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Geant4/visualization/management/include/G4VViewer.hh

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Diff markup

Differences between /visualization/management/include/G4VViewer.hh (Version 11.3.0) and /visualization/management/include/G4VViewer.hh (Version 10.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 // 
 29 // John Allison  27th March 1996                   29 // John Allison  27th March 1996
 30 //                                                 30 //
 31 // Class description                               31 // Class description
 32 //                                                 32 //
 33 // Abstract interface class for graphics viewe     33 // Abstract interface class for graphics viewers.
 34                                                    34 
 35 #ifndef G4VVIEWER_HH                               35 #ifndef G4VVIEWER_HH
 36 #define G4VVIEWER_HH                               36 #define G4VVIEWER_HH
 37                                                    37 
 38 #include "globals.hh"                              38 #include "globals.hh"
 39                                                    39 
 40 #include "G4SceneTreeItem.hh"                  << 
 41                                                << 
 42 #include "G4ViewParameters.hh"                     40 #include "G4ViewParameters.hh"
 43 #include "G4PhysicalVolumeModel.hh"                41 #include "G4PhysicalVolumeModel.hh"
 44 #include "G4PseudoScene.hh"                    << 
 45                                                << 
 46 #include <vector>                              << 
 47 #include <list>                                << 
 48                                                    42 
 49 class G4VSceneHandler;                             43 class G4VSceneHandler;
 50                                                    44 
 51 // clang-format off                            << 
 52 class G4VViewer {                                  45 class G4VViewer {
 53                                                    46 
 54 public: // With description                        47 public: // With description
 55                                                    48 
 56   friend std::ostream& operator << (std::ostre     49   friend std::ostream& operator << (std::ostream& os, const G4VViewer& v);
 57                                                    50 
 58   G4VViewer (G4VSceneHandler&, G4int id, const     51   G4VViewer (G4VSceneHandler&, G4int id, const G4String& name = "");
 59   virtual ~G4VViewer ();                           52   virtual ~G4VViewer ();
 60                                                    53 
 61   virtual void Initialise ();                      54   virtual void Initialise ();
 62   // Called immediately after construction for     55   // Called immediately after construction for those operations that
 63   // must await complete contruction of viewer     56   // must await complete contruction of viewer and all its bases.  For
 64   // example, if this class (G4VViewer) is inh     57   // example, if this class (G4VViewer) is inherited virtually, as in
 65   // the OpenGL sub-category, it will not be f     58   // the OpenGL sub-category, it will not be fully constructed until
 66   // *after* the the derived viewer (this is t     59   // *after* the the derived viewer (this is the rule about order of
 67   // construction for virtual inheritance), so     60   // construction for virtual inheritance), so the derived viewer may
 68   // not use information in G4VViewer in its c     61   // not use information in G4VViewer in its contructor.  Hence such
 69   // code must be in Initialise().                 62   // code must be in Initialise().
 70                                                    63 
 71   ////////////////////////////////////////////     64   //////////////////////////////////////////////////////////////
 72   // View manipulation functions.                  65   // View manipulation functions.
 73                                                    66 
 74   virtual void ResetView ();                       67   virtual void ResetView ();
 75   // Reset view parameters to default, includi     68   // Reset view parameters to default, including sub-class parameters, if any.
 76   // The sub-class should always invoke the ba     69   // The sub-class should always invoke the base class implementation, i.e:
 77   // virtual void SubClass::ResetView () {         70   // virtual void SubClass::ResetView () {
 78   //   G4VViewer::ResetView();                     71   //   G4VViewer::ResetView();
 79   //   // Then reset sub-class parameters          72   //   // Then reset sub-class parameters
 80   //   ...                                         73   //   ...
 81                                                    74 
 82   virtual void SetView () = 0;                     75   virtual void SetView () = 0;
 83   // Take view parameters and work out model/v     76   // Take view parameters and work out model/view transformation,
 84   // projection transformation, lighting, etc.     77   // projection transformation, lighting, etc.
