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Geant4/visualization/management/include/G4VViewer.hh

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Differences between /visualization/management/include/G4VViewer.hh (Version 11.3.0) and /visualization/management/include/G4VViewer.hh (Version 11.0.p3,)


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  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // John Allison  27th March 1996                  
 30 //                                                
 31 // Class description                              
 32 //                                                
 33 // Abstract interface class for graphics viewe    
 34                                                   
 35 #ifndef G4VVIEWER_HH                              
 36 #define G4VVIEWER_HH                              
 37                                                   
 38 #include "globals.hh"                             
 39                                                   
 40 #include "G4SceneTreeItem.hh"                     
 41                                                   
 42 #include "G4ViewParameters.hh"                    
 43 #include "G4PhysicalVolumeModel.hh"               
 44 #include "G4PseudoScene.hh"                       
 45                                                   
 46 #include <vector>                                 
 47 #include <list>                                   
 48                                                   
 49 class G4VSceneHandler;                            
 50                                                   
 51 // clang-format off                               
 52 class G4VViewer {                                 
 53                                                   
 54 public: // With description                       
 55                                                   
 56   friend std::ostream& operator << (std::ostre    
 57                                                   
 58   G4VViewer (G4VSceneHandler&, G4int id, const    
 59   virtual ~G4VViewer ();                          
 60                                                   
 61   virtual void Initialise ();                     
 62   // Called immediately after construction for    
 63   // must await complete contruction of viewer    
 64   // example, if this class (G4VViewer) is inh    
 65   // the OpenGL sub-category, it will not be f    
 66   // *after* the the derived viewer (this is t    
 67   // construction for virtual inheritance), so    
 68   // not use information in G4VViewer in its c    
 69   // code must be in Initialise().                
 70                                                   
 71   ////////////////////////////////////////////    
 72   // View manipulation functions.                 
 73                                                   
 74   virtual void ResetView ();                      
 75   // Reset view parameters to default, includi    
 76   // The sub-class should always invoke the ba    
 77   // virtual void SubClass::ResetView () {        
 78   //   G4VViewer::ResetView();                    
 79   //   // Then reset sub-class parameters         
 80   //   ...                                        
 81                                                   
 82   virtual void SetView () = 0;                    
 83   // Take view parameters and work out model/v    
 84   // projection transformation, lighting, etc.    
 85                                                   
 86   virtual void ClearView () = 0;                  
 87   // Clear screen/viewing buffers.                
 88                                                   
 89   virtual void DrawView () = 0;                   
 90   // Draw view of the scene currently attached    
 91   // see example of a minimal function at end     
 92                                                   
 93   void RefreshView ();                            
 94   // Simply invokes SetView, ClearView, DrawVi    
 95                                                   
 96   virtual void ShowView ();                       
 97   // Show view (for graphics systems which req    
 98   // all drawn objects before finalising the v    
 99                                                   
100   virtual void FinishView ();                     
101   // Called at the end of drawing scene.  Used    
102   // swap buffers.  (Perhaps it is inappropria    
103   // function could be incorporated into EndMo    
104   // end of scene drawing; be aware hits and d    
105   // It is not yet the end of all drawing; tha    
106   // ShowView ().)                                
107                                                   
108   virtual G4bool ReadyToDraw() {return true;}     
109                                                   
110   std::vector<G4ThreeVector> ComputeFlyThrough    
111                                                   
112   // Note: the order of calling of MovingToVis    
113   // is undefined, so you may need to implemen    
114   // order - see, e.g., G4OpenGLQtViewer. To s    
115   // as follows - see G4VisManager.cc.            
116   // DoneWithMasterThread                         
117   // MovingToVisSubThread ) or ( SwitchToVisSu    
118   // SwitchToVisSubThread )    ( MovingToVisSu    
119   // DoneWithVisSubThread                         
120   // MovingToMasterThread                         
121   // SwitchToMasterThread                         
122                                                   
123   // Called on the master thread before starti    
124   virtual void DoneWithMasterThread () {}         
125                                                   
126   // Called on the master thread after startin    
127   virtual void MovingToVisSubThread () {}         
128                                                   
129   // Called on the vis sub-thread at start of     
130   virtual void SwitchToVisSubThread () {}         
131                                                   
132   // Called on the vis sub-thread when all eve    
133   virtual void DoneWithVisSubThread () {}         
134                                                   
135   // Called on the vis sub-thread when all eve    
136   virtual void MovingToMasterThread () {}         
137                                                   
138   // Called on the master thread after the vis    
139   virtual void SwitchToMasterThread () {}         
140                                                   
141   ////////////////////////////////////////////    
142   // Stuff for scene tree.                        
143   /**                                             
144    - The scene tree is a tree of G4SceneTreeIt    
145    - Its root is a data member fSceneTree of a    
146    G4VViewer inheritance,                         
147    - G4SceneTreeItem is an aggregate of data m    
148    properties of objects in the scene (G4Scene    
149    low-level types - G4String, G4VisAttributes    
150    that it can be used across categories, avoi    
151    - The root item has children that represent    
152    sub-classes) in the scene.                     
153    - For a G4PhysicalVolumeModel (detector com    
154    children's children, etc., imitate the geom    
155    model. These descendants are called "toucha    
156    - There may be more than one G4PhysicalVolu    
157    the user creates his/her scene.                
