sub-thread when all eve    131   // Called on the vis sub-thread when all events have been processed.
133   virtual void DoneWithVisSubThread () {}      << 132   virtual void DoneWithVisSubThread ();
134                                                   133 
135   // Called on the vis sub-thread when all eve    134   // Called on the vis sub-thread when all events have been processed.
136   virtual void MovingToMasterThread () {}      << 135   virtual void MovingToMasterThread ();
137                                                   136   
138   // Called on the master thread after the vis    137   // Called on the master thread after the vis sub-thread has terminated.
139   virtual void SwitchToMasterThread () {}      << 138   virtual void SwitchToMasterThread ();
                                                   >> 139 #endif
140                                                   140 
141   ////////////////////////////////////////////    141   //////////////////////////////////////////////////////////////
142   // Stuff for scene tree.                        142   // Stuff for scene tree.
143   /**                                             143   /**
144    - The scene tree is a tree of G4SceneTreeIt    144    - The scene tree is a tree of G4SceneTreeItem objects (see graphics-reps).
145    - Its root is a data member fSceneTree of a    145    - Its root is a data member fSceneTree of all viewers by virtue of
146    G4VViewer inheritance,                         146    G4VViewer inheritance,
147    - G4SceneTreeItem is an aggregate of data m    147    - G4SceneTreeItem is an aggregate of data members that represent
148    properties of objects in the scene (G4Scene    148    properties of objects in the scene (G4Scene). Its data members are
149    low-level types - G4String, G4VisAttributes    149    low-level types - G4String, G4VisAttributes and G4AttDef/Value - so
150    that it can be used across categories, avoi    150    that it can be used across categories, avoiding coupling.
151    - The root item has children that represent    151    - The root item has children that represent the models (G4VModel
152    sub-classes) in the scene.                     152    sub-classes) in the scene.
153    - For a G4PhysicalVolumeModel (detector com    153    - For a G4PhysicalVolumeModel (detector components), its children and
154    children's children, etc., imitate the geom    154    children's children, etc., imitate the geometry hierarchy of that
155    model. These descendants are called "toucha    155    model. These descendants are called "touchables".
156    - There may be more than one G4PhysicalVolu    156    - There may be more than one G4PhysicalVolumeModel, depending how
157    the user creates his/her scene.                157    the user creates his/her scene.
158    - The scene tree is reviewed, and updated i    158    - The scene tree is reviewed, and updated if necessary, at every pass
159    of G4VSceneHandler::ProcessScene.  This is     159    of G4VSceneHandler::ProcessScene.  This is called a "kernel visit".
160    - A kernel visit is triggered by some vis c    160    - A kernel visit is triggered by some vis commands (e.g.,
161    /vis/viewer/rebuild) and by a viewer if it     161    /vis/viewer/rebuild) and by a viewer if it deems necessary. For
162    example, a kernel visit may not be required    162    example, a kernel visit may not be required for a rotation, zoom, etc.,
163    but required for a change from surface to w    163    but required for a change from surface to wireframe.
164    - The idea is that the scene tree can be pa    164    - The idea is that the scene tree can be passed to a GUI, the GUI can
165    create a tree widget, and interactions with    165    create a tree widget, and interactions with it raise UI commands such as
166    /vis/scene/activateModel, /vis/set/touchabl    166    /vis/scene/activateModel, /vis/set/touchable and /vis/touchable/set/...
167    The viewer decides if this requires a kerne    167    The viewer decides if this requires a kernel visit, otherwise it
168    must update fSceneTree itself (utilities ar    168    must update fSceneTree itself (utilities are provided -
