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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenInventorSceneHandler.cc,v 1.55 2009/02/18 14:21:38 lgarnier Exp $ >> 28 // GEANT4 tag $Name: geant4-09-03-patch-02 $ 27 // 29 // 28 // 30 // 29 // Jeff Kallenbach 01 Aug 1996 31 // Jeff Kallenbach 01 Aug 1996 30 // OpenInventor stored scene - creates OpenInv 32 // OpenInventor stored scene - creates OpenInventor display lists. >> 33 #ifdef G4VIS_BUILD_OI_DRIVER 31 34 32 // this : 35 // this : 33 #include "G4OpenInventorSceneHandler.hh" 36 #include "G4OpenInventorSceneHandler.hh" 34 37 35 #include <Inventor/SoPath.h> 38 #include <Inventor/SoPath.h> 36 #include <Inventor/SoNodeKitPath.h> 39 #include <Inventor/SoNodeKitPath.h> 37 #include <Inventor/nodes/SoCoordinate3.h> 40 #include <Inventor/nodes/SoCoordinate3.h> 38 #include <Inventor/nodes/SoCoordinate4.h> 41 #include <Inventor/nodes/SoCoordinate4.h> 39 #include <Inventor/nodes/SoSeparator.h> 42 #include <Inventor/nodes/SoSeparator.h> 40 #include <Inventor/nodes/SoDrawStyle.h> 43 #include <Inventor/nodes/SoDrawStyle.h> 41 #include <Inventor/nodes/SoLightModel.h> 44 #include <Inventor/nodes/SoLightModel.h> 42 #include <Inventor/nodes/SoMaterial.h> 45 #include <Inventor/nodes/SoMaterial.h> 43 #include <Inventor/nodes/SoLineSet.h> 46 #include <Inventor/nodes/SoLineSet.h> 44 #include <Inventor/nodes/SoCube.h> 47 #include <Inventor/nodes/SoCube.h> 45 #include <Inventor/nodes/SoFont.h> 48 #include <Inventor/nodes/SoFont.h> 46 #include <Inventor/nodes/SoText2.h> 49 #include <Inventor/nodes/SoText2.h> 47 #include <Inventor/nodes/SoFaceSet.h> 50 #include <Inventor/nodes/SoFaceSet.h> 48 #include <Inventor/nodes/SoNormal.h> 51 #include <Inventor/nodes/SoNormal.h> 49 #include <Inventor/nodes/SoNormalBinding.h> 52 #include <Inventor/nodes/SoNormalBinding.h> 50 #include <Inventor/nodes/SoComplexity.h> 53 #include <Inventor/nodes/SoComplexity.h> >> 54 #include <Inventor/nodes/SoNurbsSurface.h> 51 #include <Inventor/nodes/SoTranslation.h> 55 #include <Inventor/nodes/SoTranslation.h> 52 #include <Inventor/nodes/SoTransform.h> 56 #include <Inventor/nodes/SoTransform.h> 53 #include <Inventor/nodes/SoResetTransform.h> 57 #include <Inventor/nodes/SoResetTransform.h> 54 #include <Inventor/nodes/SoMatrixTransform.h> 58 #include <Inventor/nodes/SoMatrixTransform.h> 55 59 56 #define USE_SOPOLYHEDRON 60 #define USE_SOPOLYHEDRON 57 61 58 #ifndef USE_SOPOLYHEDRON 62 #ifndef USE_SOPOLYHEDRON 59 #include "HEPVis/nodes/SoBox.h" 63 #include "HEPVis/nodes/SoBox.h" 60 #include "HEPVis/nodes/SoTubs.h" 64 #include "HEPVis/nodes/SoTubs.h" 61 #include "HEPVis/nodes/SoCons.h" 65 #include "HEPVis/nodes/SoCons.h" 62 #include "HEPVis/nodes/SoTrd.h" 66 #include "HEPVis/nodes/SoTrd.h" 63 #include "HEPVis/nodes/SoTrap.h" 67 #include "HEPVis/nodes/SoTrap.h" 64 #endif 68 #endif 65 #include "HEPVis/nodes/SoMarkerSet.h" 69 #include "HEPVis/nodes/SoMarkerSet.h" 66 << 70 typedef HEPVis_SoMarkerSet SoMarkerSet; 67 using SoMarkerSet = HEPVis_SoMarkerSet; << 68 << 69 #include "HEPVis/nodekits/SoDetectorTreeKit.h" 71 #include "HEPVis/nodekits/SoDetectorTreeKit.h" 70 #include "HEPVis/misc/SoStyleCache.h" 72 #include "HEPVis/misc/SoStyleCache.h" 71 73 72 #include "SoG4Polyhedron.h" 74 #include "SoG4Polyhedron.h" 73 #include "SoG4LineSet.h" 75 #include "SoG4LineSet.h" 74 #include "SoG4MarkerSet.h" 76 #include "SoG4MarkerSet.h" 75 77 76 #include "G4Scene.hh" 78 #include "G4Scene.hh" >> 79 #include "G4NURBS.hh" 77 #include "G4OpenInventor.hh" 80 #include "G4OpenInventor.hh" 78 #include "G4OpenInventorTransform3D.hh" 81 #include "G4OpenInventorTransform3D.hh" 79 #include "G4ThreeVector.hh" 82 #include "G4ThreeVector.hh" 80 #include "G4Point3D.hh" 83 #include "G4Point3D.hh" 81 #include "G4Normal3D.hh" 84 #include "G4Normal3D.hh" 82 #include "G4Transform3D.hh" 85 #include "G4Transform3D.hh" 83 #include "G4Polyline.hh" 86 #include "G4Polyline.hh" 84 #include "G4Text.hh" 87 #include "G4Text.hh" 85 #include "G4Circle.hh" 88 #include "G4Circle.hh" 86 #include "G4Square.hh" 89 #include "G4Square.hh" 87 #include "G4Polymarker.hh" 90 #include "G4Polymarker.hh" 88 #include "G4Polyhedron.hh" 91 #include "G4Polyhedron.hh" 89 #include "G4Box.hh" 92 #include "G4Box.hh" 90 #include "G4Tubs.hh" 93 #include "G4Tubs.hh" 91 #include "G4Cons.hh" 94 #include "G4Cons.hh" 92 #include "G4Trap.hh" 95 #include "G4Trap.hh" 93 #include "G4Trd.hh" 96 #include "G4Trd.hh" 94 #include "G4ModelingParameters.hh" 97 #include "G4ModelingParameters.hh" 95 #include "G4VPhysicalVolume.hh" 98 #include "G4VPhysicalVolume.hh" 96 #include "G4LogicalVolume.hh" 99 #include "G4LogicalVolume.hh" 97 #include "G4Material.hh" 100 #include "G4Material.hh" 98 #include "G4VisAttributes.hh" 101 #include "G4VisAttributes.hh" 99 102 100 #define G4warn G4cout << 101 << 102 G4int G4OpenInventorSceneHandler::fSceneIdCoun 103 G4int G4OpenInventorSceneHandler::fSceneIdCount = 0; 103 104 104 G4OpenInventorSceneHandler::G4OpenInventorScen 105 G4OpenInventorSceneHandler::G4OpenInventorSceneHandler (G4OpenInventor& system, 105 cons 106 const G4String& name) 106 :G4VSceneHandler (system, fSceneIdCount++, nam 107 :G4VSceneHandler (system, fSceneIdCount++, name) 107 ,fRoot(0) 108 ,fRoot(0) 108 ,fDetectorRoot(0) 109 ,fDetectorRoot(0) 109 ,fTransientRoot(0) 110 ,fTransientRoot(0) 110 ,fCurrentSeparator(0) 111 ,fCurrentSeparator(0) 111 ,fModelingSolid(false) 112 ,fModelingSolid(false) 112 ,fReducedWireFrame(true) 113 ,fReducedWireFrame(true) 113 ,fStyleCache(0) 114 ,fStyleCache(0) 114 ,fPreviewAndFull(true) << 115 ,fPreviewAndFull(false) 115 { 116 { 116 fStyleCache = new SoStyleCache; 117 fStyleCache = new SoStyleCache; 117 fStyleCache->ref(); 118 fStyleCache->ref(); 118 119 119 fRoot = new SoSeparator; 120 fRoot = new SoSeparator; 120 fRoot->ref(); 121 fRoot->ref(); 121 fRoot->setName("Root"); 122 fRoot->setName("Root"); 122 123 123 fDetectorRoot = new SoSeparator; 124 fDetectorRoot = new SoSeparator; 124 fDetectorRoot->setName("StaticRoot"); 125 fDetectorRoot->setName("StaticRoot"); 125 fRoot->addChild(fDetectorRoot); 126 fRoot->addChild(fDetectorRoot); 126 127 127 fTransientRoot = new SoSeparator; 128 fTransientRoot = new SoSeparator; 128 fTransientRoot->setName("TransientRoot"); 129 fTransientRoot->setName("TransientRoot"); 