 85                                                    78 
 86   virtual void ClearView () = 0;                   79   virtual void ClearView () = 0;
 87   // Clear screen/viewing buffers.                 80   // Clear screen/viewing buffers.
 88                                                    81 
 89   virtual void DrawView () = 0;                    82   virtual void DrawView () = 0;
 90   // Draw view of the scene currently attached     83   // Draw view of the scene currently attached to the scene handler -
 91   // see example of a minimal function at end      84   // see example of a minimal function at end of this file.
 92                                                    85   
 93   void RefreshView ();                             86   void RefreshView ();
 94   // Simply invokes SetView, ClearView, DrawVi     87   // Simply invokes SetView, ClearView, DrawView.
 95                                                    88 
 96   virtual void ShowView ();                        89   virtual void ShowView ();
 97   // Show view (for graphics systems which req     90   // Show view (for graphics systems which require to process
 98   // all drawn objects before finalising the v     91   // all drawn objects before finalising the view).
 99                                                    92 
100   virtual void FinishView ();                      93   virtual void FinishView ();
101   // Called at the end of drawing scene.  Used     94   // Called at the end of drawing scene.  Used to flush streams, or
102   // swap buffers.  (Perhaps it is inappropria     95   // swap buffers.  (Perhaps it is inappropriately named, perhaps its
103   // function could be incorporated into EndMo     96   // function could be incorporated into EndModeling ().  It marks the
104   // end of scene drawing; be aware hits and d     97   // end of scene drawing; be aware hits and digi drawing may Follow.
105   // It is not yet the end of all drawing; tha     98   // It is not yet the end of all drawing; that is signalled by
106   // ShowView ().)                                 99   // ShowView ().)
107                                                   100 
108   virtual G4bool ReadyToDraw() {return true;}  << 
109                                                << 
110   std::vector<G4ThreeVector> ComputeFlyThrough    101   std::vector<G4ThreeVector> ComputeFlyThrough(G4Vector3D*);
111                                                   102 
                                                   >> 103 #ifdef G4MULTITHREADED
112   // Note: the order of calling of MovingToVis    104   // Note: the order of calling of MovingToVisSubThread and SwitchToVisSubThread
113   // is undefined, so you may need to implemen    105   // is undefined, so you may need to implement mutexes to ensure your preferred
114   // order - see, e.g., G4OpenGLQtViewer. To s    106   // order - see, e.g., G4OpenGLQtViewer. To summarise, the order of calling is
115   // as follows - see G4VisManager.cc.            107   // as follows - see G4VisManager.cc.
116   // DoneWithMasterThread                         108   // DoneWithMasterThread
117   // MovingToVisSubThread ) or ( SwitchToVisSu    109   // MovingToVisSubThread ) or ( SwitchToVisSubThread
118   // SwitchToVisSubThread )    ( MovingToVisSu    110   // SwitchToVisSubThread )    ( MovingToVisSubThread
119   // DoneWithVisSubThread                         111   // DoneWithVisSubThread
120   // MovingToMasterThread                         112   // MovingToMasterThread
121   // SwitchToMasterThread                         113   // SwitchToMasterThread
122                                                   114 
123   // Called on the master thread before starti    115   // Called on the master thread before starting the vis sub-thread.
124   virtual void DoneWithMasterThread () {}      << 116   virtual void DoneWithMasterThread ();
125                                                   117 
126   // Called on the master thread after startin    118   // Called on the master thread after starting the vis sub-thread.
127   virtual void MovingToVisSubThread () {}      << 119   virtual void MovingToVisSubThread ();
128                                                   120 
129   // Called on the vis sub-thread at start of     121   // Called on the vis sub-thread at start of vis sub-thread.
130   virtual void SwitchToVisSubThread () {}      << 122   virtual void SwitchToVisSubThread ();
131                                                   123 
132   // Called on the vis sub-thread when all eve    124   // Called on the vis sub-thread when all events have been processed.