169    G4VViewer::TouchableSetVisibility/Colour).     169    G4VViewer::TouchableSetVisibility/Colour).
170   */                                              170   */
171   class SceneTreeScene: public G4PseudoScene {    171   class SceneTreeScene: public G4PseudoScene {
172     // G4PhysicalVolumeModel sends touchables     172     // G4PhysicalVolumeModel sends touchables to this scene
173   public:                                         173   public:
174     SceneTreeScene(G4VViewer*, G4PhysicalVolum << 174     SceneTreeScene() = default;
175     ~SceneTreeScene() = default;                  175     ~SceneTreeScene() = default;
                                                   >> 176     void SetViewer(G4VViewer* pViewer) {fpViewer = pViewer;}
                                                   >> 177     void SetModel(G4VModel* pModel);  // ...and more (see .cc)
176   private:                                        178   private:
177     void ProcessVolume(const G4VSolid& solid)     179     void ProcessVolume(const G4VSolid& solid) override;
                                                   >> 180     std::list<G4SceneTreeItem>::iterator FindOrInsertModel
                                                   >> 181     (const G4String& modelType,const G4String& modelID);
178     std::list<G4SceneTreeItem>::iterator FindO    182     std::list<G4SceneTreeItem>::iterator FindOrInsertTouchable
179     (const G4String& modelID, G4SceneTreeItem&    183     (const G4String& modelID, G4SceneTreeItem& mother,
180      G4int depth, const G4String& partialPathS    184      G4int depth, const G4String& partialPathString, const G4String& fullPathString);
181     G4VViewer* fpViewer = nullptr;                185     G4VViewer* fpViewer = nullptr;
182     G4PhysicalVolumeModel* fpPVModel = nullptr << 186     G4VModel* fpModel = nullptr;
183     std::list<G4SceneTreeItem>::iterator  fMod << 187     G4int fMaximumExpandedDepth = 0;  // To be calculated in SetModel
184     G4int fMaximumExpandedDepth = 0;    // To  << 
185     const G4int fMaximumExpanded = 30;  // So     188     const G4int fMaximumExpanded = 30;  // So as not to swamp the GUI
186   };                                              189   };
187   void InsertModelInSceneTree(G4VModel*);      << 190   SceneTreeScene& AccessSceneTreeScene() {return fSceneTreeScene;}
188   const G4SceneTreeItem& GetSceneTree() {retur << 
189   G4SceneTreeItem& AccessSceneTree() {return f    191   G4SceneTreeItem& AccessSceneTree() {return fSceneTree;}
190   void UpdateGUISceneTree();  // A utility        192   void UpdateGUISceneTree();  // A utility
191   const G4int fMaxNTouchables = 10000;  // Lim << 
192   G4bool fCurtailDescent = false;  // Flag to  << 
193                                                   193 
194   ////////////////////////////////////////////    194   //////////////////////////////////////////////////////////////
195   // Access functions.                            195   // Access functions.
196   const G4String&         GetName           ()    196   const G4String&         GetName           () const;
197   const G4String&         GetShortName      ()    197   const G4String&         GetShortName      () const;
198   void                    SetName           (c    198   void                    SetName           (const G4String&);
199   G4int                   GetViewId         ()    199   G4int                   GetViewId         () const;
200   G4VSceneHandler*        GetSceneHandler   ()    200   G4VSceneHandler*        GetSceneHandler   () const;
201   const G4ViewParameters& GetViewParameters       201   const G4ViewParameters& GetViewParameters        () const;
202   const G4ViewParameters& GetDefaultViewParame    202   const G4ViewParameters& GetDefaultViewParameters () const;
203   G4double                GetKernelVisitElapse    203   G4double                GetKernelVisitElapsedTimeSeconds () const;
204                                                   204 
205   virtual const std::vector<G4ModelingParamete    205   virtual const std::vector<G4ModelingParameters::VisAttributesModifier>*
206   GetPrivateVisAttributesModifiers() const;       206   GetPrivateVisAttributesModifiers() const;
207   // So that privately accumulated vis attribu    207   // So that privately accumulated vis attributes modifiers may be
208   // concatenated with the standard vis attrib    208   // concatenated with the standard vis attributes modifiers for commands
209   // such as /vis/viewer/set/all and /vis/view    209   // such as /vis/viewer/set/all and /vis/viewer/save.
210                                                   210 
211   void SetViewParameters         (const G4View    211   void SetViewParameters         (const G4ViewParameters& vp);
212   void SetDefaultViewParameters  (const G4View    212   void SetDefaultViewParameters  (const G4ViewParameters& vp);
213                                                   213 
214   ////////////////////////////////////////////    214   //////////////////////////////////////////////////////////////
215   // Public utility functions.                    215   // Public utility functions.
216                                                   216 
217   const G4VisAttributes*  GetApplicableVisAttr    217   const G4VisAttributes*  GetApplicableVisAttributes
218                                             (c    218                                             (const G4VisAttributes*) const;
219                                                   219 
220   void SetNeedKernelVisit (G4bool need);          220   void SetNeedKernelVisit (G4bool need);
221   // Sets individual need-visit flag.             221   // Sets individual need-visit flag.
222                                                   222 
223   void NeedKernelVisit ();                        223   void NeedKernelVisit ();
224   // Flags all views the need to re-visit the     224   // Flags all views the need to re-visit the GEANT4 kernel to refresh
225   // the scene.                                   225   // the scene.
226                                                   226 
227   void ProcessView ();                            227   void ProcessView ();
228   // Used by DrawView ().  Invokes SetView ().    228   // Used by DrawView ().  Invokes SetView ().  The basic logic is here.
229                                                   229 
230 protected:                                        230 protected:
231                                                   231 
232   ////////////////////////////////////////////    232   //////////////////////////////////////////////////////////////
233   // Protected utility functions.                 233   // Protected utility functions.