129 fRoot->addChild(fTransientRoot); 130 fRoot->addChild(fTransientRoot); 130 131 131 fCurrentSeparator = fTransientRoot; 132 fCurrentSeparator = fTransientRoot; 132 } 133 } 133 134 134 G4OpenInventorSceneHandler::~G4OpenInventorSce 135 G4OpenInventorSceneHandler::~G4OpenInventorSceneHandler () 135 { 136 { 136 fRoot->unref(); 137 fRoot->unref(); 137 fStyleCache->unref(); 138 fStyleCache->unref(); 138 } 139 } 139 140 140 void G4OpenInventorSceneHandler::ClearStore () << 141 void G4OpenInventorSceneHandler::ClearStore () { 141 { << 142 G4VSceneHandler::ClearStore(); >> 143 142 fDetectorRoot->removeAllChildren(); 144 fDetectorRoot->removeAllChildren(); 143 fSeparatorMap.clear(); 145 fSeparatorMap.clear(); 144 146 145 fTransientRoot->removeAllChildren(); 147 fTransientRoot->removeAllChildren(); 146 } 148 } 147 149 148 void G4OpenInventorSceneHandler::ClearTransien << 150 void G4OpenInventorSceneHandler::ClearTransientStore () { 149 { << 151 G4VSceneHandler::ClearTransientStore (); >> 152 150 fTransientRoot->removeAllChildren(); 153 fTransientRoot->removeAllChildren(); 151 } 154 } 152 155 153 // 156 // 154 // Generates prerequisites for solids 157 // Generates prerequisites for solids 155 // 158 // 156 void G4OpenInventorSceneHandler::PreAddSolid 159 void G4OpenInventorSceneHandler::PreAddSolid 157 (const G4Transform3D& objectTransformation, 160 (const G4Transform3D& objectTransformation, 158 const G4VisAttributes& visAttribs) 161 const G4VisAttributes& visAttribs) 159 { 162 { 160 G4VSceneHandler::PreAddSolid (objectTransfor 163 G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs); 161 // Stores arguments away for future use, e.g 164 // Stores arguments away for future use, e.g., AddPrimitives. 162 165 163 GeneratePrerequisites(); 166 GeneratePrerequisites(); 164 } 167 } 165 168 166 // 169 // 167 // Generates prerequisites for primitives 170 // Generates prerequisites for primitives 168 // 171 // 169 void G4OpenInventorSceneHandler::BeginPrimitiv 172 void G4OpenInventorSceneHandler::BeginPrimitives 170 (const G4Transform3D& objectTransformation) { 173 (const G4Transform3D& objectTransformation) { 171 174 172 G4VSceneHandler::BeginPrimitives (objectTran 175 G4VSceneHandler::BeginPrimitives (objectTransformation); 173 176 174 // If thread of control has already passed t 177 // If thread of control has already passed through PreAddSolid, 175 // avoid opening a graphical data base compo 178 // avoid opening a graphical data base component again. 176 if (!fProcessingSolid) { 179 if (!fProcessingSolid) { 177 GeneratePrerequisites(); 180 GeneratePrerequisites(); 178 } 181 } 179 } 182 } 180 183 181 // 184 // 182 // Method for handling G4Polyline objects (fro 185 // Method for handling G4Polyline objects (from tracking). 183 // 186 // 184 void G4OpenInventorSceneHandler::AddPrimitive 187 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline& line) 185 { 188 { 186 if (fProcessing2D) { << 189 AddProperties(line.GetVisAttributes()); // Transformation, colour, etc. 187 static G4bool warned = false; << 188 if (!warned) { << 189 warned = true; << 190 G4Exception << 191 ("G4OpenInventorSceneHandler::AddPrimitive ( << 192 "OpenInventor-0001", JustWarning, << 193 "2D polylines not implemented. Ignored."); << 194 } << 195 return; << 196 } << 197 << 198 // Get vis attributes - pick up defaults if << 199 const G4VisAttributes* pVA = << 200 fpViewer -> GetApplicableVisAttributes (line << 201 << 202 AddProperties(pVA); // Colour, etc. << 203 AddTransform(); // Transformation << 204 190 205 G4int nPoints = (G4int)line.size(); << 191 G4int nPoints = line.size(); 206 SbVec3f* pCoords = new SbVec3f[nPoints]; 192 SbVec3f* pCoords = new SbVec3f[nPoints]; 207 193 208 for (G4int iPoint = 0; iPoint < nPoints ; ++ << 194 for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) { 209 pCoords[iPoint].setValue((G4float)line[iPo << 195 pCoords[iPoint].setValue((float)line[iPoint].x(), 210 (G4float)line[iPo << 196 (float)line[iPoint].y(), 211 (G4float)line[iPo << 197 (float)line[iPoint].z()); 212 } 198 } 213 199 214 // 200 // 215 // Point Set 201 // Point Set 216 // 202 // 217 SoCoordinate3 *polyCoords = new SoCoordinate 203 SoCoordinate3 *polyCoords = new SoCoordinate3; 218 polyCoords->point.setValues(0,nPoints,pCoord 204 polyCoords->point.setValues(0,nPoints,pCoords); 219 fCurrentSeparator->addChild(polyCoords); 205 fCurrentSeparator->addChild(polyCoords); 220 206 221 // 207 // 222 // Wireframe 208 // Wireframe 223 // 209 // 224 SoDrawStyle* drawStyle = fStyleCache->getLin 210 SoDrawStyle* drawStyle = fStyleCache->getLineStyle(); 225 fCurrentSeparator->addChild(drawStyle); 211 fCurrentSeparator->addChild(drawStyle); 226 212 227 SoG4LineSet *pLine = new SoG4LineSet; 213 SoG4LineSet *pLine = new SoG4LineSet; 228 214 229 // Loads G4Atts for picking... 215 // Loads G4Atts for picking... 230 if (fpViewer->GetViewParameters().IsPicking( 216 if (fpViewer->GetViewParameters().IsPicking()) LoadAtts(line, pLine); 231 217 232 #ifdef INVENTOR2_0 218 #ifdef INVENTOR2_0 233 pLine->numVertices.setValues(0,1,(const G4lo << 219 pLine->numVertices.setValues(0,1,(const long *)&nPoints); 234 #else 220 #else 235 pLine->numVertices.setValues(0,1,&nPoints); 221 pLine->numVertices.setValues(0,1,&nPoints); 236 #endif 222 #endif 237 223 238 fCurrentSeparator->addChild(pLine); 224 fCurrentSeparator->addChild(pLine); 239 225 240 delete [] pCoords; 226 delete [] pCoords; 241 } 227 } 242 228 243 void G4OpenInventorSceneHandler::AddPrimitive 229 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker) 244 { 230 { 245 if (fProcessing2D) { << 231 AddProperties(polymarker.GetVisAttributes()); // Transformation, colour, etc. 246 static G4bool warned = false; << 247 if (!warned) { << 248 warned = true; << 249 G4Exception << 250 ("G4OpenInventorSceneHandler::AddPrimitive ( << 251 "OpenInventor-0002", JustWarning, << 252 "2D polymarkers not implemented. Ignored." << 253 } << 254 return; << 255 } << 256 232 257 // Get vis attributes - pick up defaults if << 233 G4int pointn = polymarker.size(); 258 const G4VisAttributes* pVA = << 259 fpViewer -> GetApplicableVisAttributes (poly << 260 << 261 AddProperties(pVA); // Colour, etc. << 262 AddTransform(); // Transformation << 263 << 264 G4int pointn = (G4int)polymarker.size(); << 