133   virtual void DoneWithVisSubThread () {}      << 125   virtual void DoneWithVisSubThread ();
134                                                   126 
135   // Called on the vis sub-thread when all eve    127   // Called on the vis sub-thread when all events have been processed.
136   virtual void MovingToMasterThread () {}      << 128   virtual void MovingToMasterThread ();
137                                                   129   
138   // Called on the master thread after the vis    130   // Called on the master thread after the vis sub-thread has terminated.
139   virtual void SwitchToMasterThread () {}      << 131   virtual void SwitchToMasterThread ();
140                                                << 132 #endif
141   //////////////////////////////////////////// << 
142   // Stuff for scene tree.                     << 
143   /**                                          << 
144    - The scene tree is a tree of G4SceneTreeIt << 
145    - Its root is a data member fSceneTree of a << 
146    G4VViewer inheritance,                      << 
147    - G4SceneTreeItem is an aggregate of data m << 
148    properties of objects in the scene (G4Scene << 
149    low-level types - G4String, G4VisAttributes << 
150    that it can be used across categories, avoi << 
151    - The root item has children that represent << 
152    sub-classes) in the scene.                  << 
153    - For a G4PhysicalVolumeModel (detector com << 
154    children's children, etc., imitate the geom << 
155    model. These descendants are called "toucha << 
156    - There may be more than one G4PhysicalVolu << 
157    the user creates his/her scene.             << 
158    - The scene tree is reviewed, and updated i << 
159    of G4VSceneHandler::ProcessScene.  This is  << 
160    - A kernel visit is triggered by some vis c << 
161    /vis/viewer/rebuild) and by a viewer if it  << 
162    example, a kernel visit may not be required << 
163    but required for a change from surface to w << 
164    - The idea is that the scene tree can be pa << 
165    create a tree widget, and interactions with << 
166    /vis/scene/activateModel, /vis/set/touchabl << 
167    The viewer decides if this requires a kerne << 
168    must update fSceneTree itself (utilities ar << 
169    G4VViewer::TouchableSetVisibility/Colour).  << 
170   */                                           << 
171   class SceneTreeScene: public G4PseudoScene { << 
172     // G4PhysicalVolumeModel sends touchables  << 
173   public:                                      << 
174     SceneTreeScene(G4VViewer*, G4PhysicalVolum << 
175     ~SceneTreeScene() = default;               << 
176   private:                                     << 
177     void ProcessVolume(const G4VSolid& solid)  << 
178     std::list<G4SceneTreeItem>::iterator FindO << 
179     (const G4String& modelID, G4SceneTreeItem& << 
180      G4int depth, const G4String& partialPathS << 
181     G4VViewer* fpViewer = nullptr;             << 
182     G4PhysicalVolumeModel* fpPVModel = nullptr << 
183     std::list<G4SceneTreeItem>::iterator  fMod << 
184     G4int fMaximumExpandedDepth = 0;    // To  << 
185     const G4int fMaximumExpanded = 30;  // So  << 
186   };                                           << 
187   void InsertModelInSceneTree(G4VModel*);      << 
188   const G4SceneTreeItem& GetSceneTree() {retur << 
189   G4SceneTreeItem& AccessSceneTree() {return f << 
190   void UpdateGUISceneTree();  // A utility     << 
191   const G4int fMaxNTouchables = 10000;  // Lim << 
192   G4bool fCurtailDescent = false;  // Flag to  << 
193                                                   133 
194   ////////////////////////////////////////////    134   //////////////////////////////////////////////////////////////
195   // Access functions.                            135   // Access functions.
