Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 28 29 #include "G4RTPrimaryGeneratorAction.hh" 29 #include "G4RTPrimaryGeneratorAction.hh" 30 #include "G4ParticleDefinition.hh" 30 #include "G4ParticleDefinition.hh" 31 #include "G4ParticleTable.hh" 31 #include "G4ParticleTable.hh" >> 32 #include "G4GeometryManager.hh" 32 #include "G4TransportationManager.hh" 33 #include "G4TransportationManager.hh" >> 34 #include "G4VPhysicalVolume.hh" 33 #include "G4Event.hh" 35 #include "G4Event.hh" 34 #include "G4PrimaryVertex.hh" 36 #include "G4PrimaryVertex.hh" 35 #include "G4PrimaryParticle.hh" 37 #include "G4PrimaryParticle.hh" 36 38 37 #include "G4TheMTRayTracer.hh" 39 #include "G4TheMTRayTracer.hh" 38 40 39 G4RTPrimaryGeneratorAction::G4RTPrimaryGenerat 41 G4RTPrimaryGeneratorAction::G4RTPrimaryGeneratorAction() 40 { 42 { 41 G4ThreeVector zero; 43 G4ThreeVector zero; 42 particle_definition = 0; 44 particle_definition = 0; 43 particle_energy = 1.0*CLHEP::GeV; 45 particle_energy = 1.0*CLHEP::GeV; 44 particle_time = 0.0; 46 particle_time = 0.0; 45 particle_polarization = zero; 47 particle_polarization = zero; 46 48 47 pWorld = 0; 49 pWorld = 0; 48 whereisit = kInside; 50 whereisit = kInside; 49 51 50 nRow = 0; 52 nRow = 0; 51 nColumn = 0; 53 nColumn = 0; 52 54 53 eyePosition = zero; 55 eyePosition = zero; 54 eyeDirection = zero; 56 eyeDirection = zero; 55 up = G4ThreeVector(0,1,0); 57 up = G4ThreeVector(0,1,0); 56 headAngle = 0.0; 58 headAngle = 0.0; 57 viewSpan = 0.0; 59 viewSpan = 0.0; 58 stepAngle = 0.0; 60 stepAngle = 0.0; 59 viewSpanX = 0.0; 61 viewSpanX = 0.0; 60 viewSpanY = 0.0; 62 viewSpanY = 0.0; 61 63 62 distortionOn = false; 64 distortionOn = false; 63 } 65 } 64 66 65 G4RTPrimaryGeneratorAction::~G4RTPrimaryGenera 67 G4RTPrimaryGeneratorAction::~G4RTPrimaryGeneratorAction() 66 {;} 68 {;} 67 69 68 void G4RTPrimaryGeneratorAction::GeneratePrima 70 void G4RTPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 71 { 70 // Note: We don't use G4ParticleGun here, as 72 // Note: We don't use G4ParticleGun here, as instantiating a G4ParticleGun 71 // object causes creation of UI commands an 73 // object causes creation of UI commands and corresponding UI messenger 72 // that interfare with normal G4ParticleGun 74 // that interfare with normal G4ParticleGun UI commands. 73 75 74 // evId = iRow * nColumn + iColumn 76 // evId = iRow * nColumn + iColumn 75 G4int evId = anEvent->GetEventID(); 77 G4int evId = anEvent->GetEventID(); 76 G4int iRow = evId / nColumn; 78 G4int iRow = evId / nColumn; 77 G4int iColumn = evId % nColumn; 79 G4int iColumn = evId % nColumn; 78 G4double angleX = -(viewSpanX/2. - G4double( 80 G4double angleX = -(viewSpanX/2. - G4double(iColumn)*stepAngle); 79 G4double angleY = viewSpanY/2. - G4double(iR 81 G4double angleY = viewSpanY/2. - G4double(iRow)*stepAngle; 80 G4ThreeVector rayDirection; 82 G4ThreeVector rayDirection; 81 if(distortionOn) 83 if(distortionOn) 82 { rayDirection = G4ThreeVector(-std::tan(ang 84 { rayDirection = G4ThreeVector(-std::tan(angleX)/std::cos(angleY),std::tan(angleY)/std::cos(angleX),1.0); } 83 else 85 else 84 { rayDirection = G4ThreeVector(-std::tan(ang 86 { rayDirection = G4ThreeVector(-std::tan(angleX),std::tan(angleY),1.0); } 85 G4double cp = std::cos(eyeDirection.phi()); 87 G4double cp = std::cos(eyeDirection.phi()); 86 G4double sp = std::sqrt(1.-cp*cp); 88 G4double sp = std::sqrt(1.-cp*cp); 87 G4double ct = std::cos(eyeDirection.theta()) 89 G4double ct = std::cos(eyeDirection.theta()); 88 G4double st = std::sqrt(1.-ct*ct); 90 G4double st = std::sqrt(1.-ct*ct); 89 G4double gam = std::atan2(ct*cp*up.x()+ct*sp 91 G4double gam = std::atan2(ct*cp*up.x()+ct*sp*up.y()-st*up.z(), -sp*up.x()+cp*up.y()); 90 rayDirection.rotateZ(-gam); 92 rayDirection.rotateZ(-gam); 91 rayDirection.rotateZ(headAngle); 93 rayDirection.rotateZ(headAngle); 92 rayDirection.rotateUz(eyeDirection); 94 rayDirection.rotateUz(eyeDirection); 93 95 94 G4ThreeVector rayPosition(eyePosition); 96 G4ThreeVector rayPosition(eyePosition); 95 if (whereisit != kInside) { 97 if (whereisit != kInside) { 96 // Eye position is outside the world, so m 98 // Eye position is outside the world, so move it inside. 