265 if(pointn<=0) return; 234 if(pointn<=0) return; 266 235 267 SbVec3f* points = new SbVec3f[pointn]; 236 SbVec3f* points = new SbVec3f[pointn]; 268 for (G4int iPoint = 0; iPoint < pointn ; ++i << 237 for (G4int iPoint = 0; iPoint < pointn ; iPoint++) { 269 points[iPoint].setValue((G4float)polymarke << 238 points[iPoint].setValue((float)polymarker[iPoint].x(), 270 (G4float)polymarke << 239 (float)polymarker[iPoint].y(), 271 (G4float)polymarke << 240 (float)polymarker[iPoint].z()); 272 } 241 } 273 242 274 SoCoordinate3* coordinate3 = new SoCoordinat 243 SoCoordinate3* coordinate3 = new SoCoordinate3; 275 coordinate3->point.setValues(0,pointn,points 244 coordinate3->point.setValues(0,pointn,points); 276 fCurrentSeparator->addChild(coordinate3); 245 fCurrentSeparator->addChild(coordinate3); 277 246 278 MarkerSizeType sizeType; 247 MarkerSizeType sizeType; 279 G4double screenSize = GetMarkerSize (polymar 248 G4double screenSize = GetMarkerSize (polymarker, sizeType); 280 switch (sizeType) { 249 switch (sizeType) { 281 default: 250 default: 282 case screen: 251 case screen: 283 // Draw in screen coordinates. OK. 252 // Draw in screen coordinates. OK. 284 break; 253 break; 285 case world: 254 case world: 286 // Draw in world coordinates. Not implem 255 // Draw in world coordinates. Not implemented. Use screenSize = 10. 287 screenSize = 10.; 256 screenSize = 10.; 288 break; 257 break; 289 } 258 } 290 259 291 SoG4MarkerSet* markerSet = new SoG4MarkerSet 260 SoG4MarkerSet* markerSet = new SoG4MarkerSet; 292 markerSet->numPoints = pointn; 261 markerSet->numPoints = pointn; 293 262 294 // Loads G4Atts for picking... 263 // Loads G4Atts for picking... 295 if (fpViewer->GetViewParameters().IsPicking( 264 if (fpViewer->GetViewParameters().IsPicking()) 296 LoadAtts(polymarker, markerSet); 265 LoadAtts(polymarker, markerSet); 297 266 298 G4VMarker::FillStyle style = polymarker.GetF 267 G4VMarker::FillStyle style = polymarker.GetFillStyle(); 299 switch (polymarker.GetMarkerType()) { 268 switch (polymarker.GetMarkerType()) { 300 default: 269 default: 301 // Are available 5_5, 7_7 and 9_9 270 // Are available 5_5, 7_7 and 9_9 302 case G4Polymarker::dots: 271 case G4Polymarker::dots: 303 if (screenSize <= 5.) { 272 if (screenSize <= 5.) { 304 markerSet->markerIndex = SoMarkerSet::CI 273 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 305 } else if (screenSize <= 7.) { 274 } else if (screenSize <= 7.) { 306 markerSet->markerIndex = SoMarkerSet::CI 275 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 307 } else { 276 } else { 308 markerSet->markerIndex = SoMarkerSet::CI 277 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 309 } 278 } 310 break; 279 break; 311 case G4Polymarker::circles: 280 case G4Polymarker::circles: 312 if (screenSize <= 5.) { 281 if (screenSize <= 5.) { 313 if (style == G4VMarker::filled) { 282 if (style == G4VMarker::filled) { 314 markerSet->markerIndex = SoMarkerSet::CIRCLE 283 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 315 } else { 284 } else { 316 markerSet->markerIndex = SoMarkerSet::CIRCLE 285 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5; 317 } 286 } 318 } else if (screenSize <= 7.) { 287 } else if (screenSize <= 7.) { 319 if (style == G4VMarker::filled) { 288 if (style == G4VMarker::filled) { 320 markerSet->markerIndex = SoMarkerSet::CIRCLE 289 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 321 } else { 290 } else { 322 markerSet->markerIndex = SoMarkerSet::CIRCLE 291 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7; 323 } 292 } 324 } else { 293 } else { 325 if (style == G4VMarker::filled) { 294 if (style == G4VMarker::filled) { 326 markerSet->markerIndex = SoMarkerSet::CIRCLE 295 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 327 } else { 296 } else { 328 markerSet->markerIndex = SoMarkerSet::CIRCLE 297 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9; 329 } 298 } 330 } 299 } 331 break; 300 break; 332 case G4Polymarker::squares: 301 case G4Polymarker::squares: 333 if (screenSize <= 5.) { 302 if (screenSize <= 5.) { 334 if (style == G4VMarker::filled) { 303 if (style == G4VMarker::filled) { 335 markerSet->markerIndex = SoMarkerSet::SQUARE 304 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5; 336 } else { 305 } else { 337 markerSet->markerIndex = SoMarkerSet::SQUARE 306 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5; 338 } 307 } 339 } else if (screenSize <= 7.) { 308 } else if (screenSize <= 7.) { 340 if (style == G4VMarker::filled) { 309 if (style == G4VMarker::filled) { 341 markerSet->markerIndex = SoMarkerSet::SQUARE 310 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7; 342 } else { 311 } else { 343 markerSet->markerIndex = SoMarkerSet::SQUARE 312 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7; 344 } 313 } 345 } else { 314 } else { 346 if (style == G4VMarker::filled) { 315 if (style == G4VMarker::filled) { 347 markerSet->markerIndex = SoMarkerSet::SQUARE 316 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9; 348 } else { 317 } else { 349 markerSet->markerIndex = SoMarkerSet::SQUARE 318 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9; 350 } 319 } 351 } 320 } 352 } 321 } 353 fCurrentSeparator->addChild(markerSet); 322 fCurrentSeparator->addChild(markerSet); 354 323 355 delete [] points; 324 delete [] points; 356 } 325 } 357 326 >> 327 // ********* NOTE ********* NOTE ********* NOTE ********* NOTE ********* >> 328 // >> 329 // This method (Text) has not been tested, as it is >> 330 // innaccessible from the menu in the current configuration >> 331 // >> 332 // Currently draws at the origin! How do I get it to draw at >> 333 // text.GetPosition()? JA >> 334 // >> 335 // ********* NOTE ********* NOTE ********* NOTE ********* NOTE ********* >> 336 // 358 // Method for handling G4Text objects 337 // Method for handling G4Text objects 359 // 338 // 360 void G4OpenInventorSceneHandler::AddPrimitive 339 void G4OpenInventorSceneHandler::AddPrimitive (const G4Text& text) 361 { 340 { 362 if (fProcessing2D) { << 341 AddProperties(text.GetVisAttributes()); // Transformation, colour, etc. 363 static G4bool warned = false; << 364 if (!warned) { << 365 warned = true; << 366 G4Exception << 367 ("G4OpenInventorSceneHandler::AddPrimitive ( << 368 "OpenInventor-0003", JustWarning, << 369 "2D text not implemented. Ignored."); << 370 } << 371 return; << 372 } << 373 << 374 AddProperties(text.GetVisAttributes()); // << 375 AddTransform(text.GetPosition()); // << 376 342 377 // 343 // 378 // Color. Note: text colour is worked out d 344 // Color. Note: text colour is worked out differently. This 379 // over-rides the colour added in AddPropert 345 // over-rides the colour added in AddProperties... 