196   const G4String&         GetName           ()    136   const G4String&         GetName           () const;
197   const G4String&         GetShortName      ()    137   const G4String&         GetShortName      () const;
198   void                    SetName           (c    138   void                    SetName           (const G4String&);
199   G4int                   GetViewId         ()    139   G4int                   GetViewId         () const;
200   G4VSceneHandler*        GetSceneHandler   ()    140   G4VSceneHandler*        GetSceneHandler   () const;
201   const G4ViewParameters& GetViewParameters       141   const G4ViewParameters& GetViewParameters        () const;
202   const G4ViewParameters& GetDefaultViewParame    142   const G4ViewParameters& GetDefaultViewParameters () const;
203   G4double                GetKernelVisitElapse << 
204                                                   143 
205   virtual const std::vector<G4ModelingParamete    144   virtual const std::vector<G4ModelingParameters::VisAttributesModifier>*
206   GetPrivateVisAttributesModifiers() const;       145   GetPrivateVisAttributesModifiers() const;
207   // So that privately accumulated vis attribu    146   // So that privately accumulated vis attributes modifiers may be
208   // concatenated with the standard vis attrib    147   // concatenated with the standard vis attributes modifiers for commands
209   // such as /vis/viewer/set/all and /vis/view    148   // such as /vis/viewer/set/all and /vis/viewer/save.
210                                                   149 
211   void SetViewParameters         (const G4View    150   void SetViewParameters         (const G4ViewParameters& vp);
212   void SetDefaultViewParameters  (const G4View    151   void SetDefaultViewParameters  (const G4ViewParameters& vp);
213                                                   152 
214   ////////////////////////////////////////////    153   //////////////////////////////////////////////////////////////
215   // Public utility functions.                    154   // Public utility functions.
216                                                   155 
217   const G4VisAttributes*  GetApplicableVisAttr    156   const G4VisAttributes*  GetApplicableVisAttributes
218                                             (c    157                                             (const G4VisAttributes*) const;
219                                                   158 
220   void SetNeedKernelVisit (G4bool need);          159   void SetNeedKernelVisit (G4bool need);
221   // Sets individual need-visit flag.             160   // Sets individual need-visit flag.
222                                                   161 
223   void NeedKernelVisit ();                        162   void NeedKernelVisit ();
224   // Flags all views the need to re-visit the     163   // Flags all views the need to re-visit the GEANT4 kernel to refresh
225   // the scene.                                   164   // the scene.
226                                                   165 
227   void ProcessView ();                            166   void ProcessView ();
228   // Used by DrawView ().  Invokes SetView ().    167   // Used by DrawView ().  Invokes SetView ().  The basic logic is here.
229                                                   168 
230 protected:                                        169 protected:
231                                                   170 
232   ////////////////////////////////////////////    171   //////////////////////////////////////////////////////////////
233   // Protected utility functions.                 172   // Protected utility functions.
234                                                   173 
235   void SetTouchable                               174   void SetTouchable
236   (const std::vector<G4PhysicalVolumeModel::G4    175   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath);
237   // Set the touchable for /vis/touchable/set/    176   // Set the touchable for /vis/touchable/set/... commands.
238                                                   177 
239   void TouchableSetVisibility                     178   void TouchableSetVisibility
240   (const std::vector<G4PhysicalVolumeModel::G4    179   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
241    G4bool visibility);                            180    G4bool visibility);
242   // Set the touchable visibility attribute.      181   // Set the touchable visibility attribute.
243   // Changes the Vis Attribute Modifiers WITHO    182   // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
244                                                   183 
245   void TouchableSetColour                         184   void TouchableSetColour
246   (const std::vector<G4PhysicalVolumeModel::G4    185   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
247    const G4Colour&);                              186    const G4Colour&);
248   // Set the touchable colour attribute.          187   // Set the touchable colour attribute.
249   // Changes the Vis Attribute Modifiers WITHO    188   // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
250                                                   189 
                                                   >> 190   class G4Spline
                                                   >> 191   {
                                                   >> 192   public:
                                                   >> 193 
                                                   >> 194     // Constructors and destructor
                                                   >> 195     G4Spline();
                                                   >> 196     ~G4Spline();
                                                   >> 197 
                                                   >> 198     // Operations
                                                   >> 199     void AddSplinePoint(const G4Vector3D& v);
                                                   >> 200     G4Vector3D GetInterpolatedSplinePoint(float t);   // t = 0...1; 0=vp[0] ... 1=vp[max]
                                                   >> 201     int GetNumPoints();
                                                   >> 202     G4Vector3D GetPoint(int);
                                                   >> 203     // method for computing the Catmull-Rom parametric equation
                                                   >> 204     // given a time (t) and a vector quadruple (p1,p2,p3,p4).
