Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4RTSteppingAction.cc,v 1.5 2000/03/09 15:36:37 asaim Exp $ >> 9 // GEANT4 tag $Name: geant4-02-00 $ 27 // 10 // 28 // 11 // 29 // 12 // 30 13 31 14 32 #include "G4RTSteppingAction.hh" 15 #include "G4RTSteppingAction.hh" 33 16 34 #include "G4RayTracerSceneHandler.hh" << 35 #include "G4SteppingManager.hh" 17 #include "G4SteppingManager.hh" 36 #include "G4VisManager.hh" 18 #include "G4VisManager.hh" 37 #include "G4VisAttributes.hh" 19 #include "G4VisAttributes.hh" 38 #include "G4Colour.hh" 20 #include "G4Colour.hh" 39 #include "G4Track.hh" 21 #include "G4Track.hh" 40 #include "G4StepStatus.hh" 22 #include "G4StepStatus.hh" 41 #include "G4TransportationManager.hh" 23 #include "G4TransportationManager.hh" 42 24 43 G4bool G4RTSteppingAction::ignoreTransparency << 44 << 45 G4RTSteppingAction::G4RTSteppingAction() 25 G4RTSteppingAction::G4RTSteppingAction() 46 {} << 26 { >> 27 ignoreTransparency=false; >> 28 } 47 29 48 void G4RTSteppingAction::UserSteppingAction(co 30 void G4RTSteppingAction::UserSteppingAction(const G4Step* aStep) 49 { 31 { 50 // Stop the ray particle if it reaches to th 32 // Stop the ray particle if it reaches to the coloured volume with its alpha = 1 51 // or coloured volume and the user request t 33 // or coloured volume and the user request to ignore transparency 52 34 53 G4StepPoint* postStepPoint = aStep -> GetPos << 35 G4StepPoint* fpStepPoint = aStep -> GetPostStepPoint(); >> 36 G4VPhysicalVolume* postVolume_phys=fpStepPoint->GetPhysicalVolume(); 54 37 55 G4VPhysicalVolume* postVolume_phys=postStepP << 56 if(!postVolume_phys) return; // Reach to o 38 if(!postVolume_phys) return; // Reach to out of the world 57 39 >> 40 const G4LogicalVolume* postVolume_log = postVolume_phys->GetLogicalVolume(); >> 41 const G4VisAttributes* postVisAtt = postVolume_log -> GetVisAttributes(); 58 G4VisManager* visManager = G4VisManager::Get 42 G4VisManager* visManager = G4VisManager::GetInstance(); 59 G4RayTracerSceneHandler* sceneHandler = << 43 if(visManager) { 60 static_cast<G4RayTracerSceneHandler*>(visMan << 44 G4VViewer* viewer = visManager->GetCurrentViewer(); 61 << 45 if (viewer) { 62 // Make a path from the touchable << 46 postVisAtt = viewer->GetApplicableVisAttributes(postVisAtt); 63 const G4VTouchable* postTouchable = postStep << 47 } 64 G4int postDepth = postTouchable->GetHistoryD << 65 G4ModelingParameters::PVPointerCopyNoPath lo << 66 for (G4int i = postDepth; i >= 0; --i) { << 67 localPostPVPointerCopyNoPath.push_back << 68 (G4ModelingParameters::PVPointerCopyNo << 69 (postTouchable->GetVolume(i),postTouchabl << 70 } << 71 << 72 // Pick up the vis atts, if any, from the sc << 73 const auto& sceneVisAttsMap = sceneHandler-> << 74 auto postIterator = sceneVisAttsMap.find(loc << 75 const G4VisAttributes* postVisAtts; << 76 if (postIterator != sceneVisAttsMap.end()) { << 77 postVisAtts = &postIterator->second; << 78 } else { << 79 postVisAtts = 0; << 80 } 48 } >> 49 if((!postVisAtt) || (!(postVisAtt->IsVisible()))) return; // Invisible volume, continue tracking 81 50 82 if((!postVisAtts) || (!(postVisAtts->IsVisib << 51 if((postVisAtt->IsForceDrawingStyle()) 83 << 52 &&(postVisAtt->GetForcedDrawingStyle()==G4VisAttributes::wireframe)) return; 84 if((postVisAtts->IsForceDrawingStyle()) << 85 &&(postVisAtts->GetForcedDrawingStyle()==G << 86 // W 53 // Wire frame volume, continue tracking 87 54 88 G4double postAlpha=(postVisAtts->GetColour() << 55 G4double postAlpha=(postVisAtt->GetColour()).GetAlpha(); 89 56 90 if(postAlpha==1.0 || ignoreTransparency) // 57 if(postAlpha==1.0 || ignoreTransparency) // Stop stepping 91 { 58 { 92 G4Track* currentTrack = aStep -> GetTrack( 59 G4Track* currentTrack = aStep -> GetTrack(); 93 currentTrack -> SetTrackStatus(fStopAndKil 60 currentTrack -> SetTrackStatus(fStopAndKill); 94 } 61 } 95 } 62 } 96 63 97 void G4RTSteppingAction::SetIgnoreTransparency << 98 { ignoreTransparency = val; } << 99 G4bool G4RTSteppingAction::GetIgnoreTransparen << 100 { return ignoreTransparency; } << 101 64