380 // 346 // 381 const G4Colour& c = GetTextColour (text); 347 const G4Colour& c = GetTextColour (text); 382 SoMaterial* material = 348 SoMaterial* material = 383 fStyleCache->getMaterial((G4float)c.GetRed << 349 fStyleCache->getMaterial((float)c.GetRed(), 384 (G4float)c.GetGre << 350 (float)c.GetGreen(), 385 (G4float)c.GetBlu << 351 (float)c.GetBlue(), 386 (G4float)(1-c.Get << 352 (float)(1-c.GetAlpha())); 387 fCurrentSeparator->addChild(material); 353 fCurrentSeparator->addChild(material); 388 354 389 MarkerSizeType sizeType; 355 MarkerSizeType sizeType; 390 G4double size = GetMarkerSize (text, sizeTyp 356 G4double size = GetMarkerSize (text, sizeType); 391 switch (sizeType) { 357 switch (sizeType) { 392 default: 358 default: 393 case screen: 359 case screen: 394 // Draw in screen coordinates. OK. 360 // Draw in screen coordinates. OK. 395 break; 361 break; 396 case world: 362 case world: 397 // Draw in world coordinates. Not implem 363 // Draw in world coordinates. Not implemented. Use size = 20. 398 size = 20.; 364 size = 20.; 399 break; 365 break; 400 } 366 } 401 367 402 // 368 // 403 // Font 369 // Font 404 // 370 // 405 SoFont *g4Font = new SoFont(); 371 SoFont *g4Font = new SoFont(); 406 g4Font->size = size; 372 g4Font->size = size; 407 fCurrentSeparator->addChild(g4Font); 373 fCurrentSeparator->addChild(g4Font); 408 374 409 // 375 // 410 // Text 376 // Text 411 // 377 // 412 SoText2 *g4String = new SoText2(); 378 SoText2 *g4String = new SoText2(); 413 g4String->string.setValue(text.GetText()); 379 g4String->string.setValue(text.GetText()); 414 g4String->spacing = 2.0; 380 g4String->spacing = 2.0; 415 switch (text.GetLayout()) { 381 switch (text.GetLayout()) { 416 default: 382 default: 417 case G4Text::left: 383 case G4Text::left: 418 g4String->justification = SoText2::LEFT; b 384 g4String->justification = SoText2::LEFT; break; 419 case G4Text::centre: 385 case G4Text::centre: 420 g4String->justification = SoText2::CENTER; 386 g4String->justification = SoText2::CENTER; break; 421 case G4Text::right: 387 case G4Text::right: 422 g4String->justification = SoText2::RIGHT; 388 g4String->justification = SoText2::RIGHT; break; 423 } 389 } 424 fCurrentSeparator->addChild(g4String); 390 fCurrentSeparator->addChild(g4String); 425 } 391 } 426 392 427 // 393 // 428 // Method for handling G4Circle objects 394 // Method for handling G4Circle objects 429 // 395 // 430 void G4OpenInventorSceneHandler::AddPrimitive 396 void G4OpenInventorSceneHandler::AddPrimitive (const G4Circle& circle) { 431 AddCircleSquare(G4OICircle, circle); 397 AddCircleSquare(G4OICircle, circle); 432 } 398 } 433 399 434 // 400 // 435 // Method for handling G4Square objects - defa 401 // Method for handling G4Square objects - defaults to wireframe 436 // 402 // 437 void G4OpenInventorSceneHandler::AddPrimitive 403 void G4OpenInventorSceneHandler::AddPrimitive (const G4Square& square) { 438 AddCircleSquare(G4OISquare, square); 404 AddCircleSquare(G4OISquare, square); 439 } 405 } 440 406 441 void G4OpenInventorSceneHandler::AddCircleSqua 407 void G4OpenInventorSceneHandler::AddCircleSquare 442 (G4OIMarker markerType, const G4VMarker& marke 408 (G4OIMarker markerType, const G4VMarker& marker) 443 { 409 { 444 if (fProcessing2D) { << 410 AddProperties(marker.GetVisAttributes()); // Transformation, colour, etc. 445 static G4bool warned = false; << 446 if (!warned) { << 447 warned = true; << 448 G4Exception << 449 ("G4OpenInventorSceneHandler::AddCircleSquar << 450 "OpenInventor-0004", JustWarning, << 451 "2D circles and squares not implemented. I << 452 } << 453 return; << 454 } << 455 << 456 // Get vis attributes - pick up defaults if << 457 const G4VisAttributes* pVA = << 458 fpViewer -> GetApplicableVisAttributes (mark << 459 << 460 AddProperties(pVA); // Colour, etc. << 461 AddTransform(); // Transformation << 462 411 463 MarkerSizeType sizeType; 412 MarkerSizeType sizeType; 464 G4double screenSize = GetMarkerSize (marker, 413 G4double screenSize = GetMarkerSize (marker, sizeType); 465 switch (sizeType) { 414 switch (sizeType) { 466 default: 415 default: 467 case screen: 416 case screen: 468 // Draw in screen coordinates. OK. 417 // Draw in screen coordinates. OK. 469 break; 418 break; 470 case world: 419 case world: 471 // Draw in world coordinates. Not implem 420 // Draw in world coordinates. Not implemented. Use size = 10. 472 screenSize = 10.; 421 screenSize = 10.; 473 break; 422 break; 474 } 423 } 475 424 476 G4Point3D centre = marker.GetPosition(); 425 G4Point3D centre = marker.GetPosition(); 477 426 478 // Borrowed from AddPrimitive(G4Polymarker) 427 // Borrowed from AddPrimitive(G4Polymarker) - inefficient? JA 479 SbVec3f* points = new SbVec3f[1]; 428 SbVec3f* points = new SbVec3f[1]; 480 points[0].setValue((G4float)centre.x(), << 429 points[0].setValue((float)centre.x(), 481 (G4float)centre.y(), << 430 (float)centre.y(), 482 (G4float)centre.z()); << 431 (float)centre.z()); 483 SoCoordinate3* coordinate3 = new SoCoordinat 432 SoCoordinate3* coordinate3 = new SoCoordinate3; 484 coordinate3->point.setValues(0,1,points); 433 coordinate3->point.setValues(0,1,points); 485 fCurrentSeparator->addChild(coordinate3); 434 fCurrentSeparator->addChild(coordinate3); 486 435 487 SoG4MarkerSet* markerSet = new SoG4MarkerSet 436 SoG4MarkerSet* markerSet = new SoG4MarkerSet; 488 markerSet->numPoints = 1; 437 markerSet->numPoints = 1; 489 438 490 // Loads G4Atts for picking... 439 // Loads G4Atts for picking... 