97 G4double outsideDistance = pWorld->GetLogi 99 G4double outsideDistance = pWorld->GetLogicalVolume()->GetSolid()-> 98 DistanceToIn(rayPosition,rayDirection); 100 DistanceToIn(rayPosition,rayDirection); 99 if(outsideDistance != kInfinity) 101 if(outsideDistance != kInfinity) 100 { rayPosition = rayPosition + (outsideDist 102 { rayPosition = rayPosition + (outsideDistance+0.001)*rayDirection; } 101 else 103 else 102 { 104 { 103 // Ray does not intercept world at all. 105 // Ray does not intercept world at all. 104 // Return without primary particle. 106 // Return without primary particle. 105 return; 107 return; 106 } 108 } 107 } 109 } 108 110 109 // create a new vertex 111 // create a new vertex 110 G4PrimaryVertex* vertex = new G4PrimaryVerte 112 G4PrimaryVertex* vertex = new G4PrimaryVertex(rayPosition,particle_time); 111 113 112 // create new primaries and set them to the 114 // create new primaries and set them to the vertex 113 G4double mass = particle_definition->GetPDGM 115 G4double mass = particle_definition->GetPDGMass(); 114 G4PrimaryParticle* particle = new G4PrimaryP 116 G4PrimaryParticle* particle = new G4PrimaryParticle(particle_definition); 115 particle->SetKineticEnergy( particle_energy 117 particle->SetKineticEnergy( particle_energy ); 116 particle->SetMass( mass ); 118 particle->SetMass( mass ); 117 particle->SetMomentumDirection( rayDirection 119 particle->SetMomentumDirection( rayDirection.unit() ); 118 particle->SetPolarization(particle_polarizat 120 particle->SetPolarization(particle_polarization.x(), 119 particle_polarizat 121 particle_polarization.y(), 120 particle_polarizat 122 particle_polarization.z()); 121 vertex->SetPrimary( particle ); 123 vertex->SetPrimary( particle ); 122 124 123 anEvent->AddPrimaryVertex( vertex ); 125 anEvent->AddPrimaryVertex( vertex ); 124 } 126 } 125 127 126 void G4RTPrimaryGeneratorAction::SetUp() 128 void G4RTPrimaryGeneratorAction::SetUp() 127 { 129 { 128 G4ParticleTable* particleTable = G4ParticleT 130 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 129 particle_definition = particleTable->FindPar 131 particle_definition = particleTable->FindParticle("geantino"); 130 if(!particle_definition) 132 if(!particle_definition) 131 { 133 { 132 G4String msg; 134 G4String msg; 133 msg = " G4RayTracer uses geantino to trac 135 msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n"; 134 msg += "define G4Geantino. Please add G4Ge 136 msg += "define G4Geantino. Please add G4Geantino in your physics list."; 135 G4Exception("G4RTPrimaryGeneratorAction::S 137 G4Exception("G4RTPrimaryGeneratorAction::SetUp","VisRayTracer00101",FatalException,msg); 136 } 138 } 137 139 138 G4TheMTRayTracer* rt = G4TheMTRayTracer::the 140 G4TheMTRayTracer* rt = G4TheMTRayTracer::theInstance; 139 nRow = rt->nRow; 141 nRow = rt->nRow; 140 nColumn = rt->nColumn; 142 nColumn = rt->nColumn; 141 eyePosition = rt->eyePosition; 143 eyePosition = rt->eyePosition; 142 eyeDirection = rt->eyeDirection; 144 eyeDirection = rt->eyeDirection; 143 viewSpan = rt->viewSpan; 145 viewSpan = rt->viewSpan; 144 stepAngle = viewSpan/100.; 146 stepAngle = viewSpan/100.; 145 viewSpanX = stepAngle*nColumn; 147 viewSpanX = stepAngle*nColumn; 146 viewSpanY = stepAngle*nRow; 148 viewSpanY = stepAngle*nRow; 147 distortionOn = rt->distortionOn; 149 distortionOn = rt->distortionOn; 148 150 149 pWorld = G4TransportationManager::GetTranspo 151 pWorld = G4TransportationManager::GetTransportationManager()-> 150 GetNavigatorForTracking()->GetWorldVol 152 GetNavigatorForTracking()->GetWorldVolume(); 151 whereisit = pWorld->GetLogicalVolume()->GetS 153 whereisit = pWorld->GetLogicalVolume()->GetSolid()->Inside(eyePosition); 152 } 154 } 153 155 154 156