                                                   >> 205     G4Vector3D CatmullRom_Eq(float t, const G4Vector3D& p1, const G4Vector3D& p2,
                                                   >> 206                              const G4Vector3D& p3, const G4Vector3D& p4);
                                                   >> 207 
                                                   >> 208   private:
                                                   >> 209     std::vector<G4Vector3D> vp;
                                                   >> 210     float delta_t;
                                                   >> 211   };
                                                   >> 212   
251   ////////////////////////////////////////////    213   //////////////////////////////////////////////////////////////
252   // Data members                                 214   // Data members
253   G4VSceneHandler&        fSceneHandler;     /    215   G4VSceneHandler&        fSceneHandler;     // Abstract scene for this view.
254   G4int            fViewId;    // Id of this i    216   G4int            fViewId;    // Id of this instance.
255   G4String         fName;                         217   G4String         fName;
256   G4String         fShortName; // Up to first     218   G4String         fShortName; // Up to first ' ' character, if any.
257   G4ViewParameters fVP;        // View paramet    219   G4ViewParameters fVP;        // View parameters.
258   G4ViewParameters fDefaultVP; // Default view    220   G4ViewParameters fDefaultVP; // Default view parameters.
259   G4double         fKernelVisitElapsedTimeSeco << 
260   // Note: fKernelVisitElapsedTimeSeconds is m << 
261   G4SceneTreeItem  fSceneTree;                 << 
262                                                   221 
263   ////////////////////////////////////////////    222   //////////////////////////////////////////////////////////////
264   // Other parameters.                            223   // Other parameters.
265   G4bool           fNeedKernelVisit;  // See D    224   G4bool           fNeedKernelVisit;  // See DrawView() for comments.
266 };                                                225 };
267                                                   226 
268 #include "G4VViewer.icc"                          227 #include "G4VViewer.icc"
269                                                   228 
270 /*********************************************    229 /*********************************************
271                                                   230 
272 Here is a minimal DrawView () as it might be i    231 Here is a minimal DrawView () as it might be implemented in the
273 concrete viewer.                                  232 concrete viewer.
274                                                   233 
275 void G4VViewer::DrawView () {  // Default - co    234 void G4VViewer::DrawView () {  // Default - concrete view usually overrides.
276                                                   235 
277   // First, a view should decide when to re-vi    236   // First, a view should decide when to re-visit the G4 kernel.
278   // Sometimes it might not be necessary, e.g.    237   // Sometimes it might not be necessary, e.g., if the scene is stored
279   // in a graphical database (e.g., OpenGL's d    238   // in a graphical database (e.g., OpenGL's display lists) and only
280   // the viewing angle has changed.  But graph    239   // the viewing angle has changed.  But graphics systems without a
281   // graphical database will always need to vi    240   // graphical database will always need to visit the G4 kernel.
282                                                   241 
283   NeedKernelVisit ();  // Default is - always     242   NeedKernelVisit ();  // Default is - always visit G4 kernel.
284   // Note: this routine sets the fNeedKernelVi    243   // Note: this routine sets the fNeedKernelVisit flag of *all* the views of
285   // the scene.                                   244   // the scene.
286                                                   245 
287   ProcessView ();             // The basic log    246   ProcessView ();             // The basic logic is here.
288                                                   247 
289   // Then a view may have more to do, e.g., di    248   // Then a view may have more to do, e.g., display the graphical
290   // database.  That code should come here bef    249   // database.  That code should come here before finally...
291                                                   250 
292   FinishView ();              // Flush streams    251   FinishView ();              // Flush streams and/or swap buffers.
293 }                                                 252 }
294                                                   253 
295 *********************************************/    254 *********************************************/
296                                                   255 
297 #endif                                            256 #endif
298                                                   257