491 if (fpViewer->GetViewParameters().IsPicking( 440 if (fpViewer->GetViewParameters().IsPicking()) LoadAtts(marker, markerSet); 492 441 493 G4VMarker::FillStyle style = marker.GetFillS 442 G4VMarker::FillStyle style = marker.GetFillStyle(); 494 switch (markerType) { 443 switch (markerType) { 495 case G4OICircle: 444 case G4OICircle: 496 if (screenSize <= 5.) { 445 if (screenSize <= 5.) { 497 if (style == G4VMarker::filled) { 446 if (style == G4VMarker::filled) { 498 markerSet->markerIndex = SoMarkerSet::CIRCLE 447 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 499 } else { 448 } else { 500 markerSet->markerIndex = SoMarkerSet::CIRCLE 449 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5; 501 } 450 } 502 } else if (screenSize <= 7.) { 451 } else if (screenSize <= 7.) { 503 if (style == G4VMarker::filled) { 452 if (style == G4VMarker::filled) { 504 markerSet->markerIndex = SoMarkerSet::CIRCLE 453 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 505 } else { 454 } else { 506 markerSet->markerIndex = SoMarkerSet::CIRCLE 455 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7; 507 } 456 } 508 } else { 457 } else { 509 if (style == G4VMarker::filled) { 458 if (style == G4VMarker::filled) { 510 markerSet->markerIndex = SoMarkerSet::CIRCLE 459 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 511 } else { 460 } else { 512 markerSet->markerIndex = SoMarkerSet::CIRCLE 461 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9; 513 } 462 } 514 } 463 } 515 break; 464 break; 516 case G4OISquare: 465 case G4OISquare: 517 if (screenSize <= 5.) { 466 if (screenSize <= 5.) { 518 if (style == G4VMarker::filled) { 467 if (style == G4VMarker::filled) { 519 markerSet->markerIndex = SoMarkerSet::SQUARE 468 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5; 520 } else { 469 } else { 521 markerSet->markerIndex = SoMarkerSet::SQUARE 470 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5; 522 } 471 } 523 } else if (screenSize <= 7.) { 472 } else if (screenSize <= 7.) { 524 if (style == G4VMarker::filled) { 473 if (style == G4VMarker::filled) { 525 markerSet->markerIndex = SoMarkerSet::SQUARE 474 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7; 526 } else { 475 } else { 527 markerSet->markerIndex = SoMarkerSet::SQUARE 476 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7; 528 } 477 } 529 } else { 478 } else { 530 if (style == G4VMarker::filled) { 479 if (style == G4VMarker::filled) { 531 markerSet->markerIndex = SoMarkerSet::SQUARE 480 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9; 532 } else { 481 } else { 533 markerSet->markerIndex = SoMarkerSet::SQUARE 482 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9; 534 } 483 } 535 } 484 } 536 break; 485 break; 537 } 486 } 538 fCurrentSeparator->addChild(markerSet); 487 fCurrentSeparator->addChild(markerSet); 539 488 540 delete [] points; 489 delete [] points; 541 } 490 } 542 491 543 // 492 // 544 // Method for handling G4Polyhedron objects fo 493 // Method for handling G4Polyhedron objects for drawing solids. 545 // 494 // 546 void G4OpenInventorSceneHandler::AddPrimitive 495 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) 547 { 496 { 548 if (polyhedron.GetNoFacets() == 0) return; 497 if (polyhedron.GetNoFacets() == 0) return; 549 498 550 if (fProcessing2D) { << 499 AddProperties(polyhedron.GetVisAttributes()); // Transformation, colour, etc. 551 static G4bool warned = false; << 552 if (!warned) { << 553 warned = true; << 554 G4Exception << 555 ("G4OpenInventorSceneHandler::AddPrimitive ( << 556 "OpenInventor-0005", JustWarning, << 557 "2D polyhedra not implemented. Ignored."); << 558 } << 559 return; << 560 } << 561 << 562 // Get vis attributes - pick up defaults if << 563 const G4VisAttributes* pVA = << 564 fpViewer -> GetApplicableVisAttributes (poly << 565 << 566 AddProperties(pVA); // Colour, etc. << 567 AddTransform(); // Transformation << 568 500 569 SoG4Polyhedron* soPolyhedron = new SoG4Polyh 501 SoG4Polyhedron* soPolyhedron = new SoG4Polyhedron(polyhedron); 570 502 571 // Loads G4Atts for picking... 503 // Loads G4Atts for picking... 572 if (fpViewer->GetViewParameters().IsPicking( 504 if (fpViewer->GetViewParameters().IsPicking()) 573 LoadAtts(polyhedron, soPolyhedron); 505 LoadAtts(polyhedron, soPolyhedron); 574 506 575 SbString name = "Non-geometry"; 507 SbString name = "Non-geometry"; 576 G4PhysicalVolumeModel* pPVModel = 508 G4PhysicalVolumeModel* pPVModel = 577 dynamic_cast<G4PhysicalVolumeModel*>(fpMod 509 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 578 if (pPVModel) { 510 if (pPVModel) { 579 name = pPVModel->GetCurrentLV()->GetName() 511 name = pPVModel->GetCurrentLV()->GetName().c_str(); 580 } 512 } 581 SbName sbName(name); 513 SbName sbName(name); 582 soPolyhedron->setName(sbName); 514 soPolyhedron->setName(sbName); 583 soPolyhedron->solid.setValue(fModelingSolid) 515 soPolyhedron->solid.setValue(fModelingSolid); 584 soPolyhedron->reducedWireFrame.setValue(fRed 516 soPolyhedron->reducedWireFrame.setValue(fReducedWireFrame?TRUE:FALSE); 585 fCurrentSeparator->addChild(soPolyhedron); 517 fCurrentSeparator->addChild(soPolyhedron); 586 } 518 } 587 519 588 void G4OpenInventorSceneHandler::AddCompound(c << 520 // 589 StandardSpecialMeshRendering(mesh); << 521 // Method for handling G4NURBS objects for drawing solids. >> 522 // Knots and Ctrl Pnts MUST be arrays of GLfloats. >> 523 // >> 524 void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) { >> 525 >> 526 AddProperties(nurb.GetVisAttributes()); // Transformation, colour, etc. >> 527 >> 528 G4float *u_knot_array, *u_knot_array_ptr; >> 529 u_knot_array = u_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::U)]; >> 530 G4NURBS::KnotsIterator u_iterator (nurb, G4NURBS::U); >> 531 while (u_iterator.pick (u_knot_array_ptr++)){} >> 532 >> 533 G4float *v_knot_array, *v_knot_array_ptr; >> 534 v_knot_array = v_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::V)]; >> 535 G4NURBS::KnotsIterator v_iterator (nurb, G4NURBS::V); >> 536 while (v_iterator.pick (v_knot_array_ptr++)){} >> 537 >> 538 G4float *ctrl_pnt_array, *ctrl_pnt_array_ptr; >> 539 ctrl_pnt_array = ctrl_pnt_array_ptr = >> 540 new G4float [nurb.GettotalnbrCtrlPts () * G4NURBS::NofC*sizeof(G4float)]; >> 541 G4NURBS::CtrlPtsCoordsIterator c_p_iterator (nurb); >> 542 while (c_p_iterator.pick (ctrl_pnt_array_ptr++)){} >> 543 >> 544 SoSeparator *surfSep = new SoSeparator(); >> 545 >> 546 // >> 547 // Set up NURBS >> 548 // >> 549 SoComplexity *complexity = new SoComplexity; >> 550 SoCoordinate4 *ctlPts = new SoCoordinate4; >> 551 SoNurbsSurface *oi_nurb = new SoNurbsSurface; >> 552 >> 