234                                                   234 
235   void SetTouchable                               235   void SetTouchable
236   (const std::vector<G4PhysicalVolumeModel::G4    236   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath);
237   // Set the touchable for /vis/touchable/set/    237   // Set the touchable for /vis/touchable/set/... commands.
238                                                   238 
239   void TouchableSetVisibility                     239   void TouchableSetVisibility
240   (const std::vector<G4PhysicalVolumeModel::G4    240   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
241    G4bool visibility);                            241    G4bool visibility);
242   // Set the touchable visibility attribute.      242   // Set the touchable visibility attribute.
243   // Changes the Vis Attribute Modifiers WITHO    243   // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
244                                                   244 
245   void TouchableSetColour                         245   void TouchableSetColour
246   (const std::vector<G4PhysicalVolumeModel::G4    246   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
247    const G4Colour&);                              247    const G4Colour&);
248   // Set the touchable colour attribute.          248   // Set the touchable colour attribute.
249   // Changes the Vis Attribute Modifiers WITHO    249   // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
250                                                   250 
251   ////////////////////////////////////////////    251   //////////////////////////////////////////////////////////////
252   // Data members                                 252   // Data members
253   G4VSceneHandler&        fSceneHandler;     /    253   G4VSceneHandler&        fSceneHandler;     // Abstract scene for this view.
254   G4int            fViewId;    // Id of this i    254   G4int            fViewId;    // Id of this instance.
255   G4String         fName;                         255   G4String         fName;
256   G4String         fShortName; // Up to first     256   G4String         fShortName; // Up to first ' ' character, if any.
257   G4ViewParameters fVP;        // View paramet    257   G4ViewParameters fVP;        // View parameters.
258   G4ViewParameters fDefaultVP; // Default view    258   G4ViewParameters fDefaultVP; // Default view parameters.
259   G4double         fKernelVisitElapsedTimeSeco    259   G4double         fKernelVisitElapsedTimeSeconds = 999.;  // Default to a large number
260   // Note: fKernelVisitElapsedTimeSeconds is m    260   // Note: fKernelVisitElapsedTimeSeconds is measured in ProcessView().
                                                   >> 261   SceneTreeScene   fSceneTreeScene;  // G4PhysicalVolumeModel sends touchables to this scene
261   G4SceneTreeItem  fSceneTree;                    262   G4SceneTreeItem  fSceneTree;
262                                                   263 
263   ////////////////////////////////////////////    264   //////////////////////////////////////////////////////////////
264   // Other parameters.                            265   // Other parameters.
265   G4bool           fNeedKernelVisit;  // See D    266   G4bool           fNeedKernelVisit;  // See DrawView() for comments.
266 };                                                267 };
267                                                   268 
268 #include "G4VViewer.icc"                          269 #include "G4VViewer.icc"
269                                                   270 
270 /*********************************************    271 /*********************************************
271                                                   272 
272 Here is a minimal DrawView () as it might be i    273 Here is a minimal DrawView () as it might be implemented in the
273 concrete viewer.                                  274 concrete viewer.
274                                                   275 
275 void G4VViewer::DrawView () {  // Default - co    276 void G4VViewer::DrawView () {  // Default - concrete view usually overrides.
276                                                   277 
277   // First, a view should decide when to re-vi    278   // First, a view should decide when to re-visit the G4 kernel.
278   // Sometimes it might not be necessary, e.g.    279   // Sometimes it might not be necessary, e.g., if the scene is stored
279   // in a graphical database (e.g., OpenGL's d    280   // in a graphical database (e.g., OpenGL's display lists) and only
280   // the viewing angle has changed.  But graph    281   // the viewing angle has changed.  But graphics systems without a
281   // graphical database will always need to vi    282   // graphical database will always need to visit the G4 kernel.
282                                                   283 
283   NeedKernelVisit ();  // Default is - always     284   NeedKernelVisit ();  // Default is - always visit G4 kernel.
284   // Note: this routine sets the fNeedKernelVi    285   // Note: this routine sets the fNeedKernelVisit flag of *all* the views of
285   // the scene.                                   286   // the scene.
286                                                   287 
287   ProcessView ();             // The basic log    288   ProcessView ();             // The basic logic is here.
288                                                   289 
289   // Then a view may have more to do, e.g., di    290   // Then a view may have more to do, e.g., display the graphical
290   // database.  That code should come here bef    291   // database.  That code should come here before finally...
291                                                   292 
292   FinishView ();              // Flush streams    293   FinishView ();              // Flush streams and/or swap buffers.
293 }                                                 294 }
294                                                   295 
295 *********************************************/    296 *********************************************/
296                                                   297 
297 #endif                                            298 #endif
298                                                   299