Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RTSteppingAction.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RTSteppingAction.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RTSteppingAction.cc (Version 8.3.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4RTSteppingAction.cc,v 1.7 2006/06/29 21:24:05 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-03-patch-02 $
 27 //                                                 29 //
 28 //                                                 30 //
 29 //                                                 31 //
 30                                                    32 
 31                                                    33 
 32 #include "G4RTSteppingAction.hh"                   34 #include "G4RTSteppingAction.hh"
 33                                                    35 
 34 #include "G4RayTracerSceneHandler.hh"          << 
 35 #include "G4SteppingManager.hh"                    36 #include "G4SteppingManager.hh"
 36 #include "G4VisManager.hh"                         37 #include "G4VisManager.hh"
 37 #include "G4VisAttributes.hh"                      38 #include "G4VisAttributes.hh"
 38 #include "G4Colour.hh"                             39 #include "G4Colour.hh"
 39 #include "G4Track.hh"                              40 #include "G4Track.hh"
 40 #include "G4StepStatus.hh"                         41 #include "G4StepStatus.hh"
 41 #include "G4TransportationManager.hh"              42 #include "G4TransportationManager.hh"
 42                                                    43 
 43 G4bool G4RTSteppingAction::ignoreTransparency  << 
 44                                                << 
 45 G4RTSteppingAction::G4RTSteppingAction()           44 G4RTSteppingAction::G4RTSteppingAction()
 46 {}                                             <<  45 {
                                                   >>  46   ignoreTransparency=false;
                                                   >>  47 }
 47                                                    48 
 48 void G4RTSteppingAction::UserSteppingAction(co     49 void G4RTSteppingAction::UserSteppingAction(const G4Step* aStep)
 49 {                                                  50 {
 50   // Stop the ray particle if it reaches to th     51   // Stop the ray particle if it reaches to the coloured volume with its alpha = 1
 51   // or coloured volume and the user request t     52   // or coloured volume and the user request to ignore transparency
 52                                                    53 
 53   G4StepPoint* postStepPoint = aStep -> GetPos <<  54   G4StepPoint* fpStepPoint = aStep -> GetPostStepPoint();
                                                   >>  55   G4VPhysicalVolume* postVolume_phys=fpStepPoint->GetPhysicalVolume();
 54                                                    56 
 55   G4VPhysicalVolume* postVolume_phys=postStepP << 
 56   if(!postVolume_phys) return;   // Reach to o     57   if(!postVolume_phys) return;   // Reach to out of the world
 57                                                    58 
                                                   >>  59   const G4LogicalVolume* postVolume_log = postVolume_phys->GetLogicalVolume();
                                                   >>  60   const G4VisAttributes* postVisAtt = postVolume_log -> GetVisAttributes();
 58   G4VisManager* visManager = G4VisManager::Get     61   G4VisManager* visManager = G4VisManager::GetInstance();
 59   G4RayTracerSceneHandler* sceneHandler =      <<  62   if(visManager) {
 60   static_cast<G4RayTracerSceneHandler*>(visMan <<  63     G4VViewer* viewer = visManager->GetCurrentViewer();
 61                                                <<  64     if (viewer) {
 62   // Make a path from the touchable            <<  65       postVisAtt = viewer->GetApplicableVisAttributes(postVisAtt);
 63   const G4VTouchable* postTouchable = postStep <<  66     }
 64   G4int postDepth = postTouchable->GetHistoryD << 
 65   G4ModelingParameters::PVPointerCopyNoPath lo << 
 66   for (G4int i = postDepth; i >= 0; --i) {     << 
 67     localPostPVPointerCopyNoPath.push_back     << 
 68     (G4ModelingParameters::PVPointerCopyNo     << 
 69      (postTouchable->GetVolume(i),postTouchabl << 
 70   }                                                67   }
                                                   >>  68   if((!postVisAtt) || (!(postVisAtt->IsVisible()))) return; // Invisible volume, continue tracking
 71                                                    69 
 72   // Pick up the vis atts, if any, from the sc <<  70   if((postVisAtt->IsForceDrawingStyle())
 73   const auto& sceneVisAttsMap = sceneHandler-> <<  71     &&(postVisAtt->GetForcedDrawingStyle()==G4VisAttributes::wireframe)) return;
 74   auto postIterator = sceneVisAttsMap.find(loc << 
 75   const G4VisAttributes* postVisAtts;          << 
 76   if (postIterator != sceneVisAttsMap.end()) { << 
 77     postVisAtts = &postIterator->second;       << 
 78   } else {                                     << 
 79     postVisAtts = 0;                           << 
 80   }                                            << 
 81                                                << 
 82   if((!postVisAtts) || (!(postVisAtts->IsVisib << 
 83                                                << 
 84   if((postVisAtts->IsForceDrawingStyle())      << 
 85     &&(postVisAtts->GetForcedDrawingStyle()==G << 
 86                                           // W     72                                           // Wire frame volume, continue tracking
 87                                                    73 
 88   G4double postAlpha=(postVisAtts->GetColour() <<  74   G4double postAlpha=(postVisAtt->GetColour()).GetAlpha();
 89                                                    75 
 90   if(postAlpha==1.0 || ignoreTransparency) //      76   if(postAlpha==1.0 || ignoreTransparency) // Stop stepping
 91   {                                                77   { 
 92     G4Track* currentTrack = aStep -> GetTrack(     78     G4Track* currentTrack = aStep -> GetTrack();
 93     currentTrack -> SetTrackStatus(fStopAndKil     79     currentTrack -> SetTrackStatus(fStopAndKill);
 94   }                                                80   }
 95 }                                                  81 }
 96                                                    82 
 97 void G4RTSteppingAction::SetIgnoreTransparency << 
 98 { ignoreTransparency = val; }                  << 
 99 G4bool G4RTSteppingAction::GetIgnoreTransparen << 
100 { return ignoreTransparency; }                 << 
101                                                    83