553 complexity->value = (float)0.6; >> 554 G4int nPoints = nurb.GettotalnbrCtrlPts (); >> 555 SbVec4f* points = new SbVec4f[nPoints]; >> 556 for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) { >> 557 points[iPoint].setValue( >> 558 ctrl_pnt_array[iPoint*4 + 0], >> 559 ctrl_pnt_array[iPoint*4 + 1], >> 560 ctrl_pnt_array[iPoint*4 + 2], >> 561 ctrl_pnt_array[iPoint*4 + 3]); >> 562 } >> 563 ctlPts->point.setValues (0,nPoints,points); >> 564 oi_nurb->numUControlPoints = nurb.GetnbrCtrlPts(G4NURBS::U); >> 565 oi_nurb->numVControlPoints = nurb.GetnbrCtrlPts(G4NURBS::V); >> 566 oi_nurb->uKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::U),u_knot_array); >> 567 oi_nurb->vKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::V),v_knot_array); >> 568 >> 569 surfSep->addChild(complexity); >> 570 surfSep->addChild(ctlPts); >> 571 surfSep->addChild(oi_nurb); >> 572 >> 573 fCurrentSeparator->addChild(surfSep); >> 574 >> 575 // >> 576 // Clean-up >> 577 // >> 578 delete [] u_knot_array; >> 579 delete [] v_knot_array; >> 580 delete [] ctrl_pnt_array; >> 581 delete [] points; 590 } 582 } 591 583 592 void G4OpenInventorSceneHandler::GeneratePrere 584 void G4OpenInventorSceneHandler::GeneratePrerequisites() 593 { 585 { 594 // Utility for PreAddSolid and BeginPrimitiv 586 // Utility for PreAddSolid and BeginPrimitives. 595 587 596 // This routines prepares for adding items t 588 // This routines prepares for adding items to the scene database. We 597 // are expecting two kinds of solids: leaf p 589 // are expecting two kinds of solids: leaf parts and non-leaf parts. 598 // For non-leaf parts, we create a detector 590 // For non-leaf parts, we create a detector tree kit. This has two 599 // separators. The solid itself goes in the 591 // separators. The solid itself goes in the preview separator, the 600 // full separator is forseen for daughters. 592 // full separator is forseen for daughters. This separator is not 601 // only created--it is also put in a diction 593 // only created--it is also put in a dictionary for future use by 602 // the leaf part. 594 // the leaf part. 603 595 604 // For leaf parts, we first locate the mothe 596 // For leaf parts, we first locate the mother volume and find its 605 // separator through the dictionary. 597 // separator through the dictionary. 606 598 607 // The private member fCurrentSeparator is s 599 // The private member fCurrentSeparator is set to the proper 608 // location on in the scene database so that 600 // location on in the scene database so that when the solid is 609 // actually added (in addthis), it is put in 601 // actually added (in addthis), it is put in the right place. 610 602 611 G4PhysicalVolumeModel* pPVModel = 603 G4PhysicalVolumeModel* pPVModel = 612 dynamic_cast<G4PhysicalVolumeModel*>(fpMod 604 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 613 605 614 if (pPVModel) { 606 if (pPVModel) { 615 607 616 // This call comes from a G4PhysicalVolume 608 // This call comes from a G4PhysicalVolumeModel. drawnPVPath is 617 // the path of the current drawn (non-cull 609 // the path of the current drawn (non-culled) volume in terms of 618 // drawn (non-culled) ancestors. Each nod << 610 // drawn (non-culled) ancesters. Each node is identified by a 619 // PVNodeID object, which is a physical vo 611 // PVNodeID object, which is a physical volume and copy number. It 620 // is a vector of PVNodeIDs corresponding 612 // is a vector of PVNodeIDs corresponding to the geometry hierarchy 621 // actually selected, i.e., not culled. 613 // actually selected, i.e., not culled. 622 using PVNodeID = G4PhysicalVolumeModel::G4 << 614 typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; 623 using PVPath = std::vector<PVNodeID>; << 615 typedef std::vector<PVNodeID> PVPath; 624 const PVPath& drawnPVPath = pPVModel->GetD 616 const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath(); 625 //G4int currentDepth = pPVModel->GetCurren 617 //G4int currentDepth = pPVModel->GetCurrentDepth(); 626 G4VPhysicalVolume* pCurrentPV = pPVModel-> 618 G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV(); 627 G4LogicalVolume* pCurrentLV = pPVModel->Ge 619 G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV(); 628 //G4Material* pCurrentMaterial = pPVModel- 620 //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial(); 629 // Note: pCurrentMaterial may be zero (par 621 // Note: pCurrentMaterial may be zero (parallel world). 630 622 631 // The simplest algorithm, used by the Ope 623 // The simplest algorithm, used by the Open Inventor Driver 632 // developers, is to rely on the fact the 624 // developers, is to rely on the fact the G4PhysicalVolumeModel 633 // traverses the geometry hierarchy in an 625 // traverses the geometry hierarchy in an orderly manner. The last 634 // mother, if any, will be the node to whi 626 // mother, if any, will be the node to which the volume should be 635 // added. So it is enough to keep a map o 627 // added. So it is enough to keep a map of scene graph nodes keyed 636 // on the volume path ID. Actually, it is 628 // on the volume path ID. Actually, it is enough to use the logical 637 // volume as the key. (An alternative wou 629 // volume as the key. (An alternative would be to keep the PVNodeID 638 // in the tree and match the PVPath from t 630 // in the tree and match the PVPath from the root down.) 639 631 640 // Find mother. ri points to mother, if a 632 // Find mother. ri points to mother, if any... 641 PVPath::const_reverse_iterator ri; 633 PVPath::const_reverse_iterator ri; 642 G4LogicalVolume* MotherVolume = 0; 634 G4LogicalVolume* MotherVolume = 0; 643 ri = ++drawnPVPath.rbegin(); 635 ri = ++drawnPVPath.rbegin(); 644 if (ri != drawnPVPath.rend()) { 636 if (ri != drawnPVPath.rend()) { 645 // This volume has a mother. 637 // This volume has a mother. 646 MotherVolume = ri->GetPhysicalVolume()-> 638 MotherVolume = ri->GetPhysicalVolume()->GetLogicalVolume(); 647 } 639 } 648 640 649 if (pCurrentLV->GetNoDaughters()!=0 || 641 if (pCurrentLV->GetNoDaughters()!