Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RTSteppingAction.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RTSteppingAction.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RTSteppingAction.cc (Version 10.6.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 //                                                 29 //
 30                                                    30 
 31                                                    31 
 32 #include "G4RTSteppingAction.hh"                   32 #include "G4RTSteppingAction.hh"
 33                                                    33 
 34 #include "G4RayTracerSceneHandler.hh"              34 #include "G4RayTracerSceneHandler.hh"
 35 #include "G4SteppingManager.hh"                    35 #include "G4SteppingManager.hh"
 36 #include "G4VisManager.hh"                         36 #include "G4VisManager.hh"
 37 #include "G4VisAttributes.hh"                      37 #include "G4VisAttributes.hh"
 38 #include "G4Colour.hh"                             38 #include "G4Colour.hh"
 39 #include "G4Track.hh"                              39 #include "G4Track.hh"
 40 #include "G4StepStatus.hh"                         40 #include "G4StepStatus.hh"
 41 #include "G4TransportationManager.hh"              41 #include "G4TransportationManager.hh"
 42                                                    42 
 43 G4bool G4RTSteppingAction::ignoreTransparency      43 G4bool G4RTSteppingAction::ignoreTransparency = false;
 44                                                    44 
 45 G4RTSteppingAction::G4RTSteppingAction()           45 G4RTSteppingAction::G4RTSteppingAction()
 46 {}                                                 46 {}
 47                                                    47 
 48 void G4RTSteppingAction::UserSteppingAction(co     48 void G4RTSteppingAction::UserSteppingAction(const G4Step* aStep)
 49 {                                                  49 {
 50   // Stop the ray particle if it reaches to th     50   // Stop the ray particle if it reaches to the coloured volume with its alpha = 1
 51   // or coloured volume and the user request t     51   // or coloured volume and the user request to ignore transparency
 52                                                    52 
 53   G4StepPoint* postStepPoint = aStep -> GetPos     53   G4StepPoint* postStepPoint = aStep -> GetPostStepPoint();
 54                                                    54 
 55   G4VPhysicalVolume* postVolume_phys=postStepP     55   G4VPhysicalVolume* postVolume_phys=postStepPoint->GetPhysicalVolume();
 56   if(!postVolume_phys) return;   // Reach to o     56   if(!postVolume_phys) return;   // Reach to out of the world
 57                                                    57 
 58   G4VisManager* visManager = G4VisManager::Get     58   G4VisManager* visManager = G4VisManager::GetInstance();
 59   G4RayTracerSceneHandler* sceneHandler =          59   G4RayTracerSceneHandler* sceneHandler =
 60   static_cast<G4RayTracerSceneHandler*>(visMan     60   static_cast<G4RayTracerSceneHandler*>(visManager->GetCurrentSceneHandler());
 61                                                    61 
 62   // Make a path from the touchable                62   // Make a path from the touchable
 63   const G4VTouchable* postTouchable = postStep     63   const G4VTouchable* postTouchable = postStepPoint->GetTouchable();
 64   G4int postDepth = postTouchable->GetHistoryD     64   G4int postDepth = postTouchable->GetHistoryDepth();
 65   G4ModelingParameters::PVPointerCopyNoPath lo     65   G4ModelingParameters::PVPointerCopyNoPath localPostPVPointerCopyNoPath;
 66   for (G4int i = postDepth; i >= 0; --i) {         66   for (G4int i = postDepth; i >= 0; --i) {
 67     localPostPVPointerCopyNoPath.push_back         67     localPostPVPointerCopyNoPath.push_back
 68     (G4ModelingParameters::PVPointerCopyNo         68     (G4ModelingParameters::PVPointerCopyNo
 69      (postTouchable->GetVolume(i),postTouchabl     69      (postTouchable->GetVolume(i),postTouchable->GetCopyNumber(i)));
 70   }                                                70   }
 71                                                    71 
 72   // Pick up the vis atts, if any, from the sc     72   // Pick up the vis atts, if any, from the scene handler
 73   const auto& sceneVisAttsMap = sceneHandler->     73   const auto& sceneVisAttsMap = sceneHandler->GetSceneVisAttsMap();
 74   auto postIterator = sceneVisAttsMap.find(loc     74   auto postIterator = sceneVisAttsMap.find(localPostPVPointerCopyNoPath);
 75   const G4VisAttributes* postVisAtts;              75   const G4VisAttributes* postVisAtts;
 76   if (postIterator != sceneVisAttsMap.end()) {     76   if (postIterator != sceneVisAttsMap.end()) {
 77     postVisAtts = &postIterator->second;           77     postVisAtts = &postIterator->second;
 78   } else {                                         78   } else {
 79     postVisAtts = 0;                               79     postVisAtts = 0;
 80   }                                                80   }
 81                                                    81 
 82   if((!postVisAtts) || (!(postVisAtts->IsVisib     82   if((!postVisAtts) || (!(postVisAtts->IsVisible()))) return; // Invisible volume, continue tracking
 83                                                    83 
 84   if((postVisAtts->IsForceDrawingStyle())          84   if((postVisAtts->IsForceDrawingStyle())
 85     &&(postVisAtts->GetForcedDrawingStyle()==G     85     &&(postVisAtts->GetForcedDrawingStyle()==G4VisAttributes::wireframe)) return;
 86                                           // W     86                                           // Wire frame volume, continue tracking
 87                                                    87 
 88   G4double postAlpha=(postVisAtts->GetColour()     88   G4double postAlpha=(postVisAtts->GetColour()).GetAlpha();
 89                                                    89 
 90   if(postAlpha==1.0 || ignoreTransparency) //      90   if(postAlpha==1.0 || ignoreTransparency) // Stop stepping
 91   {                                                91   { 
 92     G4Track* currentTrack = aStep -> GetTrack(     92     G4Track* currentTrack = aStep -> GetTrack();
 93     currentTrack -> SetTrackStatus(fStopAndKil     93     currentTrack -> SetTrackStatus(fStopAndKill);
 94   }                                                94   }
 95 }                                                  95 }
 96                                                    96 
 97 void G4RTSteppingAction::SetIgnoreTransparency     97 void G4RTSteppingAction::SetIgnoreTransparency(G4bool val)
 98 { ignoreTransparency = val; }                      98 { ignoreTransparency = val; }
 99 G4bool G4RTSteppingAction::GetIgnoreTransparen     99 G4bool G4RTSteppingAction::GetIgnoreTransparency()
100 { return ignoreTransparency; }                    100 { return ignoreTransparency; }
101                                                   101