158    - The scene tree is reviewed, and updated i    
159    of G4VSceneHandler::ProcessScene.  This is     
160    - A kernel visit is triggered by some vis c    
161    /vis/viewer/rebuild) and by a viewer if it     
162    example, a kernel visit may not be required    
163    but required for a change from surface to w    
164    - The idea is that the scene tree can be pa    
165    create a tree widget, and interactions with    
166    /vis/scene/activateModel, /vis/set/touchabl    
167    The viewer decides if this requires a kerne    
168    must update fSceneTree itself (utilities ar    
169    G4VViewer::TouchableSetVisibility/Colour).     
170   */                                              
171   class SceneTreeScene: public G4PseudoScene {    
172     // G4PhysicalVolumeModel sends touchables     
173   public:                                         
174     SceneTreeScene(G4VViewer*, G4PhysicalVolum    
175     ~SceneTreeScene() = default;                  
176   private:                                        
177     void ProcessVolume(const G4VSolid& solid)     
178     std::list<G4SceneTreeItem>::iterator FindO    
179     (const G4String& modelID, G4SceneTreeItem&    
180      G4int depth, const G4String& partialPathS    
181     G4VViewer* fpViewer = nullptr;                
182     G4PhysicalVolumeModel* fpPVModel = nullptr    
183     std::list<G4SceneTreeItem>::iterator  fMod    
184     G4int fMaximumExpandedDepth = 0;    // To     
185     const G4int fMaximumExpanded = 30;  // So     
186   };                                              
187   void InsertModelInSceneTree(G4VModel*);         
188   const G4SceneTreeItem& GetSceneTree() {retur    
189   G4SceneTreeItem& AccessSceneTree() {return f    
190   void UpdateGUISceneTree();  // A utility        
191   const G4int fMaxNTouchables = 10000;  // Lim    
192   G4bool fCurtailDescent = false;  // Flag to     
193                                                   
194   ////////////////////////////////////////////    
195   // Access functions.                            
196   const G4String&         GetName           ()    
197   const G4String&         GetShortName      ()    
198   void                    SetName           (c    
199   G4int                   GetViewId         ()    
200   G4VSceneHandler*        GetSceneHandler   ()    
201   const G4ViewParameters& GetViewParameters       
202   const G4ViewParameters& GetDefaultViewParame    
203   G4double                GetKernelVisitElapse    
204                                                   
205   virtual const std::vector<G4ModelingParamete    
206   GetPrivateVisAttributesModifiers() const;       
207   // So that privately accumulated vis attribu    
208   // concatenated with the standard vis attrib    
209   // such as /vis/viewer/set/all and /vis/view    
210                                                   
211   void SetViewParameters         (const G4View    
212   void SetDefaultViewParameters  (const G4View    
213                                                   
214   ////////////////////////////////////////////    
215   // Public utility functions.                    
216                                                   
217   const G4VisAttributes*  GetApplicableVisAttr    
218                                             (c    
219                                                   
220   void SetNeedKernelVisit (G4bool need);          
221   // Sets individual need-visit flag.             
222                                                   
223   void NeedKernelVisit ();                        
224   // Flags all views the need to re-visit the     
225   // the scene.                                   
226                                                   
227   void ProcessView ();                            
228   // Used by DrawView ().  Invokes SetView ().    
229                                                   
230 protected:                                        
231                                                   
232   ////////////////////////////////////////////    
233   // Protected utility functions.                 
234                                                   
235   void SetTouchable                               
236   (const std::vector<G4PhysicalVolumeModel::G4    
237   // Set the touchable for /vis/touchable/set/    
238                                                   
239   void TouchableSetVisibility                     
240   (const std::vector<G4PhysicalVolumeModel::G4    
241    G4bool visibility);                            
242   // Set the touchable visibility attribute.      
243   // Changes the Vis Attribute Modifiers WITHO    
244                                                   
245   void TouchableSetColour                         
246   (const std::vector<G4PhysicalVolumeModel::G4    
247    const G4Colour&);                              
248   // Set the touchable colour attribute.          
249   // Changes the Vis Attribute Modifiers WITHO    
250                                                   
251   ////////////////////////////////////////////    
252   // Data members                                 
253   G4VSceneHandler&        fSceneHandler;     /    
254   G4int            fViewId;    // Id of this i    
255   G4String         fName;                         
256   G4String         fShortName; // Up to first     
257   G4ViewParameters fVP;        // View paramet    
258   G4ViewParameters fDefaultVP; // Default view    
259   G4double         fKernelVisitElapsedTimeSeco    
260   // Note: fKernelVisitElapsedTimeSeconds is m    
261   G4SceneTreeItem  fSceneTree;                    
262                                                   
263   ////////////////////////////////////////////    
264   // Other parameters.                            
265   G4bool           fNeedKernelVisit;  // See D    
266 };                                                
267                                                   
268 #include "G4VViewer.icc"                          
269                                                   
270 /*********************************************    
271                                                   
272 Here is a minimal DrawView () as it might be i    
273 concrete viewer.                                  
274                                                   
275 void G4VViewer::DrawView () {  // Default - co    
276                                                   
277   // First, a view should decide when to re-vi    
278   // Sometimes it might not be necessary, e.g.    
279   // in a graphical database (e.g., OpenGL's d    
280   // the viewing angle has changed.  But graph    
281   // graphical database will always need to vi    
282                                                   
283   NeedKernelVisit ();  // Default is - always     
284   // Note: this routine sets the fNeedKernelVi    
285   // the scene.                                   
286                                                   
287   ProcessView ();             // The basic log    
288                                                   
289   // Then a view may have more to do, e.g., di    
290   // database.  That code should come here bef    
291                                                   
292   FinishView ();              // Flush streams    
293 }                                                 
294                                                   
295 *********************************************/    
296                                                   
297 #endif                                            
298