=0 || 650 pCurrentPV->IsReplicated()) { //????Don't u 642 pCurrentPV->IsReplicated()) { //????Don't understand this???? JA 651 // This block of code is executed for no 643 // This block of code is executed for non-leaf parts: 652 644 653 // Make the detector tree kit: 645 // Make the detector tree kit: 654 SoDetectorTreeKit* detectorTreeKit = new 646 SoDetectorTreeKit* detectorTreeKit = new SoDetectorTreeKit(); 655 647 656 SoSeparator* previewSeparator = 648 SoSeparator* previewSeparator = 657 (SoSeparator*) detectorTreeKit->getPart("pre 649 (SoSeparator*) detectorTreeKit->getPart("previewSeparator",TRUE); 658 previewSeparator->renderCaching = SoSepa 650 previewSeparator->renderCaching = SoSeparator::OFF; 659 651 660 SoSeparator* fullSeparator = 652 SoSeparator* fullSeparator = 661 (SoSeparator*) detectorTreeKit->getPart("ful 653 (SoSeparator*) detectorTreeKit->getPart("fullSeparator", TRUE); 662 fullSeparator->renderCaching = SoSeparat 654 fullSeparator->renderCaching = SoSeparator::OFF; 663 655 664 if(fPreviewAndFull) detectorTreeKit->set 656 if(fPreviewAndFull) detectorTreeKit->setPreviewAndFull(); 665 else detectorTreeKit->setPreview(TRUE); 657 else detectorTreeKit->setPreview(TRUE); 666 658 667 // Colour, etc., for SoDetectorTreeKit. 659 // Colour, etc., for SoDetectorTreeKit. Treated differently to 668 // othere SoNodes(?). Use fpVisAttribs 660 // othere SoNodes(?). Use fpVisAttribs stored away in 669 // PreAddSolid... 661 // PreAddSolid... 670 const G4VisAttributes* pApplicableVisAtt 662 const G4VisAttributes* pApplicableVisAttribs = 671 fpViewer->GetApplicableVisAttributes (fpVisA 663 fpViewer->GetApplicableVisAttributes (fpVisAttribs); 672 664 673 // First find the color attributes... 665 // First find the color attributes... 674 const G4Colour& g4Col = pApplicableVisA 666 const G4Colour& g4Col = pApplicableVisAttribs->GetColour (); 675 const G4double red = g4Col.GetRed (); << 667 const double red = g4Col.GetRed (); 676 const G4double green = g4Col.GetGreen () << 668 const double green = g4Col.GetGreen (); 677 const G4double blue = g4Col.GetBlue (); << 669 const double blue = g4Col.GetBlue (); 678 G4double transparency = 1 - g4Col.GetAlp << 670 double transparency = 1 - g4Col.GetAlpha(); 679 671 680 // Drawing style... 672 // Drawing style... 681 G4ViewParameters::DrawingStyle drawing_s 673 G4ViewParameters::DrawingStyle drawing_style = 682 GetDrawingStyle(pApplicableVisAttribs); 674 GetDrawingStyle(pApplicableVisAttribs); 683 switch (drawing_style) { 675 switch (drawing_style) { 684 case (G4ViewParameters::wireframe): 676 case (G4ViewParameters::wireframe): 685 fModelingSolid = false; 677 fModelingSolid = false; 686 break; 678 break; 687 case (G4ViewParameters::hlr): 679 case (G4ViewParameters::hlr): 688 case (G4ViewParameters::hsr): 680 case (G4ViewParameters::hsr): 689 case (G4ViewParameters::hlhsr): 681 case (G4ViewParameters::hlhsr): 690 fModelingSolid = true; 682 fModelingSolid = true; 691 break; 683 break; 692 case (G4ViewParameters::cloud): << 693 fModelingSolid = false; << 694 break; << 695 } 684 } 696 685 697 SoMaterial* material = 686 SoMaterial* material = 698 fStyleCache->getMaterial((G4float)red, << 687 fStyleCache->getMaterial((float)red, 699 (G4float)green, << 688 (float)green, 700 (G4float)blue, << 689 (float)blue, 701 (G4float)transparency); << 690 (float)transparency); 702 detectorTreeKit->setPart("appearance.mat 691 detectorTreeKit->setPart("appearance.material",material); 703 692 704 SoLightModel* lightModel = 693 SoLightModel* lightModel = 705 fModelingSolid ? fStyleCache->getLightModelP 694 fModelingSolid ? fStyleCache->getLightModelPhong() : 706 fStyleCache->getLightModelBaseColor(); 695 fStyleCache->getLightModelBaseColor(); 707 detectorTreeKit->setPart("appearance.lig 696 detectorTreeKit->setPart("appearance.lightModel",lightModel); 708 697 709 // Add the full separator to the diction 698 // Add the full separator to the dictionary; it is indexed by the 710 // address of the logical volume! 699 // address of the logical volume! 711 fSeparatorMap[pCurrentLV] = fullSeparato 700 fSeparatorMap[pCurrentLV] = fullSeparator; 712 701 713 // Find out where to add this volume. 702 // Find out where to add this volume. 714 // If no mother can be found, it goes un 703 // If no mother can be found, it goes under root. 715 if (MotherVolume) { 704 if (MotherVolume) { 716 if (fSeparatorMap.find(MotherVolume) != fSep 705 if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) { 717 //printf("debug : PreAddSolid : mother %s 706 //printf("debug : PreAddSolid : mother %s found in map\n", 718 // MotherVolume->GetName().c_str()); 707 // MotherVolume->GetName().c_str()); 719 fSeparatorMap[MotherVolume]->addChild(dete 708 fSeparatorMap[MotherVolume]->addChild(detectorTreeKit); 720 } else { 709 } else { 721 // Mother not previously encountered. Sho 710 // Mother not previously encountered. Shouldn't happen, since 722 // G4PhysicalVolumeModel sends volumes as 711 // G4PhysicalVolumeModel sends volumes as it encounters them, 723 // i.e., mothers before daughters, in its 712 // i.e., mothers before daughters, in its descent of the 724 // geometry tree. Error! 713 // geometry tree. Error! 725 G4warn << << 714 G4cout << 726 "ERROR: G4OpenInventorSceneHandler::Gene 715 "ERROR: G4OpenInventorSceneHandler::GeneratePrerequisites: Mother " 727 << ri->GetPhysicalVolume()->GetName() 716 << ri->GetPhysicalVolume()->GetName() 728 << ':' << ri->GetCopyNo() 717 << ':' << ri->GetCopyNo() 729 << " not previously encountered." 718 << " not previously encountered." 730 "\nShouldn't happen! Please report to v 719 "\nShouldn't happen! Please report to visualization coordinator." 731 << G4endl; 720 << G4endl; 732 // Continue anyway. Add to root of scene 721 // Continue anyway. Add to root of scene graph tree... 733 //printf("debug : PreAddSolid : mother %s 722 //printf("debug : PreAddSolid : mother %s not found in map !!!\n", 734 // MotherVolume->GetName().c_str()); 723 // MotherVolume->GetName().c_str()); 735 fDetectorRoot->addChild(detectorTreeKit); 724 fDetectorRoot->addChild(detectorTreeKit); 736 } 725 } 737 } else { 726 } else { 738 //printf("debug : PreAddSolid : has no mothe 727 //printf("debug : PreAddSolid : has no mother\n"); 739 fDetectorRoot->addChild(detectorTreeKit); 728 fDetectorRoot->addChild(detectorTreeKit); 740 } 729 } 741 730 742 fCurrentSeparator = previewSeparator; 731 fCurrentSeparator = previewSeparator; 743 732 744 } else { 733 } else { 745 // This block of code is executed for le 734 // This block of code is executed for leaf parts. 