Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RTSteppingAction.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RTSteppingAction.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RTSteppingAction.cc (Version 10.4.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id$
 27 //                                                 28 //
 28 //                                                 29 //
 29 //                                                 30 //
 30                                                    31 
 31                                                    32 
 32 #include "G4RTSteppingAction.hh"                   33 #include "G4RTSteppingAction.hh"
 33                                                    34 
 34 #include "G4RayTracerSceneHandler.hh"              35 #include "G4RayTracerSceneHandler.hh"
 35 #include "G4SteppingManager.hh"                    36 #include "G4SteppingManager.hh"
 36 #include "G4VisManager.hh"                         37 #include "G4VisManager.hh"
 37 #include "G4VisAttributes.hh"                      38 #include "G4VisAttributes.hh"
 38 #include "G4Colour.hh"                             39 #include "G4Colour.hh"
 39 #include "G4Track.hh"                              40 #include "G4Track.hh"
 40 #include "G4StepStatus.hh"                         41 #include "G4StepStatus.hh"
 41 #include "G4TransportationManager.hh"              42 #include "G4TransportationManager.hh"
 42                                                    43 
 43 G4bool G4RTSteppingAction::ignoreTransparency      44 G4bool G4RTSteppingAction::ignoreTransparency = false;
 44                                                    45 
 45 G4RTSteppingAction::G4RTSteppingAction()           46 G4RTSteppingAction::G4RTSteppingAction()
 46 {}                                                 47 {}
 47                                                    48 
 48 void G4RTSteppingAction::UserSteppingAction(co     49 void G4RTSteppingAction::UserSteppingAction(const G4Step* aStep)
 49 {                                                  50 {
 50   // Stop the ray particle if it reaches to th     51   // Stop the ray particle if it reaches to the coloured volume with its alpha = 1
 51   // or coloured volume and the user request t     52   // or coloured volume and the user request to ignore transparency
 52                                                    53 
 53   G4StepPoint* postStepPoint = aStep -> GetPos     54   G4StepPoint* postStepPoint = aStep -> GetPostStepPoint();
 54                                                    55 
 55   G4VPhysicalVolume* postVolume_phys=postStepP     56   G4VPhysicalVolume* postVolume_phys=postStepPoint->GetPhysicalVolume();
 56   if(!postVolume_phys) return;   // Reach to o     57   if(!postVolume_phys) return;   // Reach to out of the world
 57                                                    58 
 58   G4VisManager* visManager = G4VisManager::Get     59   G4VisManager* visManager = G4VisManager::GetInstance();
 59   G4RayTracerSceneHandler* sceneHandler =          60   G4RayTracerSceneHandler* sceneHandler =
 60   static_cast<G4RayTracerSceneHandler*>(visMan     61   static_cast<G4RayTracerSceneHandler*>(visManager->GetCurrentSceneHandler());
 61                                                    62 
 62   // Make a path from the touchable                63   // Make a path from the touchable
 63   const G4VTouchable* postTouchable = postStep     64   const G4VTouchable* postTouchable = postStepPoint->GetTouchable();
 64   G4int postDepth = postTouchable->GetHistoryD     65   G4int postDepth = postTouchable->GetHistoryDepth();
 65   G4ModelingParameters::PVPointerCopyNoPath lo     66   G4ModelingParameters::PVPointerCopyNoPath localPostPVPointerCopyNoPath;
 66   for (G4int i = postDepth; i >= 0; --i) {         67   for (G4int i = postDepth; i >= 0; --i) {
 67     localPostPVPointerCopyNoPath.push_back         68     localPostPVPointerCopyNoPath.push_back
 68     (G4ModelingParameters::PVPointerCopyNo         69     (G4ModelingParameters::PVPointerCopyNo
 69      (postTouchable->GetVolume(i),postTouchabl     70      (postTouchable->GetVolume(i),postTouchable->GetCopyNumber(i)));
 70   }                                                71   }
 71                                                    72 
 72   // Pick up the vis atts, if any, from the sc     73   // Pick up the vis atts, if any, from the scene handler
 73   const auto& sceneVisAttsMap = sceneHandler->     74   const auto& sceneVisAttsMap = sceneHandler->GetSceneVisAttsMap();
 74   auto postIterator = sceneVisAttsMap.find(loc     75   auto postIterator = sceneVisAttsMap.find(localPostPVPointerCopyNoPath);
 75   const G4VisAttributes* postVisAtts;              76   const G4VisAttributes* postVisAtts;
 76   if (postIterator != sceneVisAttsMap.end()) {     77   if (postIterator != sceneVisAttsMap.end()) {
 77     postVisAtts = &postIterator->second;           78     postVisAtts = &postIterator->second;
 78   } else {                                         79   } else {
 79     postVisAtts = 0;                               80     postVisAtts = 0;
 80   }                                                81   }
 81                                                    82 
 82   if((!postVisAtts) || (!(postVisAtts->IsVisib     83   if((!postVisAtts) || (!(postVisAtts->IsVisible()))) return; // Invisible volume, continue tracking
 83                                                    84 
 84   if((postVisAtts->IsForceDrawingStyle())          85   if((postVisAtts->IsForceDrawingStyle())
 85     &&(postVisAtts->GetForcedDrawingStyle()==G     86     &&(postVisAtts->GetForcedDrawingStyle()==G4VisAttributes::wireframe)) return;
 86                                           // W     87                                           // Wire frame volume, continue tracking
 87                                                    88 
 88   G4double postAlpha=(postVisAtts->GetColour()     89   G4double postAlpha=(postVisAtts->GetColour()).GetAlpha();
 89                                                    90 
 90   if(postAlpha==1.0 || ignoreTransparency) //      91   if(postAlpha==1.0 || ignoreTransparency) // Stop stepping
 91   {                                                92   { 
 92     G4Track* currentTrack = aStep -> GetTrack(     93     G4Track* currentTrack = aStep -> GetTrack();
 93     currentTrack -> SetTrackStatus(fStopAndKil     94     currentTrack -> SetTrackStatus(fStopAndKill);
 94   }                                                95   }
 95 }                                                  96 }
 96                                                    97 
 97 void G4RTSteppingAction::SetIgnoreTransparency     98 void G4RTSteppingAction::SetIgnoreTransparency(G4bool val)
 98 { ignoreTransparency = val; }                      99 { ignoreTransparency = val; }
 99 G4bool G4RTSteppingAction::GetIgnoreTransparen    100 G4bool G4RTSteppingAction::GetIgnoreTransparency()
100 { return ignoreTransparency; }                    101 { return ignoreTransparency; }
101                                                   102