746 735 747 if (MotherVolume) { 736 if (MotherVolume) { 748 if (fSeparatorMap.find(MotherVolume) != fSep 737 if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) { 749 fCurrentSeparator = fSeparatorMap[MotherVo 738 fCurrentSeparator = fSeparatorMap[MotherVolume]; 750 } else { 739 } else { 751 // Mother not previously encountered. Sho 740 // Mother not previously encountered. Shouldn't happen, since 752 // G4PhysicalVolumeModel sends volumes as 741 // G4PhysicalVolumeModel sends volumes as it encounters them, 753 // i.e., mothers before daughters, in its 742 // i.e., mothers before daughters, in its descent of the 754 // geometry tree. Error! 743 // geometry tree. Error! 755 G4warn << "ERROR: G4OpenInventorSceneHandl << 744 G4cout << "ERROR: G4OpenInventorSceneHandler::PreAddSolid: Mother " 756 << ri->GetPhysicalVolume()->GetName() 745 << ri->GetPhysicalVolume()->GetName() 757 << ':' << ri->GetCopyNo() 746 << ':' << ri->GetCopyNo() 758 << " not previously encountered." 747 << " not previously encountered." 759 "\nShouldn't happen! Please report to v 748 "\nShouldn't happen! Please report to visualization coordinator." 760 << G4endl; 749 << G4endl; 761 // Continue anyway. Add to root of scene 750 // Continue anyway. Add to root of scene graph tree... 762 fCurrentSeparator = fDetectorRoot; 751 fCurrentSeparator = fDetectorRoot; 763 } 752 } 764 } else { 753 } else { 765 fCurrentSeparator = fDetectorRoot; 754 fCurrentSeparator = fDetectorRoot; 766 } 755 } 767 } 756 } 768 757 769 } else { 758 } else { 770 // Not from G4PhysicalVolumeModel, so add 759 // Not from G4PhysicalVolumeModel, so add to root as leaf part... 771 760 772 if (fReadyForTransients) { 761 if (fReadyForTransients) { 773 fCurrentSeparator = fTransientRoot; 762 fCurrentSeparator = fTransientRoot; 774 } else { 763 } else { 775 fCurrentSeparator = fDetectorRoot; 764 fCurrentSeparator = fDetectorRoot; 776 } 765 } 777 } 766 } 778 } 767 } 779 768 780 void G4OpenInventorSceneHandler::AddProperties 769 void G4OpenInventorSceneHandler::AddProperties(const G4VisAttributes* visAtts) 781 { 770 { 782 // Use the applicable vis attributes... 771 // Use the applicable vis attributes... 783 const G4VisAttributes* pApplicableVisAttribs 772 const G4VisAttributes* pApplicableVisAttribs = 784 fpViewer->GetApplicableVisAttributes (visA 773 fpViewer->GetApplicableVisAttributes (visAtts); 785 774 786 // First find the color attributes... 775 // First find the color attributes... 787 const G4Colour& g4Col = pApplicableVisAttri 776 const G4Colour& g4Col = pApplicableVisAttribs->GetColour (); 788 const G4double red = g4Col.GetRed (); << 777 const double red = g4Col.GetRed (); 789 const G4double green = g4Col.GetGreen (); << 778 const double green = g4Col.GetGreen (); 790 const G4double blue = g4Col.GetBlue (); << 779 const double blue = g4Col.GetBlue (); 791 G4double transparency = 1 - g4Col.GetAlpha() << 780 double transparency = 1 - g4Col.GetAlpha(); 792 781 793 // Drawing style... 782 // Drawing style... 794 G4ViewParameters::DrawingStyle drawing_style 783 G4ViewParameters::DrawingStyle drawing_style = 795 GetDrawingStyle(pApplicableVisAttribs); 784 GetDrawingStyle(pApplicableVisAttribs); 796 switch (drawing_style) { 785 switch (drawing_style) { 797 case (G4ViewParameters::wireframe): 786 case (G4ViewParameters::wireframe): 798 fModelingSolid = false; 787 fModelingSolid = false; 799 break; 788 break; 800 case (G4ViewParameters::hlr): 789 case (G4ViewParameters::hlr): 801 case (G4ViewParameters::hsr): 790 case (G4ViewParameters::hsr): 802 case (G4ViewParameters::hlhsr): 791 case (G4ViewParameters::hlhsr): 803 fModelingSolid = true; 792 fModelingSolid = true; 804 break; 793 break; 805 case (G4ViewParameters::cloud): << 806 fModelingSolid = false; << 807 break; << 808 } 794 } 809 795 810 // Edge visibility... 796 // Edge visibility... 811 G4bool isAuxEdgeVisible = GetAuxEdgeVisible 797 G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pApplicableVisAttribs); 812 fReducedWireFrame = !isAuxEdgeVisible; 798 fReducedWireFrame = !isAuxEdgeVisible; 813 799 814 SoMaterial* material = 800 SoMaterial* material = 815 fStyleCache->getMaterial((G4float)red, << 801 fStyleCache->getMaterial((float)red, 816 (G4float)green, << 802 (float)green, 817 (G4float)blue, << 803 (float)blue, 818 (G4float)transparency); << 804 (float)transparency); 819 fCurrentSeparator->addChild(material); 805 fCurrentSeparator->addChild(material); 820 806 821 SoLightModel* lightModel = 807 SoLightModel* lightModel = 822 fModelingSolid ? fStyleCache->getLightMode 808 fModelingSolid ? fStyleCache->getLightModelPhong() : 823 fStyleCache->getLightModelBaseColor(); 809 fStyleCache->getLightModelBaseColor(); 824 fCurrentSeparator->addChild(lightModel); 810 fCurrentSeparator->addChild(lightModel); 825 } << 826 811 827 void G4OpenInventorSceneHandler::AddTransform( << 812 // Set up the geometrical transformation for the coming 828 { << 829 // AddTransform takes fObjectTransformation << 830 // Set up the geometrical transformation for << 831 fCurrentSeparator->addChild(fStyleCache->get 813 fCurrentSeparator->addChild(fStyleCache->getResetTransform()); 832 814 833 SoMatrixTransform* matrixTransform = new SoM 815 SoMatrixTransform* matrixTransform = new SoMatrixTransform; 834 G4OpenInventorTransform3D oiTran << 816 G4OpenInventorTransform3D oiTran(*fpObjectTransformation); 835 (fObjectTransformation * G4Translate3D(trans << 836 SbMatrix* sbMatrix = oiTran.GetSbMatrix(); 817 SbMatrix* sbMatrix = oiTran.GetSbMatrix(); 837 818 838 const G4Vector3D scale = fpViewer->GetViewPa 819 const G4Vector3D scale = fpViewer->GetViewParameters().GetScaleFactor(); 839 SbMatrix sbScale; 820 SbMatrix sbScale; 840 sbScale.setScale 821 sbScale.setScale 841 (SbVec3f((G4float)scale.x(),(G4float)scale << 822 (SbVec3f((float)scale.x(),(float)scale.y(),(float)scale.z())); 842 sbMatrix->multRight(sbScale); 823 sbMatrix->multRight(sbScale); 843 824 844 matrixTransform->matrix.setValue(*sbMatrix); 825 matrixTransform->matrix.setValue(*sbMatrix); 845 delete sbMatrix; 826 delete sbMatrix; 846 fCurrentSeparator->addChild(matrixTransform) 827 fCurrentSeparator->addChild(matrixTransform); 847 } 828 } >> 829 #endif 848 830